Initial commit of mapgen v.2. Lacks configuration and saving to disk.
parent
69e7cd9b5b
commit
7068bc90af
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@ -26,6 +26,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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Cross-platform compatibility crap should go in porting.h.
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*/
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#define HAXMODE 0
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#define APPNAME "minetest"
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#define DEBUGFILE "debug.txt"
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@ -48,10 +48,12 @@ void set_default_settings()
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g_settings.setDefault("ravines_amount", "1.0");
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g_settings.setDefault("coal_amount", "1.0");*/
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g_settings.setDefault("heightmap_blocksize", "16");
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g_settings.setDefault("height_randmax", "linear 0 0 30");
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g_settings.setDefault("height_randfactor", "linear 0.50 -0.10 0");
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//g_settings.setDefault("height_randmax", "linear 0 0 30");
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g_settings.setDefault("height_randmax", "linear 0.5 0 0");
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//g_settings.setDefault("height_randfactor", "linear 0.50 -0.10 0");
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g_settings.setDefault("height_randfactor", "linear 0.60 0 0");
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g_settings.setDefault("height_base", "linear 5 0 0");
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g_settings.setDefault("plants_amount", "0.2");
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g_settings.setDefault("plants_amount", "1.0");
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g_settings.setDefault("ravines_amount", "0");
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g_settings.setDefault("coal_amount", "1.0");
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@ -107,7 +107,7 @@ void Environment::step(float dtime)
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v3f playerpos = player->getPosition();
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// Apply physics to local player
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if(player->isLocal())
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if(player->isLocal() && HAXMODE == false)
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{
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// Apply gravity to local player
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v3f speed = player->getSpeed();
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@ -23,6 +23,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "heightmap.h"
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// For MAP_BLOCKSIZE
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#include "mapblock.h"
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/*
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ValueGenerator
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*/
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@ -258,59 +261,6 @@ void FixedHeightmap::generateContinued(f32 randmax, f32 randfactor,
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}
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}
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/*
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Seed borders from master heightmap
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NOTE: Does this actually have any effect on the output?
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*/
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/*struct SeedSpec
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{
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v2s16 neighbour_start;
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v2s16 heightmap_start;
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v2s16 dir;
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};
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SeedSpec seeds[4] =
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{
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{ // Z- edge on X-axis
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v2s16(0, -1), // neighbour_start
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v2s16(0, 0), // heightmap_start
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v2s16(1, 0) // dir
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},
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{ // Z+ edge on X-axis
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v2s16(0, m_blocksize),
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v2s16(0, m_blocksize),
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v2s16(1, 0)
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},
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{ // X- edge on Z-axis
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v2s16(-1, 0),
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v2s16(0, 0),
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v2s16(0, 1)
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},
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{ // X+ edge on Z-axis
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v2s16(m_blocksize, 0),
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v2s16(m_blocksize, 0),
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v2s16(0, 1)
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},
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};
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for(s16 i=0; i<4; i++){
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v2s16 npos = seeds[i].neighbour_start + m_pos_on_master * m_blocksize;
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v2s16 hpos = seeds[i].heightmap_start;
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for(s16 s=0; s<m_blocksize+1; s++){
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f32 h = m_master->getGroundHeight(npos, false);
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//dstream<<"h="<<h<<std::endl;
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if(h < GROUNDHEIGHT_VALID_MINVALUE)
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continue;
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//break;
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setGroundHeight(hpos, h);
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hpos += seeds[i].dir;
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npos += seeds[i].dir;
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}
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}*/
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/*dstream<<"borders seeded:"<<std::endl;
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print();*/
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/*
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Fill with corners[] (if not already set)
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*/
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@ -550,28 +500,50 @@ FixedHeightmap * UnlimitedHeightmap::getHeightmap(v2s16 p_from, bool generate)
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f32 corners[4];
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if(m_palist)
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s32 div = SECTOR_HEIGHTMAP_SPLIT * MAP_BLOCKSIZE;
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{
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//TODO: palist must be taken into account in generateContinued.
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// It is almost useless in here.
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s32 div = 2 * 16;
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Settings *attr = m_palist->getNearAttr(p / div);
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assert(attr);
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corners[0] = attr->getFloat("baseheight");
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corners[1] = attr->getFloat("baseheight");
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corners[2] = attr->getFloat("baseheight");
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corners[3] = attr->getFloat("baseheight");
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PointAttributeList *palist = m_padb->getList("hm_baseheight");
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if(palist->empty())
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{
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corners[0] = 0;
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corners[1] = 0;
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corners[2] = 0;
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corners[3] = 0;
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}
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else
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{
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#if 0
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corners[0] = palist->getNearAttr((p+v2s16(0,0)) * div).getFloat();
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corners[1] = palist->getNearAttr((p+v2s16(1,0)) * div).getFloat();
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corners[2] = palist->getNearAttr((p+v2s16(1,1)) * div).getFloat();
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corners[3] = palist->getNearAttr((p+v2s16(0,1)) * div).getFloat();
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#endif
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#if 1
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corners[0] = palist->getInterpolatedFloat((p+v2s16(0,0))*div);
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corners[1] = palist->getInterpolatedFloat((p+v2s16(1,0))*div);
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corners[2] = palist->getInterpolatedFloat((p+v2s16(1,1))*div);
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corners[3] = palist->getInterpolatedFloat((p+v2s16(0,1))*div);
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#endif
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}
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}
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else
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/*else
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{
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corners[0] = m_base_generator->getValue(p+v2s16(0,0));
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corners[1] = m_base_generator->getValue(p+v2s16(1,0));
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corners[2] = m_base_generator->getValue(p+v2s16(1,1));
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corners[3] = m_base_generator->getValue(p+v2s16(0,1));
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}
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}*/
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f32 randmax = m_randmax_generator->getValue(p);
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f32 randfactor = m_randfactor_generator->getValue(p);
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/*f32 randmax = m_randmax_generator->getValue(p);
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f32 randfactor = m_randfactor_generator->getValue(p);*/
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f32 randmax = m_padb->getList("hm_randmax")
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->getInterpolatedFloat(p*div);
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f32 randfactor = m_padb->getList("hm_randfactor")
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->getInterpolatedFloat(p*div);
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//dstream<<"randmax="<<randmax<<" randfactor="<<randfactor<<std::endl;
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heightmap->generateContinued(randmax, randfactor, corners);
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}
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@ -697,6 +669,148 @@ void UnlimitedHeightmap::serialize(std::ostream &os, u8 version)
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throw VersionMismatchException
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("ERROR: UnlimitedHeightmap format not supported");
