parent
291e7730cf
commit
86d7f84b89
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@ -412,7 +412,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime, f32 tool_r
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// Prevent camera positioned inside nodes
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const NodeDefManager *nodemgr = m_client->ndef();
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MapNode n = m_client->getEnv().getClientMap()
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.getNodeNoEx(floatToInt(my_cp, BS));
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.getNode(floatToInt(my_cp, BS));
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const ContentFeatures& features = nodemgr->get(n);
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if (features.walkable) {
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@ -1301,7 +1301,7 @@ MapNode Client::getNode(v3s16 p, bool *is_valid_position)
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return {};
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}
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}
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return m_env.getMap().getNodeNoEx(p, is_valid_position);
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return m_env.getMap().getNode(p, is_valid_position);
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}
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void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
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@ -218,7 +218,7 @@ void ClientEnvironment::step(float dtime)
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f32 post_factor = 1; // 1 hp per node/s
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if (info.type == COLLISION_NODE) {
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const ContentFeatures &f = m_client->ndef()->
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get(m_map->getNodeNoEx(info.node_p));
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get(m_map->getNode(info.node_p));
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// Determine fall damage multiplier
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int addp = itemgroup_get(f.groups, "fall_damage_add_percent");
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pre_factor = 1.0f + (float)addp / 100.0f;
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@ -248,7 +248,7 @@ void ClientEnvironment::step(float dtime)
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MapNode node_at_lplayer(CONTENT_AIR, 0x0f, 0);
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v3s16 p = lplayer->getLightPosition();
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node_at_lplayer = m_map->getNodeNoEx(p);
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node_at_lplayer = m_map->getNode(p);
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u16 light = getInteriorLight(node_at_lplayer, 0, m_client->ndef());
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final_color_blend(&lplayer->light_color, light, day_night_ratio);
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@ -270,7 +270,7 @@ void ClientEnvironment::step(float dtime)
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// Get node at head
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v3s16 p = cao->getLightPosition();
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MapNode n = this->m_map->getNodeNoEx(p, &pos_ok);
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MapNode n = this->m_map->getNode(p, &pos_ok);
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if (pos_ok)
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light = n.getLightBlend(day_night_ratio, m_client->ndef());
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else
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@ -351,7 +351,7 @@ u16 ClientEnvironment::addActiveObject(ClientActiveObject *object)
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// Get node at head
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v3s16 p = object->getLightPosition();
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MapNode n = m_map->getNodeNoEx(p, &pos_ok);
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MapNode n = m_map->getNode(p, &pos_ok);
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if (pos_ok)
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light = n.getLightBlend(getDayNightRatio(), m_client->ndef());
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else
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@ -160,7 +160,7 @@ void ClientMap::updateDrawList()
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// inside ground
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bool occlusion_culling_enabled = true;
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if (g_settings->getBool("free_move")) {
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MapNode n = getNodeNoEx(cam_pos_nodes);
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MapNode n = getNode(cam_pos_nodes);
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if (n.getContent() == CONTENT_IGNORE ||
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m_nodedef->get(n).solidness == 2)
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occlusion_culling_enabled = false;
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@ -497,7 +497,7 @@ static bool getVisibleBrightness(Map *map, const v3f &p0, v3f dir, float step,
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// Check content nearly at camera position
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{
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v3s16 p = floatToInt(p0 /*+ dir * 3*BS*/, BS);
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MapNode n = map->getNodeNoEx(p);
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MapNode n = map->getNode(p);
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if(ndef->get(n).param_type == CPT_LIGHT &&
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!ndef->get(n).sunlight_propagates)
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allow_allowing_non_sunlight_propagates = true;
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@ -505,7 +505,7 @@ static bool getVisibleBrightness(Map *map, const v3f &p0, v3f dir, float step,
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// If would start at CONTENT_IGNORE, start closer
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{
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v3s16 p = floatToInt(pf, BS);
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MapNode n = map->getNodeNoEx(p);
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MapNode n = map->getNode(p);
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if(n.getContent() == CONTENT_IGNORE){
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float newd = 2*BS;
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pf = p0 + dir * 2*newd;
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@ -519,7 +519,7 @@ static bool getVisibleBrightness(Map *map, const v3f &p0, v3f dir, float step,
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step *= step_multiplier;
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v3s16 p = floatToInt(pf, BS);
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MapNode n = map->getNodeNoEx(p);
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MapNode n = map->getNode(p);
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if (allow_allowing_non_sunlight_propagates && i == 0 &&
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ndef->get(n).param_type == CPT_LIGHT &&
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!ndef->get(n).sunlight_propagates) {
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@ -621,7 +621,7 @@ int ClientMap::getBackgroundBrightness(float max_d, u32 daylight_factor,
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int ret = 0;
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if(brightness_count == 0){
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MapNode n = getNodeNoEx(floatToInt(m_camera_position, BS));
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MapNode n = getNode(floatToInt(m_camera_position, BS));
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if(m_nodedef->get(n).param_type == CPT_LIGHT){
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ret = decode_light(n.getLightBlend(daylight_factor, m_nodedef));
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} else {
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@ -640,7 +640,7 @@ void ClientMap::renderPostFx(CameraMode cam_mode)
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// Sadly ISceneManager has no "post effects" render pass, in that case we
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// could just register for that and handle it in renderMap().
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MapNode n = getNodeNoEx(floatToInt(m_camera_position, BS));
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MapNode n = getNode(floatToInt(m_camera_position, BS));
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// - If the player is in a solid node, make everything black.
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// - If the player is in liquid, draw a semi-transparent overlay.
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@ -991,7 +991,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
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const NodeDefManager *ndef = m_client->ndef();
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v3s16 p = floatToInt(getPosition() +
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v3f(0.0f, (m_prop.collisionbox.MinEdge.Y - 0.5f) * BS, 0.0f), BS);
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MapNode n = m_env->getMap().getNodeNoEx(p);
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MapNode n = m_env->getMap().getNode(p);
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SimpleSoundSpec spec = ndef->get(n).sound_footstep;
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// Reduce footstep gain, as non-local-player footsteps are
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// somehow louder.
