Breath cheat fix: server side
Breath is now handled server side. Changing this behaviour required some modifications to core: * Ignore TOSERVER_BREATH package, marking it as obsolete * Clients doesn't send the breath to server anymore * Use PlayerSAO pointer instead of peer_id in Server::SendPlayerBreath to prevent a useless lookup (little perf gain) * drop a useless static_cast in emergePlayermaster
parent
a1346c916e
commit
52ba1f867e
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@ -499,7 +499,8 @@ void Client::step(float dtime)
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m_client_event_queue.push(event);
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m_client_event_queue.push(event);
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}
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}
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}
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}
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else if(event.type == CEE_PLAYER_BREATH) {
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// Protocol v29 or greater obsoleted this event
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else if (event.type == CEE_PLAYER_BREATH && m_proto_ver < 29) {
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u16 breath = event.player_breath.amount;
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u16 breath = event.player_breath.amount;
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sendBreath(breath);
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sendBreath(breath);
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}
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}
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@ -1270,6 +1271,10 @@ void Client::sendBreath(u16 breath)
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{
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{
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DSTACK(FUNCTION_NAME);
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DSTACK(FUNCTION_NAME);
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// Protocol v29 make this obsolete
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if (m_proto_ver >= 29)
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return;
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NetworkPacket pkt(TOSERVER_BREATH, sizeof(u16));
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NetworkPacket pkt(TOSERVER_BREATH, sizeof(u16));
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pkt << breath;
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pkt << breath;
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Send(&pkt);
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Send(&pkt);
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@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "serialization.h" // For compressZlib
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#include "serialization.h" // For compressZlib
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#include "tool.h" // For ToolCapabilities
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#include "tool.h" // For ToolCapabilities
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#include "gamedef.h"
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#include "gamedef.h"
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#include "nodedef.h"
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#include "remoteplayer.h"
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#include "remoteplayer.h"
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#include "server.h"
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#include "server.h"
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#include "scripting_game.h"
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#include "scripting_game.h"
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@ -940,8 +941,35 @@ bool PlayerSAO::isAttached()
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void PlayerSAO::step(float dtime, bool send_recommended)
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void PlayerSAO::step(float dtime, bool send_recommended)
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{
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{
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if(!m_properties_sent)
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if (m_drowning_interval.step(dtime, 2.0)) {
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{
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// get head position
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v3s16 p = floatToInt(m_base_position + v3f(0, BS * 1.6, 0), BS);
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MapNode n = m_env->getMap().getNodeNoEx(p);
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const ContentFeatures &c = ((Server*) m_env->getGameDef())->ndef()->get(n);
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// If node generates drown
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if (c.drowning > 0) {
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if (m_hp > 0 && m_breath > 0)
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setBreath(m_breath - 1);
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// No more breath, damage player
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if (m_breath == 0) {
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setHP(m_hp - c.drowning);
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((Server*) m_env->getGameDef())->SendPlayerHPOrDie(this);
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}
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}
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}
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if (m_breathing_interval.step(dtime, 0.5)) {
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// get head position
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v3s16 p = floatToInt(m_base_position + v3f(0, BS * 1.6, 0), BS);
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MapNode n = m_env->getMap().getNodeNoEx(p);
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const ContentFeatures &c = ((Server*) m_env->getGameDef())->ndef()->get(n);
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// If player is alive & no drowning, breath
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if (m_hp > 0 && c.drowning == 0)
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setBreath(m_breath + 1);
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}
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if (!m_properties_sent) {
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m_properties_sent = true;
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m_properties_sent = true;
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std::string str = getPropertyPacket();
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std::string str = getPropertyPacket();
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// create message and add to list
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// create message and add to list
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@ -1237,12 +1265,15 @@ void PlayerSAO::setHP(s16 hp)
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m_properties_sent = false;
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m_properties_sent = false;
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}
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}
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void PlayerSAO::setBreath(const u16 breath)
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void PlayerSAO::setBreath(const u16 breath, bool send)
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{
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{
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if (m_player && breath != m_breath)
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if (m_player && breath != m_breath)
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m_player->setDirty(true);
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m_player->setDirty(true);
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m_breath = breath;