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if(version <= 7)
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{
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/*if(m_base_generator->getId() != VALUE_GENERATOR_ID_CONSTANT
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|| m_randmax_generator->getId() != VALUE_GENERATOR_ID_CONSTANT
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|| m_randfactor_generator->getId() != VALUE_GENERATOR_ID_CONSTANT)*/
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/*if(std::string(m_base_generator->getName()) != "constant"
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|| std::string(m_randmax_generator->getName()) != "constant"
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|| std::string(m_randfactor_generator->getName()) != "constant")
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{
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throw SerializationError
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("Cannot write UnlimitedHeightmap in old version: "
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"Generators are not ConstantGenerators.");
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}*/
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// Dummy values
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f32 basevalue = 0.0;
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f32 randmax = 0.0;
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f32 randfactor = 0.0;
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// Write version
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os.write((char*)&version, 1);
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/*
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[0] u16 blocksize
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[2] s32 randmax*1000
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[6] s32 randfactor*1000
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[10] s32 basevalue*1000
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[14] u32 heightmap_count
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[18] X * (v2s16 pos + heightmap)
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*/
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u32 heightmap_size =
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FixedHeightmap::serializedLength(version, m_blocksize);
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u32 heightmap_count = m_heightmaps.size();
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//dstream<<"heightmap_size="<<heightmap_size<<std::endl;
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u32 datasize = 2+4+4+4+4+heightmap_count*(4+heightmap_size);
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SharedBuffer<u8> data(datasize);
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writeU16(&data[0], m_blocksize);
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writeU32(&data[2], (s32)(randmax*1000.0));
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writeU32(&data[6], (s32)(randfactor*1000.0));
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writeU32(&data[10], (s32)(basevalue*1000.0));
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writeU32(&data[14], heightmap_count);
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core::map<v2s16, FixedHeightmap*>::Iterator j;
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j = m_heightmaps.getIterator();
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u32 i=0;
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for(; j.atEnd() == false; j++)
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{
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FixedHeightmap *hm = j.getNode()->getValue();
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v2s16 pos = j.getNode()->getKey();
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writeV2S16(&data[18+i*(4+heightmap_size)], pos);
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hm->serialize(&data[18+i*(4+heightmap_size)+4], version);
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i++;
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}
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os.write((char*)*data, data.getSize());
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}
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else if(version <= 11)
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{
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// Write version
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os.write((char*)&version, 1);
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u8 buf[4];
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writeU16(buf, m_blocksize);
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os.write((char*)buf, 2);
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/*m_randmax_generator->serialize(os);
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m_randfactor_generator->serialize(os);
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m_base_generator->serialize(os);*/
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os<<"constant 0.0\n";
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os<<"constant 0.0\n";
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os<<"constant 0.0\n";
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u32 heightmap_count = m_heightmaps.size();
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writeU32(buf, heightmap_count);
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os.write((char*)buf, 4);
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u32 heightmap_size =
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FixedHeightmap::serializedLength(version, m_blocksize);
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SharedBuffer<u8> hmdata(heightmap_size);
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core::map<v2s16, FixedHeightmap*>::Iterator j;
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j = m_heightmaps.getIterator();
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u32 i=0;
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for(; j.atEnd() == false; j++)
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{
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v2s16 pos = j.getNode()->getKey();
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writeV2S16(buf, pos);
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os.write((char*)buf, 4);
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FixedHeightmap *hm = j.getNode()->getValue();
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hm->serialize(*hmdata, version);
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os.write((char*)*hmdata, hmdata.getSize());
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i++;
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}
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}
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else
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{
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// Write version
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os.write((char*)&version, 1);
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u8 buf[4];
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writeU16(buf, m_blocksize);
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os.write((char*)buf, 2);
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/*m_randmax_generator->serialize(os);
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m_randfactor_generator->serialize(os);
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m_base_generator->serialize(os);*/
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u32 heightmap_count = m_heightmaps.size();
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writeU32(buf, heightmap_count);
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os.write((char*)buf, 4);
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u32 heightmap_size =
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FixedHeightmap::serializedLength(version, m_blocksize);
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SharedBuffer<u8> hmdata(heightmap_size);
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core::map<v2s16, FixedHeightmap*>::Iterator j;
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j = m_heightmaps.getIterator();
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u32 i=0;
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for(; j.atEnd() == false; j++)
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{
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v2s16 pos = j.getNode()->getKey();
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writeV2S16(buf, pos);
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os.write((char*)buf, 4);
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FixedHeightmap *hm = j.getNode()->getValue();
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hm->serialize(*hmdata, version);
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os.write((char*)*hmdata, hmdata.getSize());
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i++;
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}
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}
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#if 0
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if(version <= 7)
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{
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/*if(m_base_generator->getId() != VALUE_GENERATOR_ID_CONSTANT
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@ -797,9 +911,11 @@ void UnlimitedHeightmap::serialize(std::ostream &os, u8 version)
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i++;
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}
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}
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#endif
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}
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UnlimitedHeightmap * UnlimitedHeightmap::deSerialize(std::istream &is)
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UnlimitedHeightmap * UnlimitedHeightmap::deSerialize(std::istream &is,
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PointAttributeDatabase *padb)
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{
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u8 version;
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is.read((char*)&version, 1);
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@ -823,9 +939,10 @@ UnlimitedHeightmap * UnlimitedHeightmap::deSerialize(std::istream &is)
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throw SerializationError
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("UnlimitedHeightmap::deSerialize: no enough input data");
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s16 blocksize = readU16(&data[0]);
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f32 randmax = (f32)readU32(&data[2]) / 1000.0;
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f32 randfactor = (f32)readU32(&data[6]) / 1000.0;
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f32 basevalue = (f32)readU32(&data[10]) / 1000.0;
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// Dummy read randmax, randfactor, basevalue
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/*f32 randmax = (f32)*/readU32(&data[2]) /*/ 1000.0*/;
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/*f32 randfactor = (f32)*/readU32(&data[6]) /*/ 1000.0*/;
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/*f32 basevalue = (f32)*/readU32(&data[10]) /*/ 1000.0*/;
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u32 heightmap_count = readU32(&data[14]);
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/*dstream<<"UnlimitedHeightmap::deSerialize():"
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@ -838,12 +955,12 @@ UnlimitedHeightmap * UnlimitedHeightmap::deSerialize(std::istream &is)
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//dstream<<"heightmap_size="<<heightmap_size<<std::endl;
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ValueGenerator *maxgen = new ConstantGenerator(randmax);
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/*ValueGenerator *maxgen = new ConstantGenerator(randmax);
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ValueGenerator *factorgen = new ConstantGenerator(randfactor);
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ValueGenerator *basegen = new ConstantGenerator(basevalue);
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ValueGenerator *basegen = new ConstantGenerator(basevalue);*/
