moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp}
parent
da692355e8
commit
931474658d
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@ -109,6 +109,13 @@ bool ChestNodeMetadata::nodeRemovalDisabled()
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return false;
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return false;
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return true;
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return true;
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}
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}
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std::string ChestNodeMetadata::getInventoryDrawSpecString()
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{
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return
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"invsize[8,9;]"
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"list[current_name;0;0,0;8,4;]"
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"list[current_player;main;0,5;8,4;]";
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}
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/*
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/*
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FurnaceNodeMetadata
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FurnaceNodeMetadata
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@ -301,5 +308,14 @@ bool FurnaceNodeMetadata::step(float dtime)
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}
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}
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return changed;
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return changed;
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}
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}
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std::string FurnaceNodeMetadata::getInventoryDrawSpecString()
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{
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return
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"invsize[8,9;]"
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"list[current_name;fuel;2,4;1,1;]"
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"list[current_name;src;2,1;1,1;]"
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"list[current_name;dst;5,1;2,2;]"
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"list[current_player;main;0,5;8,4;]";
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}
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@ -55,8 +55,8 @@ public:
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virtual void serializeBody(std::ostream &os);
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virtual void serializeBody(std::ostream &os);
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virtual std::string infoText();
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virtual std::string infoText();
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virtual Inventory* getInventory() {return m_inventory;}
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virtual Inventory* getInventory() {return m_inventory;}
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virtual bool nodeRemovalDisabled();
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virtual bool nodeRemovalDisabled();
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virtual std::string getInventoryDrawSpecString();
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private:
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private:
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Inventory *m_inventory;
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Inventory *m_inventory;
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@ -76,6 +76,7 @@ public:
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virtual Inventory* getInventory() {return m_inventory;}
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virtual Inventory* getInventory() {return m_inventory;}
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virtual void inventoryModified();
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virtual void inventoryModified();
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virtual bool step(float dtime);
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virtual bool step(float dtime);
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virtual std::string getInventoryDrawSpecString();
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private:
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private:
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Inventory *m_inventory;
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Inventory *m_inventory;
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89
src/game.cpp
89
src/game.cpp
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@ -1709,7 +1709,41 @@ void the_game(
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{
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{
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std::cout<<DTIME<<"Ground right-clicked"<<std::endl;
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std::cout<<DTIME<<"Ground right-clicked"<<std::endl;
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if(meta && meta->typeId() == CONTENT_SIGN_WALL && !random_input)
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// If metadata provides an inventory view, activate it
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if(meta && meta->getInventoryDrawSpecString() != "" && !random_input)
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{
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dstream<<DTIME<<"Launching custom inventory view"<<std::endl;
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/*
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Construct the unique identification string of the node
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*/
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std::string current_name;
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current_name += "nodemeta:";
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current_name += itos(nodepos.X);
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current_name += ",";
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current_name += itos(nodepos.Y);
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current_name += ",";
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current_name += itos(nodepos.Z);
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/*
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Create menu
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*/
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core::array<GUIInventoryMenu::DrawSpec> draw_spec;
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v2s16 invsize =
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GUIInventoryMenu::makeDrawSpecArrayFromString(
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draw_spec,
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meta->getInventoryDrawSpecString(),
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current_name);
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GUIInventoryMenu *menu =
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new GUIInventoryMenu(guienv, guiroot, -1,
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&g_menumgr, invsize,
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client.getInventoryContext(),
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&client);
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menu->setDrawSpec(draw_spec);
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menu->drop();
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}
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else if(meta && meta->typeId() == CONTENT_SIGN_WALL && !random_input)
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{
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{
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dstream<<"Sign node right-clicked"<<std::endl;
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dstream<<"Sign node right-clicked"<<std::endl;
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@ -1726,59 +1760,6 @@ void the_game(
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&g_menumgr, dest,
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&g_menumgr, dest,
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wtext))->drop();
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wtext))->drop();
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}
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}
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else if(meta && meta->typeId() == CONTENT_CHEST && !random_input)
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{
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dstream<<"Chest node right-clicked"<<std::endl;
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//ChestNodeMetadata *chestmeta = (ChestNodeMetadata*)meta;
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/*
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Construct the unique identification string of this
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chest's inventory
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*/
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std::string chest_inv_id;
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chest_inv_id += "nodemeta:";
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chest_inv_id += itos(nodepos.X);
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chest_inv_id += ",";
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chest_inv_id += itos(nodepos.Y);
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chest_inv_id += ",";
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chest_inv_id += itos(nodepos.Z);
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/*
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Create a menu with the player's inventory and the
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chest's inventory
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*/
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GUIInventoryMenu *menu =
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new GUIInventoryMenu(guienv, guiroot, -1,
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&g_menumgr, v2s16(8,9),
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client.getInventoryContext(),
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&client);
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core::array<GUIInventoryMenu::DrawSpec> draw_spec;
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draw_spec.push_back(GUIInventoryMenu::DrawSpec(
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"list", chest_inv_id, "0",
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v2s32(0, 0), v2s32(8, 4)));
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draw_spec.push_back(GUIInventoryMenu::DrawSpec(
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"list", "current_player", "main",
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v2s32(0, 5), v2s32(8, 4)));
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menu->setDrawSpec(draw_spec);
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menu->drop();
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}
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else if(meta && meta->typeId() == CONTENT_FURNACE && !random_input)
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{
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dstream<<"Furnace node right-clicked"<<std::endl;
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GUIFurnaceMenu *menu =
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new GUIFurnaceMenu(guienv, guiroot, -1,
