Huge overhaul of the entire MapgenParams system
MapgenParams is no longer a polymorphic class, eliminating the need for messy and bug-prone reallocations. Separation between the common and mapgen-specific parameters is now strongly defined. Mapgen parameters objects are now properly encapsulated within the proper subsystems.master
parent
a439343844
commit
5a34f40d80
|
@ -25,10 +25,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "main.h"
|
||||
#include "util/mathconstants.h"
|
||||
|
||||
NoiseParams nparams_biome_def_heat =
|
||||
{50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.70};
|
||||
NoiseParams nparams_biome_def_humidity =
|
||||
{50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.55};
|
||||
NoiseParams nparams_biome_def_heat(50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.70);
|
||||
NoiseParams nparams_biome_def_humidity(50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.55);
|
||||
|
||||
|
||||
BiomeDefManager::BiomeDefManager() {
|
||||
|
|
|
@ -24,8 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "mapgen_v7.h"
|
||||
#include "cavegen.h"
|
||||
|
||||
NoiseParams nparams_caveliquids =
|
||||
{0, 1, v3f(150.0, 150.0, 150.0), 776, 3, 0.6};
|
||||
NoiseParams nparams_caveliquids(0, 1, v3f(150.0, 150.0, 150.0), 776, 3, 0.6);
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
|
|
@ -250,41 +250,7 @@ void set_default_settings(Settings *settings)
|
|||
settings->setDefault("mg_name", "v6");
|
||||
settings->setDefault("water_level", "1");
|
||||
settings->setDefault("chunksize", "5");
|
||||
settings->setDefault("mg_flags", "trees, caves, v6_biome_blend");
|
||||
settings->setDefault("mgv6_freq_desert", "0.45");
|
||||
settings->setDefault("mgv6_freq_beach", "0.15");
|
||||
|
||||
settings->setDefault("mgv6_np_terrain_base", "-4, 20, (250, 250, 250), 82341, 5, 0.6");
|
||||
settings->setDefault("mgv6_np_terrain_higher", "20, 16, (500, 500, 500), 85039, 5, 0.6");
|
||||
settings->setDefault("mgv6_np_steepness", "0.85, 0.5, (125, 125, 125), -932, 5, 0.7");
|
||||
settings->setDefault("mgv6_np_height_select", "0.5, 1, (250, 250, 250), 4213, 5, 0.69");
|
||||
settings->setDefault("mgv6_np_mud", "4, 2, (200, 200, 200), 91013, 3, 0.55");
|
||||
settings->setDefault("mgv6_np_beach", "0, 1, (250, 250, 250), 59420, 3, 0.50");
|
||||
settings->setDefault("mgv6_np_biome", "0, 1, (250, 250, 250), 9130, 3, 0.50");
|
||||
settings->setDefault("mgv6_np_cave", "6, 6, (250, 250, 250), 34329, 3, 0.50");
|
||||
settings->setDefault("mgv6_np_humidity", "0.5, 0.5, (500, 500, 500), 72384, 4, 0.66");
|
||||
settings->setDefault("mgv6_np_trees", "0, 1, (125, 125, 125), 2, 4, 0.66");
|
||||
settings->setDefault("mgv6_np_apple_trees", "0, 1, (100, 100, 100), 342902, 3, 0.45");
|
||||
|
||||
settings->setDefault("mgv7_np_terrain_base", "4, 70, (300, 300, 300), 82341, 6, 0.7");
|
||||
settings->setDefault("mgv7_np_terrain_alt", "4, 25, (600, 600, 600), 5934, 5, 0.6");
|
||||
settings->setDefault("mgv7_np_terrain_persist", "0.6, 0.1, (500, 500, 500), 539, 3, 0.6");
|
||||
settings->setDefault("mgv7_np_height_select", "-0.5, 1, (250, 250, 250), 4213, 5, 0.69");
|
||||
settings->setDefault("mgv7_np_filler_depth", "0, 1.2, (150, 150, 150), 261, 4, 0.7");
|
||||
settings->setDefault("mgv7_np_mount_height", "100, 30, (500, 500, 500), 72449, 4, 0.6");
|
||||
settings->setDefault("mgv7_np_ridge_uwater", "0, 1, (500, 500, 500), 85039, 4, 0.6");
|
||||
settings->setDefault("mgv7_np_mountain", "0, 1, (250, 350, 250), 5333, 5, 0.68");
|
||||
settings->setDefault("mgv7_np_ridge", "0, 1, (100, 120, 100), 6467, 4, 0.75");
|
||||
|
||||
settings->setDefault("mgindev_np_terrain_base", "-4, 20, (250, 250, 250), 82341, 5, 0.6, 10, 10");
|
||||
settings->setDefault("mgindev_np_terrain_higher", "20, 16, (500, 500, 500), 85039, 5, 0.6, 10, 10");
|
||||
settings->setDefault("mgindev_np_steepness", "0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2, 10");
|
||||
settings->setDefault("mgindev_np_mud", "4, 2, (200, 200, 200), 91013, 3, 0.55, 1, 1");
|
||||
settings->setDefault("mgindev_np_float_islands1", "0, 1, (256, 256, 256), 3683, 6, 0.6, 1, 1.5");
|
||||
settings->setDefault("mgindev_np_float_islands2", "0, 1, (8, 8, 8 ), 9292, 2, 0.5, 1, 1.5");
|
||||
settings->setDefault("mgindev_np_float_islands3", "0, 1, (256, 256, 256), 6412, 2, 0.5, 1, 0.5");
|
||||
settings->setDefault("mgindev_np_biome", "0, 1, (250, 250, 250), 9130, 3, 0.50, 1, 10");
|
||||
settings->setDefault("mgindev_float_islands", "500");
|
||||
settings->setDefault("mg_flags", "trees, caves");
|
||||
|
||||
settings->setDefault("mgmath_generator", "mandelbox");
|
||||
|
||||
|
|
|
@ -31,12 +31,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
|
||||
//#define DGEN_USE_TORCHES
|
||||
|
||||
NoiseParams nparams_dungeon_rarity =
|
||||
{0.0, 1.0, v3f(500.0, 500.0, 500.0), 0, 2, 0.8};
|
||||
NoiseParams nparams_dungeon_wetness =
|
||||
{0.0, 1.0, v3f(40.0, 40.0, 40.0), 32474, 4, 1.1};
|
||||
NoiseParams nparams_dungeon_density =
|
||||
{0.0, 1.0, v3f(2.5, 2.5, 2.5), 0, 2, 1.4};
|
||||
NoiseParams nparams_dungeon_rarity(0.0, 1.0, v3f(500.0, 500.0, 500.0), 0, 2, 0.8);
|
||||
NoiseParams nparams_dungeon_wetness(0.0, 1.0, v3f(40.0, 40.0, 40.0), 32474, 4, 1.1);
|
||||
NoiseParams nparams_dungeon_density(0.0, 1.0, v3f(2.5, 2.5, 2.5), 0, 2, 1.4);
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
|
168
src/emerge.cpp
168
src/emerge.cpp
|
@ -90,44 +90,42 @@ EmergeManager::EmergeManager(IGameDef *gamedef) {
|
|||
|
||||
this->ndef = gamedef->getNodeDefManager();
|
||||
this->biomedef = new BiomeDefManager();
|
||||
this->params = NULL;
|
||||
this->gennotify = 0;
|
||||
|
||||
// Note that accesses to this variable are not synchronized.
|
||||
// This is because the *only* thread ever starting or stopping
|
||||
// EmergeThreads should be the ServerThread.
|
||||
this->threads_active = false;
|
||||
|
||||
this->luaoverride_params = NULL;
|
||||
this->luaoverride_params_modified = 0;
|
||||
this->luaoverride_flagmask = 0;
|
||||
|
||||
this->gennotify = 0;
|
||||
|
||||
mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
|
||||
|
||||
int nthreads;
|
||||
if (g_settings->get("num_emerge_threads").empty()) {
|
||||
int nprocs = porting::getNumberOfProcessors();
|
||||
// leave a proc for the main thread and one for some other misc threads
|
||||
nthreads = (nprocs > 2) ? nprocs - 2 : 1;
|
||||
} else {
|
||||
nthreads = g_settings->getU16("num_emerge_threads");
|
||||
}
|
||||
// if unspecified, leave a proc for the main thread and one for
|
||||
// some other misc thread
|
||||
int nthreads = 0;
|
||||
if (!g_settings->tryGetS16("num_emerge_threads", nthreads))
|
||||
nthreads = porting::getNumberOfProcessors() - 2;
|
||||
if (nthreads < 1)
|
||||
nthreads = 1;
|
||||
|
||||
qlimit_total = g_settings->getU16("emergequeue_limit_total");
|
||||
qlimit_diskonly = g_settings->get("emergequeue_limit_diskonly").empty() ?
|
||||
nthreads * 5 + 1 :
|
||||
g_settings->getU16("emergequeue_limit_diskonly");
|
||||
qlimit_generate = g_settings->get("emergequeue_limit_generate").empty() ?
|
||||
nthreads + 1 :
|
||||
g_settings->getU16("emergequeue_limit_generate");
|
||||
qlimit_total = g_settings->getU16("emergequeue_limit_total");
|
||||
if (!g_settings->tryGetU16("emergequeue_limit_diskonly", qlimit_diskonly))
|
||||
qlimit_diskonly = nthreads * 5 + 1;
|
||||
if (!g_settings->tryGetU16("emergequeue_limit_generate", qlimit_generate))
|
||||
qlimit_generate = nthreads + 1;
|
||||
|
||||
for (int i = 0; i != nthreads; i++)
|
||||
emergethread.push_back(new EmergeThread((Server *)gamedef, i));
|
||||
|
||||
infostream << "EmergeManager: using " << nthreads << " threads" << std::endl;
|
||||
|
||||
loadParamsFromSettings(g_settings);
|
||||
|
||||
if (g_settings->get("fixed_map_seed").empty()) {
|
||||
params.seed = (((u64)(myrand() & 0xffff) << 0)
|
||||
| ((u64)(myrand() & 0xffff) << 16)
|
||||
| ((u64)(myrand() & 0xffff) << 32)
|
||||
| ((u64)(myrand() & 0xffff) << 48));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -162,9 +160,7 @@ EmergeManager::~EmergeManager() {
|
|||
}
|
||||
|
||||
|
||||
void EmergeManager::initMapgens(MapgenParams *mgparams) {
|
||||
Mapgen *mg;
|
||||
|
||||
void EmergeManager::initMapgens() {
|
||||
if (mapgen.size())
|
||||
return;
|
||||
|
||||
|
@ -178,77 +174,25 @@ void EmergeManager::initMapgens(MapgenParams *mgparams) {
|
|||
for (size_t i = 0; i != decorations.size(); i++)
|
||||
decorations[i]->resolveNodeNames(ndef);
|
||||
|
||||
// Apply mapgen parameter overrides from Lua
|
||||
if (luaoverride_params) {
|
||||
if (luaoverride_params_modified & MGPARAMS_SET_MGNAME) {
|
||||
MapgenParams *mgp = setMapgenType(mgparams, luaoverride_params->mg_name);
|
||||
if (!mgp) {
|
||||
errorstream << "EmergeManager: Failed to set new mapgen name"
|
||||
<< std::endl;
|
||||
} else {
|
||||
mgparams = mgp;
|
||||
}
|
||||
if (!params.sparams) {
|
||||
params.sparams = createMapgenParams(params.mg_name);
|
||||
if (!params.sparams) {
|
||||
params.mg_name = DEFAULT_MAPGEN;
|
||||
params.sparams = createMapgenParams(params.mg_name);
|
||||
assert(params.sparams);
|
||||
}
|
||||
|
||||
if (luaoverride_params_modified & MGPARAMS_SET_SEED)
|
||||
mgparams->seed = luaoverride_params->seed;
|
||||
|
||||
if (luaoverride_params_modified & MGPARAMS_SET_WATER_LEVEL)
|
||||
mgparams->water_level = luaoverride_params->water_level;
|
||||
|
||||
if (luaoverride_params_modified & MGPARAMS_SET_FLAGS) {
|
||||
mgparams->flags &= ~luaoverride_flagmask;
|
||||
mgparams->flags |= luaoverride_params->flags;
|
||||
}
|
||||
|
||||
delete luaoverride_params;
|
||||
luaoverride_params = NULL;
|
||||
params.sparams->readParams(g_settings);
|
||||
}
|
||||
|
||||
// Create the mapgens
|
||||
this->params = mgparams;
|
||||
for (size_t i = 0; i != emergethread.size(); i++) {
|
||||
mg = createMapgen(params->mg_name, i, params);
|
||||
if (!mg) {
|
||||
infostream << "EmergeManager: Falling back to Mapgen V6" << std::endl;
|
||||
|
||||
params = setMapgenType(params, "v6");
|
||||
mg = createMapgen(params->mg_name, i, params);
|
||||
if (!mg) {
|
||||
errorstream << "EmergeManager: CRITICAL ERROR: Failed to fall"
|
||||
"back to Mapgen V6, not generating map" << std::endl;
|
||||
}
|
||||
}
|
||||
Mapgen *mg = createMapgen(params.mg_name, i, ¶ms);
|
||||
assert(mg);
|
||||
mapgen.push_back(mg);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
MapgenParams *EmergeManager::setMapgenType(MapgenParams *mgparams,
|
||||
std::string newname) {
|
||||
MapgenParams *newparams = createMapgenParams(newname);
|
||||
if (!newparams) {
|
||||
errorstream << "EmergeManager: Mapgen override failed" << std::endl;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
newparams->mg_name = newname;
|
||||
newparams->seed = mgparams->seed;
|
||||
newparams->water_level = mgparams->water_level;
|
||||
newparams->chunksize = mgparams->chunksize;
|
||||
newparams->flags = mgparams->flags;
|
||||
|
||||
if (!newparams->readParams(g_settings)) {
|
||||
errorstream << "EmergeManager: Mapgen override failed" << std::endl;
|
||||
delete newparams;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
delete mgparams;
|
||||
return newparams;
|
||||
}
|
||||
|
||||
|
||||
Mapgen *EmergeManager::getCurrentMapgen() {
|
||||
for (unsigned int i = 0; i != emergethread.size(); i++) {
|
||||
if (emergethread[i]->IsSameThread())
|
||||
|
@ -363,12 +307,12 @@ bool EmergeManager::isBlockUnderground(v3s16 blockpos) {
|
|||
|
||||
//yuck, but then again, should i bother being accurate?