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m_breath = MYMIN(breath, PLAYER_MAX_BREATH);
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if (send)
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((Server *) m_env->getGameDef())->SendPlayerBreath(this);
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}
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}
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void PlayerSAO::setArmorGroups(const ItemGroupList &armor_groups)
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void PlayerSAO::setArmorGroups(const ItemGroupList &armor_groups)
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@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifndef CONTENT_SAO_HEADER
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#ifndef CONTENT_SAO_HEADER
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#define CONTENT_SAO_HEADER
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#define CONTENT_SAO_HEADER
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#include <util/numeric.h>
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#include "serverobject.h"
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#include "serverobject.h"
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#include "itemgroup.h"
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#include "itemgroup.h"
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#include "object_properties.h"
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#include "object_properties.h"
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@ -232,7 +233,7 @@ public:
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void setHPRaw(s16 hp) { m_hp = hp; }
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void setHPRaw(s16 hp) { m_hp = hp; }
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s16 readDamage();
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s16 readDamage();
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u16 getBreath() const { return m_breath; }
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u16 getBreath() const { return m_breath; }
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void setBreath(const u16 breath);
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void setBreath(const u16 breath, bool send = true);
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void setArmorGroups(const ItemGroupList &armor_groups);
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void setArmorGroups(const ItemGroupList &armor_groups);
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ItemGroupList getArmorGroups();
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ItemGroupList getArmorGroups();
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void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop);
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void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop);
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@ -339,6 +340,10 @@ private:
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v3s16 m_nocheat_dig_pos;
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v3s16 m_nocheat_dig_pos;
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float m_nocheat_dig_time;
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float m_nocheat_dig_time;
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// Timers
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IntervalLimiter m_breathing_interval;
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IntervalLimiter m_drowning_interval;
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int m_wield_index;
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int m_wield_index;
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bool m_position_not_sent;
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bool m_position_not_sent;
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ItemGroupList m_armor_groups;
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ItemGroupList m_armor_groups;
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@ -2511,11 +2511,12 @@ void ClientEnvironment::step(float dtime)
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}
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}
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}
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}
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// Protocol v29 make this behaviour obsolete
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if (((Client*) getGameDef())->getProtoVersion() < 29) {
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/*
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/*
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Drowning
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Drowning
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*/
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*/
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if(m_drowning_interval.step(dtime, 2.0))
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if (m_drowning_interval.step(dtime, 2.0)) {
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{
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v3f pf = lplayer->getPosition();
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v3f pf = lplayer->getPosition();
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// head
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// head
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@ -2539,8 +2540,7 @@ void ClientEnvironment::step(float dtime)
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damageLocalPlayer(drowning_damage, true);
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damageLocalPlayer(drowning_damage, true);
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}
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}
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}
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}
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if(m_breathing_interval.step(dtime, 0.5))
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if (m_breathing_interval.step(dtime, 0.5)) {
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{
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v3f pf = lplayer->getPosition();
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v3f pf = lplayer->getPosition();
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// head
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// head
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@ -2549,8 +2549,7 @@ void ClientEnvironment::step(float dtime)
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ContentFeatures c = m_gamedef->ndef()->get(n);
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ContentFeatures c = m_gamedef->ndef()->get(n);
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if (!lplayer->hp) {
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if (!lplayer->hp) {
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lplayer->setBreath(11);
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lplayer->setBreath(11);
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}
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} else if (c.drowning == 0) {
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else if(c.drowning == 0){
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u16 breath = lplayer->getBreath();
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u16 breath = lplayer->getBreath();
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if (breath <= 10) {
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if (breath <= 10) {
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breath += 1;
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breath += 1;
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@ -2559,6 +2558,7 @@ void ClientEnvironment::step(float dtime)
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}
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}
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}
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}
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}
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}
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}
