Add event manager and use it to trigger sounds
parent
e53794868e
commit
6c14025b2d
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@ -654,6 +654,10 @@ minetest.register_node("default:dirt_with_grass", {
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is_ground_content = true,
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groups = {crumbly=3},
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drop = 'default:dirt',
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sounds = {
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--footstep = "default_grass_footstep",
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footstep = {name="default_grass_footstep", gain=0.5},
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},
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})
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minetest.register_node("default:dirt_with_grass_footsteps", {
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@ -32,6 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "noise.h" // easeCurve
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#include "gamedef.h"
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#include "sound.h"
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#include "event.h"
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Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control,
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IGameDef *gamedef):
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@ -177,8 +178,10 @@ void Camera::step(f32 dtime)
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bool step = (was == 0 ||
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(was < 0.5f && m_view_bobbing_anim >= 0.5f) ||
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(was > 0.5f && m_view_bobbing_anim <= 0.5f));
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if(step)
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m_gamedef->sound()->playSound("default_grass_walk", false, 1.0);
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if(step){
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MtEvent *e = new SimpleTriggerEvent("ViewBobbingStep");
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m_gamedef->event()->put(e);
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}
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}
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}
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@ -190,7 +193,8 @@ void Camera::step(f32 dtime)
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{
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m_digging_anim = 0;
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m_digging_button = -1;
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m_gamedef->sound()->playSound("dig", false, 1.0);
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MtEvent *e = new SimpleTriggerEvent("CameraDig");
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m_gamedef->event()->put(e);
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}
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}
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}
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@ -226,12 +226,14 @@ Client::Client(
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IWritableTextureSource *tsrc,
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IWritableItemDefManager *itemdef,
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IWritableNodeDefManager *nodedef,
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ISoundManager *sound
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ISoundManager *sound,
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MtEventManager *event
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):
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m_tsrc(tsrc),
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m_itemdef(itemdef),
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m_nodedef(nodedef),
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m_sound(sound),
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m_event(event),
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m_mesh_update_thread(this),
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m_env(
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new ClientMap(this, this, control,
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@ -2330,4 +2332,8 @@ ISoundManager* Client::getSoundManager()
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{
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return m_sound;
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}
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MtEventManager* Client::getEventManager()
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{
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return m_event;
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}
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@ -44,6 +44,7 @@ class IWritableNodeDefManager;
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//class IWritableCraftDefManager;
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class ClientEnvironment;
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struct MapDrawControl;
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class MtEventManager;
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class ClientNotReadyException : public BaseException
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{
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@ -175,7 +176,8 @@ public:
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IWritableTextureSource *tsrc,
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IWritableItemDefManager *itemdef,
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IWritableNodeDefManager *nodedef,
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ISoundManager *sound
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ISoundManager *sound,
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MtEventManager *event
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);
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~Client();
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@ -308,6 +310,7 @@ public:
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virtual ITextureSource* getTextureSource();
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virtual u16 allocateUnknownNodeId(const std::string &name);
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virtual ISoundManager* getSoundManager();
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virtual MtEventManager* getEventManager();
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private:
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@ -335,6 +338,8 @@ private:
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IWritableItemDefManager *m_itemdef;
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IWritableNodeDefManager *m_nodedef;
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ISoundManager *m_sound;
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MtEventManager *m_event;
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MeshUpdateThread m_mesh_update_thread;
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ClientEnvironment m_env;
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con::Connection m_con;
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@ -0,0 +1,72 @@
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/*
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Minetest-c55
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Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef EVENT_HEADER
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#define EVENT_HEADER
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class MtEvent
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{
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public:
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virtual ~MtEvent(){};
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//virtual MtEvent* clone(){ return new IEvent; }
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virtual const char* getType() const = 0;
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MtEvent* checkIs(const std::string &type)
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{
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if(type == getType())
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return this;
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return NULL;
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}
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};
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// An event with no parameters and customizable name
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class SimpleTriggerEvent: public MtEvent
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{
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const char *type;
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public:
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SimpleTriggerEvent(const char *type):
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type(type)
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{}
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const char* getType() const
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{return type;}
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};
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class MtEventReceiver
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{
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public:
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virtual ~MtEventReceiver(){};
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virtual void onEvent(MtEvent *e) = 0;
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};
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typedef void (*event_receive_func)(MtEvent *e, void *data);
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class MtEventManager
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{
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public:
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virtual ~MtEventManager(){};
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virtual void put(MtEvent *e) = 0;
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virtual void reg(const char *type, event_receive_func f, void *data) = 0;
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// If data==NULL, every occurence of f is deregistered.