|
||||
//the height of the nodes in a single block is quite variable
|
||||
return blockpos.Y * (MAP_BLOCKSIZE + 1) <= params->water_level;
|
||||
return blockpos.Y * (MAP_BLOCKSIZE + 1) <= params.water_level;
|
||||
}
|
||||
|
||||
|
||||
u32 EmergeManager::getBlockSeed(v3s16 p) {
|
||||
return (u32)(params->seed & 0xFFFFFFFF) +
|
||||
return (u32)(params.seed & 0xFFFFFFFF) +
|
||||
p.Z * 38134234 +
|
||||
p.Y * 42123 +
|
||||
p.X * 23;
|
||||
|
@ -390,7 +334,7 @@ Mapgen *EmergeManager::createMapgen(std::string mgname, int mgid,
|
|||
}
|
||||
|
||||
|
||||
MapgenParams *EmergeManager::createMapgenParams(std::string mgname) {
|
||||
MapgenSpecificParams *EmergeManager::createMapgenParams(std::string mgname) {
|
||||
std::map<std::string, MapgenFactory *>::const_iterator iter;
|
||||
iter = mglist.find(mgname);
|
||||
if (iter == mglist.end()) {
|
||||
|
@ -404,37 +348,35 @@ MapgenParams *EmergeManager::createMapgenParams(std::string mgname) {
|
|||
}
|
||||
|
||||
|
||||
MapgenParams *EmergeManager::getParamsFromSettings(Settings *settings) {
|
||||
std::string mg_name = settings->get("mg_name");
|
||||
MapgenParams *mgparams = createMapgenParams(mg_name);
|
||||
if (!mgparams)
|
||||
return NULL;
|
||||
void EmergeManager::loadParamsFromSettings(Settings *settings) {
|
||||
std::string seed_str;
|
||||
const char *setname = (settings == g_settings) ? "fixed_map_seed" : "seed";
|
||||
|
||||
std::string seedstr = settings->get(settings == g_settings ?
|
||||
"fixed_map_seed" : "seed");
|
||||
if (settings->tryGet(setname, seed_str))
|
||||
params.seed = read_seed(seed_str.c_str());
|
||||
|
||||
mgparams->mg_name = mg_name;
|
||||
mgparams->seed = read_seed(seedstr.c_str());
|
||||
mgparams->water_level = settings->getS16("water_level");
|
||||
mgparams->chunksize = settings->getS16("chunksize");
|
||||
mgparams->flags = settings->getFlagStr("mg_flags", flagdesc_mapgen);
|
||||
settings->tryGet("mg_name", params.mg_name);
|
||||
settings->tryGetS16("water_level", params.water_level);
|
||||
settings->tryGetS16("chunksize", params.chunksize);
|
||||
settings->tryGetFlagStr("mg_flags", params.flags, flagdesc_mapgen);
|
||||
|
||||
delete params.sparams;
|
||||
params.sparams = createMapgenParams(params.mg_name);
|
||||
if (params.sparams)
|
||||
params.sparams->readParams(settings);
|
||||
|
||||
if (!mgparams->readParams(settings)) {
|
||||
delete mgparams;
|
||||
return NULL;
|
||||
}
|
||||
return mgparams;
|
||||
}
|
||||
|
||||
|
||||
void EmergeManager::setParamsToSettings(Settings *settings) {
|
||||
settings->set("mg_name", params->mg_name);
|
||||
settings->setU64("seed", params->seed);
|
||||
settings->setS16("water_level", params->water_level);
|
||||
settings->setS16("chunksize", params->chunksize);
|
||||
settings->setFlagStr("mg_flags", params->flags, flagdesc_mapgen);
|
||||
void EmergeManager::saveParamsToSettings(Settings *settings) {
|
||||
settings->set("mg_name", params.mg_name);
|
||||
settings->setU64("seed", params.seed);
|
||||
settings->setS16("water_level", params.water_level);
|
||||
settings->setS16("chunksize", params.chunksize);
|
||||
settings->setFlagStr("mg_flags", params.flags, flagdesc_mapgen);
|
||||
|
||||
params->writeParams(settings);
|
||||
if (params.sparams)
|
||||
params.sparams->writeParams(settings);
|
||||
}
|
||||
|
||||
|
||||
|
|
21
src/emerge.h
21
src/emerge.h
|
@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "irr_v3d.h"
|
||||
#include "util/container.h"
|
||||
#include "map.h" // for ManualMapVoxelManipulator
|
||||
#include "mapgen.h" // for MapgenParams
|
||||
|
||||
#define MGPARAMS_SET_MGNAME 1
|
||||
#define MGPARAMS_SET_SEED 2
|
||||
|
@ -37,9 +38,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
infostream << "EmergeThread: " x << std::endl; }
|
||||
|
||||
class EmergeThread;
|
||||
class Mapgen;
|
||||
struct MapgenParams;
|
||||
struct MapgenFactory;
|
||||
//class Mapgen;
|
||||
//struct MapgenFactory;
|
||||
class Biome;
|
||||
class BiomeDefManager;
|
||||
class Decoration;
|
||||
|
@ -90,7 +90,7 @@ public:
|
|||
bool threads_active;
|
||||
|
||||
//settings
|
||||
MapgenParams *params;
|
||||
MapgenParams params;
|
||||
bool mapgen_debug_info;
|
||||
u16 qlimit_total;
|
||||
u16 qlimit_diskonly;
|
||||
|
@ -98,10 +98,6 @@ public:
|
|||
|
||||
u32 gennotify;
|
||||
|
||||
MapgenParams *luaoverride_params;
|
||||
u32 luaoverride_params_modified;
|
||||
u32 luaoverride_flagmask;
|
||||
|
||||
//block emerge queue data structures
|
||||
JMutex queuemutex;
|
||||
std::map<v3s16, BlockEmergeData *> blocks_enqueued;
|
||||
|
@ -115,19 +111,18 @@ public:
|
|||
EmergeManager(IGameDef *gamedef);
|
||||
~EmergeManager();
|
||||
|
||||
void initMapgens(MapgenParams *mgparams);
|
||||
MapgenParams *setMapgenType(MapgenParams *mgparams, std::string newname);
|
||||
void initMapgens();
|
||||
Mapgen *getCurrentMapgen();
|
||||
Mapgen *createMapgen(std::string mgname, int mgid,
|
||||
MapgenParams *mgparams);
|
||||
MapgenParams *createMapgenParams(std::string mgname);
|
||||
MapgenSpecificParams *createMapgenParams(std::string mgname);
|
||||
void startThreads();
|
||||
void stopThreads();
|
||||
bool enqueueBlockEmerge(u16 peer_id, v3s16 p, bool allow_generate);
|
||||
|
||||
void registerMapgen(std::string name, MapgenFactory *mgfactory);
|
||||
MapgenParams *getParamsFromSettings(Settings *settings);
|
||||
void setParamsToSettings(Settings *settings);
|
||||
void loadParamsFromSettings(Settings *settings);
|
||||
void saveParamsToSettings(Settings *settings);
|
||||
|
||||
//mapgen helper methods
|
||||
Biome *getBiomeAtPoint(v3s16 p);
|
||||
|
|
73
src/map.cpp
73
src/map.cpp
|
@ -2407,34 +2407,11 @@ s16 Map::getHumidity(v3s16 p)
|
|||
*/
|
||||
ServerMap::ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emerge):
|
||||
Map(dout_server, gamedef),
|
||||
m_seed(0),
|
||||
m_emerge(emerge),
|
||||
m_map_metadata_changed(true)
|
||||
{
|
||||
verbosestream<<__FUNCTION_NAME<<std::endl;
|
||||
|
||||
m_emerge = emerge;
|
||||
m_mgparams = m_emerge->getParamsFromSettings(g_settings);
|
||||
if (!m_mgparams)
|
||||
m_mgparams = new MapgenV6Params();
|
||||
|
||||
m_seed = m_mgparams->seed;
|
||||
|
||||
if (g_settings->get("fixed_map_seed").empty())
|
||||
{
|
||||
m_seed = (((u64)(myrand() & 0xffff) << 0)
|
||||
| ((u64)(myrand() & 0xffff) << 16)
|
||||
| ((u64)(myrand() & 0xffff) << 32)
|
||||
| ((u64)(myrand() & 0xffff) << 48));
|
||||
m_mgparams->seed = m_seed;
|
||||
}
|
||||
|
||||
/*
|
||||
Experimental and debug stuff
|
||||
*/
|
||||
|
||||
{
|
||||
}
|
||||
|
||||
/*
|
||||
Try to load map; if not found, create a new one.
|
||||
*/
|
||||
|
@ -2496,7 +2473,7 @@ ServerMap::ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emer
|
|||
infostream<<"ServerMap: Successfully loaded map "
|
||||
<<"metadata from "<<savedir
|
||||
<<", assuming valid save directory."
|
||||
<<" seed="<<m_seed<<"."
|
||||
<<" seed="<< m_emerge->params.seed <<"."