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UnlimitedHeightmap *hm = new UnlimitedHeightmap
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(blocksize, maxgen, factorgen, basegen, NULL);
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(blocksize, padb);
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for(u32 i=0; i<heightmap_count; i++)
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{
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@ -862,16 +979,16 @@ UnlimitedHeightmap * UnlimitedHeightmap::deSerialize(std::istream &is)
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}
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return hm;
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}
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else
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else if(version <= 11)
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{
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u8 buf[4];
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is.read((char*)buf, 2);
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s16 blocksize = readU16(buf);
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ValueGenerator *maxgen = ValueGenerator::deSerialize(is);
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ValueGenerator *factorgen = ValueGenerator::deSerialize(is);
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ValueGenerator *basegen = ValueGenerator::deSerialize(is);
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// Dummy-read three lines (generators)
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std::string templine;
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std::getline(is, templine, '\n');
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is.read((char*)buf, 4);
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u32 heightmap_count = readU32(buf);
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@ -880,7 +997,45 @@ UnlimitedHeightmap * UnlimitedHeightmap::deSerialize(std::istream &is)
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FixedHeightmap::serializedLength(version, blocksize);
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UnlimitedHeightmap *hm = new UnlimitedHeightmap
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(blocksize, maxgen, factorgen, basegen, NULL);
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(blocksize, padb);
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for(u32 i=0; i<heightmap_count; i++)
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{
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is.read((char*)buf, 4);
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v2s16 pos = readV2S16(buf);
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SharedBuffer<u8> data(heightmap_size);
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is.read((char*)*data, heightmap_size);
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if(is.gcount() != (s32)(heightmap_size)){
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delete hm;
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throw SerializationError
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("UnlimitedHeightmap::deSerialize: no enough input data");
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}
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FixedHeightmap *f = new FixedHeightmap(hm, pos, blocksize);
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f->deSerialize(*data, version);
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hm->m_heightmaps.insert(pos, f);
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}
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return hm;
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}
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else
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{
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u8 buf[4];
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is.read((char*)buf, 2);
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s16 blocksize = readU16(buf);
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/*ValueGenerator *maxgen = ValueGenerator::deSerialize(is);
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ValueGenerator *factorgen = ValueGenerator::deSerialize(is);
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ValueGenerator *basegen = ValueGenerator::deSerialize(is);*/
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is.read((char*)buf, 4);
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u32 heightmap_count = readU32(buf);
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u32 heightmap_size =
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FixedHeightmap::serializedLength(version, blocksize);
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UnlimitedHeightmap *hm = new UnlimitedHeightmap
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(blocksize, padb);
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for(u32 i=0; i<heightmap_count; i++)
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{
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@ -503,30 +503,31 @@ private:
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s16 m_blocksize;
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// TODO: Remove ValueGenerators
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ValueGenerator *m_randmax_generator;
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/*ValueGenerator *m_randmax_generator;
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ValueGenerator *m_randfactor_generator;
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ValueGenerator *m_base_generator;
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ValueGenerator *m_base_generator;*/
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PointAttributeList *m_palist;
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PointAttributeDatabase *m_padb;
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public:
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UnlimitedHeightmap(
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s16 blocksize,
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ValueGenerator *randmax_generator,
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/*ValueGenerator *randmax_generator,
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ValueGenerator *randfactor_generator,
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ValueGenerator *base_generator,
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PointAttributeList *palist=NULL
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ValueGenerator *base_generator,*/
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||||
PointAttributeDatabase *padb
|
||||
):
|
||||
m_blocksize(blocksize),
|
||||
m_randmax_generator(randmax_generator),
|
||||
/*m_randmax_generator(randmax_generator),
|
||||
m_randfactor_generator(randfactor_generator),
|
||||
m_base_generator(base_generator),
|
||||
m_palist(palist)
|
||||
m_base_generator(base_generator),*/
|
||||
m_padb(padb)
|
||||
{
|
||||
assert(m_randmax_generator != NULL);
|
||||
/*assert(m_randmax_generator != NULL);
|
||||
assert(m_randfactor_generator != NULL);
|
||||
assert(m_base_generator != NULL);
|
||||
assert(m_base_generator != NULL);*/
|
||||
assert(m_padb);
|
||||
}
|
||||
|
||||
~UnlimitedHeightmap()
|
||||
|
@ -538,9 +539,9 @@ public:
|
|||
delete i.getNode()->getValue();
|
||||
}
|
||||
|
||||
delete m_randmax_generator;
|
||||
/*delete m_randmax_generator;
|
||||
delete m_randfactor_generator;
|
||||
delete m_base_generator;
|
||||
delete m_base_generator;*/
|
||||
}
|
||||
|
||||
void print();
|
||||
|
@ -563,7 +564,8 @@ public:
|
|||
|
||||
//SharedBuffer<u8> serialize(u8 version);
|
||||
void serialize(std::ostream &os, u8 version);
|
||||
static UnlimitedHeightmap * deSerialize(std::istream &istr);
|
||||
static UnlimitedHeightmap * deSerialize(std::istream &istr,
|
||||
PointAttributeDatabase *padb);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
375
src/map.cpp
375
src/map.cpp
|
@ -1312,6 +1312,197 @@ ServerMap::ServerMap(std::string savedir, HMParams hmp, MapParams mp):
|
|||
Map(dout_server),
|
||||
m_heightmap(NULL)
|
||||
{
|
||||
/*
|
||||
Experimental and debug stuff
|
||||
*/
|
||||
|
||||
{
|
||||
PointAttributeList *list_baseheight = m_padb.getList("hm_baseheight");
|
||||
PointAttributeList *list_randmax = m_padb.getList("hm_randmax");
|
||||
PointAttributeList *list_randfactor = m_padb.getList("hm_randfactor");
|
||||
PointAttributeList *list_plants_amount = m_padb.getList("plants_amount");
|
||||
PointAttributeList *list_caves_amount = m_padb.getList("caves_amount");
|
||||
|
||||
for(u32 i=0; i<3000; i++)
|
||||
{
|
||||
u32 lim = MAP_GENERATION_LIMIT;
|
||||
if(i < 200)
|
||||
lim = 1000;
|
||||
|
||||
v3s16 p(
|
||||
-lim + myrand()%(lim*2),
|
||||
0,
|
||||
-lim + myrand()%(lim*2)
|
||||
);
|
||||
/*float plants_amount = (float)(myrand()%1050) / 1000.0;
|
||||
plants_amount = pow(plants_amount, 5);
|
||||
list_plants_amount->addPoint(p, Attribute(plants_amount));*/
|
||||
|
||||
float plants_amount = 0;
|
||||
if(myrand()%5 == 0)
|
||||
{
|
||||
plants_amount = 1.5;
|
||||
}
|
||||
else if(myrand()%4 == 0)
|
||||
{
|
||||
plants_amount = 0.5;
|
||||
}
|
||||
else if(myrand()%2 == 0)
|
||||
{
|
||||
plants_amount = 0.03;
|
||||
}
|
||||
else
|
||||
{
|
||||
plants_amount = 0.0;
|
||||
}
|
||||
|
||||
float caves_amount = 0;
|
||||
if(myrand()%5 == 0)
|
||||
{
|
||||
caves_amount = 1.0;
|
||||
}
|
||||
else if(myrand()%3 == 0)
|
||||
{
|
||||
caves_amount = 0.3;
|
||||
}
|
||||
else
|
||||
{
|
||||
caves_amount = 0.05;
|
||||
}
|
||||
|
||||
list_plants_amount->addPoint(p, Attribute(plants_amount));
|
||||
list_caves_amount->addPoint(p, Attribute(caves_amount));
|
||||
}
|
||||
#if 1
|
||||
for(u32 i=0; i<3000; i++)
|
||||
{
|
||||
u32 lim = MAP_GENERATION_LIMIT;
|
||||
if(i < 100)
|
||||
lim = 1000;
|
||||
|
||||
v3s16 p(
|
||||
-lim + myrand()%(lim*2),
|
||||
0,
|
||||
-lim + myrand()%(lim*2)
|
||||
);
|
||||
|
||||
/*s32 bh_i = (myrand()%200) - 50;
|
||||
float baseheight = (float)bh_i;
|
||||
|
||||
float m = 100.;
|
||||
float e = 3.;
|
||||
float randmax = (float)(myrand()%(int)(10.*pow(m, 1./e)))/10.;
|
||||
randmax = pow(randmax, e);
|
||||
|
||||
//float randmax = (float)(myrand()%60);
|
||||
float randfactor = (float)(myrand()%450) / 1000.0 + 0.4;*/
|
||||
|
||||
float baseheight = 0;
|
||||
float randmax = 0;
|
||||
float randfactor = 0;
|
||||
|
||||
if(myrand()%4 == 0)
|
||||
{
|
||||
baseheight = 100;
|
||||
randmax = 100;
|
||||
randfactor = 0.63;
|
||||
}
|
||||
else if(myrand()%5 == 0)
|
||||
{
|
||||
baseheight = 200;
|
||||
randmax = 200;
|
||||
randfactor = 0.66;
|
||||
}
|
||||
else if(myrand()%4 == 0)
|
||||
{
|
||||
baseheight = -3;
|
||||
randmax = 30;
|
||||
randfactor = 0.7;
|
||||
}
|
||||
else if(myrand()%3 == 0)
|
||||
{
|
||||
baseheight = 0;
|
||||
randmax = 30;
|
||||
randfactor = 0.60;
|
||||
}
|
||||
else
|
||||
{
|
||||
baseheight = -3;
|
||||
randmax = 20;
|
||||
randfactor = 0.5;
|
||||
}
|
||||
|
||||
list_baseheight->addPoint(p, Attribute(baseheight));
|
||||
list_randmax->addPoint(p, Attribute(randmax));
|
||||
list_randfactor->addPoint(p, Attribute(randfactor));
|
||||
}
|
||||
#endif
|
||||
|
||||
/*list_baseheight->addPoint(v3s16(0,0,0), Attribute(5));
|
||||
list_randmax->addPoint(v3s16(0,0,0), Attribute(20));
|
||||
list_randfactor->addPoint(v3s16(0,0,0), Attribute(0.6));*/
|
||||
}
|
||||
|
||||
#if 0
|
||||
{
|
||||
PointAttributeList *palist = m_padb.getList("hm_baseheight");
|
||||
|
||||
{
|
||||
v3s16 p(0,0,0);
|
||||
Attribute attr;
|
||||
attr.set("5");
|
||||
palist->addPoint(p, attr);
|
||||
}
|
||||
|
||||
/*{
|
||||
v3s16 p(-50,-50,0);
|
||||
Attribute attr;
|
||||
attr.set("-10");
|
||||
palist->addPoint(p, attr);
|
||||
}
|
||||
|
||||
{
|
||||
v3s16 p(50,0,50);
|
||||
Attribute attr;
|
||||
attr.set("200");
|
||||
palist->addPoint(p, attr);
|
||||
}*/
|
||||
}
|
||||
#endif
|
||||
#if 0
|
||||
{
|
||||
PointAttributeList *palist = m_padb.getList("plants_amount");
|
||||
|
||||
// Back
|
||||
{
|
||||
v3s16 p(0,0,-100);
|
||||
Attribute attr;
|
||||
attr.set("0");
|
||||
palist->addPoint(p, attr);
|
||||
}
|
||||
|
||||
// Front right
|
||||
{
|
||||
v3s16 p(100,0,100);
|
||||
Attribute attr;
|
||||
attr.set("2.0");
|
||||
palist->addPoint(p, attr);
|
||||
}
|
||||
|
||||
// Front left
|
||||
{
|
||||
v3s16 p(-100,0,100);
|
||||
Attribute attr;
|
||||
attr.set("0.2");
|
||||
palist->addPoint(p, attr);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
Try to load map; if not found, create a new one.