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virtual void dereg(const char *type, event_receive_func f, void *data) = 0;
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virtual void reg(MtEventReceiver *r, const char *type) = 0;
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virtual void dereg(MtEventReceiver *r, const char *type) = 0;
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};
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#endif
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@ -0,0 +1,115 @@
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/*
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Minetest-c55
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Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef EVENT_MANAGER_HEADER
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#define EVENT_MANAGER_HEADER
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#include "event.h"
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#include <list>
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#include <map>
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class EventManager: public MtEventManager
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{
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static void receiverReceive(MtEvent *e, void *data)
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{
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MtEventReceiver *r = (MtEventReceiver*)data;
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r->onEvent(e);
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}
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struct FuncSpec{
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event_receive_func f;
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void *d;
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FuncSpec(event_receive_func f, void *d):
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f(f), d(d)
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{}
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};
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struct Dest{
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std::list<FuncSpec> funcs;
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};
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std::map<std::string, Dest> m_dest;
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public:
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~EventManager()
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{
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}
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void put(MtEvent *e)
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{
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std::map<std::string, Dest>::iterator i = m_dest.find(e->getType());
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if(i != m_dest.end()){
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std::list<FuncSpec> &funcs = i->second.funcs;
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for(std::list<FuncSpec>::iterator i = funcs.begin();
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i != funcs.end(); i++){
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(*(i->f))(e, i->d);
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}
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}
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delete e;
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}
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void reg(const char *type, event_receive_func f, void *data)
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{
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std::map<std::string, Dest>::iterator i = m_dest.find(type);
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if(i != m_dest.end()){
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i->second.funcs.push_back(FuncSpec(f, data));
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} else{
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std::list<FuncSpec> funcs;
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Dest dest;
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dest.funcs.push_back(FuncSpec(f, data));
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m_dest[type] = dest;
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}
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}
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void dereg(const char *type, event_receive_func f, void *data)
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{
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if(type != NULL){
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std::map<std::string, Dest>::iterator i = m_dest.find(type);
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if(i != m_dest.end()){
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std::list<FuncSpec> &funcs = i->second.funcs;
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std::list<FuncSpec>::iterator i = funcs.begin();
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while(i != funcs.end()){
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bool remove = (i->f == f && (!data || i->d == data));
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if(remove)
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funcs.erase(i++);
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else
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i++;
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}
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}
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} else{
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for(std::map<std::string, Dest>::iterator
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i = m_dest.begin(); i != m_dest.end(); i++){
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std::list<FuncSpec> &funcs = i->second.funcs;
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std::list<FuncSpec>::iterator i = funcs.begin();
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while(i != funcs.end()){
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bool remove = (i->f == f && (!data || i->d == data));
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if(remove)
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funcs.erase(i++);
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else
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i++;
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}
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}
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}
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}
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void reg(MtEventReceiver *r, const char *type)