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@ -48,7 +48,7 @@ public:
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/* Update brightness */
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u8 light;
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bool pos_ok;
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MapNode n = env->getMap().getNodeNoEx(floatToInt(pos, BS), &pos_ok);
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MapNode n = env->getMap().getNode(floatToInt(pos, BS), &pos_ok);
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light = pos_ok ? decode_light(n.getLightBlend(env->getDayNightRatio(),
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env->getGameDef()->ndef()))
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: 64;
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@ -2926,7 +2926,7 @@ void Game::updateSound(f32 dtime)
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soundmaker->step(dtime);
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ClientMap &map = client->getEnv().getClientMap();
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MapNode n = map.getNodeNoEx(player->getFootstepNodePos());
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MapNode n = map.getNode(player->getFootstepNodePos());
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soundmaker->m_player_step_sound = nodedef_manager->get(n).sound_footstep;
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}
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@ -3105,7 +3105,7 @@ PointedThing Game::updatePointedThing(
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}
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} else if (result.type == POINTEDTHING_NODE) {
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// Update selection boxes
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MapNode n = map.getNodeNoEx(result.node_undersurface);
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MapNode n = map.getNode(result.node_undersurface);
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std::vector<aabb3f> boxes;
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n.getSelectionBoxes(nodedef, &boxes,
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n.getNeighbors(result.node_undersurface, &map));
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@ -3132,12 +3132,12 @@ PointedThing Game::updatePointedThing(
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v3s16 p = floatToInt(pf, BS);
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// Get selection mesh light level
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MapNode n = map.getNodeNoEx(p);
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MapNode n = map.getNode(p);
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u16 node_light = getInteriorLight(n, -1, nodedef);
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u16 light_level = node_light;
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for (const v3s16 &dir : g_6dirs) {
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n = map.getNodeNoEx(p + dir);
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n = map.getNode(p + dir);
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node_light = getInteriorLight(n, -1, nodedef);
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if (node_light > light_level)
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light_level = node_light;
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@ -3198,7 +3198,7 @@ void Game::handlePointingAtNode(const PointedThing &pointed,
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m_game_ui->setInfoText(unescape_translate(utf8_to_wide(
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meta->getString("infotext"))));
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} else {
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MapNode n = map.getNodeNoEx(nodepos);
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MapNode n = map.getNode(nodepos);
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if (nodedef_manager->get(n).tiledef[0].name == "unknown_node.png") {
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m_game_ui->setInfoText(L"Unknown node: " +
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@ -3215,7 +3215,7 @@ void Game::handlePointingAtNode(const PointedThing &pointed,
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if (meta && !meta->getString("formspec").empty() && !random_input
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&& !isKeyDown(KeyType::SNEAK)) {
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// Report right click to server
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if (nodedef_manager->get(map.getNodeNoEx(nodepos)).rightclickable) {
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if (nodedef_manager->get(map.getNode(nodepos)).rightclickable) {
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client->interact(INTERACT_PLACE, pointed);
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}
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@ -3258,7 +3258,7 @@ void Game::handlePointingAtNode(const PointedThing &pointed,
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SimpleSoundSpec();
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if (def.node_placement_prediction.empty() ||
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nodedef_manager->get(map.getNodeNoEx(nodepos)).rightclickable) {
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nodedef_manager->get(map.getNode(nodepos)).rightclickable) {
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client->interact(INTERACT_PLACE, pointed); // Report to server
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} else {
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soundmaker->m_player_rightpunch_sound =
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@ -3278,7 +3278,7 @@ bool Game::nodePlacementPrediction(const ItemDefinition &selected_def,
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MapNode node;
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bool is_valid_position;
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node = map.getNodeNoEx(nodepos, &is_valid_position);
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node = map.getNode(nodepos, &is_valid_position);
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if (!is_valid_position)
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return false;
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@ -3290,13 +3290,13 @@ bool Game::nodePlacementPrediction(const ItemDefinition &selected_def,
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v3s16 p = neighbourpos;
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// Place inside node itself if buildable_to
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MapNode n_under = map.getNodeNoEx(nodepos, &is_valid_position);
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MapNode n_under = map.getNode(nodepos, &is_valid_position);
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if (is_valid_position)
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{
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if (nodedef->get(n_under).buildable_to)
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p = nodepos;
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else {
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node = map.getNodeNoEx(p, &is_valid_position);
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node = map.getNode(p, &is_valid_position);
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if (is_valid_position &&!nodedef->get(node).buildable_to)
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return false;
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}
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@ -3363,7 +3363,7 @@ bool Game::nodePlacementPrediction(const ItemDefinition &selected_def,
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else
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pp = p + v3s16(0, -1, 0);
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if (!nodedef->get(map.getNodeNoEx(pp)).walkable)
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if (!nodedef->get(map.getNode(pp)).walkable)
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return false;
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}
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@ -3477,7 +3477,7 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
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// See also: serverpackethandle.cpp, action == 2
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LocalPlayer *player = client->getEnv().getLocalPlayer();
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ClientMap &map = client->getEnv().getClientMap();
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MapNode n = client->getEnv().getClientMap().getNodeNoEx(nodepos);
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MapNode n = client->getEnv().getClientMap().getNode(nodepos);
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// NOTE: Similar piece of code exists on the server side for
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// cheat detection.
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@ -3565,7 +3565,7 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
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runData.nodig_delay_timer = 0.15;
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bool is_valid_position;
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MapNode wasnode = map.getNodeNoEx(nodepos, &is_valid_position);
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MapNode wasnode = map.getNode(nodepos, &is_valid_position);
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if (is_valid_position) {
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if (client->moddingEnabled() &&
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client->getScript()->on_dignode(nodepos, wasnode)) {
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@ -136,7 +136,7 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
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if (pointed_old.type == POINTEDTHING_NODE) {
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ClientMap &map = client->getEnv().getClientMap();
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const NodeDefManager *nodedef = client->getNodeDefManager();
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MapNode n = map.getNodeNoEx(pointed_old.node_undersurface);
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MapNode n = map.getNode(pointed_old.node_undersurface);
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if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {
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os << ", pointed: " << nodedef->get(n).name
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@ -86,7 +86,7 @@ bool LocalPlayer::updateSneakNode(Map *map, const v3f &position,
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if (current_node != m_sneak_node) {
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new_sneak_node_exists = false;
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} else {
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node = map->getNodeNoEx(current_node, &is_valid_position);
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node = map->getNode(current_node, &is_valid_position);
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if (!is_valid_position || !nodemgr->get(node).walkable)
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new_sneak_node_exists = false;
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}
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@ -112,7 +112,7 @@ bool LocalPlayer::updateSneakNode(Map *map, const v3f &position,