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// Update lighting on local player (used for wield item)
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// Update lighting on local player (used for wield item)
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u32 day_night_ratio = getDayNightRatio();
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u32 day_night_ratio = getDayNightRatio();
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@ -193,7 +193,7 @@ const ServerCommandFactory serverCommandFactoryTable[TOSERVER_NUM_MSG_TYPES] =
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null_command_factory, // 0x3f
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null_command_factory, // 0x3f
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{ "TOSERVER_REQUEST_MEDIA", 1, true }, // 0x40
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{ "TOSERVER_REQUEST_MEDIA", 1, true }, // 0x40
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{ "TOSERVER_RECEIVED_MEDIA", 1, true }, // 0x41
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{ "TOSERVER_RECEIVED_MEDIA", 1, true }, // 0x41
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{ "TOSERVER_BREATH", 0, true }, // 0x42
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null_command_factory, // 0x42 old TOSERVER_BREATH. Ignored by servers
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{ "TOSERVER_CLIENT_READY", 0, true }, // 0x43
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{ "TOSERVER_CLIENT_READY", 0, true }, // 0x43
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null_command_factory, // 0x44
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null_command_factory, // 0x44
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null_command_factory, // 0x45
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null_command_factory, // 0x45
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@ -138,9 +138,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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Add nodedef v3 - connected nodeboxes
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Add nodedef v3 - connected nodeboxes
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PROTOCOL_VERSION 28:
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PROTOCOL_VERSION 28:
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CPT2_MESHOPTIONS
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CPT2_MESHOPTIONS
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PROTOCOL_VERSION 29:
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Server doesn't accept TOSERVER_BREATH anymore
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*/
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*/
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#define LATEST_PROTOCOL_VERSION 28
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#define LATEST_PROTOCOL_VERSION 29
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// Server's supported network protocol range
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// Server's supported network protocol range
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#define SERVER_PROTOCOL_VERSION_MIN 13
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#define SERVER_PROTOCOL_VERSION_MIN 13
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@ -833,7 +835,7 @@ enum ToServerCommand
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<no payload data>
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<no payload data>
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*/
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*/
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TOSERVER_BREATH = 0x42,
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TOSERVER_BREATH = 0x42, // Obsolete
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/*
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/*
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u16 breath
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u16 breath
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*/
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*/
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@ -90,7 +90,7 @@ const ToServerCommandHandler toServerCommandTable[TOSERVER_NUM_MSG_TYPES] =
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null_command_handler, // 0x3f
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null_command_handler, // 0x3f
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{ "TOSERVER_REQUEST_MEDIA", TOSERVER_STATE_STARTUP, &Server::handleCommand_RequestMedia }, // 0x40
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{ "TOSERVER_REQUEST_MEDIA", TOSERVER_STATE_STARTUP, &Server::handleCommand_RequestMedia }, // 0x40
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{ "TOSERVER_RECEIVED_MEDIA", TOSERVER_STATE_STARTUP, &Server::handleCommand_ReceivedMedia }, // 0x41
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{ "TOSERVER_RECEIVED_MEDIA", TOSERVER_STATE_STARTUP, &Server::handleCommand_ReceivedMedia }, // 0x41
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{ "TOSERVER_BREATH", TOSERVER_STATE_INGAME, &Server::handleCommand_Breath }, // 0x42
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{ "TOSERVER_BREATH", TOSERVER_STATE_INGAME, &Server::handleCommand_Deprecated }, // 0x42 Old breath model which is now deprecated for anticheating
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{ "TOSERVER_CLIENT_READY", TOSERVER_STATE_STARTUP, &Server::handleCommand_ClientReady }, // 0x43
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{ "TOSERVER_CLIENT_READY", TOSERVER_STATE_STARTUP, &Server::handleCommand_ClientReady }, // 0x43
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null_command_handler, // 0x44
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null_command_handler, // 0x44
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null_command_handler, // 0x45
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null_command_handler, // 0x45
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@ -1136,46 +1136,6 @@ void Server::handleCommand_Damage(NetworkPacket* pkt)
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}
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}
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}
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}
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void Server::handleCommand_Breath(NetworkPacket* pkt)
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{
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u16 breath;
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*pkt >> breath;
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RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
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if (player == NULL) {
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errorstream << "Server::ProcessData(): Canceling: "
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"No player for peer_id=" << pkt->getPeerId()
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<< " disconnecting peer!" << std::endl;
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m_con.DisconnectPeer(pkt->getPeerId());
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return;
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}
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PlayerSAO *playersao = player->getPlayerSAO();
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if (playersao == NULL) {
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errorstream << "Server::ProcessData(): Canceling: "
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"No player object for peer_id=" << pkt->getPeerId()
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<< " disconnecting peer!" << std::endl;
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m_con.DisconnectPeer(pkt->getPeerId());
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return;
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}
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/*
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* If player is dead, we don't need to update the breath
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* He is dead !
