Fix segfault in deprecation logging due to tail call, log by default (#10174)
parent
2dff3dd03f
commit
89dd05fdf3
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@ -1220,10 +1220,10 @@ movement_gravity (Gravity) float 9.81
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[**Advanced]
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# Handling for deprecated Lua API calls:
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# - legacy: (try to) mimic old behaviour (default for release).
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# - log: mimic and log backtrace of deprecated call (default for debug).
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# - none: Do not log deprecated calls
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# - log: mimic and log backtrace of deprecated call (default).
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# - error: abort on usage of deprecated call (suggested for mod developers).
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deprecated_lua_api_handling (Deprecated Lua API handling) enum legacy legacy,log,error
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deprecated_lua_api_handling (Deprecated Lua API handling) enum log none,log,error
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# Number of extra blocks that can be loaded by /clearobjects at once.
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# This is a trade-off between sqlite transaction overhead and
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@ -358,11 +358,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("disallow_empty_password", "false");
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settings->setDefault("disable_anticheat", "false");
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settings->setDefault("enable_rollback_recording", "false");
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#ifdef NDEBUG
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settings->setDefault("deprecated_lua_api_handling", "legacy");
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#else
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settings->setDefault("deprecated_lua_api_handling", "log");
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#endif
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settings->setDefault("kick_msg_shutdown", "Server shutting down.");
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settings->setDefault("kick_msg_crash", "This server has experienced an internal error. You will now be disconnected.");
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@ -155,24 +155,28 @@ static void script_log(lua_State *L, const std::string &message,
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infostream << script_get_backtrace(L) << std::endl;
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}
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void log_deprecated(lua_State *L, const std::string &message, int stack_depth)
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DeprecatedHandlingMode get_deprecated_handling_mode()
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{
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static thread_local bool configured = false;
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static thread_local bool do_log = false;
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static thread_local bool do_error = false;
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static thread_local DeprecatedHandlingMode ret = DeprecatedHandlingMode::Ignore;
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// Only read settings on first call
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if (!configured) {
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std::string value = g_settings->get("deprecated_lua_api_handling");
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if (value == "log") {
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do_log = true;
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ret = DeprecatedHandlingMode::Log;
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} else if (value == "error") {
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do_log = true;
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do_error = true;
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ret = DeprecatedHandlingMode::Error;
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}
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configured = true;
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}
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if (do_log)
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script_log(L, message, warningstream, do_error, stack_depth);
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return ret;
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}
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void log_deprecated(lua_State *L, const std::string &message, int stack_depth)
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{
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DeprecatedHandlingMode mode = get_deprecated_handling_mode();
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if (mode != DeprecatedHandlingMode::Ignore)
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script_log(L, message, warningstream, mode == DeprecatedHandlingMode::Error, stack_depth);
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}
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@ -114,5 +114,25 @@ void script_error(lua_State *L, int pcall_result, const char *mod, const char *f
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void script_run_callbacks_f(lua_State *L, int nargs,
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RunCallbacksMode mode, const char *fxn);
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enum class DeprecatedHandlingMode {
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Ignore,
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Log,
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Error
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};
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/**
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* Reads `deprecated_lua_api_handling` in settings, returns cached value.
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*
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* @return DeprecatedHandlingMode
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*/
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DeprecatedHandlingMode get_deprecated_handling_mode();
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/**
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* Handles a deprecation warning based on user settings
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*
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* @param L Lua State
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* @param message The deprecation method
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* @param stack_depth How far on the stack to the first user function (ie: not builtin or core)
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*/
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void log_deprecated(lua_State *L, const std::string &message,
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int stack_depth=1);
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@ -100,32 +100,21 @@ bool ModApiBase::registerFunction(lua_State *L, const char *name,
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return true;
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}
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std::unordered_map<std::string, luaL_Reg> ModApiBase::m_deprecated_wrappers;
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bool ModApiBase::m_error_deprecated_calls = false;
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int ModApiBase::l_deprecated_function(lua_State *L)
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int ModApiBase::l_deprecated_function(lua_State *L, const char *good, const char *bad, lua_CFunction func)
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{
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thread_local std::vector<u64> deprecated_logged;
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DeprecatedHandlingMode dep_mode = get_deprecated_handling_mode();
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if (dep_mode == DeprecatedHandlingMode::Ignore)
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return func(L);
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u64 start_time = porting::getTimeUs();
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lua_Debug ar;
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// Get function name for lookup
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FATAL_ERROR_IF(!lua_getstack(L, 0, &ar), "lua_getstack() failed");
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FATAL_ERROR_IF(!lua_getinfo(L, "n", &ar), "lua_getinfo() failed");
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// Combine name with line and script backtrace
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// Get caller name with line and script backtrace
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FATAL_ERROR_IF(!lua_getstack(L, 1, &ar), "lua_getstack() failed");
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FATAL_ERROR_IF(!lua_getinfo(L, "Sl", &ar), "lua_getinfo() failed");
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// Get parent class to get the wrappers map
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luaL_checktype(L, 1, LUA_TUSERDATA);
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void *ud = lua_touserdata(L, 1);
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ModApiBase *o = *(ModApiBase**)ud;
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// New function and new function name
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auto it = o->m_deprecated_wrappers.find(ar.name);
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// Get backtrace and hash it to reduce the warning flood
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std::string backtrace = ar.short_src;
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backtrace.append(":").append(std::to_string(ar.currentline));
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@ -135,46 +124,16 @@ int ModApiBase::l_deprecated_function(lua_State *L)
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== deprecated_logged.end()) {
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deprecated_logged.emplace_back(hash);
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warningstream << "Call to deprecated function '" << ar.name << "', please use '"
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<< it->second.name << "' at " << backtrace << std::endl;
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warningstream << "Call to deprecated function '" << bad << "', please use '"
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<< good << "' at " << backtrace << std::endl;
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if (m_error_deprecated_calls)
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if (dep_mode == DeprecatedHandlingMode::Error)
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script_error(L, LUA_ERRRUN, NULL, NULL);
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}
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u64 end_time = porting::getTimeUs();
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g_profiler->avg("l_deprecated_function", end_time - start_time);
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return it->second.func(L);
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return func(L);
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}
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void ModApiBase::markAliasDeprecated(luaL_Reg *reg)
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{
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std::string value = g_settings->get("deprecated_lua_api_handling");
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m_error_deprecated_calls = value == "error";
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if (!m_error_deprecated_calls && value != "log")
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return;
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const char *last_name = nullptr;
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lua_CFunction last_func = nullptr;
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// ! Null termination !