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// The node to be sneaked on has to be walkable
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node = map->getNodeNoEx(p, &is_valid_position);
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node = map->getNode(p, &is_valid_position);
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if (!is_valid_position || !nodemgr->get(node).walkable)
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continue;
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// And the node(s) above have to be nonwalkable
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@ -122,7 +122,7 @@ bool LocalPlayer::updateSneakNode(Map *map, const v3f &position,
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(m_collisionbox.MaxEdge.Y - m_collisionbox.MinEdge.Y) / BS
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);
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for (u16 y = 1; y <= height; y++) {
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node = map->getNodeNoEx(p + v3s16(0, y, 0), &is_valid_position);
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node = map->getNode(p + v3s16(0, y, 0), &is_valid_position);
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if (!is_valid_position || nodemgr->get(node).walkable) {
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ok = false;
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break;
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@ -130,7 +130,7 @@ bool LocalPlayer::updateSneakNode(Map *map, const v3f &position,
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}
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} else {
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// legacy behaviour: check just one node
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node = map->getNodeNoEx(p + v3s16(0, 1, 0), &is_valid_position);
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node = map->getNode(p + v3s16(0, 1, 0), &is_valid_position);
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ok = is_valid_position && !nodemgr->get(node).walkable;
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}
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if (!ok)
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@ -145,7 +145,7 @@ bool LocalPlayer::updateSneakNode(Map *map, const v3f &position,
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return false;
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// Update saved top bounding box of sneak node
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node = map->getNodeNoEx(m_sneak_node);
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node = map->getNode(m_sneak_node);
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std::vector<aabb3f> nodeboxes;
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node.getCollisionBoxes(nodemgr, &nodeboxes);
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m_sneak_node_bb_top = getNodeBoundingBox(nodeboxes);
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@ -153,11 +153,11 @@ bool LocalPlayer::updateSneakNode(Map *map, const v3f &position,
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if (physics_override_sneak_glitch) {
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// Detect sneak ladder:
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// Node two meters above sneak node must be solid
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node = map->getNodeNoEx(m_sneak_node + v3s16(0, 2, 0),
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node = map->getNode(m_sneak_node + v3s16(0, 2, 0),
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&is_valid_position);
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if (is_valid_position && nodemgr->get(node).walkable) {
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// Node three meters above: must be non-solid
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node = map->getNodeNoEx(m_sneak_node + v3s16(0, 3, 0),
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node = map->getNode(m_sneak_node + v3s16(0, 3, 0),
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&is_valid_position);
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m_sneak_ladder_detected = is_valid_position &&
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!nodemgr->get(node).walkable;
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@ -225,7 +225,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
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if (in_liquid)
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{
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pp = floatToInt(position + v3f(0,BS*0.1,0), BS);
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node = map->getNodeNoEx(pp, &is_valid_position);
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node = map->getNode(pp, &is_valid_position);
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if (is_valid_position) {
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in_liquid = nodemgr->get(node.getContent()).isLiquid();
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liquid_viscosity = nodemgr->get(node.getContent()).liquid_viscosity;
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@ -237,7 +237,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
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else
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{
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pp = floatToInt(position + v3f(0,BS*0.5,0), BS);
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node = map->getNodeNoEx(pp, &is_valid_position);
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node = map->getNode(pp, &is_valid_position);
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if (is_valid_position) {
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in_liquid = nodemgr->get(node.getContent()).isLiquid();
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liquid_viscosity = nodemgr->get(node.getContent()).liquid_viscosity;
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@ -251,7 +251,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
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Check if player is in liquid (the stable value)
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*/
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pp = floatToInt(position + v3f(0,0,0), BS);
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node = map->getNodeNoEx(pp, &is_valid_position);
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node = map->getNode(pp, &is_valid_position);
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if (is_valid_position) {
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in_liquid_stable = nodemgr->get(node.getContent()).isLiquid();
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} else {
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@ -265,9 +265,9 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
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pp = floatToInt(position + v3f(0,0.5*BS,0), BS);
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v3s16 pp2 = floatToInt(position + v3f(0,-0.2*BS,0), BS);
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node = map->getNodeNoEx(pp, &is_valid_position);
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node = map->getNode(pp, &is_valid_position);
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bool is_valid_position2;
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MapNode node2 = map->getNodeNoEx(pp2, &is_valid_position2);
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MapNode node2 = map->getNode(pp2, &is_valid_position2);
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if (!(is_valid_position && is_valid_position2)) {
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is_climbing = false;
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@ -429,7 +429,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
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{
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camera_barely_in_ceiling = false;
|
||||
v3s16 camera_np = floatToInt(getEyePosition(), BS);
|
||||
MapNode n = map->getNodeNoEx(camera_np);
|
||||
MapNode n = map->getNode(camera_np);
|
||||
if(n.getContent() != CONTENT_IGNORE){
|
||||
if(nodemgr->get(n).walkable && nodemgr->get(n).solidness == 2){
|
||||
camera_barely_in_ceiling = true;
|
||||
|
@ -440,7 +440,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
|
|||
/*
|
||||
Check properties of the node on which the player is standing
|
||||
*/
|
||||
const ContentFeatures &f = nodemgr->get(map->getNodeNoEx(m_standing_node));
|
||||
const ContentFeatures &f = nodemgr->get(map->getNode(m_standing_node));
|
||||
|
||||
// Determine if jumping is possible
|
||||
m_disable_jump = itemgroup_get(f.groups, "disable_jump");
|
||||
|
@ -821,7 +821,7 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d,
|
|||
if (in_liquid) {
|
||||
// If in liquid, the threshold of coming out is at higher y
|
||||
pp = floatToInt(position + v3f(0, BS * 0.1, 0), BS);
|
||||
node = map->getNodeNoEx(pp, &is_valid_position);
|
||||
node = map->getNode(pp, &is_valid_position);
|
||||
if (is_valid_position) {
|
||||
in_liquid = nodemgr->get(node.getContent()).isLiquid();
|
||||
liquid_viscosity = nodemgr->get(node.getContent()).liquid_viscosity;
|
||||
|
@ -831,7 +831,7 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d,
|
|||
} else {
|
||||
// If not in liquid, the threshold of going in is at lower y
|
||||
pp = floatToInt(position + v3f(0, BS * 0.5, 0), BS);
|
||||
node = map->getNodeNoEx(pp, &is_valid_position);
|
||||
node = map->getNode(pp, &is_valid_position);
|
||||
if (is_valid_position) {
|
||||
in_liquid = nodemgr->get(node.getContent()).isLiquid();
|
||||
liquid_viscosity = nodemgr->get(node.getContent()).liquid_viscosity;
|
||||
|
@ -844,7 +844,7 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d,
|
|||
Check if player is in liquid (the stable value)
|
||||
*/
|
||||
pp = floatToInt(position + v3f(0, 0, 0), BS);
|
||||
node = map->getNodeNoEx(pp, &is_valid_position);
|
||||
node = map->getNode(pp, &is_valid_position);
|
||||
if (is_valid_position)
|
||||
in_liquid_stable = nodemgr->get(node.getContent()).isLiquid();
|
||||
else
|
||||
|
@ -855,9 +855,9 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d,
|
|||
*/
|
||||
pp = floatToInt(position + v3f(0, 0.5 * BS, 0), BS);
|
||||
v3s16 pp2 = floatToInt(position + v3f(0, -0.2 * BS, 0), BS);
|
||||
node = map->getNodeNoEx(pp, &is_valid_position);
|
||||
node = map->getNode(pp, &is_valid_position);
|
||||
bool is_valid_position2;
|
||||
MapNode node2 = map->getNodeNoEx(pp2, &is_valid_position2);
|
||||
MapNode node2 = map->getNode(pp2, &is_valid_position2);
|
||||
|
||||
if (!(is_valid_position && is_valid_position2))
|
||||
is_climbing = false;
|
||||
|
@ -942,13 +942,13 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d,
|
|||
position_y_mod = m_sneak_node_bb_ymax - position_y_mod;
|
||||
v3s16 current_node = floatToInt(position - v3f(0, position_y_mod, 0), BS);
|
||||
if (m_sneak_node_exists &&
|
||||
nodemgr->get(map->getNodeNoEx(m_old_node_below)).name == "air" &&
|
||||
nodemgr->get(map->getNode(m_old_node_below)).name == "air" &&
|
||||
m_old_node_below_type != "air") {
|
||||
// Old node appears to have been removed; that is,
|
||||
// it wasn't air before but now it is
|
||||
m_need_to_get_new_sneak_node = false;
|
||||
m_sneak_node_exists = false;
|
||||
} else if (nodemgr->get(map->getNodeNoEx(current_node)).name != "air") {
|
||||
} else if (nodemgr->get(map->getNode(current_node)).name != "air") {
|
||||
// We are on something, so make sure to recalculate the sneak
|
||||
// node.