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{
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reg(type, EventManager::receiverReceive, r);
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}
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void dereg(MtEventReceiver *r, const char *type)
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{
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dereg(type, EventManager::receiverReceive, r);
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}
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};
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#endif
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77
src/game.cpp
77
src/game.cpp
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@ -59,6 +59,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#if USE_AUDIO
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#include "sound_openal.h"
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#endif
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#include "event_manager.h"
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#include <list>
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/*
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@ -779,6 +780,58 @@ public:
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}
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};
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class SoundMaker
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{
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public:
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ISoundManager *m_sound;
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SimpleSoundSpec m_player_step_sound;
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float m_player_step_timer;
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SoundMaker(ISoundManager *sound):
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m_sound(sound),
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m_player_step_sound("default_grass_walk"),
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m_player_step_timer(0)
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{
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}
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void playPlayerStep()
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{
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if(m_player_step_timer <= 0 && m_player_step_sound.exists()){
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m_player_step_timer = 0.03;
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m_sound->playSound(m_player_step_sound, false);
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}
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}
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static void viewBobbingStep(MtEvent *e, void *data)
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{
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SoundMaker *sm = (SoundMaker*)data;
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sm->playPlayerStep();
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}
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static void playerRegainGround(MtEvent *e, void *data)
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{
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SoundMaker *sm = (SoundMaker*)data;
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sm->playPlayerStep();
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}
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static void playerJump(MtEvent *e, void *data)
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{
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}
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void registerReceiver(MtEventManager *mgr)
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{
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mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
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mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
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mgr->reg("PlayerJump", SoundMaker::playerJump, this);
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}
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void step(float dtime)
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{
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m_player_step_timer -= dtime;
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}
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};
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void the_game(
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bool &kill,
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bool random_input,
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@ -842,9 +895,18 @@ void the_game(
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sound_is_dummy = true;
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}
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// Event manager
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EventManager eventmgr;
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// Sound maker
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SoundMaker soundmaker(sound);
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soundmaker.registerReceiver(&eventmgr);
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// Test sounds
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sound->loadSound("default_grass_walk", porting::path_share + DIR_DELIM
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sound->loadSound("default_grass_footstep", porting::path_share + DIR_DELIM
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+ "sounds" + DIR_DELIM + "default_grass_walk3_mono.ogg");
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sound->loadSound("default_grass_footstep", porting::path_share + DIR_DELIM
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+ "sounds" + DIR_DELIM + "default_grass_walk4_mono.ogg");
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//sound->playSound("default_grass_walk", false, 1.0);
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//sound->playSoundAt("default_grass_walk", true, 1.0, v3f(0,10,0)*BS);
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@ -879,7 +941,7 @@ void the_game(
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MapDrawControl draw_control;
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Client client(device, playername.c_str(), password, draw_control,
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tsrc, itemdef, nodedef, sound);
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tsrc, itemdef, nodedef, sound, &eventmgr);
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// Client acts as our GameDef