|
||||
<<std::endl;
|
||||
|
||||
m_map_saving_enabled = true;
|
||||
|
@ -2552,7 +2529,7 @@ ServerMap::~ServerMap()
|
|||
/*
|
||||
Close database if it was opened
|
||||
*/
|
||||
delete(dbase);
|
||||
delete dbase;
|
||||
|
||||
#if 0
|
||||
/*
|
||||
|
@ -2565,8 +2542,16 @@ ServerMap::~ServerMap()
|
|||
delete chunk;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
delete m_mgparams;
|
||||
u64 ServerMap::getSeed()
|
||||
{
|
||||
return m_emerge->params.seed;
|
||||
}
|
||||
|
||||
s16 ServerMap::getWaterLevel()
|
||||
{
|
||||
return m_emerge->params.water_level;
|
||||
}
|
||||
|
||||
bool ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos)
|
||||
|
@ -2574,7 +2559,7 @@ bool ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos)
|
|||
bool enable_mapgen_debug_info = m_emerge->mapgen_debug_info;
|
||||
EMERGE_DBG_OUT("initBlockMake(): " PP(blockpos) " - " PP(blockpos));
|
||||
|
||||
s16 chunksize = m_mgparams->chunksize;
|
||||
s16 chunksize = m_emerge->params.chunksize;
|
||||
s16 coffset = -chunksize / 2;
|
||||
v3s16 chunk_offset(coffset, coffset, coffset);
|
||||
v3s16 blockpos_div = getContainerPos(blockpos - chunk_offset, chunksize);
|
||||
|
@ -2590,7 +2575,7 @@ bool ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos)
|
|||
blockpos_over_limit(blockpos_max + extra_borders))
|
||||
return false;
|
||||
|
||||
data->seed = m_seed;
|
||||
data->seed = m_emerge->params.seed;
|
||||
data->blockpos_min = blockpos_min;
|
||||
data->blockpos_max = blockpos_max;
|
||||
data->blockpos_requested = blockpos;
|
||||
|
@ -3451,7 +3436,7 @@ void ServerMap::saveMapMeta()
|
|||
|
||||
Settings params;
|
||||
|
||||
m_emerge->setParamsToSettings(¶ms);
|
||||
m_emerge->saveParamsToSettings(¶ms);
|
||||
params.writeLines(ss);
|
||||
|
||||
ss<<"[end_of_params]\n";
|
||||
|
@ -3497,28 +3482,10 @@ void ServerMap::loadMapMeta()
|
|||
params.parseConfigLine(line);
|
||||
}
|
||||
|
||||
MapgenParams *mgparams;
|
||||
try {
|
||||
mgparams = m_emerge->getParamsFromSettings(¶ms);
|
||||
} catch (SettingNotFoundException &e) {
|
||||
infostream << "Couldn't get a setting from map_meta.txt: "
|
||||
<< e.what() << std::endl;
|
||||
mgparams = NULL;
|
||||
}
|
||||
|
||||
if (mgparams) {
|
||||
if (m_mgparams)
|
||||
delete m_mgparams;
|
||||
m_mgparams = mgparams;
|
||||
m_seed = mgparams->seed;
|
||||
} else {
|
||||
if (params.exists("seed")) {
|
||||
m_seed = read_seed(params.get("seed").c_str());
|
||||
m_mgparams->seed = m_seed;
|
||||
}
|
||||
}
|
||||
m_emerge->loadParamsFromSettings(¶ms);
|
||||
|
||||
verbosestream<<"ServerMap::loadMapMeta(): "<<"seed="<<m_seed<<std::endl;
|
||||
verbosestream<<"ServerMap::loadMapMeta(): seed="
|
||||
<< m_emerge->params.seed<<std::endl;
|
||||
}
|
||||
|
||||
void ServerMap::saveSectorMeta(ServerMapSector *sector)
|
||||
|
@ -3940,7 +3907,7 @@ s16 ServerMap::updateBlockHeat(ServerEnvironment *env, v3s16 p, MapBlock *block)
|
|||
block = getBlockNoCreateNoEx(getNodeBlockPos(p));
|
||||
}
|
||||
|
||||
f32 heat = m_emerge->biomedef->calcBlockHeat(p, m_seed,
|
||||
f32 heat = m_emerge->biomedef->calcBlockHeat(p, getSeed(),
|
||||
env->getTimeOfDayF(), gametime * env->getTimeOfDaySpeed());
|
||||
|
||||
if(block) {
|
||||
|
@ -3961,7 +3928,7 @@ s16 ServerMap::updateBlockHumidity(ServerEnvironment *env, v3s16 p, MapBlock *bl
|
|||
block = getBlockNoCreateNoEx(getNodeBlockPos(p));
|
||||
}
|
||||
|
||||
f32 humidity = m_emerge->biomedef->calcBlockHumidity(p, m_seed,
|
||||
f32 humidity = m_emerge->biomedef->calcBlockHumidity(p, getSeed(),
|
||||
env->getTimeOfDayF(), gametime * env->getTimeOfDaySpeed());
|
||||
|
||||
if(block) {
|
||||
|
|
12
src/map.h
12
src/map.h
|
@ -493,21 +493,13 @@ public:
|
|||
|
||||
bool isSavingEnabled(){ return m_map_saving_enabled; }
|
||||
|
||||
u64 getSeed(){ return m_seed; }
|
||||
|
||||
MapgenParams *getMapgenParams(){ return m_mgparams; }
|
||||
void setMapgenParams(MapgenParams *mgparams){ m_mgparams = mgparams; }
|
||||
|
||||
// Parameters fed to the Mapgen
|
||||
MapgenParams *m_mgparams;
|
||||
u64 getSeed();
|
||||
s16 getWaterLevel();
|
||||
|
||||
virtual s16 updateBlockHeat(ServerEnvironment *env, v3s16 p, MapBlock *block = NULL);
|
||||
virtual s16 updateBlockHumidity(ServerEnvironment *env, v3s16 p, MapBlock *block = NULL);
|
||||
|
||||
private:
|
||||
// Seed used for all kinds of randomness in generation
|
||||
u64 m_seed;
|
||||
|
||||
// Emerge manager
|
||||
EmergeManager *m_emerge;
|
||||
|
||||
|
|
|
@ -39,15 +39,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "util/serialize.h"
|
||||
#include "filesys.h"
|
||||
|
||||
|
||||
FlagDesc flagdesc_mapgen[] = {
|
||||
{"trees", MG_TREES},
|
||||
{"caves", MG_CAVES},
|
||||
{"dungeons", MG_DUNGEONS},
|
||||
{"v6_jungles", MGV6_JUNGLES},
|
||||
{"v6_biome_blend", MGV6_BIOME_BLEND},
|
||||
{"flat", MG_FLAT},
|
||||
{"nolight", MG_NOLIGHT},
|
||||
{"v6_nomudflow", MGV6_NOMUDFLOW},
|
||||
{NULL, 0}
|
||||
};
|
||||
|
||||
|
@ -1124,71 +1122,3 @@ void Mapgen::calcLightingOld(v3s16 nmin, v3s16 nmax) {
|
|||
vm->spreadLight(bank, light_sources, ndef);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//////////////////////// Mapgen V6 parameter read/write
|
||||
|
||||
bool MapgenV6Params::readParams(Settings *settings) {
|
||||
freq_desert = settings->getFloat("mgv6_freq_desert");
|
||||
freq_beach = settings->getFloat("mgv6_freq_beach");
|
||||
|
||||
bool success =
|
||||
settings->getNoiseParams("mgv6_np_terrain_base", np_terrain_base) &&
|
||||
settings->getNoiseParams("mgv6_np_terrain_higher", np_terrain_higher) &&
|
||||
settings->getNoiseParams("mgv6_np_steepness", np_steepness) &&
|
||||
settings->getNoiseParams("mgv6_np_height_select", np_height_select) &&
|
||||
settings->getNoiseParams("mgv6_np_mud", np_mud) &&
|
||||
settings->getNoiseParams("mgv6_np_beach", np_beach) &&
|
||||
settings->getNoiseParams("mgv6_np_biome", np_biome) &&
|
||||
settings->getNoiseParams("mgv6_np_cave", np_cave) &&
|
||||
settings->getNoiseParams("mgv6_np_humidity", np_humidity) &&
|
||||
settings->getNoiseParams("mgv6_np_trees", np_trees) &&
|
||||
settings->getNoiseParams("mgv6_np_apple_trees", np_apple_trees);
|
||||
return success;
|
||||
}
|
||||
|
||||
|
||||
void MapgenV6Params::writeParams(Settings *settings) {
|
||||
settings->setFloat("mgv6_freq_desert", freq_desert);
|
||||
settings->setFloat("mgv6_freq_beach", freq_beach);
|
||||
|
||||
settings->setNoiseParams("mgv6_np_terrain_base", np_terrain_base);
|
||||
settings->setNoiseParams("mgv6_np_terrain_higher", np_terrain_higher);
|
||||
settings->setNoiseParams("mgv6_np_steepness", np_steepness);
|
||||
settings->setNoiseParams("mgv6_np_height_select", np_height_select);
|
||||
settings->setNoiseParams("mgv6_np_mud", np_mud);
|
||||
settings->setNoiseParams("mgv6_np_beach", np_beach);
|
||||
settings->setNoiseParams("mgv6_np_biome", np_biome);
|
||||
settings->setNoiseParams("mgv6_np_cave", np_cave);
|
||||
settings->setNoiseParams("mgv6_np_humidity", np_humidity);
|
||||
settings->setNoiseParams("mgv6_np_trees", np_trees);
|
||||
settings->setNoiseParams("mgv6_np_apple_trees", np_apple_trees);
|
||||
}
|
||||
|
||||
|
||||
bool MapgenV7Params::readParams(Settings *settings) {
|
||||
bool success =
|
||||
settings->getNoiseParams("mgv7_np_terrain_base", np_terrain_base) &&
|
||||
settings->getNoiseParams("mgv7_np_terrain_alt", np_terrain_alt) &&
|
||||
settings->getNoiseParams("mgv7_np_terrain_persist", np_terrain_persist) &&
|
||||
settings->getNoiseParams("mgv7_np_height_select", np_height_select) &&
|
||||
settings->getNoiseParams("mgv7_np_filler_depth", np_filler_depth) &&
|
||||
settings->getNoiseParams("mgv7_np_mount_height", np_mount_height) &&
|
||||
settings->getNoiseParams("mgv7_np_ridge_uwater", np_ridge_uwater) &&
|
||||
settings->getNoiseParams("mgv7_np_mountain", np_mountain) &&
|
||||
settings->getNoiseParams("mgv7_np_ridge", np_ridge);
|
||||
return success;
|
||||
}
|
||||
|
||||
|
||||
void MapgenV7Params::writeParams(Settings *settings) {
|
||||
settings->setNoiseParams("mgv7_np_terrain_base", np_terrain_base);
|
||||
settings->setNoiseParams("mgv7_np_terrain_alt", np_terrain_alt);
|
||||
settings->setNoiseParams("mgv7_np_terrain_persist", np_terrain_persist);
|
||||
settings->setNoiseParams("mgv7_np_height_select", np_height_select);
|
||||
settings->setNoiseParams("mgv7_np_filler_depth", np_filler_depth);
|
||||
settings->setNoiseParams("mgv7_np_mount_height", np_mount_height);
|
||||
settings->setNoiseParams("mgv7_np_ridge_uwater", np_ridge_uwater);
|
||||
settings->setNoiseParams("mgv7_np_mountain", np_mountain);
|
||||
settings->setNoiseParams("mgv7_np_ridge", np_ridge);
|
||||
}
|
||||
|
|
28
src/mapgen.h
28
src/mapgen.h
|
@ -28,17 +28,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "noise.h"
|
||||
#include "settings.h"
|
||||
|
||||
#define DEFAULT_MAPGEN "v6"
|
||||
|
||||
/////////////////// Mapgen flags
|
||||
#define MG_TREES 0x01
|
||||
#define MG_CAVES 0x02
|
||||
#define MG_DUNGEONS 0x04
|
||||
#define MGV6_JUNGLES 0x08
|
||||
#define MGV6_BIOME_BLEND 0x10
|
||||