|
||||
m_need_to_get_new_sneak_node = true;
|
||||
|
@ -976,16 +976,16 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d,
|
|||
continue;
|
||||
|
||||
// The node to be sneaked on has to be walkable
|
||||
node = map->getNodeNoEx(p, &is_valid_position);
|
||||
node = map->getNode(p, &is_valid_position);
|
||||
if (!is_valid_position || !nodemgr->get(node).walkable)
|
||||
continue;
|
||||
// And the node above it has to be nonwalkable
|
||||
node = map->getNodeNoEx(p + v3s16(0, 1, 0), &is_valid_position);
|
||||
node = map->getNode(p + v3s16(0, 1, 0), &is_valid_position);
|
||||
if (!is_valid_position || nodemgr->get(node).walkable)
|
||||
continue;
|
||||
// If not 'sneak_glitch' the node 2 nodes above it has to be nonwalkable
|
||||
if (!physics_override_sneak_glitch) {
|
||||
node =map->getNodeNoEx(p + v3s16(0, 2, 0), &is_valid_position);
|
||||
node =map->getNode(p + v3s16(0, 2, 0), &is_valid_position);
|
||||
if (!is_valid_position || nodemgr->get(node).walkable)
|
||||
continue;
|
||||
}
|
||||
|
@ -1001,7 +1001,7 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d,
|
|||
|
||||
if (sneak_node_found) {
|
||||
f32 cb_max = 0;
|
||||
MapNode n = map->getNodeNoEx(m_sneak_node);
|
||||
MapNode n = map->getNode(m_sneak_node);
|
||||
std::vector<aabb3f> nodeboxes;
|
||||
n.getCollisionBoxes(nodemgr, &nodeboxes);
|
||||
for (const auto &box : nodeboxes) {
|
||||
|
@ -1045,7 +1045,7 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d,
|
|||
{
|
||||
camera_barely_in_ceiling = false;
|
||||
v3s16 camera_np = floatToInt(getEyePosition(), BS);
|
||||
MapNode n = map->getNodeNoEx(camera_np);
|
||||
MapNode n = map->getNode(camera_np);
|
||||
if (n.getContent() != CONTENT_IGNORE) {
|
||||
if (nodemgr->get(n).walkable && nodemgr->get(n).solidness == 2)
|
||||
camera_barely_in_ceiling = true;
|
||||
|
@ -1056,12 +1056,12 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d,
|
|||
Update the node last under the player
|
||||
*/
|
||||
m_old_node_below = floatToInt(position - v3f(0, BS / 2, 0), BS);
|
||||
m_old_node_below_type = nodemgr->get(map->getNodeNoEx(m_old_node_below)).name;
|
||||
m_old_node_below_type = nodemgr->get(map->getNode(m_old_node_below)).name;
|
||||
|
||||
/*
|
||||
Check properties of the node on which the player is standing
|
||||
*/
|
||||
const ContentFeatures &f = nodemgr->get(map->getNodeNoEx(
|
||||
const ContentFeatures &f = nodemgr->get(map->getNode(
|
||||
getStandingNodePos()));
|
||||
|
||||
// Determine if jumping is possible
|
||||
|
@ -1091,7 +1091,7 @@ float LocalPlayer::getSlipFactor(Environment *env, const v3f &speedH)
|
|||
// Slip on slippery nodes
|
||||
const NodeDefManager *nodemgr = env->getGameDef()->ndef();
|
||||
Map *map = &env->getMap();
|
||||
const ContentFeatures &f = nodemgr->get(map->getNodeNoEx(
|
||||
const ContentFeatures &f = nodemgr->get(map->getNode(
|
||||
getStandingNodePos()));
|
||||
int slippery = 0;
|
||||
if (f.walkable)
|
||||
|
@ -1147,7 +1147,7 @@ void LocalPlayer::handleAutojump(f32 dtime, Environment *env,
|
|||
bool is_position_valid;
|
||||
for (s16 z = ceilpos_min.Z; z <= ceilpos_max.Z; z++) {
|
||||
for (s16 x = ceilpos_min.X; x <= ceilpos_max.X; x++) {
|
||||
MapNode n = env->getMap().getNodeNoEx(v3s16(x, ceilpos_max.Y, z), &is_position_valid);
|
||||
MapNode n = env->getMap().getNode(v3s16(x, ceilpos_max.Y, z), &is_position_valid);
|
||||
|
||||
if (!is_position_valid)
|
||||
break; // won't collide with the void outside
|
||||
|
|
|
@ -181,7 +181,7 @@ void Particle::updateLight()
|
|||
floor(m_pos.Y+0.5),
|
||||
floor(m_pos.Z+0.5)
|
||||
);
|
||||
MapNode n = m_env->getClientMap().getNodeNoEx(p, &pos_ok);
|
||||
MapNode n = m_env->getClientMap().getNode(p, &pos_ok);
|
||||
if (pos_ok)
|
||||
light = n.getLightBlend(m_env->getDayNightRatio(), m_gamedef->ndef());
|
||||
else
|
||||
|
|
|
@ -206,7 +206,7 @@ bool wouldCollideWithCeiling(
|
|||
static inline void getNeighborConnectingFace(const v3s16 &p,
|
||||
const NodeDefManager *nodedef, Map *map, MapNode n, int v, int *neighbors)
|
||||
{
|
||||
MapNode n2 = map->getNodeNoEx(p);
|
||||
MapNode n2 = map->getNode(p);
|
||||
if (nodedef->nodeboxConnects(n, n2, v))
|
||||
*neighbors |= v;
|
||||
}
|
||||
|
@ -278,7 +278,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
|
|||
for (p.Y = min.Y; p.Y <= max.Y; p.Y++)
|
||||
for (p.Z = min.Z; p.Z <= max.Z; p.Z++) {
|
||||
bool is_position_valid;
|
||||
MapNode n = map->getNodeNoEx(p, &is_position_valid);
|
||||
MapNode n = map->getNode(p, &is_position_valid);
|
||||
|
||||
if (is_position_valid && n.getContent() != CONTENT_IGNORE) {
|
||||
// Object collides into walkable nodes
|
||||
|
|
|
@ -992,7 +992,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
|
|||
if (!isImmortal() && m_drowning_interval.step(dtime, 2.0f)) {
|
||||
// Get nose/mouth position, approximate with eye position
|
||||
v3s16 p = floatToInt(getEyePosition(), BS);
|
||||
MapNode n = m_env->getMap().getNodeNoEx(p);
|
||||
MapNode n = m_env->getMap().getNode(p);
|
||||
const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n);
|
||||
// If node generates drown
|
||||
if (c.drowning > 0 && m_hp > 0) {
|
||||
|
@ -1011,7 +1011,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
|
|||
if (m_breathing_interval.step(dtime, 0.5f) && !isImmortal()) {
|
||||
// Get nose/mouth position, approximate with eye position
|
||||
v3s16 p = floatToInt(getEyePosition(), BS);
|
||||
MapNode n = m_env->getMap().getNodeNoEx(p);
|
||||
MapNode n = m_env->getMap().getNode(p);
|
||||
const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n);
|
||||
// If player is alive & not drowning & not in ignore & not immortal, breathe
|
||||
if (m_breath < m_prop.breath_max && c.drowning == 0 &&
|
||||
|
@ -1030,7 +1030,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
|
|||
for (float dam_height = 0.1f; dam_height < dam_top; dam_height++) {
|
||||
v3s16 p = floatToInt(m_base_position +
|
||||
v3f(0.0f, dam_height * BS, 0.0f), BS);
|
||||
MapNode n = m_env->getMap().getNodeNoEx(p);
|
||||
MapNode n = m_env->getMap().getNode(p);