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IGameDef *gamedef = &client;
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camera.getCameraNode()->getTarget(),
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camera.getCameraNode()->getUpVector());
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/*
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Update sound maker
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*/
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{
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soundmaker.step(dtime);
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ClientMap &map = client.getEnv().getClientMap();
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MapNode n = map.getNodeNoEx(player->getStandingNodePos());
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soundmaker.m_player_step_sound = nodedef->get(n).sound_footstep;
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}
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/*
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Calculate what block is the crosshair pointing to
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*/
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@ -28,6 +28,7 @@ class INodeDefManager;
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class ICraftDefManager;
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class ITextureSource;
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class ISoundManager;
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class MtEventManager;
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/*
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An interface for fetching game-global definitions like tool and
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@ -47,17 +48,19 @@ public:
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// pointers in other threads than main thread will make things explode.
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virtual ITextureSource* getTextureSource()=0;
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virtual ISoundManager* getSoundManager()=0;
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// Used for keeping track of names/ids of unknown nodes
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virtual u16 allocateUnknownNodeId(const std::string &name)=0;
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virtual ISoundManager* getSoundManager()=0;
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virtual MtEventManager* getEventManager()=0;
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// Shorthands
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IItemDefManager* idef(){return getItemDefManager();}
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INodeDefManager* ndef(){return getNodeDefManager();}
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ICraftDefManager* cdef(){return getCraftDefManager();}
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ITextureSource* tsrc(){return getTextureSource();}
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ISoundManager* sound(){return getSoundManager();}
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MtEventManager* event(){return getEventManager();}
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};
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#endif
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@ -78,6 +78,22 @@ void MaterialSpec::deSerialize(std::istream &is)
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backface_culling = readU8(is);
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}
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/*
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SimpleSoundSpec serialization
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*/
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static void serializeSimpleSoundSpec(const SimpleSoundSpec &ss,
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std::ostream &os)
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{
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os<<serializeString(ss.name);
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writeF1000(os, ss.gain);
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}
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static void deSerializeSimpleSoundSpec(SimpleSoundSpec &ss, std::istream &is)
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{
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ss.name = deSerializeString(is);
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ss.gain = readF1000(is);
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}
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/*
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ContentFeatures
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*/
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@ -139,6 +155,7 @@ void ContentFeatures::reset()
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selection_box = NodeBox();
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legacy_facedir_simple = false;
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legacy_wallmounted = false;
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sound_footstep = SimpleSoundSpec();
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}
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void ContentFeatures::serialize(std::ostream &os)
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@ -185,6 +202,7 @@ void ContentFeatures::serialize(std::ostream &os)
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selection_box.serialize(os);
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writeU8(os, legacy_facedir_simple);
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writeU8(os, legacy_wallmounted);
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serializeSimpleSoundSpec(sound_footstep, os);
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}
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void ContentFeatures::deSerialize(std::istream &is)
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@ -236,6 +254,9 @@ void ContentFeatures::deSerialize(std::istream &is)
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selection_box.deSerialize(is);
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legacy_facedir_simple = readU8(is);
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legacy_wallmounted = readU8(is);
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try{
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deSerializeSimpleSoundSpec(sound_footstep, is);
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}catch(SerializationError &e) {};
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}
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/*