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*/
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if (playersao->isDead()) {
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verbosestream << "TOSERVER_BREATH: " << player->getName()
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<< " is dead. Ignoring packet";
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return;
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}
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playersao->setBreath(breath);
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SendPlayerBreath(pkt->getPeerId());
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}
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void Server::handleCommand_Password(NetworkPacket* pkt)
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void Server::handleCommand_Password(NetworkPacket* pkt)
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{
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{
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if (pkt->getSize() != PASSWORD_SIZE * 2)
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if (pkt->getSize() != PASSWORD_SIZE * 2)
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@ -148,7 +148,7 @@ void RemotePlayer::deSerialize(std::istream &is, const std::string &playername,
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} catch (SettingNotFoundException &e) {}
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} catch (SettingNotFoundException &e) {}
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try {
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try {
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sao->setBreath(args.getS32("breath"));
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sao->setBreath(args.getS32("breath"), false);
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} catch (SettingNotFoundException &e) {}
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} catch (SettingNotFoundException &e) {}
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}
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}
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@ -1152,13 +1152,8 @@ int ObjectRef::l_set_breath(lua_State *L)
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PlayerSAO* co = getplayersao(ref);
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PlayerSAO* co = getplayersao(ref);
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if (co == NULL) return 0;
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if (co == NULL) return 0;
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u16 breath = luaL_checknumber(L, 2);
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u16 breath = luaL_checknumber(L, 2);
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// Do it
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co->setBreath(breath);
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co->setBreath(breath);
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// If the object is a player sent the breath to client
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if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
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getServer(L)->SendPlayerBreath(((PlayerSAO*)co)->getPeerID());
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return 0;
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return 0;
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}
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}
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@ -1076,8 +1076,7 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
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}
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}
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m_clients.unlock();
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m_clients.unlock();
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RemotePlayer *player =
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RemotePlayer *player = m_env->getPlayer(playername.c_str());
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static_cast<RemotePlayer*>(m_env->getPlayer(playername.c_str()));
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// If failed, cancel
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// If failed, cancel
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if ((playersao == NULL) || (player == NULL)) {
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if ((playersao == NULL) || (player == NULL)) {
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@ -1113,7 +1112,7 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
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SendPlayerHPOrDie(playersao);
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SendPlayerHPOrDie(playersao);
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// Send Breath
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// Send Breath