|
||||
*/
|
||||
|
||||
m_savedir = savedir;
|
||||
m_map_saving_enabled = false;
|
||||
|
||||
|
@ -1362,14 +1553,20 @@ ServerMap::ServerMap(std::string savedir, HMParams hmp, MapParams mp):
|
|||
dstream<<DTIME<<"Initializing new map."<<std::endl;
|
||||
|
||||
// Create master heightmap
|
||||
ValueGenerator *maxgen =
|
||||
/*ValueGenerator *maxgen =
|
||||
ValueGenerator::deSerialize(hmp.randmax);
|
||||
ValueGenerator *factorgen =
|
||||
ValueGenerator::deSerialize(hmp.randfactor);
|
||||
ValueGenerator *basegen =
|
||||
ValueGenerator::deSerialize(hmp.base);
|
||||
m_heightmap = new UnlimitedHeightmap
|
||||
(hmp.blocksize, maxgen, factorgen, basegen);
|
||||
(hmp.blocksize, maxgen, factorgen, basegen, &m_padb);*/
|
||||
|
||||
/*m_heightmap = new UnlimitedHeightmap
|
||||
(hmp.blocksize, &m_padb);*/
|
||||
|
||||
m_heightmap = new UnlimitedHeightmap
|
||||
(32, &m_padb);
|
||||
|
||||
// Set map parameters
|
||||
m_params = mp;
|
||||
|
@ -1457,49 +1654,16 @@ MapSector * ServerMap::emergeSector(v2s16 p2d)
|
|||
|
||||
ServerMapSector *sector = new ServerMapSector(this, p2d, hm_split);
|
||||
|
||||
// Sector position on map in nodes
|
||||
v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;
|
||||
|
||||
/*dstream<<"Generating sector ("<<p2d.X<<","<<p2d.Y<<")"
|
||||
" heightmaps and objects"<<std::endl;*/
|
||||
|
||||
// Loop through sub-heightmaps
|
||||
for(s16 y=0; y<hm_split; y++)
|
||||
for(s16 x=0; x<hm_split; x++)
|
||||
{
|
||||
v2s16 p_in_sector = v2s16(x,y);
|
||||
v2s16 mhm_p = p2d * hm_split + p_in_sector;
|
||||
f32 corners[4] = {
|
||||
m_heightmap->getGroundHeight(mhm_p+v2s16(0,0)),
|
||||
m_heightmap->getGroundHeight(mhm_p+v2s16(1,0)),
|
||||
m_heightmap->getGroundHeight(mhm_p+v2s16(1,1)),
|
||||
m_heightmap->getGroundHeight(mhm_p+v2s16(0,1)),
|
||||
};
|
||||
|
||||
/*dstream<<"p_in_sector=("<<p_in_sector.X<<","<<p_in_sector.Y<<")"
|
||||
<<" mhm_p=("<<mhm_p.X<<","<<mhm_p.Y<<")"
|
||||
<<std::endl;*/
|
||||
|
||||
FixedHeightmap *hm = new FixedHeightmap(&m_hwrapper,
|
||||
mhm_p, hm_d);
|
||||
sector->setHeightmap(p_in_sector, hm);
|
||||
|
||||
//TODO: Make these values configurable
|
||||
|
||||
//hm->generateContinued(0.0, 0.0, corners);
|
||||
hm->generateContinued(0.25, 0.2, corners);
|
||||
//hm->generateContinued(0.5, 0.2, corners);
|
||||
//hm->generateContinued(1.0, 0.2, corners);
|
||||
//hm->generateContinued(2.0, 0.2, corners);
|
||||
|
||||
//hm->print();
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
Generate objects
|
||||
Calculate some information about local properties
|
||||
*/
|
||||
|
||||
core::map<v3s16, u8> *objects = new core::map<v3s16, u8>;
|
||||
sector->setObjects(objects);
|
||||
|
||||
v2s16 mhm_p = p2d * hm_split;
|
||||
f32 corners[4] = {
|
||||
m_heightmap->getGroundHeight(mhm_p+v2s16(0,0)*hm_split),
|
||||
|
@ -1536,18 +1700,77 @@ MapSector * ServerMap::emergeSector(v2s16 p2d)
|
|||
pitness /= MAP_BLOCKSIZE;
|
||||
//dstream<<"pitness="<<pitness<<std::endl;
|
||||
|
||||
/*
|
||||
Get local attributes
|
||||
*/
|
||||
|
||||
// Get plant amount from attributes
|
||||
PointAttributeList *palist = m_padb.getList("plants_amount");
|
||||
assert(palist);
|
||||
/*float local_plants_amount =
|
||||
palist->getNearAttr(nodepos2d).getFloat();*/
|
||||
float local_plants_amount =
|
||||
palist->getInterpolatedFloat(nodepos2d);
|
||||
|
||||
/*
|
||||
Generate sector heightmap
|
||||
*/
|
||||
|
||||
// Loop through sub-heightmaps
|
||||
for(s16 y=0; y<hm_split; y++)
|
||||
for(s16 x=0; x<hm_split; x++)
|
||||
{
|
||||
v2s16 p_in_sector = v2s16(x,y);
|
||||
v2s16 mhm_p = p2d * hm_split + p_in_sector;
|
||||
f32 corners[4] = {
|
||||
m_heightmap->getGroundHeight(mhm_p+v2s16(0,0)),
|
||||
m_heightmap->getGroundHeight(mhm_p+v2s16(1,0)),
|
||||
m_heightmap->getGroundHeight(mhm_p+v2s16(1,1)),
|
||||
m_heightmap->getGroundHeight(mhm_p+v2s16(0,1)),
|
||||
};
|
||||
|
||||
/*dstream<<"p_in_sector=("<<p_in_sector.X<<","<<p_in_sector.Y<<")"
|
||||
<<" mhm_p=("<<mhm_p.X<<","<<mhm_p.Y<<")"
|
||||
<<std::endl;*/
|
||||
|
||||
FixedHeightmap *hm = new FixedHeightmap(&m_hwrapper,
|
||||
mhm_p, hm_d);
|
||||
sector->setHeightmap(p_in_sector, hm);
|
||||
|
||||
//TODO: Make these values configurable
|
||||
//hm->generateContinued(0.0, 0.0, corners);
|
||||
//hm->generateContinued(0.25, 0.2, corners);
|
||||
//hm->generateContinued(0.5, 0.2, corners);
|
||||
//hm->generateContinued(1.0, 0.2, corners);
|
||||
//hm->generateContinued(2.0, 0.2, corners);
|
||||
hm->generateContinued(2.0 * avgslope, 0.5, corners);
|
||||
|
||||
//hm->print();
|
||||
}
|
||||
|
||||
/*
|
||||
Generate objects
|
||||
*/
|
||||
|
||||
core::map<v3s16, u8> *objects = new core::map<v3s16, u8>;
|
||||
sector->setObjects(objects);
|
||||
|
||||
/*
|
||||
Plant some trees if there is not much slope
|
||||
*/
|
||||
{
|
||||
// Avgslope is the derivative of a hill
|
||||
float t = avgslope * avgslope;
|
||||
float a = MAP_BLOCKSIZE * m_params.plants_amount;
|
||||