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&g_menumgr, nodepos, &client);
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menu->drop();
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}
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else
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else
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{
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{
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client.groundAction(1, nodepos, neighbourpos, g_selected_item);
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client.groundAction(1, nodepos, neighbourpos, g_selected_item);
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@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "guiInventoryMenu.h"
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#include "guiInventoryMenu.h"
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#include "constants.h"
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#include "constants.h"
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#include "keycode.h"
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#include "keycode.h"
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#include "strfnd.h"
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void drawInventoryItem(video::IVideoDriver *driver,
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void drawInventoryItem(video::IVideoDriver *driver,
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gui::IGUIFont *font,
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gui::IGUIFont *font,
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@ -412,5 +413,85 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
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return Parent ? Parent->OnEvent(event) : false;
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return Parent ? Parent->OnEvent(event) : false;
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}
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}
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/*
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Here is an example traditional set-up sequence for a DrawSpec list:
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std::string furnace_inv_id = "nodemetadata:0,1,2";
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core::array<GUIInventoryMenu::DrawSpec> draw_spec;
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draw_spec.push_back(GUIInventoryMenu::DrawSpec(
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"list", furnace_inv_id, "fuel",
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v2s32(2, 3), v2s32(1, 1)));
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draw_spec.push_back(GUIInventoryMenu::DrawSpec(
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"list", furnace_inv_id, "src",
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v2s32(2, 1), v2s32(1, 1)));
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draw_spec.push_back(GUIInventoryMenu::DrawSpec(
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"list", furnace_inv_id, "dst",
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v2s32(5, 1), v2s32(2, 2)));
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draw_spec.push_back(GUIInventoryMenu::DrawSpec(
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"list", "current_player", "main",
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v2s32(0, 5), v2s32(8, 4)));
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setDrawSpec(draw_spec);
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Here is the string for creating the same DrawSpec list (a single line,
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spread to multiple lines here):
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GUIInventoryMenu::makeDrawSpecArrayFromString(
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draw_spec,
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"nodemetadata:0,1,2",
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"invsize[8,9;]"
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"list[current_name;fuel;2,3;1,1;]"
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"list[current_name;src;2,1;1,1;]"
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"list[current_name;dst;5,1;2,2;]"
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"list[current_player;main;0,5;8,4;]");
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Returns inventory menu size defined by invsize[].
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*/
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v2s16 GUIInventoryMenu::makeDrawSpecArrayFromString(
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core::array<GUIInventoryMenu::DrawSpec> &draw_spec,
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const std::string &data,
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const std::string ¤t_name)
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{
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v2s16 invsize(8,9);
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Strfnd f(data);
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while(f.atend() == false)
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{
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std::string type = trim(f.next("["));
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//dstream<<"type="<<type<<std::endl;
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if(type == "list")
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{
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std::string name = f.next(";");
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if(name == "current_name")
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name = current_name;
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std::string subname = f.next(";");
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s32 pos_x = stoi(f.next(","));
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s32 pos_y = stoi(f.next(";"));
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s32 geom_x = stoi(f.next(","));
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s32 geom_y = stoi(f.next(";"));
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dstream<<"list name="<<name<<", subname="<<subname
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<<", pos=("<<pos_x<<","<<pos_y<<")"
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<<", geom=("<<geom_x<<","<<geom_y<<")"
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<<std::endl;
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draw_spec.push_back(GUIInventoryMenu::DrawSpec(
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type, name, subname,
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v2s32(pos_x,pos_y),v2s32(geom_x,geom_y)));
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f.next("]");
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}
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else if(type == "invsize")
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{
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invsize.X = stoi(f.next(","));
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invsize.Y = stoi(f.next(";"));
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dstream<<"invsize ("<<invsize.X<<","<<invsize.Y<<")"<<std::endl;
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f.next("]");
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}
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else
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{
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// Ignore others
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std::string ts = f.next("]");
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dstream<<"Unknown DrawSpec: type="<<type<<", data=\""<<ts<<"\""
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<<std::endl;
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}
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}
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return invsize;
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}
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@ -103,6 +103,12 @@ public:
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v2s32 geom;
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v2s32 geom;
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};
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};
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// See .cpp for format
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static v2s16 makeDrawSpecArrayFromString(
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core::array<GUIInventoryMenu::DrawSpec> &draw_spec,
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const std::string &data,
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const std::string ¤t_name);
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GUIInventoryMenu(gui::IGUIEnvironment* env,
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GUIInventoryMenu(gui::IGUIEnvironment* env,
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gui::IGUIElement* parent, s32 id,
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gui::IGUIElement* parent, s32 id,
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IMenuManager *menumgr,
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IMenuManager *menumgr,
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@ -335,6 +335,9 @@ Misc. stuff:
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- Finish the ActiveBlockModifier stuff and use it for something
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- Finish the ActiveBlockModifier stuff and use it for something
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- Move mineral to param2, increment map serialization version, add conversion
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- Move mineral to param2, increment map serialization version, add conversion
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TODO: Create a common interface-whatever-thing to implement custom
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special blocks with an inventory menu
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Making it more portable:
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Making it more portable:
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------------------------
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------------------------
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@ -62,6 +62,9 @@ public:
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// A step in time. Returns true if metadata changed.
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// A step in time. Returns true if metadata changed.
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virtual bool step(float dtime) {return false;}
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virtual bool step(float dtime) {return false;}
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virtual bool nodeRemovalDisabled(){return false;}
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virtual bool nodeRemovalDisabled(){return false;}
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// Used to make custom inventory menus.
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// See format in guiInventoryMenu.cpp.
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virtual std::string getInventoryDrawSpecString(){return "";}
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protected:
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protected:
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static void registerType(u16 id, Factory f);
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static void registerType(u16 id, Factory f);
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