Object properties: Fix loss of custom selectionbox
Only adjust it to the collisionbox value when the collisionbox was really set.master
parent
829bbafb27
commit
5f489efc69
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@ -199,16 +199,18 @@ void read_object_properties(lua_State *L, int index,
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getfloatfield(L, -1, "weight", prop->weight);
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getfloatfield(L, -1, "weight", prop->weight);
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lua_getfield(L, -1, "collisionbox");
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lua_getfield(L, -1, "collisionbox");
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if(lua_istable(L, -1))
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bool collisionbox_defined = lua_istable(L, -1);
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if (collisionbox_defined)
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prop->collisionbox = read_aabb3f(L, -1, 1.0);
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prop->collisionbox = read_aabb3f(L, -1, 1.0);
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lua_pop(L, 1);
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lua_pop(L, 1);
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lua_getfield(L, -1, "selectionbox");
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lua_getfield(L, -1, "selectionbox");
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if (lua_istable(L, -1))
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if (lua_istable(L, -1))
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prop->selectionbox = read_aabb3f(L, -1, 1.0);
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prop->selectionbox = read_aabb3f(L, -1, 1.0);
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else
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else if (collisionbox_defined)
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prop->selectionbox = prop->collisionbox;
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prop->selectionbox = prop->collisionbox;
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lua_pop(L, 1);
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lua_pop(L, 1);
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getboolfield(L, -1, "pointable", prop->pointable);
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getboolfield(L, -1, "pointable", prop->pointable);
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getstringfield(L, -1, "visual", prop->visual);
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getstringfield(L, -1, "visual", prop->visual);
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