Nodedef: Restore smooth lighting to water
parent
6969dd4224
commit
6359ff9a87
|
@ -853,7 +853,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef,
|
|||
assert(f->liquid_type == LIQUID_SOURCE);
|
||||
if (opaque_water)
|
||||
f->alpha = 255;
|
||||
f->solidness = 0;
|
||||
f->solidness = 1;
|
||||
is_liquid = true;
|
||||
break;
|
||||
case NDT_FLOWINGLIQUID:
|
||||
|
|
Loading…
Reference in New Issue