#define MG_FLAT 0x20
|
||||
#define MG_NOLIGHT 0x40
|
||||
#define MGV7_MOUNTAINS 0x80
|
||||
#define MGV7_RIDGES 0x100
|
||||
#define MGV6_NOMUDFLOW 0x200
|
||||
#define MG_FLAT 0x08
|
||||
#define MG_NOLIGHT 0x10
|
||||
|
||||
/////////////////// Ore generation flags
|
||||
// Use absolute value of height to determine ore placement
|
||||
|
@ -101,6 +98,12 @@ enum OreType {
|
|||
};
|
||||
|
||||
|
||||
struct MapgenSpecificParams {
|
||||
virtual void readParams(Settings *settings) = 0;
|
||||
virtual void writeParams(Settings *settings) = 0;
|
||||
virtual ~MapgenSpecificParams() {}
|
||||
};
|
||||
|
||||
struct MapgenParams {
|
||||
std::string mg_name;
|
||||
int chunksize;
|
||||
|
@ -108,17 +111,16 @@ struct MapgenParams {
|
|||
int water_level;
|
||||
u32 flags;
|
||||
|
||||
MapgenSpecificParams *sparams;
|
||||
|
||||
MapgenParams() {
|
||||
mg_name = "v6";
|
||||
seed = 0;
|
||||
water_level = 1;
|
||||
chunksize = 5;
|
||||
flags = MG_TREES | MG_CAVES | MGV6_BIOME_BLEND;
|
||||
flags = MG_TREES | MG_CAVES;
|
||||
sparams = NULL;
|
||||
}
|
||||
|
||||
virtual bool readParams(Settings *settings) { return true; }
|
||||
virtual void writeParams(Settings *settings) {}
|
||||
virtual ~MapgenParams() {}
|
||||
};
|
||||
|
||||
class Mapgen {
|
||||
|
@ -156,7 +158,7 @@ public:
|
|||
struct MapgenFactory {
|
||||
virtual Mapgen *createMapgen(int mgid, MapgenParams *params,
|
||||
EmergeManager *emerge) = 0;
|
||||
virtual MapgenParams *createMapgenParams() = 0;
|
||||
virtual MapgenSpecificParams *createMapgenParams() = 0;
|
||||
virtual ~MapgenFactory() {}
|
||||
};
|
||||
|
||||
|
|
|
@ -24,24 +24,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "util/numeric.h"
|
||||
#include "log.h"
|
||||
|
||||
/////////////////// Mapgen Indev perlin noise (default values - not used, from config or defaultsettings)
|
||||
|
||||
NoiseIndevParams nparams_indev_def;
|
||||
|
||||
/*
|
||||
NoiseIndevParams nparams_indev_def_terrain_base;
|
||||
// (-AVERAGE_MUD_AMOUNT, 20.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6, 1);
|
||||
NoiseIndevParams nparams_indev_def_terrain_higher;
|
||||
// (20.0, 16.0, v3f(500.0, 500.0, 500.0), 85039, 5, 0.6, 1);
|
||||
NoiseIndevParams nparams_indev_def_steepness;
|
||||
// (0.85, 0.5, v3f(125.0, 125.0, 125.0), -932, 5, 0.7, 1);
|
||||
NoiseIndevParams nparams_indev_def_mud;
|
||||
// (AVERAGE_MUD_AMOUNT, 2.0, v3f(200.0, 200.0, 200.0), 91013, 3, 0.55, 1);
|
||||
NoiseIndevParams nparams_indev_def_float_islands;
|
||||
// (1, 10.0, v3f(500.0, 500.0, 500.0), 32451, 5, 0.6, 1);
|
||||
NoiseIndevParams nparams_indev_def_biome;
|
||||
*/
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void NoiseIndev::init(NoiseIndevParams *np, int seed, int sx, int sy, int sz) {
|
||||
|
@ -81,27 +63,28 @@ void NoiseIndev::transformNoiseMapFarScale(float xx, float yy, float zz) {
|
|||
}
|
||||
}
|
||||
|
||||
MapgenIndev::MapgenIndev(int mapgenid, MapgenIndevParams *params, EmergeManager *emerge)
|
||||
MapgenIndev::MapgenIndev(int mapgenid, MapgenParams *params, EmergeManager *emerge)
|
||||
: MapgenV6(mapgenid, params, emerge)
|
||||
{
|
||||
noiseindev_terrain_base = new NoiseIndev(¶ms->npindev_terrain_base, seed, csize.X, csize.Z);
|
||||
noiseindev_terrain_higher = new NoiseIndev(¶ms->npindev_terrain_higher, seed, csize.X, csize.Z);
|
||||
noiseindev_steepness = new NoiseIndev(¶ms->npindev_steepness, seed, csize.X, csize.Z);
|
||||
noiseindev_mud = new NoiseIndev(¶ms->npindev_mud, seed, csize.X, csize.Z);
|
||||
noiseindev_float_islands1 = new NoiseIndev(¶ms->npindev_float_islands1, seed, csize.X, csize.Y, csize.Z);
|
||||
noiseindev_float_islands2 = new NoiseIndev(¶ms->npindev_float_islands2, seed, csize.X, csize.Y, csize.Z);
|
||||
noiseindev_float_islands3 = new NoiseIndev(¶ms->npindev_float_islands3, seed, csize.X, csize.Z);
|
||||
noiseindev_biome = new NoiseIndev(¶ms->npindev_biome, seed, csize.X, csize.Z);
|
||||
MapgenIndevParams *sp = (MapgenIndevParams *)params->sparams;
|
||||
|
||||
float_islands = sp->float_islands;
|
||||
|
||||
noiseindev_terrain_base = new NoiseIndev(&sp->npindev_terrain_base, seed, csize.X, csize.Z);
|
||||
noiseindev_terrain_higher = new NoiseIndev(&sp->npindev_terrain_higher, seed, csize.X, csize.Z);
|
||||
noiseindev_steepness = new NoiseIndev(&sp->npindev_steepness, seed, csize.X, csize.Z);
|
||||
noiseindev_mud = new NoiseIndev(&sp->npindev_mud, seed, csize.X, csize.Z);
|
||||
noiseindev_float_islands1 = new NoiseIndev(&sp->npindev_float_islands1, seed, csize.X, csize.Y, csize.Z);
|
||||
noiseindev_float_islands2 = new NoiseIndev(&sp->npindev_float_islands2, seed, csize.X, csize.Y, csize.Z);
|
||||
noiseindev_float_islands3 = new NoiseIndev(&sp->npindev_float_islands3, seed, csize.X, csize.Z);
|
||||
noiseindev_biome = new NoiseIndev(&sp->npindev_biome, seed, csize.X, csize.Z);
|
||||
}
|
||||
|
||||
MapgenIndev::~MapgenIndev() {
|
||||
delete noiseindev_terrain_base;
|
||||
delete noiseindev_terrain_higher;
|
||||
delete noiseindev_steepness;
|
||||
//delete noise_height_select;
|
||||
//delete noise_trees;
|
||||
delete noiseindev_mud;
|
||||
//delete noise_beach;
|
||||
delete noiseindev_float_islands1;
|
||||
delete noiseindev_float_islands2;
|
||||
delete noiseindev_float_islands3;
|
||||
|
@ -166,39 +149,43 @@ void MapgenIndev::calculateNoise() {
|
|||
z + 0.2 * noiseindev_biome->npindev->spread.Z * farscale(noiseindev_biome->npindev->farspread, x, z));
|
||||
}
|
||||
|
||||
bool MapgenIndevParams::readParams(Settings *settings) {
|
||||
freq_desert = settings->getFloat("mgv6_freq_desert");
|
||||
freq_beach = settings->getFloat("mgv6_freq_beach");
|
||||
MapgenIndevParams::MapgenIndevParams() {
|
||||
float_islands = 500;
|
||||
npindev_terrain_base = NoiseIndevParams(-4, 20, v3f(250, 250, 250), 82341, 5, 0.6, 10, 10);
|
||||
npindev_terrain_higher = NoiseIndevParams(20, 16, v3f(500, 500, 500), 85039, 5, 0.6, 10, 10);
|
||||
npindev_steepness = NoiseIndevParams(0.85, 0.5, v3f(125, 125, 125), -932, 5, 0.7, 2, 10);
|
||||
npindev_mud = NoiseIndevParams(4, 2, v3f(200, 200, 200), 91013, 3, 0.55, 1, 1);
|
||||
npindev_biome = NoiseIndevParams(0, 1, v3f(250, 250, 250), 9130, 3, 0.50, 1, 10);
|
||||
npindev_float_islands1 = NoiseIndevParams(0, 1, v3f(256, 256, 256), 3683, 6, 0.6, 1, 1.5);
|
||||
npindev_float_islands2 = NoiseIndevParams(0, 1, v3f(8, 8, 8 ), 9292, 2, 0.5, 1, 1.5);
|
||||
npindev_float_islands3 = NoiseIndevParams(0, 1, v3f(256, 256, 256), 6412, 2, 0.5, 1, 0.5);
|
||||
}
|
||||
|
||||
bool success =
|
||||
settings->getNoiseIndevParams("mgindev_np_terrain_base", npindev_terrain_base) &&
|
||||
settings->getNoiseIndevParams("mgindev_np_terrain_higher", npindev_terrain_higher) &&
|
||||
settings->getNoiseIndevParams("mgindev_np_steepness", npindev_steepness) &&
|
||||
settings->getNoiseParams("mgv6_np_height_select", np_height_select) &&
|
||||
settings->getNoiseParams("mgv6_np_trees", np_trees) &&
|
||||
settings->getNoiseIndevParams("mgindev_np_mud", npindev_mud) &&
|
||||
settings->getNoiseParams("mgv6_np_beach", np_beach) &&
|
||||
settings->getNoiseIndevParams("mgindev_np_biome", npindev_biome) &&
|
||||
settings->getNoiseParams("mgv6_np_cave", np_cave) &&
|
||||
settings->getNoiseIndevParams("mgindev_np_float_islands1", npindev_float_islands1) &&
|
||||
settings->getNoiseIndevParams("mgindev_np_float_islands2", npindev_float_islands2) &&
|
||||
settings->getNoiseIndevParams("mgindev_np_float_islands3", npindev_float_islands3);
|
||||
return success;
|
||||
void MapgenIndevParams::readParams(Settings *settings) {
|
||||
MapgenV6Params::readParams(settings);
|
||||
|
||||
settings->tryGetS16("mgindev_float_islands", float_islands);
|
||||
|
||||
settings->getNoiseIndevParams("mgindev_np_terrain_base", npindev_terrain_base);
|
||||
settings->getNoiseIndevParams("mgindev_np_terrain_higher", npindev_terrain_higher);
|
||||
settings->getNoiseIndevParams("mgindev_np_steepness", npindev_steepness);
|
||||
settings->getNoiseIndevParams("mgindev_np_mud", npindev_mud);
|
||||
settings->getNoiseIndevParams("mgindev_np_biome", npindev_biome);
|
||||
settings->getNoiseIndevParams("mgindev_np_float_islands1", npindev_float_islands1);
|
||||
settings->getNoiseIndevParams("mgindev_np_float_islands2", npindev_float_islands2);
|
||||
settings->getNoiseIndevParams("mgindev_np_float_islands3", npindev_float_islands3);
|
||||
}
|
||||
|
||||
void MapgenIndevParams::writeParams(Settings *settings) {
|
||||
settings->setFloat("mgv6_freq_desert", freq_desert);
|
||||
settings->setFloat("mgv6_freq_beach", freq_beach);
|
||||
MapgenV6Params::writeParams(settings);
|
||||
|
||||
settings->setS16("mgindev_float_islands", float_islands);
|
||||
|
||||
settings->setNoiseIndevParams("mgindev_np_terrain_base", npindev_terrain_base);
|
||||
settings->setNoiseIndevParams("mgindev_np_terrain_higher", npindev_terrain_higher);
|
||||
settings->setNoiseIndevParams("mgindev_np_steepness", npindev_steepness);
|
||||
settings->setNoiseParams("mgv6_np_height_select", np_height_select);
|
||||
settings->setNoiseParams("mgv6_np_trees", np_trees);
|
||||