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SendPlayerBreath(peer_id);
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SendPlayerBreath(playersao);
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// Show death screen if necessary
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// Show death screen if necessary
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if (playersao->isDead())
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if (playersao->isDead())
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playersao->m_messages_out.push(aom);
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playersao->m_messages_out.push(aom);
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}
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}
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void Server::SendPlayerBreath(u16 peer_id)
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void Server::SendPlayerBreath(PlayerSAO *sao)
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{
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{
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DSTACK(FUNCTION_NAME);
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DSTACK(FUNCTION_NAME);
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PlayerSAO *playersao = getPlayerSAO(peer_id);
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assert(sao);
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assert(playersao);
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m_script->player_event(playersao, "breath_changed");
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m_script->player_event(sao, "breath_changed");
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SendBreath(peer_id, playersao->getBreath());
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SendBreath(sao->getPeerID(), sao->getBreath());
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}
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}
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void Server::SendMovePlayer(u16 peer_id)
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void Server::SendMovePlayer(u16 peer_id)
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@ -2565,7 +2563,6 @@ void Server::RespawnPlayer(u16 peer_id)
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}
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}
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SendPlayerHP(peer_id);
|
SendPlayerHP(peer_id);
|
||||||
SendPlayerBreath(peer_id);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -180,7 +180,6 @@ public:
|
||||||
void handleCommand_InventoryAction(NetworkPacket* pkt);
|
void handleCommand_InventoryAction(NetworkPacket* pkt);
|
||||||
void handleCommand_ChatMessage(NetworkPacket* pkt);
|
void handleCommand_ChatMessage(NetworkPacket* pkt);
|
||||||
void handleCommand_Damage(NetworkPacket* pkt);
|
void handleCommand_Damage(NetworkPacket* pkt);
|
||||||
void handleCommand_Breath(NetworkPacket* pkt);
|
|
||||||
void handleCommand_Password(NetworkPacket* pkt);
|
void handleCommand_Password(NetworkPacket* pkt);
|
||||||
void handleCommand_PlayerItem(NetworkPacket* pkt);
|
void handleCommand_PlayerItem(NetworkPacket* pkt);
|
||||||
void handleCommand_Respawn(NetworkPacket* pkt);
|
void handleCommand_Respawn(NetworkPacket* pkt);
|
||||||
|
@ -358,7 +357,7 @@ public:
|
||||||
void printToConsoleOnly(const std::string &text);
|
void printToConsoleOnly(const std::string &text);
|
||||||
|
|
||||||
void SendPlayerHPOrDie(PlayerSAO *player);
|
void SendPlayerHPOrDie(PlayerSAO *player);
|
||||||
void SendPlayerBreath(u16 peer_id);
|
void SendPlayerBreath(PlayerSAO *sao);
|
||||||
void SendInventory(PlayerSAO* playerSAO);
|
void SendInventory(PlayerSAO* playerSAO);
|
||||||
void SendMovePlayer(u16 peer_id);
|
void SendMovePlayer(u16 peer_id);
|
||||||
|
|
||||||
|
|
|
@ -49,7 +49,7 @@ void TestPlayer::testSave(IGameDef *gamedef)
|
||||||
PlayerSAO sao(NULL, 1, false);
|
PlayerSAO sao(NULL, 1, false);
|
||||||
sao.initialize(&rplayer, std::set<std::string>());
|
sao.initialize(&rplayer, std::set<std::string>());
|
||||||
rplayer.setPlayerSAO(&sao);
|
rplayer.setPlayerSAO(&sao);
|
||||||
sao.setBreath(10);
|
sao.setBreath(10, false);
|
||||||
sao.setHPRaw(8);
|
sao.setHPRaw(8);
|
||||||
sao.setYaw(0.1f);
|
sao.setYaw(0.1f);
|
||||||
sao.setPitch(0.6f);
|
sao.setPitch(0.6f);
|
||||||
|
@ -64,7 +64,7 @@ void TestPlayer::testLoad(IGameDef *gamedef)
|
||||||
PlayerSAO sao(NULL, 1, false);
|
PlayerSAO sao(NULL, 1, false);
|
||||||
sao.initialize(&rplayer, std::set<std::string>());
|
sao.initialize(&rplayer, std::set<std::string>());
|
||||||
rplayer.setPlayerSAO(&sao);
|
rplayer.setPlayerSAO(&sao);
|
||||||
sao.setBreath(10);
|
sao.setBreath(10, false);
|
||||||
sao.setHPRaw(8);
|
sao.setHPRaw(8);
|
||||||
sao.setYaw(0.1f);
|
sao.setYaw(0.1f);
|
||||||
sao.setPitch(0.6f);
|
sao.setPitch(0.6f);
|
||||||
|
|
Loading…
Reference in New Issue