|
||||
const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n);
|
||||
if (c.damage_per_second > damage_per_second) {
|
||||
damage_per_second = c.damage_per_second;
|
||||
|
@ -1041,7 +1041,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
|
|||
// Top damage point
|
||||
v3s16 ptop = floatToInt(m_base_position +
|
||||
v3f(0.0f, dam_top * BS, 0.0f), BS);
|
||||
MapNode ntop = m_env->getMap().getNodeNoEx(ptop);
|
||||
MapNode ntop = m_env->getMap().getNode(ptop);
|
||||
const ContentFeatures &c = m_env->getGameDef()->ndef()->get(ntop);
|
||||
if (c.damage_per_second > damage_per_second) {
|
||||
damage_per_second = c.damage_per_second;
|
||||
|
|
|
@ -159,7 +159,7 @@ void Environment::continueRaycast(RaycastState *state, PointedThing *result)
|
|||
v3s16 np(x, y, z);
|
||||
bool is_valid_position;
|
||||
|
||||
n = map.getNodeNoEx(np, &is_valid_position);
|
||||
n = map.getNode(np, &is_valid_position);
|
||||
if (!(is_valid_position && isPointableNode(n, nodedef,
|
||||
state->m_liquids_pointable))) {
|
||||
continue;
|
||||
|
|
33
src/map.cpp
33
src/map.cpp
|
@ -170,7 +170,7 @@ bool Map::isValidPosition(v3s16 p)
|
|||
}
|
||||
|
||||
// Returns a CONTENT_IGNORE node if not found
|
||||
MapNode Map::getNodeNoEx(v3s16 p, bool *is_valid_position)
|
||||
MapNode Map::getNode(v3s16 p, bool *is_valid_position)
|
||||
{
|
||||
v3s16 blockpos = getNodeBlockPos(p);
|
||||
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
||||
|
@ -188,25 +188,6 @@ MapNode Map::getNodeNoEx(v3s16 p, bool *is_valid_position)
|
|||
return node;
|
||||
}
|
||||
|
||||
#if 0
|
||||
// Deprecated
|
||||
// throws InvalidPositionException if not found
|
||||
// TODO: Now this is deprecated, getNodeNoEx should be renamed
|
||||
MapNode Map::getNode(v3s16 p)
|
||||
{
|
||||
v3s16 blockpos = getNodeBlockPos(p);
|
||||
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
||||
if (block == NULL)
|
||||
throw InvalidPositionException();
|
||||
v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
|
||||
bool is_valid_position;
|
||||
MapNode node = block->getNodeNoCheck(relpos, &is_valid_position);
|
||||
if (!is_valid_position)
|
||||
throw InvalidPositionException();
|
||||
return node;
|
||||
}
|
||||
#endif
|
||||
|
||||
// throws InvalidPositionException if not found
|
||||
void Map::setNode(v3s16 p, MapNode & n)
|
||||
{
|
||||
|
@ -233,7 +214,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
|
|||
RollbackNode rollback_oldnode(this, p, m_gamedef);
|
||||
|
||||
// This is needed for updating the lighting
|
||||
MapNode oldnode = getNodeNoEx(p);
|
||||
MapNode oldnode = getNode(p);
|
||||
|
||||
// Remove node metadata
|
||||
if (remove_metadata) {
|
||||
|
@ -273,7 +254,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
|
|||
v3s16 p2 = p + dir;
|
||||
|
||||
bool is_valid_position;
|
||||
MapNode n2 = getNodeNoEx(p2, &is_valid_position);
|
||||
MapNode n2 = getNode(p2, &is_valid_position);
|
||||
if(is_valid_position &&
|
||||
(m_nodedef->get(n2).isLiquid() ||
|
||||
n2.getContent() == CONTENT_AIR))
|
||||
|
@ -585,7 +566,7 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks,
|
|||
v3s16 p0 = m_transforming_liquid.front();
|
||||
m_transforming_liquid.pop_front();
|
||||
|
||||
MapNode n0 = getNodeNoEx(p0);
|
||||
MapNode n0 = getNode(p0);
|
||||
|
||||
/*
|
||||
Collect information about current node
|
||||
|
@ -645,7 +626,7 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks,
|
|||
break;
|
||||
}
|
||||
v3s16 npos = p0 + dirs[i];
|
||||
NodeNeighbor nb(getNodeNoEx(npos), nt, npos);
|
||||
NodeNeighbor nb(getNode(npos), nt, npos);
|
||||
const ContentFeatures &cfnb = m_nodedef->get(nb.n);
|
||||
switch (m_nodedef->get(nb.n.getContent()).liquid_type) {
|
||||
case LIQUID_NONE:
|
||||
|
@ -1078,7 +1059,7 @@ bool Map::isOccluded(v3s16 p0, v3s16 p1, float step, float stepfac,
|
|||
for(float s=start_off; s<d0+end_off; s+=step){
|
||||
v3f pf = p0f + uf * s;
|
||||
v3s16 p = floatToInt(pf, BS);
|
||||
MapNode n = getNodeNoEx(p);
|
||||
MapNode n = getNode(p);
|
||||
const ContentFeatures &f = m_nodedef->get(n);
|
||||
if(f.drawtype == NDT_NORMAL){
|
||||
// not transparent, see ContentFeature::updateTextures
|
||||
|
@ -1660,7 +1641,7 @@ void ServerMap::updateVManip(v3s16 pos)
|
|||
return;
|
||||
|
||||
s32 idx = vm->m_area.index(pos);
|
||||
vm->m_data[idx] = getNodeNoEx(pos);
|
||||
vm->m_data[idx] = getNode(pos);
|
||||
vm->m_flags[idx] &= ~VOXELFLAG_NO_DATA;
|
||||
|
||||
vm->m_is_dirty = true;
|
||||
|
|
|
@ -191,7 +191,7 @@ public:
|
|||
// Returns a CONTENT_IGNORE node if not found
|
||||
// If is_valid_position is not NULL then this will be set to true if the
|
||||
// position is valid, otherwise false
|
||||
MapNode getNodeNoEx(v3s16 p, bool *is_valid_position = NULL);
|
||||
MapNode getNode(v3s16 p, bool *is_valid_position = NULL);
|
||||
|
||||
/*
|
||||
These handle lighting but not faces.
|
||||
|
|
|
@ -100,7 +100,7 @@ bool MapBlock::isValidPositionParent(v3s16 p)
|
|||
MapNode MapBlock::getNodeParent(v3s16 p, bool *is_valid_position)
|
||||
{
|
||||
if (!isValidPosition(p))
|
||||
return m_parent->getNodeNoEx(getPosRelative() + p, is_valid_position);
|
||||
return m_parent->getNode(getPosRelative() + p, is_valid_position);
|
||||
|
||||
if (!data) {
|
||||
if (is_valid_position)
|
||||
|
|
|
@ -512,7 +512,7 @@ static inline void getNeighborConnectingFace(
|
|||
const v3s16 &p, const NodeDefManager *nodedef,
|
||||
Map *map, MapNode n, u8 bitmask, u8 *neighbors)
|
||||
{
|
||||
MapNode n2 = map->getNodeNoEx(p);
|
||||
MapNode n2 = map->getNode(p);
|
||||
if (nodedef->nodeboxConnects(n, n2, bitmask))
|
||||
*neighbors |= bitmask;
|
||||
}
|
||||
|
|
|
@ -1122,7 +1122,7 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
|
|||
MapNode n(CONTENT_IGNORE);
|
||||
bool pos_ok;
|
||||
|
||||
n = m_env->getMap().getNodeNoEx(p_under, &pos_ok);
|
||||
n = m_env->getMap().getNode(p_under, &pos_ok);
|
||||
if (!pos_ok) {
|
||||
infostream << "Server: Not punching: Node not found."
|
||||
<< " Adding block to emerge queue."