//float t = avgslope * avgslope;
|
||||
float t = avgslope;
|
||||
float a = MAP_BLOCKSIZE * m_params.plants_amount * local_plants_amount;
|
||||
u32 tree_max;
|
||||
if(t > 0.03)
|
||||
tree_max = a / (t/0.03);
|
||||
//float something = 0.17*0.17;
|
||||
float something = 0.3;
|
||||
if(t > something)
|
||||
tree_max = a / (t/something);
|
||||
else
|
||||
tree_max = a;
|
||||
|
||||
u32 count = (myrand()%(tree_max+1));
|
||||
//u32 count = tree_max;
|
||||
for(u32 i=0; i<count; i++)
|
||||
|
@ -1567,7 +1790,7 @@ MapSector * ServerMap::emergeSector(v2s16 p2d)
|
|||
{
|
||||
// Pitness usually goes at around -0.5...0.5
|
||||
u32 bush_max = 0;
|
||||
u32 a = MAP_BLOCKSIZE * 3.0 * m_params.plants_amount;
|
||||
u32 a = MAP_BLOCKSIZE * 3.0 * m_params.plants_amount * local_plants_amount;
|
||||
if(pitness > 0)
|
||||
bush_max = (pitness*a*4);
|
||||
if(bush_max > a)
|
||||
|
@ -1589,7 +1812,7 @@ MapSector * ServerMap::emergeSector(v2s16 p2d)
|
|||
*/
|
||||
if(m_params.ravines_amount != 0)
|
||||
{
|
||||
if(myrand()%(s32)(20.0 / m_params.ravines_amount) == 0)
|
||||
if(myrand()%(s32)(200.0 / m_params.ravines_amount) == 0)
|
||||
{
|
||||
s16 s = 6;
|
||||
s16 x = myrand()%(MAP_BLOCKSIZE-s*2-1)+s;
|
||||
|
@ -1838,6 +2061,14 @@ MapBlock * ServerMap::emergeBlock(
|
|||
|
||||
bool some_part_underground = block_y * MAP_BLOCKSIZE <= highest_ground_y;
|
||||
|
||||
/*
|
||||
Get local attributes
|
||||
*/
|
||||
|
||||
v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;
|
||||
PointAttributeList *list_caves_amount = m_padb.getList("caves_amount");
|
||||
float caves_amount = list_caves_amount->getInterpolatedFloat(nodepos2d);
|
||||
|
||||
/*
|
||||
Generate dungeons
|
||||
*/
|
||||
|
@ -1937,20 +2168,60 @@ MapBlock * ServerMap::emergeBlock(
|
|||
}
|
||||
catch(InvalidPositionException &e){}
|
||||
|
||||
// Check y-
|
||||
try
|
||||
{
|
||||
s16 y = -1;
|
||||
for(s16 x=0; x<ued; x++)
|
||||
for(s16 z=0; z<ued; z++)
|
||||
{
|
||||
v3s16 ap = v3s16(x,y,z) + block->getPosRelative();
|
||||
if(getNode(ap).d == CONTENT_AIR)
|
||||
{
|
||||
orp = v3f(x+1,0,z+1);
|
||||
found_existing = true;
|
||||
goto continue_generating;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch(InvalidPositionException &e){}
|
||||
|
||||
// Check y+
|
||||
try
|
||||
{
|
||||
s16 y = ued;
|
||||
for(s16 x=0; x<ued; x++)
|
||||
for(s16 z=0; z<ued; z++)
|
||||
{
|
||||
v3s16 ap = v3s16(x,y,z) + block->getPosRelative();
|
||||
if(getNode(ap).d == CONTENT_AIR)
|
||||
{
|
||||
orp = v3f(x+1,ued-1,z+1);
|
||||
found_existing = true;
|
||||
goto continue_generating;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch(InvalidPositionException &e){}
|
||||
|
||||
continue_generating:
|
||||
|
||||
/*
|
||||
Don't always generate dungeon
|
||||
*/
|
||||
bool do_generate_dungeons = true;
|
||||
// Don't generate if no part is underground
|
||||
if(!some_part_underground)
|
||||
do_generate_dungeons = false;
|
||||
// If block is partly underground, caves are generated.
|
||||
else if(!completely_underground)
|
||||
do_generate_dungeons = rand() % 5;
|
||||
else if(found_existing)
|
||||
do_generate_dungeons = (rand() % 100 <= (u32)(caves_amount*100));
|
||||
// Always continue if found existing dungeons underground
|
||||
else if(found_existing && completely_underground)
|
||||
do_generate_dungeons = true;
|
||||
// If underground and no dungeons found
|
||||
else
|
||||
do_generate_dungeons = rand() % 2;
|
||||
do_generate_dungeons = (rand() % 2 == 0);
|
||||
|
||||
if(do_generate_dungeons)
|
||||
{
|
||||
|
@ -2427,6 +2698,12 @@ continue_generating:
|
|||
changed_blocks.insert(block->getPos(), block);
|
||||
}
|
||||
|
||||
if(HAXMODE)
|
||||
{
|
||||
// Don't calculate lighting at all
|
||||
lighting_invalidated_blocks.clear();
|
||||
}
|
||||
|
||||
return block;
|
||||
}
|
||||
|
||||
|
@ -2659,7 +2936,7 @@ void ServerMap::loadMasterHeightmap()
|
|||
if(m_heightmap != NULL)
|
||||
delete m_heightmap;
|
||||
|
||||
m_heightmap = UnlimitedHeightmap::deSerialize(is);
|
||||
m_heightmap = UnlimitedHeightmap::deSerialize(is, &m_padb);
|
||||
}
|
||||
|
||||
void ServerMap::saveSectorMeta(ServerMapSector *sector)
|
||||
|
|
14
src/map.h
14
src/map.h
|
@ -381,6 +381,12 @@ struct MapParams
|
|||
//u16 max_objects_in_block;
|
||||
};
|
||||
|
||||
/*
|
||||
ServerMap
|
||||
|
||||
This is the only map class that is able to generate map.
|
||||
*/
|
||||
|
||||
class ServerMap : public Map
|
||||
{
|
||||
public:
|
||||
|
@ -467,8 +473,10 @@ public:
|
|||
virtual void PrintInfo(std::ostream &out);
|
||||
|
||||
private:
|
||||
// Generator parameters
|
||||
UnlimitedHeightmap *m_heightmap;
|
||||
MapParams m_params;
|
||||
PointAttributeDatabase m_padb;
|
||||
|
||||
std::string m_savedir;
|
||||
bool m_map_saving_enabled;
|
||||
|
@ -503,6 +511,12 @@ struct MapDrawControl
|
|||
|
||||
class Client;
|
||||
|
||||
/*
|
||||
ClientMap
|
||||
|
||||
This is the only map class that is able to render itself on screen.