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while (reg->func) {
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if (last_func == reg->func) {
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// Duplicate found
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luaL_Reg original_reg;
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// Do not inline struct. Breaks MSVC or is error-prone
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original_reg.name = last_name;
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original_reg.func = reg->func;
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m_deprecated_wrappers.emplace(
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std::pair<std::string, luaL_Reg>(reg->name, original_reg));
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reg->func = l_deprecated_function;
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} else {
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last_func = reg->func;
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last_name = reg->name;
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}
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++reg;
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}
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}
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@ -41,7 +41,6 @@ class Environment;
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class ServerInventoryManager;
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class ModApiBase : protected LuaHelper {
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public:
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static ScriptApiBase* getScriptApiBase(lua_State *L);
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static Server* getServer(lua_State *L);
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@ -75,10 +74,18 @@ public:
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lua_CFunction func,
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int top);
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static int l_deprecated_function(lua_State *L);
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static void markAliasDeprecated(luaL_Reg *reg);
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private:
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// <old_name> = { <new_name>, <new_function> }
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static std::unordered_map<std::string, luaL_Reg> m_deprecated_wrappers;
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static bool m_error_deprecated_calls;
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/**
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* A wrapper for deprecated functions.
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*
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* When called, handles the deprecation according to user settings and then calls `func`.
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*
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* @throws Lua Error if required by the user settings.
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*
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* @param L Lua state
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* @param good Name of good function/method
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* @param bad Name of deprecated function/method
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* @param func Actual implementation of function
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* @return value from `func`
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*/
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static int l_deprecated_function(lua_State *L, const char *good, const char *bad, lua_CFunction func);
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};
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@ -29,7 +29,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "common/c_internal.h"
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#define luamethod(class, name) {#name, class::l_##name}
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#define luamethod_aliased(class, name, alias) {#name, class::l_##name}, {#alias, class::l_##name}
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#define luamethod_dep(class, good, bad) \
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{#bad, [](lua_State *L) -> int { \
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return l_deprecated_function(L, #bad, #good, &class::l_##good); \
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}}
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#define luamethod_aliased(class, name, alias) \
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luamethod(class, name), \
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luamethod_dep(class, name, alias)
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#define API_FCT(name) registerFunction(L, #name, l_##name, top)
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// For future use
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@ -122,7 +122,6 @@ void LuaPerlinNoise::Register(lua_State *L)
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lua_pop(L, 1);
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markAliasDeprecated(methods);
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luaL_openlib(L, 0, methods, 0);
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lua_pop(L, 1);
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@ -381,7 +380,6 @@ void LuaPerlinNoiseMap::Register(lua_State *L)
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lua_pop(L, 1);
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markAliasDeprecated(methods);
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luaL_openlib(L, 0, methods, 0);
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lua_pop(L, 1);
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@ -2278,7 +2278,6 @@ void ObjectRef::Register(lua_State *L)
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lua_pop(L, 1); // drop metatable
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markAliasDeprecated(methods);
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luaL_openlib(L, 0, methods, 0); // fill methodtable
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lua_pop(L, 1); // drop methodtable
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}
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@ -2316,10 +2315,9 @@ luaL_Reg ObjectRef::methods[] = {
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luamethod(ObjectRef, get_nametag_attributes),
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luamethod_aliased(ObjectRef, set_velocity, setvelocity),
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luamethod(ObjectRef, add_velocity),
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{"add_player_velocity", ObjectRef::l_add_velocity},
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luamethod_aliased(ObjectRef, add_velocity, add_player_velocity),
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luamethod_aliased(ObjectRef, get_velocity, getvelocity),
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{"get_player_velocity", ObjectRef::l_get_velocity},
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luamethod_dep(ObjectRef, get_velocity, get_player_velocity),
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// LuaEntitySAO-only
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luamethod_aliased(ObjectRef, set_acceleration, setacceleration),
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