settings->setNoiseIndevParams("mgindev_np_mud", npindev_mud);
|
||||
settings->setNoiseParams("mgv6_np_beach", np_beach);
|
||||
settings->setNoiseIndevParams("mgindev_np_biome", npindev_biome);
|
||||
settings->setNoiseParams("mgv6_np_cave", np_cave);
|
||||
settings->setNoiseIndevParams("mgindev_np_float_islands1", npindev_float_islands1);
|
||||
settings->setNoiseIndevParams("mgindev_np_float_islands2", npindev_float_islands2);
|
||||
settings->setNoiseIndevParams("mgindev_np_float_islands3", npindev_float_islands3);
|
||||
|
@ -391,7 +378,6 @@ void MapgenIndev::generateFloatIslands(int min_y) {
|
|||
}
|
||||
|
||||
void MapgenIndev::generateExperimental() {
|
||||
int float_islands = g_settings->getS16("mgindev_float_islands");
|
||||
if (float_islands)
|
||||
generateFloatIslands(float_islands);
|
||||
}
|
||||
|
|
|
@ -65,72 +65,38 @@ public:
|
|||
void transformNoiseMapFarScale(float xx = 0, float yy = 0, float zz = 0);
|
||||
};
|
||||
|
||||
extern NoiseIndevParams nparams_indev_def;
|
||||
/*
|
||||
extern NoiseIndevParams nparams_indev_def_terrain_base;
|
||||
extern NoiseIndevParams nparams_indev_def_terrain_higher;
|
||||
extern NoiseIndevParams nparams_indev_def_steepness;
|
||||
//extern NoiseIndevParams nparams_indev_def_height_select;
|
||||
//extern NoiseIndevParams nparams_indev_def_trees;
|
||||
extern NoiseIndevParams nparams_indev_def_mud;
|
||||
//extern NoiseIndevParams nparams_indev_def_beach;
|
||||
extern NoiseIndevParams nparams_indev_def_biome;
|
||||
//extern NoiseIndevParams nparams_indev_def_cave;
|
||||
extern NoiseIndevParams nparams_indev_def_float_islands;
|
||||
*/
|
||||
|
||||
struct MapgenIndevParams : public MapgenV6Params {
|
||||
s16 float_islands;
|
||||
NoiseIndevParams npindev_terrain_base;
|
||||
NoiseIndevParams npindev_terrain_higher;
|
||||
NoiseIndevParams npindev_steepness;
|
||||
//NoiseParams *np_height_select;
|
||||
//NoiseParams *np_trees;
|
||||
NoiseIndevParams npindev_mud;
|
||||
//NoiseParams *np_beach;
|
||||
NoiseIndevParams npindev_biome;
|
||||
//NoiseParams *np_cave;
|
||||
NoiseIndevParams npindev_float_islands1;
|
||||
NoiseIndevParams npindev_float_islands2;
|
||||
NoiseIndevParams npindev_float_islands3;
|
||||
|
||||
MapgenIndevParams() {
|
||||
//freq_desert = 0.45;
|
||||
//freq_beach = 0.15;
|
||||
npindev_terrain_base = nparams_indev_def; //&nparams_indev_def_terrain_base;
|
||||
npindev_terrain_higher = nparams_indev_def; //&nparams_indev_def_terrain_higher;
|
||||
npindev_steepness = nparams_indev_def; //&nparams_indev_def_steepness;
|
||||
//np_height_select = &nparams_v6_def_height_select;
|
||||
//np_trees = &nparams_v6_def_trees;
|
||||
npindev_mud = nparams_indev_def; //&nparams_indev_def_mud;
|
||||
//np_beach = &nparams_v6_def_beach;
|
||||
npindev_biome = nparams_indev_def; //&nparams_indev_def_biome;
|
||||
//np_cave = &nparams_v6_def_cave;
|
||||
npindev_float_islands1 = nparams_indev_def; //&nparams_indev_def_float_islands;
|
||||
npindev_float_islands2 = nparams_indev_def; //&nparams_indev_def_float_islands;
|
||||
npindev_float_islands3 = nparams_indev_def; //&nparams_indev_def_float_islands;
|
||||
MapgenIndevParams();
|
||||
~MapgenIndevParams() {}
|
||||
|
||||
}
|
||||
|
||||
bool readParams(Settings *settings);
|
||||
void readParams(Settings *settings);
|
||||
void writeParams(Settings *settings);
|
||||
};
|
||||
|
||||
class MapgenIndev : public MapgenV6 {
|
||||
public:
|
||||
public:
|
||||
NoiseIndev *noiseindev_terrain_base;
|
||||
NoiseIndev *noiseindev_terrain_higher;
|
||||
NoiseIndev *noiseindev_steepness;
|
||||
//NoiseIndev *noise_height_select;
|
||||
//NoiseIndev *noise_trees;
|
||||
NoiseIndev *noiseindev_mud;
|
||||
//NoiseIndev *noise_beach;
|
||||
NoiseIndev *noiseindev_biome;
|
||||
//NoiseIndevParams *np_cave;
|
||||
NoiseIndev *noiseindev_float_islands1;
|
||||
NoiseIndev *noiseindev_float_islands2;
|
||||
NoiseIndev *noiseindev_float_islands3;
|
||||
s16 float_islands;
|
||||
|
||||
MapgenIndev(int mapgenid, MapgenIndevParams *params, EmergeManager *emerge);
|
||||
MapgenIndev(int mapgenid, MapgenParams *params, EmergeManager *emerge);
|
||||
~MapgenIndev();
|
||||
void calculateNoise();
|
||||
|
||||
|
@ -138,7 +104,6 @@ class MapgenIndev : public MapgenV6 {
|
|||
float baseTerrainLevelFromMap(int index);
|
||||
float getMudAmount(int index);
|
||||
void generateCaves(int max_stone_y);
|
||||
//void defineCave(Cave & cave, PseudoRandom ps, v3s16 node_min, bool large_cave);
|
||||
void generateExperimental();
|
||||
|
||||
void generateFloatIslands(int min_y);
|
||||
|
@ -146,10 +111,10 @@ class MapgenIndev : public MapgenV6 {
|
|||
|
||||
struct MapgenFactoryIndev : public MapgenFactoryV6 {
|
||||
Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) {
|
||||
return new MapgenIndev(mgid, (MapgenIndevParams *)params, emerge);
|
||||
return new MapgenIndev(mgid, params, emerge);
|
||||
};
|
||||
|
||||
MapgenParams *createMapgenParams() {
|
||||
MapgenSpecificParams *createMapgenParams() {
|
||||
return new MapgenIndevParams();
|
||||
};
|
||||
};
|
||||
|
|
|
@ -147,7 +147,7 @@ double sphere(double x, double y, double z, double d, int ITR = 1) {
|
|||
|
||||
//////////////////////// Mapgen Math parameter read/write
|
||||
|
||||
bool MapgenMathParams::readParams(Settings *settings) {
|
||||
void MapgenMathParams::readParams(Settings *settings) {
|
||||
//params = settings->getJson("mg_math");
|
||||
// can be counfigured from here.
|
||||
std::string value = "{}";
|
||||
|
@ -157,8 +157,6 @@ bool MapgenMathParams::readParams(Settings *settings) {
|
|||
}
|
||||
|
||||
if (params["generator"].empty()) params["generator"] = settings->get("mgmath_generator");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
@ -169,8 +167,8 @@ void MapgenMathParams::writeParams(Settings *settings) {
|
|||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
MapgenMath::MapgenMath(int mapgenid, MapgenMathParams *params_, EmergeManager *emerge) : MapgenV7(mapgenid, params_, emerge) {
|
||||
mg_params = params_;
|
||||
MapgenMath::MapgenMath(int mapgenid, MapgenParams *params_, EmergeManager *emerge) : MapgenV7(mapgenid, params_, emerge) {
|
||||
mg_params = (MapgenMathParams *)params_;
|
||||
this->flags |= MG_NOLIGHT;
|
||||
|
||||
Json::Value & params = mg_params->params;
|
||||
|
|
|
@ -26,12 +26,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
|
||||
struct MapgenMathParams : public MapgenV7Params {
|
||||
|
||||
MapgenMathParams() {
|
||||
}
|
||||
MapgenMathParams() {}
|
||||
~MapgenMathParams() {}
|
||||
|
||||
Json::Value params;
|
||||
|
||||
bool readParams(Settings *settings);
|
||||
void readParams(Settings *settings);
|
||||
void writeParams(Settings *settings);
|
||||
};
|
||||
|
||||
|
@ -39,7 +39,7 @@ class MapgenMath : public MapgenV7 {
|
|||
public:
|
||||
MapgenMathParams * mg_params;
|
||||
|
||||
MapgenMath(int mapgenid, MapgenMathParams *mg_params, EmergeManager *emerge);
|
||||
MapgenMath(int mapgenid, MapgenParams *mg_params, EmergeManager *emerge);
|
||||
~MapgenMath();
|
||||
|
||||
int generateTerrain();
|
||||
|
@ -57,10 +57,10 @@ class MapgenMath : public MapgenV7 {
|
|||
|
||||
struct MapgenFactoryMath : public MapgenFactory {
|
||||
Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) {
|
||||
return new MapgenMath(mgid, (MapgenMathParams *)params, emerge);
|
||||
return new MapgenMath(mgid, params, emerge);
|
||||
};
|
||||
|
||||
MapgenParams *createMapgenParams() {
|
||||
MapgenSpecificParams *createMapgenParams() {
|
||||
return new MapgenMathParams();
|
||||
};
|
||||
};
|
||||
|
|
|
@ -29,8 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
|
||||
//////////////////////// Mapgen Singlenode parameter read/write
|
||||
|
||||
bool MapgenSinglenodeParams::readParams(Settings *settings) {
|
||||
return true;
|
||||
void MapgenSinglenodeParams::readParams(Settings *settings) {
|
||||
}
|
||||
|
||||
|
||||
|
@ -39,7 +38,7 @@ void MapgenSinglenodeParams::writeParams(Settings *settings) {
|
|||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
MapgenSinglenode::MapgenSinglenode(int mapgenid, MapgenSinglenodeParams *params) {
|
||||
MapgenSinglenode::MapgenSinglenode(int mapgenid, MapgenParams *params) {
|
||||
flags = params->flags;
|
||||
}
|
||||
|
||||
|
|
|
@ -22,12 +22,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
|
||||
#include "mapgen.h"
|
||||
|
||||
struct MapgenSinglenodeParams : public MapgenParams {
|
||||
struct MapgenSinglenodeParams : public MapgenSpecificParams {
|
||||
|
||||
MapgenSinglenodeParams() {}
|
||||
~MapgenSinglenodeParams() {}
|
||||
|
||||
bool readParams(Settings *settings);
|
||||
void readParams(Settings *settings);
|
||||
void writeParams(Settings *settings);
|
||||
};
|
||||
|
||||
|
@ -35,7 +35,7 @@ class MapgenSinglenode : public Mapgen {
|
|||
public:
|
||||
u32 flags;
|
||||
|
||||
MapgenSinglenode(int mapgenid, MapgenSinglenodeParams *params);
|
||||
MapgenSinglenode(int mapgenid, MapgenParams *params);
|
||||
~MapgenSinglenode();
|
||||
|
||||
void makeChunk(BlockMakeData *data);
|
||||
|
@ -44,10 +44,10 @@ public:
|
|||
|
||||
struct MapgenFactorySinglenode : public MapgenFactory {
|
||||
Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) {
|
||||
return new MapgenSinglenode(mgid, (MapgenSinglenodeParams *)params);
|
||||
return new MapgenSinglenode(mgid, params);
|
||||
};
|
||||
|
||||
MapgenParams *createMapgenParams() {
|
||||
MapgenSpecificParams *createMapgenParams() {
|
||||
return new MapgenSinglenodeParams();
|
||||
};
|
||||
};
|
||||
|
|
|
@ -37,62 +37,47 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "treegen.h"
|
||||
#include "mapgen_v6.h"
|
||||
|
||||
/////////////////// Mapgen V6 perlin noise default values
|
||||
NoiseParams nparams_v6_def_terrain_base =
|
||||
{-AVERAGE_MUD_AMOUNT, 20.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6};
|
||||
NoiseParams nparams_v6_def_terrain_higher =
|
||||
{20.0, 16.0, v3f(500.0, 500.0, 500.0), 85039, 5, 0.6};
|
||||
NoiseParams nparams_v6_def_steepness =
|
||||
{0.85, 0.5, v3f(125.0, 125.0, 125.0), -932, 5, 0.7};
|
||||
NoiseParams nparams_v6_def_height_select =
|
||||
{0.5, 1.0, v3f(250.0, 250.0, 250.0), 4213, 5, 0.69};
|
||||
NoiseParams nparams_v6_def_mud =
|
||||
{AVERAGE_MUD_AMOUNT, 2.0, v3f(200.0, 200.0, 200.0), 91013, 3, 0.55};
|
||||
NoiseParams nparams_v6_def_beach =
|
||||
{0.0, 1.0, v3f(250.0, 250.0, 250.0), 59420, 3, 0.50};
|
||||
NoiseParams nparams_v6_def_biome =
|
||||
{0.0, 1.0, v3f(250.0, 250.0, 250.0), 9130, 3, 0.50};
|
||||
NoiseParams nparams_v6_def_cave =
|
||||
{6.0, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50};
|
||||
NoiseParams nparams_v6_def_humidity =
|
||||
{0.5, 0.5, v3f(500.0, 500.0, 500.0), 72384, 4, 0.66};
|
||||
NoiseParams nparams_v6_def_trees =
|
||||
{0.0, 1.0, v3f(125.0, 125.0, 125.0), 2, 4, 0.66};
|
||||
NoiseParams nparams_v6_def_apple_trees =
|
||||
{0.0, 1.0, v3f(100.0, 100.0, 100.0), 342902, 3, 0.45};
|
||||
|
||||
FlagDesc flagdesc_mapgen_v6[] = {
|
||||
{"v6_jungles", MGV6_JUNGLES},
|
||||
{"v6_biome_blend", MGV6_BIOME_BLEND},
|
||||
{"v6_nomudflow", MGV6_NOMUDFLOW},
|
||||
{NULL, 0}
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge) {
|
||||
MapgenV6::MapgenV6(int mapgenid, MapgenParams *params, EmergeManager *emerge) {
|
||||
this->generating = false;
|
||||
this->id = mapgenid;
|
||||
this->emerge = emerge;
|
||||
|
||||
this->seed = (int)params->seed;
|
||||
this->seed = (int)params->seed;
|
||||
this->water_level = params->water_level;
|
||||
this->flags = params->flags;
|
||||
this->csize = v3s16(1, 1, 1) * params->chunksize * MAP_BLOCKSIZE;
|
||||
this->gennotify = emerge->gennotify;
|
||||
|
||||
this->freq_desert = params->freq_desert;
|
||||
this->freq_beach = params->freq_beach;
|
||||
this->flags = params->flags;
|
||||
this->csize = v3s16(1, 1, 1) * params->chunksize * MAP_BLOCKSIZE;
|
||||
this->gennotify = emerge->gennotify;
|
||||
|
||||
this->ystride = csize.X; //////fix this
|
||||
|
||||
np_cave = ¶ms->np_cave;
|
||||
np_humidity = ¶ms->np_humidity;
|
||||
np_trees = ¶ms->np_trees;
|
||||
np_apple_trees = ¶ms->np_apple_trees;
|
||||
MapgenV6Params *sp = (MapgenV6Params *)params->sparams;
|
||||
|
||||
noise_terrain_base = new Noise(¶ms->np_terrain_base, seed, csize.X, csize.Y);
|
||||
noise_terrain_higher = new Noise(¶ms->np_terrain_higher, seed, csize.X, csize.Y);
|
||||
noise_steepness = new Noise(¶ms->np_steepness, seed, csize.X, csize.Y);
|
||||
noise_height_select = new Noise(¶ms->np_height_select, seed, csize.X, csize.Y);
|
||||
noise_mud = new Noise(¶ms->np_mud, seed, csize.X, csize.Y);
|
||||
noise_beach = new Noise(¶ms->np_beach, seed, csize.X, csize.Y);
|
||||
noise_biome = new Noise(¶ms->np_biome, seed, csize.X, csize.Y);
|
||||
this->spflags = sp->spflags;
|
||||
this->freq_desert = sp->freq_desert;
|
||||
this->freq_beach = sp->freq_beach;
|
||||
|
||||
np_cave = &sp->np_cave;
|
||||
np_humidity = &sp->np_humidity;
|
||||
np_trees = &sp->np_trees;
|
||||
np_apple_trees = &sp->np_apple_trees;
|
||||
|
||||
noise_terrain_base = new Noise(&sp->np_terrain_base, seed, csize.X, csize.Y);
|
||||
noise_terrain_higher = new Noise(&sp->np_terrain_higher, seed, csize.X, csize.Y);
|
||||
noise_steepness = new Noise(&sp->np_steepness, seed, csize.X, csize.Y);
|
||||
noise_height_select = new Noise(&sp->np_height_select, seed, csize.X, csize.Y);
|
||||
noise_mud = new Noise(&sp->np_mud, seed, csize.X, csize.Y);
|
||||
noise_beach = new Noise(&sp->np_beach, seed, csize.X, csize.Y);
|
||||
noise_biome = new Noise(&sp->np_biome, seed, csize.X, csize.Y);
|
||||
}
|
||||
|
||||
|
||||
|
@ -107,6 +92,63 @@ MapgenV6::~MapgenV6() {
|
|||
}
|
||||
|
||||
|
||||
MapgenV6Params::MapgenV6Params() {
|
||||
spflags = MGV6_BIOME_BLEND;
|
||||
freq_desert = 0.45;
|
||||
freq_beach = 0.15;
|
||||
|
||||
np_terrain_base = NoiseParams(-4, 20.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6);
|
||||
np_terrain_higher = NoiseParams(20, 16.0, v3f(500.0, 500.0, 500.0), 85039, 5, 0.6);
|
||||
np_steepness = NoiseParams(0.85,0.5, v3f(125.0, 125.0, 125.0), -932, 5, 0.7);
|
||||
np_height_select = NoiseParams(0.5, 1.0, v3f(250.0, 250.0, 250.0), 4213, 5, 0.69);
|
||||
np_mud = NoiseParams(4, 2.0, v3f(200.0, 200.0, 200.0), 91013, 3, 0.55);
|
||||
np_beach = NoiseParams(0, 1.0, v3f(250.0, 250.0, 250.0), 59420, 3, 0.50);
|
||||
np_biome = NoiseParams(0, 1.0, v3f(250.0, 250.0, 250.0), 9130, 3, 0.50);
|
||||
np_cave = NoiseParams(6, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50);
|
||||
np_humidity = NoiseParams(0.5, 0.5, v3f(500.0, 500.0, 500.0), 72384, 4, 0.66);
|
||||
np_trees = NoiseParams(0, 1.0, v3f(125.0, 125.0, 125.0), 2, 4, 0.66);
|
||||
np_apple_trees = NoiseParams(0, 1.0, v3f(100.0, 100.0, 100.0), 342902, 3, 0.45);
|
||||
}
|
||||
|
||||
|
||||
void MapgenV6Params::readParams(Settings *settings) {
|
||||
settings->tryGetFlagStr("mgv6_spflags", spflags, flagdesc_mapgen_v6);
|
||||
settings->tryGetFloat("mgv6_freq_desert", freq_desert);
|
||||
settings->tryGetFloat("mgv6_freq_beach", freq_beach);
|
||||
|
||||
settings->getNoiseParams("mgv6_np_terrain_base", np_terrain_base);
|
||||
settings->getNoiseParams("mgv6_np_terrain_higher", np_terrain_higher);
|
||||
settings->getNoiseParams("mgv6_np_steepness", np_steepness);
|
||||
settings->getNoiseParams("mgv6_np_height_select", np_height_select);
|
||||
settings->getNoiseParams("mgv6_np_mud", np_mud);
|
||||
settings->getNoiseParams("mgv6_np_beach", np_beach);
|
||||
settings->getNoiseParams("mgv6_np_biome", np_biome);
|
||||
settings->getNoiseParams("mgv6_np_cave", np_cave);
|
||||
settings->getNoiseParams("mgv6_np_humidity", np_humidity);
|
||||
settings->getNoiseParams("mgv6_np_trees", np_trees);
|
||||
settings->getNoiseParams("mgv6_np_apple_trees", np_apple_trees);
|
||||
}
|
||||
|
||||
|
||||
void MapgenV6Params::writeParams(Settings *settings) {
|
||||
settings->setFlagStr("mgv6_spflags", spflags, flagdesc_mapgen_v6);
|
||||
settings->setFloat("mgv6_freq_desert", freq_desert);
|
||||
settings->setFloat("mgv6_freq_beach", freq_beach);
|
||||
|
||||
settings->setNoiseParams("mgv6_np_terrain_base", np_terrain_base);
|
||||
settings->setNoiseParams("mgv6_np_terrain_higher", np_terrain_higher);
|
||||
settings->setNoiseParams("mgv6_np_steepness", np_steepness);
|
||||
settings->setNoiseParams("mgv6_np_height_select", np_height_select);
|
||||
settings->setNoiseParams("mgv6_np_mud", np_mud);
|
||||
settings->setNoiseParams("mgv6_np_beach", np_beach);
|
||||
settings->setNoiseParams("mgv6_np_biome", np_biome);
|
||||
settings->setNoiseParams("mgv6_np_cave", np_cave);
|
||||
settings->setNoiseParams("mgv6_np_humidity", np_humidity);
|
||||
settings->setNoiseParams("mgv6_np_trees", np_trees);
|
||||
settings->setNoiseParams("mgv6_np_apple_trees", np_apple_trees);
|
||||
}
|
||||
|
||||
|
||||
//////////////////////// Some helper functions for the map generator
|
||||
|
||||
|
||||
|
@ -323,7 +365,7 @@ BiomeType MapgenV6::getBiome(int index, v2s16 p)
|
|||
if (d > freq_desert)
|
||||
return BT_DESERT;
|
||||
|
||||
if ((flags & MGV6_BIOME_BLEND) &&
|
||||
if ((spflags & MGV6_BIOME_BLEND) &&
|
||||
(d > freq_desert - 0.10) &&
|
||||
((noise2d(p.X, p.Y, seed) + 1.0) > (freq_desert - d) * 20.0))
|
||||
return BT_DESERT;
|
||||
|
@ -439,7 +481,7 @@ void MapgenV6::makeChunk(BlockMakeData *data) {
|
|||
addDirtGravelBlobs();
|
||||
|
||||
// Flow mud away from steep edges
|
||||
if (!(flags & MGV6_NOMUDFLOW))
|
||||
if (!(spflags & MGV6_NOMUDFLOW))
|
||||
flowMud(mudflow_minpos, mudflow_maxpos);
|
||||
|
||||
}
|
||||
|
@ -866,7 +908,7 @@ void MapgenV6::placeTreesAndJungleGrass() {
|
|||
|
||||
float humidity;
|
||||
bool is_jungle = false;
|
||||
if (flags & MGV6_JUNGLES) {
|
||||
if (spflags & MGV6_JUNGLES) {
|
||||
humidity = getHumidity(p2d_center);
|
||||
if (humidity > 0.75) {
|
||||
is_jungle = true;
|
||||
|
|
|
@ -24,25 +24,23 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
|
||||
#define AVERAGE_MUD_AMOUNT 4
|
||||
|
||||
/////////////////// Mapgen V6 flags
|
||||
#define MGV6_JUNGLES 0x01
|
||||
#define MGV6_BIOME_BLEND 0x02
|
||||
#define MGV6_NOMUDFLOW 0x04
|
||||
|
||||
|
||||
extern FlagDesc flagdesc_mapgen_v6[];