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@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifndef NODEDEF_HEADER
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#define NODEDEF_HEADER
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#include "common_irrlicht.h"
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#include "irrlichttypes.h"
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||||
#include <string>
|
||||
#include <iostream>
|
||||
#include <map>
|
||||
|
@ -29,6 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "tile.h"
|
||||
#endif
|
||||
#include "itemgroup.h"
|
||||
#include "sound.h" // SimpleSoundSpec
|
||||
class IItemDefManager;
|
||||
class ITextureSource;
|
||||
class IGameDef;
|
||||
|
@ -200,6 +201,9 @@ struct ContentFeatures
|
|||
// Set to true if wall_mounted used to be set to true
|
||||
bool legacy_wallmounted;
|
||||
|
||||
// Sound properties
|
||||
SimpleSoundSpec sound_footstep;
|
||||
|
||||
/*
|
||||
Methods
|
||||
*/
|
||||
|
|
|
@ -31,6 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "collision.h"
|
||||
#include "environment.h"
|
||||
#include "gamedef.h"
|
||||
#include "event.h"
|
||||
|
||||
Player::Player(IGameDef *gamedef):
|
||||
touching_ground(false),
|
||||
|
@ -367,6 +368,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
|
|||
|
||||
Player is allowed to jump when this is true.
|
||||
*/
|
||||
bool touching_ground_was = touching_ground;
|
||||
touching_ground = false;
|
||||
|
||||
/*std::cout<<"Checking collisions for ("
|
||||
|
@ -608,6 +610,11 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
|
|||
collision_info->push_back(info);
|
||||
}
|
||||
}
|
||||
|
||||
if(!touching_ground_was && touching_ground){
|
||||
MtEvent *e = new SimpleTriggerEvent("PlayerRegainGround");
|
||||
m_gamedef->event()->put(e);
|
||||
}
|
||||
}
|
||||
|
||||
void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d)
|
||||
|
@ -723,6 +730,9 @@ void LocalPlayer::applyControl(float dtime)
|
|||
{
|
||||
speed.Y = 6.5*BS;
|
||||
setSpeed(speed);
|
||||
|
||||
MtEvent *e = new SimpleTriggerEvent("PlayerJump");
|
||||
m_gamedef->event()->put(e);
|
||||
}
|
||||
}
|
||||
// Use the oscillating value for getting out of water
|
||||
|
|
|
@ -807,6 +807,25 @@ static void push_pointed_thing(lua_State *L, const PointedThing& pointed)
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
SimpleSoundSpec
|
||||
*/
|
||||
|
||||
static SimpleSoundSpec read_soundspec(lua_State *L, int index)
|
||||
{
|
||||
if(index < 0)
|
||||
index = lua_gettop(L) + 1 + index;
|
||||
SimpleSoundSpec spec;
|
||||
if(lua_isnil(L, index)){
|
||||
} else if(lua_istable(L, index)){
|
||||
getstringfield(L, index, "name", spec.name);
|
||||
getfloatfield(L, index, "gain", spec.gain);
|
||||
} else if(lua_isstring(L, index)){
|
||||
spec.name = lua_tostring(L, index);
|
||||
}
|
||||
return spec;
|
||||
}
|
||||
|
||||
/*
|
||||
ItemDefinition
|
||||
*/
|
||||
|
@ -1039,6 +1058,15 @@ static ContentFeatures read_content_features(lua_State *L, int index)
|
|||
// Set to true if wall_mounted used to be set to true
|
||||
getboolfield(L, index, "legacy_wallmounted", f.legacy_wallmounted);
|
||||
|
||||
// Sound table
|
||||
lua_getfield(L, index, "sounds");
|
||||
if(lua_istable(L, -1)){
|
||||
lua_getfield(L, -1, "footstep");
|
||||
f.sound_footstep = read_soundspec(L, -1);
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
|
||||
return f;
|
||||
}
|
||||
|
||||
|
|
|
@ -50,6 +50,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "tool.h"
|
||||
#include "utility_string.h"
|
||||
#include "sound.h" // dummySoundManager
|
||||
#include "event_manager.h"
|
||||
|
||||
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
|
||||
|
||||
|
@ -853,6 +854,7 @@ Server::Server(
|
|||
m_itemdef(createItemDefManager()),
|
||||
m_nodedef(createNodeDefManager()),
|
||||
m_craftdef(createCraftDefManager()),
|
||||
m_event(new EventManager()),
|
||||
m_thread(this),
|
||||
m_emergethread(this),
|
||||
m_time_of_day_send_timer(0),
|
||||
|
@ -1065,9 +1067,9 @@ Server::~Server()
|
|||
}
|
||||
}
|
||||
|
||||
// Delete Environment
|
||||
// Delete things in the reverse order of creation
|
||||
delete m_env;
|
||||
|
||||
delete m_event;
|
||||
delete m_itemdef;
|
||||
delete m_nodedef;
|
||||
delete m_craftdef;
|
||||
|
@ -4275,6 +4277,10 @@ ISoundManager* Server::getSoundManager()
|
|||
{
|
||||
return &dummySoundManager;
|
||||
}
|
||||
MtEventManager* Server::getEventManager()
|
||||
{
|
||||
return m_event;
|
||||
}
|
||||
|
||||
IWritableItemDefManager* Server::getWritableItemDefManager()
|
||||
{
|
||||
|
|
|
@ -40,6 +40,7 @@ typedef struct lua_State lua_State;
|
|||
class IWritableItemDefManager;
|
||||
class IWritableNodeDefManager;
|
||||
class IWritableCraftDefManager;
|
||||
class EventManager;
|
||||
|
||||
class ServerError : public std::exception
|
||||
{
|
||||
|
@ -514,6 +515,7 @@ public:
|
|||
virtual ITextureSource* getTextureSource();
|
||||
virtual u16 allocateUnknownNodeId(const std::string &name);
|
||||
virtual ISoundManager* getSoundManager();
|
||||
virtual MtEventManager* getEventManager();
|
||||
|
||||
IWritableItemDefManager* getWritableItemDefManager();
|
||||
IWritableNodeDefManager* getWritableNodeDefManager();
|
||||
|
@ -684,6 +686,9 @@ private:
|
|||
// Craft definition manager
|
||||
IWritableCraftDefManager *m_craftdef;
|
||||
|
||||
// Event manager
|
||||
EventManager *m_event;
|
||||
|
||||
// Mods
|
||||
core::list<ModSpec> m_mods;
|
||||
|
||||
|
|
18
src/sound.h
18
src/sound.h
|
@ -33,6 +33,18 @@ public:
|
|||
std::set<std::vector<char> > &dst_datas) = 0;
|
||||
};
|
||||
|
||||
struct SimpleSoundSpec
|
||||
{
|
||||
std::string name;
|
||||
float gain;
|
||||
SimpleSoundSpec(std::string name="", float gain=1.0):
|
||||
name(name),
|
||||
gain(gain)
|
||||
{}
|
||||
bool exists() {return name != "";}
|
||||
// Serialization intentionally left out
|
||||
};
|
||||
|
||||
class ISoundManager
|
||||
{
|
||||
public:
|
||||
|
@ -47,6 +59,7 @@ public:
|
|||
const std::vector<char> &filedata) = 0;
|
||||
|
||||
virtual void updateListener(v3f pos, v3f vel, v3f at, v3f up) = 0;
|
||||
|
||||
// playSound functions return -1 on failure, otherwise a handle to the
|
||||
// sound
|
||||
virtual int playSound(const std::string &name, bool loop,
|
||||
|
@ -54,6 +67,11 @@ public:
|
|||
virtual int playSoundAt(const std::string &name, bool loop,
|
||||
float volume, v3f pos) = 0;
|
||||
virtual void stopSound(int sound) = 0;
|
||||
|
||||
int playSound(const SimpleSoundSpec &spec, bool loop)
|
||||
{ return playSound(spec.name, loop, spec.gain); }
|
||||
int playSoundAt(const SimpleSoundSpec &spec, bool loop, v3f pos)
|
||||
{ return playSoundAt(spec.name, loop, spec.gain, pos); }
|
||||
};
|
||||
|
||||
class DummySoundManager: public ISoundManager
|
||||
|
|
Loading…
Reference in New Issue