Don't draw cracks when digging is impossible
parent
07ed57476f
commit
910186905f
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@ -1968,7 +1968,11 @@ void the_game(
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dig_index = CRACK_ANIMATION_LENGTH;
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}
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if(dig_index < CRACK_ANIMATION_LENGTH)
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// Don't show cracks if not diggable
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if(dig_time_complete >= 100000.0)
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{
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}
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else if(dig_index < CRACK_ANIMATION_LENGTH)
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{
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//TimeTaker timer("client.setTempMod");
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//infostream<<"dig_index="<<dig_index<<std::endl;
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