|
||||
|
||||
|
||||
enum BiomeType
|
||||
{
|
||||
BT_NORMAL,
|
||||
BT_DESERT
|
||||
};
|
||||
|
||||
extern NoiseParams nparams_v6_def_terrain_base;
|
||||
extern NoiseParams nparams_v6_def_terrain_higher;
|
||||
extern NoiseParams nparams_v6_def_steepness;
|
||||
extern NoiseParams nparams_v6_def_height_select;
|
||||
extern NoiseParams nparams_v6_def_mud;
|
||||
extern NoiseParams nparams_v6_def_beach;
|
||||
extern NoiseParams nparams_v6_def_biome;
|
||||
extern NoiseParams nparams_v6_def_cave;
|
||||
extern NoiseParams nparams_v6_def_humidity;
|
||||
extern NoiseParams nparams_v6_def_trees;
|
||||
extern NoiseParams nparams_v6_def_apple_trees;
|
||||
|
||||
struct MapgenV6Params : public MapgenParams {
|
||||
struct MapgenV6Params : public MapgenSpecificParams {
|
||||
u32 spflags;
|
||||
float freq_desert;
|
||||
float freq_beach;
|
||||
NoiseParams np_terrain_base;
|
||||
|
@ -57,25 +55,10 @@ struct MapgenV6Params : public MapgenParams {
|
|||
NoiseParams np_trees;
|
||||
NoiseParams np_apple_trees;
|
||||
|
||||
MapgenV6Params() {
|
||||
freq_desert = 0.45;
|
||||
freq_beach = 0.15;
|
||||
np_terrain_base = nparams_v6_def_terrain_base;
|
||||
np_terrain_higher = nparams_v6_def_terrain_higher;
|
||||
np_steepness = nparams_v6_def_steepness;
|
||||
np_height_select = nparams_v6_def_height_select;
|
||||
np_mud = nparams_v6_def_mud;
|
||||
np_beach = nparams_v6_def_beach;
|
||||
np_biome = nparams_v6_def_biome;
|
||||
np_cave = nparams_v6_def_cave;
|
||||
np_humidity = nparams_v6_def_humidity;
|
||||
np_trees = nparams_v6_def_trees;
|
||||
np_apple_trees = nparams_v6_def_apple_trees;
|
||||
}
|
||||
|
||||
MapgenV6Params();
|
||||
~MapgenV6Params() {}
|
||||
|
||||
bool readParams(Settings *settings);
|
||||
void readParams(Settings *settings);
|
||||
void writeParams(Settings *settings);
|
||||
};
|
||||
|
||||
|
@ -85,6 +68,7 @@ public:
|
|||
|
||||
int ystride;
|
||||
u32 flags;
|
||||
u32 spflags;
|
||||
|
||||
u32 blockseed;
|
||||
v3s16 node_min;
|
||||
|
@ -124,7 +108,7 @@ public:
|
|||
content_t c_stair_cobble;
|
||||
content_t c_stair_sandstone;
|
||||
|
||||
MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge);
|
||||
MapgenV6(int mapgenid, MapgenParams *params, EmergeManager *emerge);
|
||||
~MapgenV6();
|
||||
|
||||
void makeChunk(BlockMakeData *data);
|
||||
|
@ -165,10 +149,10 @@ public:
|
|||
|
||||
struct MapgenFactoryV6 : public MapgenFactory {
|
||||
Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) {
|
||||
return new MapgenV6(mgid, (MapgenV6Params *)params, emerge);
|
||||
return new MapgenV6(mgid, params, emerge);
|
||||
};
|
||||
|
||||
MapgenParams *createMapgenParams() {
|
||||
MapgenSpecificParams *createMapgenParams() {
|
||||
return new MapgenV6Params();
|
||||
};
|
||||
};
|
||||
|
|
|
@ -38,33 +38,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "mapgen_v7.h"
|
||||
|
||||
|
||||
/////////////////// Mapgen V7 perlin noise default values
|
||||
NoiseParams nparams_v7_def_terrain_base =
|
||||
{4, 70, v3f(300, 300, 300), 82341, 6, 0.7};
|
||||
NoiseParams nparams_v7_def_terrain_alt =
|
||||
{4, 25, v3f(600, 600, 600), 5934, 5, 0.6};
|
||||
NoiseParams nparams_v7_def_terrain_persist =
|
||||
{0.6, 0.1, v3f(500, 500, 500), 539, 3, 0.6};
|
||||
NoiseParams nparams_v7_def_height_select =
|
||||
{-0.5, 1, v3f(250, 250, 250), 4213, 5, 0.69};
|
||||
|
||||
NoiseParams nparams_v7_def_filler_depth =
|
||||
{0, 1.2, v3f(150, 150, 150), 261, 4, 0.7};
|
||||
|
||||
NoiseParams nparams_v7_def_mount_height =
|
||||
{100, 30, v3f(500, 500, 500), 72449, 4, 0.6};
|
||||
NoiseParams nparams_v7_def_ridge_uwater =
|
||||
{0, 1, v3f(500, 500, 500), 85039, 4, 0.6};
|
||||
NoiseParams nparams_v7_def_mountain =
|
||||
{0, 1, v3f(250, 350, 250), 5333, 5, 0.68};
|
||||
NoiseParams nparams_v7_def_ridge =
|
||||
{0, 1, v3f(100, 100, 100), 6467, 4, 0.75};
|
||||
|
||||
FlagDesc flagdesc_mapgen_v7[] = {
|
||||
{"v7_mountains", MGV7_MOUNTAINS},
|
||||
{"v7_ridges", MGV7_RIDGES},
|
||||
{NULL, 0}
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
MapgenV7::MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge) {
|
||||
MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge) {
|
||||
this->generating = false;
|
||||
this->id = mapgenid;
|
||||
this->emerge = emerge;
|
||||
|
@ -86,19 +69,21 @@ MapgenV7::MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge)
|
|||
this->heightmap = new s16[csize.X * csize.Z];
|
||||
this->ridge_heightmap = new s16[csize.X * csize.Z];
|
||||
|
||||
MapgenV7Params *sp = (MapgenV7Params *)params->sparams;
|
||||
|
||||
// Terrain noise
|
||||
noise_terrain_base = new Noise(¶ms->np_terrain_base, seed, csize.X, csize.Z);
|
||||
noise_terrain_alt = new Noise(¶ms->np_terrain_alt, seed, csize.X, csize.Z);
|
||||
noise_terrain_persist = new Noise(¶ms->np_terrain_persist, seed, csize.X, csize.Z);
|
||||
noise_height_select = new Noise(¶ms->np_height_select, seed, csize.X, csize.Z);
|
||||
noise_filler_depth = new Noise(¶ms->np_filler_depth, seed, csize.X, csize.Z);
|
||||
noise_mount_height = new Noise(¶ms->np_mount_height, seed, csize.X, csize.Z);
|
||||
noise_ridge_uwater = new Noise(¶ms->np_ridge_uwater, seed, csize.X, csize.Z);
|
||||
|
||||
noise_terrain_base = new Noise(&sp->np_terrain_base, seed, csize.X, csize.Z);
|
||||
noise_terrain_alt = new Noise(&sp->np_terrain_alt, seed, csize.X, csize.Z);
|
||||
noise_terrain_persist = new Noise(&sp->np_terrain_persist, seed, csize.X, csize.Z);
|
||||
noise_height_select = new Noise(&sp->np_height_select, seed, csize.X, csize.Z);
|
||||
noise_filler_depth = new Noise(&sp->np_filler_depth, seed, csize.X, csize.Z);
|
||||
noise_mount_height = new Noise(&sp->np_mount_height, seed, csize.X, csize.Z);
|
||||
noise_ridge_uwater = new Noise(&sp->np_ridge_uwater, seed, csize.X, csize.Z);
|
||||
|
||||
// 3d terrain noise
|
||||
noise_mountain = new Noise(¶ms->np_mountain, seed, csize.X, csize.Y, csize.Z);
|
||||
noise_ridge = new Noise(¶ms->np_ridge, seed, csize.X, csize.Y, csize.Z);
|
||||
|
||||
noise_mountain = new Noise(&sp->np_mountain, seed, csize.X, csize.Y, csize.Z);
|
||||
noise_ridge = new Noise(&sp->np_ridge, seed, csize.X, csize.Y, csize.Z);
|
||||
|
||||
// Biome noise
|
||||
noise_heat = new Noise(bmgr->np_heat, seed, csize.X, csize.Z);
|
||||
noise_humidity = new Noise(bmgr->np_humidity, seed, csize.X, csize.Z);
|
||||
|
@ -125,6 +110,54 @@ MapgenV7::~MapgenV7() {
|
|||
}
|
||||
|
||||
|
||||
MapgenV7Params::MapgenV7Params() {
|
||||
spflags = MGV7_MOUNTAINS | MGV7_RIDGES;
|
||||
|
||||
np_terrain_base = NoiseParams(4, 70, v3f(300, 300, 300), 82341, 6, 0.7);
|
||||
np_terrain_alt = NoiseParams(4, 25, v3f(600, 600, 600), 5934, 5, 0.6);
|
||||
np_terrain_persist = NoiseParams(0.6, 0.1, v3f(500, 500, 500), 539, 3, 0.6);
|
||||
np_height_select = NoiseParams(-0.5, 1, v3f(250, 250, 250), 4213, 5, 0.69);
|
||||
np_filler_depth = NoiseParams(0, 1.2, v3f(150, 150, 150), 261, 4, 0.7);
|
||||
np_mount_height = NoiseParams(100, 30, v3f(500, 500, 500), 72449, 4, 0.6);
|
||||
np_ridge_uwater = NoiseParams(0, 1, v3f(500, 500, 500), 85039, 4, 0.6);
|
||||
np_mountain = NoiseParams(0, 1, v3f(250, 350, 250), 5333, 5, 0.68);
|
||||
np_ridge = NoiseParams(0, 1, v3f(100, 100, 100), 6467, 4, 0.75);
|
||||
}
|
||||
|
||||
|
||||
void MapgenV7Params::readParams(Settings *settings) {
|
||||
settings->tryGetFlagStr("mgv7_spflags", spflags, flagdesc_mapgen_v7);
|
||||
|
||||
settings->getNoiseParams("mgv7_np_terrain_base", np_terrain_base);
|
||||
settings->getNoiseParams("mgv7_np_terrain_alt", np_terrain_alt);
|
||||
settings->getNoiseParams("mgv7_np_terrain_persist", np_terrain_persist);
|
||||
settings->getNoiseParams("mgv7_np_height_select", np_height_select);
|
||||
settings->getNoiseParams("mgv7_np_filler_depth", np_filler_depth);
|
||||
settings->getNoiseParams("mgv7_np_mount_height", np_mount_height);
|
||||
settings->getNoiseParams("mgv7_np_ridge_uwater", np_ridge_uwater);
|
||||
settings->getNoiseParams("mgv7_np_mountain", np_mountain);
|
||||
settings->getNoiseParams("mgv7_np_ridge", np_ridge);
|
||||
}
|
||||
|
||||
|
||||
void MapgenV7Params::writeParams(Settings *settings) {
|
||||
settings->setFlagStr("mgv7_spflags", spflags, flagdesc_mapgen_v7);
|
||||
|
||||
settings->setNoiseParams("mgv7_np_terrain_base", np_terrain_base);
|
||||
settings->setNoiseParams("mgv7_np_terrain_alt", np_terrain_alt);
|
||||
settings->setNoiseParams("mgv7_np_terrain_persist", np_terrain_persist);
|
||||
settings->setNoiseParams("mgv7_np_height_select", np_height_select);
|
||||
settings->setNoiseParams("mgv7_np_filler_depth", np_filler_depth);
|
||||
settings->setNoiseParams("mgv7_np_mount_height", np_mount_height);
|
||||
settings->setNoiseParams("mgv7_np_ridge_uwater", np_ridge_uwater);
|
||||
settings->setNoiseParams("mgv7_np_mountain", np_mountain);
|
||||
settings->setNoiseParams("mgv7_np_ridge", np_ridge);
|
||||
}
|
||||
|
||||
|
||||
///////////////////////////////////////
|
||||
|
||||
|
||||
int MapgenV7::getGroundLevelAtPoint(v2s16 p) {
|
||||
// Base terrain calculation
|
||||
s16 y = baseTerrainLevelAtPoint(p.X, p.Y);