|
||||
*/
|
||||
|
||||
class ClientMap : public Map, public scene::ISceneNode
|
||||
{
|
||||
public:
|
||||
|
|
|
@ -286,6 +286,10 @@ void LocalPlayer::move(f32 dtime, Map &map)
|
|||
{
|
||||
// Doing nothing here will block the player from
|
||||
// walking over map borders
|
||||
|
||||
// Go over borders in debug mode
|
||||
if(HAXMODE)
|
||||
continue;
|
||||
}
|
||||
|
||||
core::aabbox3d<f32> nodebox = Map::getNodeBox(
|
||||
|
@ -374,14 +378,33 @@ void LocalPlayer::applyControl(float dtime)
|
|||
|
||||
v3f speed = v3f(0,0,0);
|
||||
|
||||
if(HAXMODE)
|
||||
{
|
||||
v3f speed = getSpeed();
|
||||
speed.Y = 0;
|
||||
setSpeed(speed);
|
||||
}
|
||||
|
||||
// Superspeed mode
|
||||
bool superspeed = false;
|
||||
if(control.superspeed)
|
||||
{
|
||||
speed += move_direction;
|
||||
superspeed = true;
|
||||
if(HAXMODE)
|
||||
{
|
||||
v3f speed = getSpeed();
|
||||
speed.Y = -20*BS;
|
||||
setSpeed(speed);
|
||||
}
|
||||
else
|
||||
{
|
||||
speed += move_direction;
|
||||
superspeed = true;
|
||||
}
|
||||
}
|
||||
|
||||
if(HAXMODE)
|
||||
superspeed = true;
|
||||
|
||||
if(control.up)
|
||||
{
|
||||
speed += move_direction;
|
||||
|
@ -400,7 +423,16 @@ void LocalPlayer::applyControl(float dtime)
|
|||
}
|
||||
if(control.jump)
|
||||
{
|
||||
if(touching_ground)
|
||||
if(HAXMODE)
|
||||
{
|
||||
v3f speed = getSpeed();
|
||||
/*speed.Y += 20.*BS * dtime * 2;
|
||||
if(speed.Y < 0)
|
||||
speed.Y = 0;*/
|
||||
speed.Y = 20*BS;
|
||||
setSpeed(speed);
|
||||
}
|
||||
else if(touching_ground)
|
||||
{
|
||||
v3f speed = getSpeed();
|
||||
speed.Y = 6.5*BS;
|
||||
|
@ -422,6 +454,9 @@ void LocalPlayer::applyControl(float dtime)
|
|||
|
||||
f32 inc = walk_acceleration * BS * dtime;
|
||||
|
||||
if(HAXMODE)
|
||||
inc = walk_acceleration * BS * dtime * 10;
|
||||
|
||||
// Accelerate to target speed with maximum increment
|
||||
accelerate(speed, inc);
|
||||
}
|
||||
|
|
|
@ -44,11 +44,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
9: (dev) block objects
|
||||
10: (dev) water pressure
|
||||
11: (dev) zlib'd blocks, block flags
|
||||
12: (dev) UnlimitedHeightmap now uses interpolated areas
|
||||
*/
|
||||
// This represents an uninitialized or invalid format
|
||||
#define SER_FMT_VER_INVALID 255
|
||||
// Highest supported serialization version
|
||||
#define SER_FMT_VER_HIGHEST 11
|
||||
#define SER_FMT_VER_HIGHEST 12
|
||||
// Lowest supported serialization version
|
||||
#define SER_FMT_VER_LOWEST 2
|
||||
|
||||
|
|
|
@ -150,11 +150,37 @@ void * EmergeThread::Thread()
|
|||
if(optional)
|
||||
only_from_disk = true;
|
||||
|
||||
block = map.emergeBlock(
|
||||
p,
|
||||
only_from_disk,
|
||||
changed_blocks,
|
||||
lighting_invalidated_blocks);
|
||||
// First check if the block already exists
|
||||
if(only_from_disk)
|
||||
{
|
||||
block = map.getBlockNoCreate(p);
|
||||
}
|
||||
|
||||
if(block == NULL)
|
||||
{
|
||||
block = map.emergeBlock(
|
||||
p,
|
||||
only_from_disk,
|
||||
changed_blocks,
|
||||
lighting_invalidated_blocks);
|
||||
|
||||
/*
|
||||
EXPERIMENTAL: Create a few other blocks too
|
||||
*/
|
||||
|
||||
map.emergeBlock(
|
||||
p + v3s16(0,1,0),
|
||||
only_from_disk,
|
||||
changed_blocks,
|
||||
lighting_invalidated_blocks);
|
||||
|
||||
map.emergeBlock(
|
||||
p + v3s16(0,-1,0),
|
||||
only_from_disk,
|
||||
changed_blocks,
|
||||
lighting_invalidated_blocks);
|
||||
|
||||
}
|
||||
|
||||
// If it is a dummy, block was not found on disk
|
||||
if(block->isDummy())
|
||||
|
@ -458,9 +484,18 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
|
|||
|
||||
bool generate = d <= d_max_gen;
|
||||
|
||||
// Limit the generating area vertically to 2/3
|
||||
if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
|
||||
generate = false;
|
||||
if(HAXMODE)
|
||||
{
|
||||
// Don't generate above player
|
||||
if(p.Y > center.Y)
|
||||
generate = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Limit the generating area vertically to 2/3
|
||||
if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
|
||||
generate = false;
|
||||
}
|
||||
|
||||
/*
|
||||
Don't send already sent blocks
|
||||
|
@ -472,6 +507,23 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
|
|||
continue;
|
||||
}
|
||||
|
||||
if(HAXMODE)
|
||||
{
|
||||
/*
|
||||
Ignore block if it is not at ground surface
|
||||
*/
|
||||
v2s16 p2d(p.X*MAP_BLOCKSIZE + MAP_BLOCKSIZE/2,
|
||||
p.Z*MAP_BLOCKSIZE + MAP_BLOCKSIZE/2);
|
||||
f32 y = server->m_env.getMap().getGroundHeight(p2d);
|
||||
// The sector might not exist yet, thus no heightmap
|
||||
if(y > GROUNDHEIGHT_VALID_MINVALUE)
|
||||
{
|
||||
f32 by = p.Y*MAP_BLOCKSIZE + MAP_BLOCKSIZE/2;
|
||||
if(fabs(by - y) > MAP_BLOCKSIZE + MAP_BLOCKSIZE/3)
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Check if map has this block
|
||||
*/
|
||||
|
@ -2980,22 +3032,9 @@ Player *Server::emergePlayer(const char *name, const char *password)
|
|||
/*
|
||||
Set player position
|
||||
*/
|
||||
#if 0
|
||||
// We're going to throw the player to this position
|
||||
//v2s16 nodepos(29990,29990);
|
||||
//v2s16 nodepos(9990,9990);
|
||||
v2s16 nodepos(0,0);
|
||||
v2s16 sectorpos = getNodeSectorPos(nodepos);
|
||||
// Get sector
|
||||
m_env.getMap().emergeSector(sectorpos);
|
||||
// Get ground height at point
|
||||
f32 groundheight = m_env.getMap().getGroundHeight(nodepos, true);
|
||||
// The sector should have been generated -> groundheight exists
|
||||
assert(groundheight > GROUNDHEIGHT_VALID_MINVALUE);
|
||||
// Don't go underwater
|
||||
if(groundheight < WATER_LEVEL)
|
||||
groundheight = WATER_LEVEL;
|
||||
#endif
|
||||
|
||||
dstream<<"Server: Finding spawn place for player \""
|
||||
<<player->getName()<<"\""<<std::endl;
|
||||
|
||||
#if 1
|
||||
v2s16 nodepos;
|
||||
|
@ -3003,7 +3042,7 @@ Player *Server::emergePlayer(const char *name, const char *password)
|
|||
// Try to find a good place a few times
|
||||
for(s32 i=0; i<100; i++)
|
||||
{
|
||||
s32 range = 1 + i*2;
|
||||
s32 range = 1 + i*4;
|
||||
// We're going to try to throw the player to this position
|
||||
nodepos = v2s16(-range/2 + (myrand()%range),
|
||||
-range/2 + (myrand()%range));
|
||||
|
|
26
src/test.cpp
26
src/test.cpp
|
@ -695,10 +695,12 @@ struct TestHeightmap
|
|||
{
|
||||
//g_heightmap_debugprint = true;
|
||||
const s16 BS1 = 4;
|
||||
UnlimitedHeightmap hm1(BS1,
|
||||
/*UnlimitedHeightmap hm1(BS1,
|
||||
new ConstantGenerator(0.0),
|
||||
new ConstantGenerator(0.0),
|
||||
new ConstantGenerator(5.0));
|
||||
new ConstantGenerator(5.0));*/
|
||||
PointAttributeDatabase padb;
|
||||