|
||||
|
@ -1185,7 +1185,7 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
|
|||
// Only digging of nodes
|
||||
if (pointed.type == POINTEDTHING_NODE) {
|
||||
bool pos_ok;
|
||||
MapNode n = m_env->getMap().getNodeNoEx(p_under, &pos_ok);
|
||||
MapNode n = m_env->getMap().getNode(p_under, &pos_ok);
|
||||
if (!pos_ok) {
|
||||
infostream << "Server: Not finishing digging: Node not found."
|
||||
<< " Adding block to emerge queue."
|
||||
|
@ -1269,7 +1269,7 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
|
|||
v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
|
||||
RemoteClient *client = getClient(pkt->getPeerId());
|
||||
// Send unusual result (that is, node not being removed)
|
||||
if (m_env->getMap().getNodeNoEx(p_under).getContent() != CONTENT_AIR) {
|
||||
if (m_env->getMap().getNode(p_under).getContent() != CONTENT_AIR) {
|
||||
// Re-send block to revert change on client-side
|
||||
client->SetBlockNotSent(blockpos);
|
||||
}
|
||||
|
|
|
@ -498,8 +498,8 @@ void GridNodeContainer::initNode(v3s16 ipos, PathGridnode *p_node)
|
|||
|
||||
v3s16 realpos = m_pathf->getRealPos(ipos);
|
||||
|
||||
MapNode current = m_pathf->m_env->getMap().getNodeNoEx(realpos);
|
||||
MapNode below = m_pathf->m_env->getMap().getNodeNoEx(realpos + v3s16(0, -1, 0));
|
||||
MapNode current = m_pathf->m_env->getMap().getNode(realpos);
|
||||
MapNode below = m_pathf->m_env->getMap().getNode(realpos + v3s16(0, -1, 0));
|
||||
|
||||
|
||||
if ((current.param0 == CONTENT_IGNORE) ||
|
||||
|
@ -769,7 +769,7 @@ PathCost Pathfinder::calcCost(v3s16 pos, v3s16 dir)
|
|||
return retval;
|
||||
}
|
||||
|
||||
MapNode node_at_pos2 = m_env->getMap().getNodeNoEx(pos2);
|
||||
MapNode node_at_pos2 = m_env->getMap().getNode(pos2);
|
||||
|
||||
//did we get information about node?
|
||||
if (node_at_pos2.param0 == CONTENT_IGNORE ) {
|
||||
|
@ -780,7 +780,7 @@ PathCost Pathfinder::calcCost(v3s16 pos, v3s16 dir)
|
|||
|
||||
if (!ndef->get(node_at_pos2).walkable) {
|
||||
MapNode node_below_pos2 =
|
||||
m_env->getMap().getNodeNoEx(pos2 + v3s16(0, -1, 0));
|
||||
m_env->getMap().getNode(pos2 + v3s16(0, -1, 0));
|
||||
|
||||
//did we get information about node?
|
||||
if (node_below_pos2.param0 == CONTENT_IGNORE ) {
|
||||
|
@ -798,13 +798,13 @@ PathCost Pathfinder::calcCost(v3s16 pos, v3s16 dir)
|
|||
}
|
||||
else {
|
||||
v3s16 testpos = pos2 - v3s16(0, -1, 0);
|
||||
MapNode node_at_pos = m_env->getMap().getNodeNoEx(testpos);
|
||||
MapNode node_at_pos = m_env->getMap().getNode(testpos);
|
||||
|
||||
while ((node_at_pos.param0 != CONTENT_IGNORE) &&
|
||||
(!ndef->get(node_at_pos).walkable) &&
|
||||
(testpos.Y > m_limits.MinEdge.Y)) {
|
||||
testpos += v3s16(0, -1, 0);
|
||||
node_at_pos = m_env->getMap().getNodeNoEx(testpos);
|
||||
node_at_pos = m_env->getMap().getNode(testpos);
|
||||
}
|
||||
|
||||
//did we find surface?
|
||||
|
@ -832,13 +832,13 @@ PathCost Pathfinder::calcCost(v3s16 pos, v3s16 dir)
|
|||
}
|
||||
else {
|
||||
v3s16 testpos = pos2;
|
||||
MapNode node_at_pos = m_env->getMap().getNodeNoEx(testpos);
|
||||
MapNode node_at_pos = m_env->getMap().getNode(testpos);
|
||||
|
||||
while ((node_at_pos.param0 != CONTENT_IGNORE) &&
|
||||
(ndef->get(node_at_pos).walkable) &&
|
||||
(testpos.Y < m_limits.MaxEdge.Y)) {
|
||||
testpos += v3s16(0, 1, 0);
|
||||
node_at_pos = m_env->getMap().getNodeNoEx(testpos);
|
||||
node_at_pos = m_env->getMap().getNode(testpos);
|
||||
}
|
||||
|
||||
//did we find surface?
|
||||
|
|
|
@ -37,7 +37,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
RollbackNode::RollbackNode(Map *map, v3s16 p, IGameDef *gamedef)
|
||||
{
|
||||
const NodeDefManager *ndef = gamedef->ndef();
|
||||
MapNode n = map->getNodeNoEx(p);
|
||||
MapNode n = map->getNode(p);
|
||||
name = ndef->get(n).name;
|
||||
param1 = n.param1;
|
||||
param2 = n.param2;
|
||||
|
@ -132,7 +132,7 @@ bool RollbackAction::applyRevert(Map *map, InventoryManager *imgr, IGameDef *gam
|
|||
// Make sure position is loaded from disk
|
||||
map->emergeBlock(getContainerPos(p, MAP_BLOCKSIZE), false);
|
||||
// Check current node
|
||||
MapNode current_node = map->getNodeNoEx(p);
|
||||
MapNode current_node = map->getNode(p);
|
||||
std::string current_name = ndef->get(current_node).name;
|
||||
// If current node not the new node, it's bad
|
||||
if (current_name != n_new.name) {
|
||||
|
|
|
@ -246,7 +246,7 @@ void ScriptApiNode::node_on_receive_fields(v3s16 p,
|
|||
const NodeDefManager *ndef = getServer()->ndef();
|
||||
|
||||
// If node doesn't exist, we don't know what callback to call
|
||||
MapNode node = getEnv()->getMap().getNodeNoEx(p);
|
||||
MapNode node = getEnv()->getMap().getNode(p);
|
||||
if (node.getContent() == CONTENT_IGNORE)
|
||||
return;
|
||||
|
||||
|
|
|
@ -38,7 +38,7 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowMove(
|
|||
const NodeDefManager *ndef = getServer()->ndef();
|
||||
|
||||
// If node doesn't exist, we don't know what callback to call
|
||||
MapNode node = getEnv()->getMap().getNodeNoEx(ma.to_inv.p);
|
||||
MapNode node = getEnv()->getMap().getNode(ma.to_inv.p);
|
||||
if (node.getContent() == CONTENT_IGNORE)
|
||||
return 0;
|
||||
|
||||
|
@ -76,7 +76,7 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowPut(
|
|||
const NodeDefManager *ndef = getServer()->ndef();
|
||||
|
||||
// If node doesn't exist, we don't know what callback to call
|
||||