|
||||
|
@ -262,13 +295,13 @@ void MapgenV7::calculateNoise() {
|
|||
|
||||
noise_filler_depth->perlinMap2D(x, z);
|
||||
|
||||
if (flags & MGV7_MOUNTAINS) {
|
||||
if (spflags & MGV7_MOUNTAINS) {
|
||||
noise_mountain->perlinMap3D(x, y, z);
|
||||
noise_mount_height->perlinMap2D(x, z);
|
||||
noise_mount_height->transformNoiseMap();
|
||||
}
|
||||
|
||||
if (flags & MGV7_RIDGES) {
|
||||
if (spflags & MGV7_RIDGES) {
|
||||
noise_ridge->perlinMap3D(x, y, z);
|
||||
noise_ridge_uwater->perlinMap2D(x, z);
|
||||
}
|
||||
|
@ -375,10 +408,10 @@ void MapgenV7::carveRivers() {
|
|||
int MapgenV7::generateTerrain() {
|
||||
int ymax = generateBaseTerrain();
|
||||
|
||||
if (flags & MGV7_MOUNTAINS)
|
||||
if (spflags & MGV7_MOUNTAINS)
|
||||
generateMountainTerrain();
|
||||
|
||||
if (flags & MGV7_RIDGES)
|
||||
if (spflags & MGV7_RIDGES)
|
||||
generateRidgeTerrain();
|
||||
|
||||
return ymax;
|
||||
|
@ -695,14 +728,15 @@ void MapgenV7::addTopNodes() {
|
|||
#endif
|
||||
|
||||
|
||||
#include "mapgen_v6.h"
|
||||
NoiseParams nparams_v7_def_cave(6, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50);
|
||||
|
||||
void MapgenV7::generateCaves(int max_stone_y) {
|
||||
PseudoRandom ps(blockseed + 21343);
|
||||
|
||||
int volume_nodes = (node_max.X - node_min.X + 1) *
|
||||
(node_max.Y - node_min.Y + 1) *
|
||||
(node_max.Z - node_min.Z + 1);
|
||||
float cave_amount = NoisePerlin2D(&nparams_v6_def_cave,
|
||||
float cave_amount = NoisePerlin2D(&nparams_v7_def_cave,
|
||||
node_min.X, node_min.Y, seed);
|
||||
|
||||
u32 caves_count = MYMAX(0.0, cave_amount) * volume_nodes / 250000;
|
||||
|
@ -715,5 +749,5 @@ void MapgenV7::generateCaves(int max_stone_y) {
|
|||
for (u32 i = 0; i < bruises_count; i++) {
|
||||
CaveV7 cave(this, &ps, true);
|
||||
cave.makeCave(node_min, node_max, max_stone_y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -22,17 +22,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
|
||||
#include "mapgen.h"
|
||||
|
||||
extern NoiseParams nparams_v7_def_terrain_base;
|
||||
extern NoiseParams nparams_v7_def_terrain_alt;
|
||||
extern NoiseParams nparams_v7_def_terrain_persist;
|
||||
extern NoiseParams nparams_v7_def_height_select;
|
||||
extern NoiseParams nparams_v7_def_filler_depth;
|
||||
extern NoiseParams nparams_v7_def_mount_height;
|
||||
extern NoiseParams nparams_v7_def_ridge_uwater;
|
||||
extern NoiseParams nparams_v7_def_mountain;
|
||||
extern NoiseParams nparams_v7_def_ridge;
|
||||
/////////////////// Mapgen V7 flags
|
||||
#define MGV7_MOUNTAINS 0x01
|
||||
#define MGV7_RIDGES 0x02
|
||||
|
||||
struct MapgenV7Params : public MapgenParams {
|
||||
|
||||
extern FlagDesc flagdesc_mapgen_v7[];
|
||||
|
||||
|
||||
struct MapgenV7Params : public MapgenSpecificParams {
|
||||
u32 spflags;
|
||||
NoiseParams np_terrain_base;
|
||||
NoiseParams np_terrain_alt;
|
||||
NoiseParams np_terrain_persist;
|
||||
|
@ -43,21 +42,10 @@ struct MapgenV7Params : public MapgenParams {
|
|||
NoiseParams np_mountain;
|
||||
NoiseParams np_ridge;
|
||||
|
||||
MapgenV7Params() {
|
||||
np_terrain_base = nparams_v7_def_terrain_base;
|
||||
np_terrain_alt = nparams_v7_def_terrain_alt;
|
||||
np_terrain_persist = nparams_v7_def_terrain_persist;
|
||||
np_height_select = nparams_v7_def_height_select;
|
||||
np_filler_depth = nparams_v7_def_filler_depth;
|
||||
np_mount_height = nparams_v7_def_mount_height;
|
||||
np_ridge_uwater = nparams_v7_def_ridge_uwater;
|
||||
np_mountain = nparams_v7_def_mountain;
|
||||
np_ridge = nparams_v7_def_ridge;
|
||||
}
|
||||
|
||||
MapgenV7Params();
|
||||
~MapgenV7Params() {}
|
||||
|
||||
bool readParams(Settings *settings);
|
||||
void readParams(Settings *settings);
|
||||
void writeParams(Settings *settings);
|
||||
};
|
||||
|
||||
|
@ -69,6 +57,7 @@ public:
|
|||
int ystride;
|
||||
int zstride;
|
||||
u32 flags;
|
||||
u32 spflags;
|
||||
|
||||
u32 blockseed;
|
||||
v3s16 node_min;
|
||||
|
@ -103,7 +92,7 @@ public:
|
|||
content_t c_desert_sand;
|
||||
content_t c_desert_stone;
|
||||
|
||||
MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge);
|
||||
MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge);
|
||||
~MapgenV7();
|
||||
|
||||
virtual void makeChunk(BlockMakeData *data);
|
||||
|
@ -132,10 +121,10 @@ public:
|
|||
|
||||
struct MapgenFactoryV7 : public MapgenFactory {
|
||||
Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) {
|
||||
return new MapgenV7(mgid, (MapgenV7Params *)params, emerge);
|
||||
return new MapgenV7(mgid, params, emerge);
|
||||
};
|
||||
|
||||
MapgenParams *createMapgenParams() {
|
||||
MapgenSpecificParams *createMapgenParams() {
|
||||
return new MapgenV7Params();
|
||||
};
|
||||
};
|
||||
|
|
13
src/noise.h
13
src/noise.h
|
@ -68,6 +68,19 @@ struct NoiseParams {
|
|||
int seed;
|
||||
int octaves;
|
||||
float persist;
|
||||
|
||||
NoiseParams() {}
|
||||
|
||||
NoiseParams(float offset_, float scale_, v3f spread_,
|
||||
int seed_, int octaves_, float persist_)
|
||||
{
|
||||
offset = offset_;
|
||||
scale = scale_;
|
||||
spread = spread_;
|
||||
seed = seed_;
|
||||
octaves = octaves_;
|
||||
persist = persist_;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -137,7 +137,7 @@ int ModApiMapgen::l_get_mapgen_object(lua_State *L)
|
|||
return 1; }
|
||||
case MGOBJ_HEATMAP: { // Mapgen V7 specific objects
|
||||
case MGOBJ_HUMIDMAP:
|
||||
if (strcmp(emerge->params->mg_name.c_str(), "v7"))
|
||||
if (strcmp(emerge->params.mg_name.c_str(), "v7"))
|
||||
return 0;
|
||||
|
||||
MapgenV7 *mgv7 = (MapgenV7 *)mg;
|
||||
|
@ -188,50 +188,37 @@ int ModApiMapgen::l_set_mapgen_params(lua_State *L)
|
|||
return 0;
|
||||
|
||||
EmergeManager *emerge = getServer(L)->getEmergeManager();
|
||||
if (!emerge || emerge->mapgen.size())
|
||||
return 0;
|
||||
ASSERT(emerge);
|
||||
|
||||
MapgenParams *oparams = new MapgenParams;
|
||||
u32 paramsmodified = 0;
|
||||
u32 flagmask = 0;
|
||||
std::string flagstr;
|
||||
|
||||
lua_getfield(L, 1, "mgname");
|
||||
if (lua_isstring(L, -1)) {
|
||||
oparams->mg_name = std::string(lua_tostring(L, -1));
|
||||
paramsmodified |= MGPARAMS_SET_MGNAME;
|
||||
emerge->params.mg_name = std::string(lua_tostring(L, -1));
|
||||
delete emerge->params.sparams;
|
||||
emerge->params.sparams = NULL;
|
||||
}
|
||||
|
||||
lua_getfield(L, 1, "seed");
|
||||
if (lua_isnumber(L, -1)) {
|
||||
oparams->seed = lua_tointeger(L, -1);
|
||||
paramsmodified |= MGPARAMS_SET_SEED;
|
||||
}
|
||||
if (lua_isnumber(L, -1))
|
||||
emerge->params.seed = lua_tointeger(L, -1);
|
||||
|
||||
lua_getfield(L, 1, "water_level");
|
||||
if (lua_isnumber(L, -1)) {
|
||||
oparams->water_level = lua_tointeger(L, -1);
|
||||
paramsmodified |= MGPARAMS_SET_WATER_LEVEL;
|
||||
if (lua_isnumber(L, -1))
|
||||
emerge->params.water_level = lua_tointeger(L, -1);
|
||||
|
||||
lua_getfield(L, 1, "flagmask");
|
||||
if (lua_isstring(L, -1)) {
|
||||
flagstr = lua_tostring(L, -1);
|
||||
emerge->params.flags &= ~readFlagString(flagstr, flagdesc_mapgen);
|
||||
}
|
||||
|
||||
lua_getfield(L, 1, "flags");
|
||||
if (lua_isstring(L, -1)) {
|
||||
std::string flagstr = std::string(lua_tostring(L, -1));
|
||||
oparams->flags = readFlagString(flagstr, flagdesc_mapgen);
|
||||
paramsmodified |= MGPARAMS_SET_FLAGS;
|
||||
|
||||
lua_getfield(L, 1, "flagmask");
|
||||
if (lua_isstring(L, -1)) {
|
||||
flagstr = std::string(lua_tostring(L, -1));
|
||||
flagmask = readFlagString(flagstr, flagdesc_mapgen);
|
||||
}
|
||||
flagstr = lua_tostring(L, -1);
|
||||
emerge->params.flags |= readFlagString(flagstr, flagdesc_mapgen);
|
||||
}
|
||||
|
||||
delete emerge->luaoverride_params;
|
||||
|
||||
emerge->luaoverride_params = oparams;
|
||||
emerge->luaoverride_params_modified = paramsmodified;
|
||||
emerge->luaoverride_flagmask = flagmask;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -149,7 +149,7 @@ int LuaVoxelManip::l_calc_lighting(lua_State *L)
|
|||
Mapgen mg;
|
||||
mg.vm = vm;
|
||||
mg.ndef = ndef;
|
||||
mg.water_level = emerge->params->water_level;
|
||||
mg.water_level = emerge->params.water_level;
|
||||
|
||||
mg.calcLighting(p1, p2);
|
||||
|
||||
|
|
|
@ -348,12 +348,10 @@ Server::Server(
|
|||
m_clients.setEnv(m_env);
|
||||
|
||||
// Run some callbacks after the MG params have been set up but before activation
|
||||
MapgenParams *mgparams = servermap->getMapgenParams();
|
||||
m_script->environment_OnMapgenInit(mgparams);
|
||||
m_script->environment_OnMapgenInit(&m_emerge->params);
|
||||
|
||||
// Initialize mapgens
|
||||
m_emerge->initMapgens(mgparams);
|
||||
servermap->setMapgenParams(m_emerge->params);
|
||||
m_emerge->initMapgens();
|
||||
|
||||
// Give environment reference to scripting api
|
||||
m_script->initializeEnvironment(m_env);
|
||||
|
@ -4779,7 +4777,7 @@ v3f findSpawnPos(ServerMap &map)
|
|||
#endif
|
||||
|
||||
#if 1
|
||||
s16 water_level = map.m_mgparams->water_level;
|
||||
s16 water_level = map.getWaterLevel();
|
||||
|
||||
// Try to find a good place a few times
|
||||
for(s32 i=0; i<1000; i++)
|
||||
|
|
Loading…
Reference in New Issue