UnlimitedHeightmap hm1(BS1, &padb);
|
||||
// Go through it so it generates itself
|
||||
for(s16 y=0; y<=BS1; y++){
|
||||
for(s16 x=0; x<=BS1; x++){
|
||||
|
@ -729,10 +731,26 @@ struct TestHeightmap
|
|||
dstream<<std::endl;
|
||||
|
||||
const s16 BS1 = 8;
|
||||
UnlimitedHeightmap hm1(BS1,
|
||||
/*UnlimitedHeightmap hm1(BS1,
|
||||
new ConstantGenerator(10.0),
|
||||
new ConstantGenerator(0.3),
|
||||
new ConstantGenerator(0.0));
|
||||
new ConstantGenerator(0.0));*/
|
||||
|
||||
PointAttributeDatabase padb;
|
||||
|
||||
padb.getList("hm_baseheight")->addPoint(v2s16(-BS1,0), Attribute(0));
|
||||
padb.getList("hm_randmax")->addPoint(v2s16(-BS1,0), Attribute(0));
|
||||
padb.getList("hm_randfactor")->addPoint(v2s16(-BS1,0), Attribute(0.0));
|
||||
|
||||
padb.getList("hm_baseheight")->addPoint(v2s16(0,0), Attribute(-20));
|
||||
padb.getList("hm_randmax")->addPoint(v2s16(0,0), Attribute(0));
|
||||
padb.getList("hm_randfactor")->addPoint(v2s16(0,0), Attribute(0.5));
|
||||
|
||||
padb.getList("hm_baseheight")->addPoint(v2s16(BS1*2,BS1), Attribute(0));
|
||||
padb.getList("hm_randmax")->addPoint(v2s16(BS1*2,BS1), Attribute(30));
|
||||
padb.getList("hm_randfactor")->addPoint(v2s16(BS1*2,BS1), Attribute(0.9));
|
||||
|
||||
UnlimitedHeightmap hm1(BS1, &padb);
|
||||
|
||||
// Force hm1 to generate a some heightmap
|
||||
hm1.getGroundHeight(v2s16(0,0));
|
||||
|
|
226
src/utility.cpp
226
src/utility.cpp
|
@ -102,4 +102,230 @@ void mysrand(unsigned seed)
|
|||
next = seed;
|
||||
}
|
||||
|
||||
// Float with distance
|
||||
struct DFloat
|
||||
{
|
||||
float v;
|
||||
u32 d;
|
||||
};
|
||||
|
||||
float PointAttributeList::getInterpolatedFloat(v3s16 p)
|
||||
{
|
||||
const u32 near_wanted_count = 5;
|
||||
// Last is nearest, first is farthest
|
||||
core::list<DFloat> near;
|
||||
|
||||
for(core::list<PointWithAttr>::Iterator
|
||||
i = m_points.begin();
|
||||
i != m_points.end(); i++)
|
||||
{
|
||||
PointWithAttr &pwa = *i;
|
||||
u32 d = pwa.p.getDistanceFrom(p);
|
||||
|
||||
DFloat df;
|
||||
df.v = pwa.attr.getFloat();
|
||||
df.d = d;
|
||||
|
||||
// If near list is empty, add directly and continue
|
||||
if(near.size() == 0)
|
||||
{
|
||||
near.push_back(df);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Get distance of farthest in near list
|
||||
u32 near_d = 100000;
|
||||
if(near.size() > 0)
|
||||
{
|
||||
core::list<DFloat>::Iterator i = near.begin();
|
||||
near_d = i->d;
|
||||
}
|
||||
|
||||
/*
|
||||
If point is closer than the farthest in the near list or
|
||||
there are not yet enough points on the list
|
||||
*/
|
||||
if(d < near_d || near.size() < near_wanted_count)
|
||||
{
|
||||
// Find the right place in the near list and put it there
|
||||
|
||||
// Go from farthest to near in the near list
|
||||
core::list<DFloat>::Iterator i = near.begin();
|
||||
for(; i != near.end(); i++)
|
||||
{
|
||||
// Stop when i is at the first nearer node
|
||||
if(i->d < d)
|
||||
break;
|
||||
}
|
||||
// Add df to before i
|
||||
if(i == near.end())
|
||||
near.push_back(df);
|
||||
else
|
||||
near.insert_before(i, df);
|
||||
|
||||
// Keep near list at right size
|
||||
if(near.size() > near_wanted_count)
|
||||
{
|
||||
core::list<DFloat>::Iterator j = near.begin();
|
||||
near.erase(j);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Return if no values found
|
||||
if(near.size() == 0)
|
||||
return 0.0;
|
||||
|
||||
/*
|
||||
20:58:29 < tejeez> joka pisteelle a += arvo / etäisyys^6; b += 1 / etäisyys^6; ja
|
||||
lopuks sit otetaan a/b
|
||||
*/
|
||||
|
||||
float a = 0;
|
||||
float b = 0;
|
||||
for(core::list<DFloat>::Iterator i = near.begin();
|
||||
i != near.end(); i++)
|
||||
{
|
||||
if(i->d == 0)
|
||||
return i->v;
|
||||
|
||||
//float dd = pow((float)i->d, 6);
|
||||
float dd = pow((float)i->d, 5);
|
||||
float v = i->v;
|
||||
//dstream<<"dd="<<dd<<", v="<<v<<std::endl;
|
||||
a += v / dd;
|
||||
b += 1 / dd;
|
||||
}
|
||||
|
||||
return a / b;
|
||||
}
|
||||
|
||||
#if 0
|
||||
float PointAttributeList::getInterpolatedFloat(v3s16 p)
|
||||
{
|
||||
const u32 near_wanted_count = 2;
|
||||
const u32 nearest_wanted_count = 2;
|
||||
// Last is near
|
||||
core::list<DFloat> near;
|
||||
|
||||
for(core::list<PointWithAttr>::Iterator
|
||||
i = m_points.begin();
|
||||
i != m_points.end(); i++)
|
||||
{
|
||||
PointWithAttr &pwa = *i;
|
||||
u32 d = pwa.p.getDistanceFrom(p);
|
||||
|
||||
DFloat df;
|
||||
df.v = pwa.attr.getFloat();
|
||||
df.d = d;
|
||||
|
||||
// If near list is empty, add directly and continue
|
||||
if(near.size() == 0)
|
||||
{
|
||||
near.push_back(df);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Get distance of farthest in near list
|
||||
u32 near_d = 100000;
|
||||
if(near.size() > 0)
|
||||
{
|
||||
core::list<DFloat>::Iterator i = near.begin();
|
||||
near_d = i->d;
|
||||
}
|
||||
|
||||
/*
|
||||
If point is closer than the farthest in the near list or
|
||||
there are not yet enough points on the list
|
||||
*/
|
||||
if(d < near_d || near.size() < near_wanted_count)
|
||||
{
|
||||
// Find the right place in the near list and put it there
|
||||
|
||||
// Go from farthest to near in the near list
|
||||
core::list<DFloat>::Iterator i = near.begin();
|
||||
for(; i != near.end(); i++)
|
||||
{
|
||||
// Stop when i is at the first nearer node
|
||||
if(i->d < d)
|
||||
break;
|
||||
}
|
||||
// Add df to before i
|
||||
if(i == near.end())
|
||||
near.push_back(df);
|
||||
else
|
||||
near.insert_before(i, df);
|
||||
|
||||
// Keep near list at right size
|
||||
if(near.size() > near_wanted_count)
|
||||
{
|
||||
core::list<DFloat>::Iterator j = near.begin();
|
||||
near.erase(j);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Return if no values found
|
||||
if(near.size() == 0)
|
||||
return 0.0;
|
||||
|
||||
/*
|
||||
Get nearest ones
|
||||
*/
|
||||
|
||||
u32 nearest_count = nearest_wanted_count;
|
||||
if(nearest_count > near.size())
|
||||
nearest_count = near.size();
|
||||
core::list<DFloat> nearest;
|
||||
{
|
||||
core::list<DFloat>::Iterator i = near.getLast();
|
||||
for(u32 j=0; j<nearest_count; j++)
|
||||
{
|
||||
nearest.push_front(*i);
|
||||
i--;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
TODO: Try this:
|
||||
20:58:29 < tejeez> joka pisteelle a += arvo / etäisyys^6; b += 1 / etäisyys^6; ja
|
||||
lopuks sit otetaan a/b
|
||||
*/
|
||||
|
||||
/*
|
||||
Get total distance to nearest points
|
||||
*/
|
||||
|
||||
float nearest_d_sum = 0;
|
||||
for(core::list<DFloat>::Iterator i = nearest.begin();
|
||||
i != nearest.end(); i++)
|
||||