MapNode node = getEnv()->getMap().getNodeNoEx(ma.to_inv.p);
|
||||
MapNode node = getEnv()->getMap().getNode(ma.to_inv.p);
|
||||
if (node.getContent() == CONTENT_IGNORE)
|
||||
return 0;
|
||||
|
||||
|
@ -112,7 +112,7 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowTake(
|
|||
const NodeDefManager *ndef = getServer()->ndef();
|
||||
|
||||
// If node doesn't exist, we don't know what callback to call
|
||||
MapNode node = getEnv()->getMap().getNodeNoEx(ma.from_inv.p);
|
||||
MapNode node = getEnv()->getMap().getNode(ma.from_inv.p);
|
||||
if (node.getContent() == CONTENT_IGNORE)
|
||||
return 0;
|
||||
|
||||
|
@ -148,7 +148,7 @@ void ScriptApiNodemeta::nodemeta_inventory_OnMove(
|
|||
const NodeDefManager *ndef = getServer()->ndef();
|
||||
|
||||
// If node doesn't exist, we don't know what callback to call
|
||||
MapNode node = getEnv()->getMap().getNodeNoEx(ma.from_inv.p);
|
||||
MapNode node = getEnv()->getMap().getNode(ma.from_inv.p);
|
||||
if (node.getContent() == CONTENT_IGNORE)
|
||||
return;
|
||||
|
||||
|
@ -181,7 +181,7 @@ void ScriptApiNodemeta::nodemeta_inventory_OnPut(
|
|||
const NodeDefManager *ndef = getServer()->ndef();
|
||||
|
||||
// If node doesn't exist, we don't know what callback to call
|
||||
MapNode node = getEnv()->getMap().getNodeNoEx(ma.to_inv.p);
|
||||
MapNode node = getEnv()->getMap().getNode(ma.to_inv.p);
|
||||
if (node.getContent() == CONTENT_IGNORE)
|
||||
return;
|
||||
|
||||
|
@ -212,7 +212,7 @@ void ScriptApiNodemeta::nodemeta_inventory_OnTake(
|
|||
const NodeDefManager *ndef = getServer()->ndef();
|
||||
|
||||
// If node doesn't exist, we don't know what callback to call
|
||||
MapNode node = getEnv()->getMap().getNodeNoEx(ma.from_inv.p);
|
||||
MapNode node = getEnv()->getMap().getNode(ma.from_inv.p);
|
||||
if (node.getContent() == CONTENT_IGNORE)
|
||||
return;
|
||||
|
||||
|
|
|
@ -350,7 +350,7 @@ int ModApiEnvMod::l_get_node(lua_State *L)
|
|||
// pos
|
||||
v3s16 pos = read_v3s16(L, 1);
|
||||
// Do it
|
||||
MapNode n = env->getMap().getNodeNoEx(pos);
|
||||
MapNode n = env->getMap().getNode(pos);
|
||||
// Return node
|
||||
pushnode(L, n, env->getGameDef()->ndef());
|
||||
return 1;
|
||||
|
@ -366,7 +366,7 @@ int ModApiEnvMod::l_get_node_or_nil(lua_State *L)
|
|||
v3s16 pos = read_v3s16(L, 1);
|
||||
// Do it
|
||||
bool pos_ok;
|
||||
MapNode n = env->getMap().getNodeNoEx(pos, &pos_ok);
|
||||
MapNode n = env->getMap().getNode(pos, &pos_ok);
|
||||
if (pos_ok) {
|
||||
// Return node
|
||||
pushnode(L, n, env->getGameDef()->ndef());
|
||||
|
@ -392,7 +392,7 @@ int ModApiEnvMod::l_get_node_light(lua_State *L)
|
|||
u32 dnr = time_to_daynight_ratio(time_of_day, true);
|
||||
|
||||
bool is_position_ok;
|
||||
MapNode n = env->getMap().getNodeNoEx(pos, &is_position_ok);
|
||||
MapNode n = env->getMap().getNode(pos, &is_position_ok);
|
||||
if (is_position_ok) {
|
||||
const NodeDefManager *ndef = env->getGameDef()->ndef();
|
||||
lua_pushinteger(L, n.getLightBlend(dnr, ndef));
|
||||
|
@ -417,7 +417,7 @@ int ModApiEnvMod::l_place_node(lua_State *L)
|
|||
MapNode n = readnode(L, 2, ndef);
|
||||
|
||||
// Don't attempt to load non-loaded area as of now
|
||||
MapNode n_old = env->getMap().getNodeNoEx(pos);
|
||||
MapNode n_old = env->getMap().getNode(pos);
|
||||
if(n_old.getContent() == CONTENT_IGNORE){
|
||||
lua_pushboolean(L, false);
|
||||
return 1;
|
||||
|
@ -446,7 +446,7 @@ int ModApiEnvMod::l_dig_node(lua_State *L)
|
|||
v3s16 pos = read_v3s16(L, 1);
|
||||
|
||||
// Don't attempt to load non-loaded area as of now
|
||||
MapNode n = env->getMap().getNodeNoEx(pos);
|
||||
MapNode n = env->getMap().getNode(pos);
|
||||
if(n.getContent() == CONTENT_IGNORE){
|
||||
lua_pushboolean(L, false);
|
||||
return 1;
|
||||
|
@ -469,7 +469,7 @@ int ModApiEnvMod::l_punch_node(lua_State *L)
|
|||
v3s16 pos = read_v3s16(L, 1);
|
||||
|
||||
// Don't attempt to load non-loaded area as of now
|
||||
MapNode n = env->getMap().getNodeNoEx(pos);
|
||||
MapNode n = env->getMap().getNode(pos);
|
||||
if(n.getContent() == CONTENT_IGNORE){
|
||||
lua_pushboolean(L, false);
|
||||
return 1;
|
||||
|
@ -491,7 +491,7 @@ int ModApiEnvMod::l_get_node_max_level(lua_State *L)
|
|||
}
|
||||
|
||||
v3s16 pos = read_v3s16(L, 1);
|
||||
MapNode n = env->getMap().getNodeNoEx(pos);
|
||||
MapNode n = env->getMap().getNode(pos);
|
||||
lua_pushnumber(L, n.getMaxLevel(env->getGameDef()->ndef()));
|
||||
return 1;
|
||||
}
|
||||
|
@ -506,7 +506,7 @@ int ModApiEnvMod::l_get_node_level(lua_State *L)
|
|||
}
|
||||
|
||||
v3s16 pos = read_v3s16(L, 1);
|
||||
MapNode n = env->getMap().getNodeNoEx(pos);
|
||||
MapNode n = env->getMap().getNode(pos);
|
||||
lua_pushnumber(L, n.getLevel(env->getGameDef()->ndef()));
|
||||
return 1;
|
||||
}
|
||||
|
@ -522,7 +522,7 @@ int ModApiEnvMod::l_set_node_level(lua_State *L)
|
|||
u8 level = 1;
|
||||
if(lua_isnumber(L, 2))
|
||||
level = lua_tonumber(L, 2);
|
||||
MapNode n = env->getMap().getNodeNoEx(pos);
|
||||
MapNode n = env->getMap().getNode(pos);
|
||||
lua_pushnumber(L, n.setLevel(env->getGameDef()->ndef(), level));
|
||||
env->setNode(pos, n);
|
||||
return 1;
|
||||
|
@ -539,7 +539,7 @@ int ModApiEnvMod::l_add_node_level(lua_State *L)
|
|||
u8 level = 1;
|
||||
if(lua_isnumber(L, 2))
|
||||
level = lua_tonumber(L, 2);
|
||||
MapNode n = env->getMap().getNodeNoEx(pos);
|
||||
MapNode n = env->getMap().getNode(pos);
|
||||
lua_pushnumber(L, n.addLevel(env->getGameDef()->ndef(), level));
|
||||
env->setNode(pos, n);
|
||||
return 1;
|
||||
|
@ -780,7 +780,7 @@ int ModApiEnvMod::l_find_node_near(lua_State *L)
|
|||
std::vector<v3s16> list = FacePositionCache::getFacePositions(d);
|
||||
for (const v3s16 &i : list) {
|
||||
v3s16 p = pos + i;
|
||||
content_t c = env->getMap().getNodeNoEx(p).getContent();
|
||||
content_t c = env->getMap().getNode(p).getContent();
|
||||
if (CONTAINS(filter, c)) {
|
||||
push_v3s16(L, p);
|
||||
return 1;
|
||||
|
@ -832,7 +832,7 @@ int ModApiEnvMod::l_find_nodes_in_area(lua_State *L)
|
|||
for (s16 y = minp.Y; y <= maxp.Y; y++)
|
||||
for (s16 z = minp.Z; z <= maxp.Z; z++) {
|
||||
v3s16 p(x, y, z);
|
||||
content_t c = env->getMap().getNodeNoEx(p).getContent();
|
||||
content_t c = env->getMap().getNode(p).getContent();
|
||||
|
||||
std::vector<content_t>::iterator it = std::find(filter.begin(), filter.end(), c);
|
||||
if (it != filter.end()) {
|
||||
|
@ -898,10 +898,10 @@ int ModApiEnvMod::l_find_nodes_in_area_under_air(lua_State *L)
|
|||
for (s16 z = minp.Z; z <= maxp.Z; z++) {
|
||||
s16 y = minp.Y;
|
||||
v3s16 p(x, y, z);
|
||||
content_t c = env->getMap().getNodeNoEx(p).getContent();
|
||||
content_t c = env->getMap().getNode(p).getContent();
|
||||
for (; y <= maxp.Y; y++) {
|
||||
v3s16 psurf(x, y + 1, z);
|
||||
content_t csurf = env->getMap().getNodeNoEx(psurf).getContent();
|
||||
content_t csurf = env->getMap().getNode(psurf).getContent();
|
||||
if (c != CONTENT_AIR && csurf == CONTENT_AIR &&
|
||||
CONTAINS(filter, c)) {
|
||||
push_v3s16(L, v3s16(x, y, z));
|
||||
|
|
|
@ -3551,7 +3551,7 @@ v3f Server::findSpawnPos()
|
|||
for (s32 i = 0; i < 8; i++) {
|
||||
v3s16 blockpos = getNodeBlockPos(nodepos);
|
||||
map.emergeBlock(blockpos, true);
|
||||
content_t c = map.getNodeNoEx(nodepos).getContent();
|
||||
content_t c = map.getNode(nodepos).getContent();
|
||||
|
||||
// In generated mapblocks allow spawn in all 'airlike' drawtype nodes.
|
||||
// In ungenerated mapblocks allow spawn in 'ignore' nodes.
|
||||
|
|
|
@ -550,7 +550,7 @@ bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, v3s16 *p)
|
|||
// Iterate trough nodes on the line
|
||||
voxalgo::VoxelLineIterator iterator(pos1 / BS, (pos2 - pos1) / BS);
|
||||
do {
|
||||
MapNode n = getMap().getNodeNoEx(iterator.m_current_node_pos);
|
||||
MapNode n = getMap().getNode(iterator.m_current_node_pos);
|
||||
|
||||
// Return non-air
|
||||
if (n.param0 != CONTENT_AIR) {
|
||||
|
@ -914,7 +914,7 @@ public:
|
|||
c = n.getContent();
|
||||
} else {
|
||||
// otherwise consult the map
|
||||
MapNode n = map->getNodeNoEx(p1 + block->getPosRelative());
|
||||
MapNode n = map->getNode(p1 + block->getPosRelative());
|
||||
c = n.getContent();
|
||||
}
|
||||
if (CONTAINS(aabm.required_neighbors, c))
|
||||
|
@ -1008,7 +1008,7 @@ void ServerEnvironment::addLoadingBlockModifierDef(LoadingBlockModifierDef *lbm)
|
|||
bool ServerEnvironment::setNode(v3s16 p, const MapNode &n)
|
||||
{
|
||||
const NodeDefManager *ndef = m_server->ndef();
|
||||
MapNode n_old = m_map->getNodeNoEx(p);
|
||||
MapNode n_old = m_map->getNode(p);
|
||||
|
||||
const ContentFeatures &cf_old = ndef->get(n_old);
|
||||
|
||||
|
@ -1041,7 +1041,7 @@ bool ServerEnvironment::setNode(v3s16 p, const MapNode &n)
|
|||
bool ServerEnvironment::removeNode(v3s16 p)
|
||||
{
|
||||
const NodeDefManager *ndef = m_server->ndef();
|
||||
MapNode n_old = m_map->getNodeNoEx(p);
|
||||
MapNode n_old = m_map->getNode(p);
|
||||
|
||||
// Call destructor
|
||||
if (ndef->get(n_old).has_on_destruct)
|
||||
|
|
|
@ -529,7 +529,7 @@ void update_lighting_nodes(Map *map,
|
|||
for (const v3s16 &neighbor_dir : neighbor_dirs) {
|
||||
v3s16 p2 = p + neighbor_dir;
|
||||
bool is_valid;
|
||||
MapNode n2 = map->getNodeNoEx(p2, &is_valid);
|
||||
MapNode n2 = map->getNode(p2, &is_valid);
|
||||
if (is_valid) {
|
||||
u8 spread = n2.getLight(bank, ndef);
|
||||
// If it is sure that the neighbor won't be
|
||||
|
@ -566,7 +566,7 @@ void update_lighting_nodes(Map *map,
|
|||
|
||||
MapNode n2;
|
||||
|
||||
n2 = map->getNodeNoEx(n2pos, &is_valid_position);
|
||||
n2 = map->getNode(n2pos, &is_valid_position);
|
||||
if (!is_valid_position)
|
||||
break;
|
||||
|
||||
|
@ -598,7 +598,7 @@ void update_lighting_nodes(Map *map,
|
|||
|
||||
MapNode n2;
|
||||
|
||||
n2 = map->getNodeNoEx(n2pos, &is_valid_position);
|
||||
n2 = map->getNode(n2pos, &is_valid_position);
|
||||
if (!is_valid_position)
|
||||
break;
|
||||
|
||||
|
@ -668,7 +668,7 @@ bool is_light_locally_correct(Map *map, const NodeDefManager *ndef,
|
|||
LightBank bank, v3s16 pos)
|
||||
{
|
||||
bool is_valid_position;
|
||||
MapNode n = map->getNodeNoEx(pos, &is_valid_position);
|
||||
MapNode n = map->getNode(pos, &is_valid_position);
|
||||
const ContentFeatures &f = ndef->get(n);
|
||||
if (f.param_type != CPT_LIGHT) {
|
||||
return true;
|
||||
|
@ -677,7 +677,7 @@ bool is_light_locally_correct(Map *map, const NodeDefManager *ndef,
|
|||
assert(f.light_source <= LIGHT_MAX);
|
||||
u8 brightest_neighbor = f.light_source + 1;
|
||||
for (const v3s16 &neighbor_dir : neighbor_dirs) {
|
||||
MapNode n2 = map->getNodeNoEx(pos + neighbor_dir,
|
||||
MapNode n2 = map->getNode(pos + neighbor_dir,
|
||||
&is_valid_position);
|
||||
u8 light2 = n2.getLight(bank, ndef);
|
||||
if (brightest_neighbor < light2) {
|
||||
|
|
Loading…
Reference in New Issue