{
|
||||
nearest_d_sum += (float)i->d;
|
||||
}
|
||||
|
||||
/*
|
||||
Interpolate a value between the first ones
|
||||
*/
|
||||
|
||||
dstream<<"nearest.size()="<<nearest.size()<<std::endl;
|
||||
|
||||
float interpolated = 0;
|
||||
|
||||
for(core::list<DFloat>::Iterator i = nearest.begin();
|
||||
i != nearest.end(); i++)
|
||||
{
|
||||
float weight;
|
||||
if(nearest_d_sum > 0.001)
|
||||
weight = (float)i->d / nearest_d_sum;
|
||||
else
|
||||
weight = 1. / nearest.size();
|
||||
/*dstream<<"i->d="<<i->d<<" nearest_d_sum="<<nearest_d_sum
|
||||
<<" weight="<<weight<<std::endl;*/
|
||||
interpolated += weight * i->v;
|
||||
}
|
||||
|
||||
return interpolated;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
|
|
243
src/utility.h
243
src/utility.h
|
@ -666,6 +666,20 @@ inline s32 stoi(std::string s)
|
|||
return atoi(s.c_str());
|
||||
}
|
||||
|
||||
inline std::string itos(s32 i)
|
||||
{
|
||||
std::ostringstream o;
|
||||
o<<i;
|
||||
return o.str();
|
||||
}
|
||||
|
||||
inline std::string ftos(float f)
|
||||
{
|
||||
std::ostringstream o;
|
||||
o<<f;
|
||||
return o.str();
|
||||
}
|
||||
|
||||
/*
|
||||
A base class for simple background thread implementation
|
||||
*/
|
||||
|
@ -1101,6 +1115,46 @@ public:
|
|||
return stoi(get(name));
|
||||
}
|
||||
|
||||
void clear()
|
||||
{
|
||||
m_settings.clear();
|
||||
m_defaults.clear();
|
||||
}
|
||||
|
||||
Settings & operator+=(Settings &other)
|
||||
{
|
||||
if(&other == this)
|
||||
return *this;
|
||||
|
||||
for(core::map<std::string, std::string>::Iterator
|
||||
i = other.m_settings.getIterator();
|
||||
i.atEnd() == false; i++)
|
||||
{
|
||||
m_settings.insert(i.getNode()->getKey(),
|
||||
i.getNode()->getValue());
|
||||
}
|
||||
|
||||
for(core::map<std::string, std::string>::Iterator
|
||||
i = other.m_defaults.getIterator();
|
||||
i.atEnd() == false; i++)
|
||||
{
|
||||
m_defaults.insert(i.getNode()->getKey(),
|
||||
i.getNode()->getValue());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Settings & operator=(Settings &other)
|
||||
{
|
||||
if(&other == this)
|
||||
return *this;
|
||||
|
||||
clear();
|
||||
(*this) += other;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
private:
|
||||
core::map<std::string, std::string> m_settings;
|
||||
core::map<std::string, std::string> m_defaults;
|
||||
|
@ -1331,9 +1385,194 @@ void mysrand(unsigned seed);
|
|||
#define MYRAND_MAX 32767
|
||||
|
||||
/*
|
||||
TODO: Some kind of a thing that stores arbitary data related to
|
||||
2D coordinate points
|
||||
Some kind of a thing that stores attributes related to
|
||||
coordinate points
|
||||
*/
|
||||
|
||||
struct Attribute
|
||||
{
|
||||
Attribute()
|
||||
{
|
||||
}
|
||||
|
||||
Attribute(const std::string &value):
|
||||
m_value(value)
|
||||
{
|
||||
}
|
||||
|
||||
Attribute(float value)
|
||||
{
|
||||
m_value = ftos(value);
|
||||
}
|
||||
|
||||
void set(const std::string &value)
|
||||
{
|
||||
m_value = value;
|
||||
}
|
||||
|
||||
std::string get()
|
||||
{
|
||||
return m_value;
|
||||
}
|
||||
|
||||
bool getBool()
|
||||
{
|
||||
return is_yes(get());
|
||||
}
|
||||
|
||||
float getFloat()
|
||||
{
|
||||
float f;
|
||||
std::istringstream vis(get());
|
||||
vis>>f;
|
||||
return f;
|
||||
}
|
||||
|
||||
u16 getU16()
|
||||
{
|
||||
return stoi(get(), 0, 65535);
|
||||
}
|
||||
|
||||
s16 getS16()
|
||||
{
|
||||
return stoi(get(), -32768, 32767);
|
||||
}
|
||||
|
||||
s32 getS32()
|
||||
{
|
||||
return stoi(get());
|
||||
}
|
||||
|
||||
std::string m_value;
|
||||
};
|
||||
|
||||
class PointAttributeList
|
||||
{
|
||||
struct PointWithAttr
|
||||
{
|
||||
v3s16 p;
|
||||
Attribute attr;
|
||||
};
|
||||
|
||||
public:
|
||||
~PointAttributeList()
|
||||
{
|
||||
/*for(core::list<PointWithAttr>::Iterator
|
||||
i = m_points.begin();
|
||||
i != m_points.end(); i++)
|
||||
{
|
||||
PointWithAttr &pwa = *i;
|
||||
//delete pwa.attr;
|
||||
}*/
|
||||
}
|
||||
|
||||
Attribute getNearAttr(v3s16 p)
|
||||
{
|
||||
core::list<PointWithAttr>::Iterator
|
||||
nearest_i = m_points.end();
|
||||
s16 nearest_d = 32767;
|
||||
for(core::list<PointWithAttr>::Iterator
|
||||
i = m_points.begin();
|
||||
i != m_points.end(); i++)
|
||||
{
|
||||
PointWithAttr &pwa = *i;
|
||||
s16 d = pwa.p.getDistanceFrom(p);
|
||||
if(d < nearest_d)
|
||||
{
|
||||
nearest_i = i;
|
||||
nearest_d = d;
|
||||
}
|
||||
}
|
||||
|
||||
if(nearest_i == m_points.end())
|
||||
Attribute();
|
||||
|
||||
return nearest_i->attr;
|
||||
}
|
||||
|
||||
Attribute getNearAttr(v2s16 p)
|
||||
{
|
||||
return getNearAttr(v3s16(p.X, 0, p.Y));
|
||||
}
|
||||
|
||||
bool empty()
|
||||
{
|
||||
return (m_points.size() == 0);
|
||||
}
|
||||
|
||||
/*
|
||||
Take all points in range, or at least the nearest point,
|
||||
and interpolate the values as floats
|
||||
*/
|
||||
float getInterpolatedFloat(v3s16 p);
|
||||
|
||||
float getInterpolatedFloat(v2s16 p)
|
||||
{
|
||||
return getInterpolatedFloat(v3s16(p.X, 0, p.Y));
|
||||
}
|
||||
|
||||
//float getInterpolatedFloat(v3s16 p, s32 range);
|
||||
/*float getInterpolatedFloat(v2s16 p, s32 range)
|
||||
{
|
||||
return getInterpolatedFloat(v3s16(p.X, 0, p.Y), range);
|
||||
}*/
|
||||
|
||||
void addPoint(v3s16 p, const Attribute &attr)
|
||||
{
|
||||
PointWithAttr pattr;
|
||||
pattr.p = p;
|
||||
pattr.attr = attr;
|
||||
m_points.push_back(pattr);
|
||||
}
|
||||
|
||||
void addPoint(v2s16 p, const Attribute &attr)
|
||||
{
|
||||
addPoint(v3s16(p.X, 0, p.Y), attr);
|
||||
}
|
||||
|
||||
private:
|
||||
core::list<PointWithAttr> m_points;
|
||||
};
|
||||
|
||||
/*
|
||||
Basically just a wrapper to core::map<PointAttributeList*>
|
||||
*/
|
||||
|
||||
class PointAttributeDatabase
|
||||
{
|
||||
public:
|
||||
~PointAttributeDatabase()
|
||||
{
|
||||
for(core::map<std::string, PointAttributeList*>::Iterator
|
||||
i = m_lists.getIterator();
|
||||
i.atEnd() == false; i++)
|
||||
{
|
||||
delete i.getNode()->getValue();
|
||||
}
|
||||
}
|
||||
|
||||
PointAttributeList *getList(const std::string &name)
|
||||
{
|
||||
PointAttributeList *list = NULL;
|
||||
|
||||
core::map<std::string, PointAttributeList*>::Node *n;
|
||||
n = m_lists.find(name);
|
||||
|
||||
if(n == NULL)
|
||||
{
|
||||
list = new PointAttributeList();
|
||||
m_lists.insert(name, list);
|
||||
}
|
||||
else
|
||||
{
|
||||
list = n->getValue();
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
private:
|
||||
core::map<std::string, PointAttributeList*> m_lists;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
|
|
Loading…
Reference in New Issue