small fix
parent
9d09103e48
commit
4f44cabe1c
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Minetest-c55
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---------------
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An InfiniMiner/Minecraft inspired game.
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Copyright (c) 2010-2011 Perttu Ahola <celeron55@gmail.com>
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Further documentation:
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----------------------
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- Website: http://celeron.55.lt/~celeron55/minetest/
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- Wiki: http://celeron.55.lt/~celeron55/minetest/wiki/
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- Forum: http://celeron.55.lt/~celeron55/minetest/forum/
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This is a development version:
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------------------------------
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- Don't expect it to work as well as a finished game will.
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- Please report any bugs to me. That way I can fix them to the next release.
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- debug.txt is useful when the game crashes.
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Controls:
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---------
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- See the in-game pause menu
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- Settable in the configuration file, see the section below.
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Map directory:
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--------------
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- Map is stored in a directory, which can be removed to generate a new map.
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- There is a command-line option for it: --map-dir
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- For a RUN_IN_PLACE build, it is located in:
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../map
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- Otherwise something like this:
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Windows: C:\Documents and Settings\user\Application Data\minetest\map
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Linux: ~/.minetest/map
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OS X: ~/Library/Application Support/minetest/map
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Configuration file:
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-------------------
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- An optional configuration file can be used. See minetest.conf.example.
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- Path to file can be passed as a parameter to the executable:
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--config <path-to-file>
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- Defaults:
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- If built with -DRUN_IN_PLACE=1:
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../minetest.conf
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../../minetest.conf
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- Otherwise something like this:
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Windows: C:\Documents and Settings\user\Application Data\minetest\minetest.conf
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Linux: ~/.minetest/minetest.conf
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OS X: ~/Library/Application Support/minetest.conf
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Command-line options:
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---------------------
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- Use --help
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Compiling on GNU/Linux:
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-----------------------
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Install dependencies. Here's an example for Debian/Ubuntu:
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$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev
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Download source, extract (this is the URL to the latest of source repository, which might not work at all times):
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$ wget https://bitbucket.org/celeron55/minetest/get/tip.tar.gz
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$ tar xf tip.tar.gz
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$ cd minetest
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Build a version that runs directly from the source directory:
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$ cmake . -DRUN_IN_PLACE=1
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$ make -j2
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Run it:
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$ cd bin
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$ ./minetest
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- Use cmake . -LH to see all CMake options and their current state
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- If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=0
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- You can build a bare server or a bare client by specifying -DBUILD_CLIENT=0 or -DBUILD_SERVER=0
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- You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>
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- Note that the Debug build is considerably slower
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Compiling on Windows:
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---------------------
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- You need:
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* CMake:
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http://www.cmake.org/cmake/resources/software.html
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* MinGW or Visual Studio
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http://www.mingw.org/
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http://msdn.microsoft.com/en-us/vstudio/default
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* Irrlicht SDK 1.7:
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http://irrlicht.sourceforge.net/downloads.html
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* Zlib headers (zlib125.zip)
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http://www.winimage.com/zLibDll/index.html
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* Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
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http://www.winimage.com/zLibDll/index.html
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* And, of course, Minetest-c55:
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http://celeron.55.lt/~celeron55/minetest/download
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- Steps:
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- Select a directory called DIR hereafter in which you will operate.
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- Make sure you have CMake and a compiler installed.
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- Download all the other stuff to DIR and extract them into there. All those
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packages contain a nice base directory in them, which should end up being
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the direct subdirectories of DIR.
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- You will end up with a directory structure like this (+=dir, -=file):
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-----------------
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+ DIR
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- zlib-1.2.5.tar.gz
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- zlib125dll.zip
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- irrlicht-1.7.1.zip
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- 110214175330.zip (or whatever, this is the minetest source)
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+ zlib-1.2.5
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- zlib.h
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+ win32
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...
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+ zlib125dll
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- readme.txt
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+ dll32
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...
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+ irrlicht-1.7.1
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+ lib
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+ include
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...
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+ minetest
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+ src
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+ doc
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- CMakeLists.txt
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...
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-----------------
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- Start up the CMake GUI
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- Select "Browse Source..." and select DIR/minetest
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- Now, if using MSVC:
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- Select "Browse Build..." and select DIR/minetest-build
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- Else if using MinGW:
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- Select "Browse Build..." and select DIR/minetest
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- Select "Configure"
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- Select your compiler
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- It will warn about missing stuff, ignore that at this point. (later don't)
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- Make sure the configuration is as follows
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(note that the versions may differ for you):
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-----------------
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BUILD_CLIENT [X]
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BUILD_SERVER [ ]
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CMAKE_BUILD_TYPE Release
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CMAKE_INSTALL_PREFIX DIR/minetest-install
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IRRLICHT_SOURCE_DIR DIR/irrlicht-1.7.1
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RUN_IN_PLACE [X]
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WARN_ALL [ ]
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ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll
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ZLIB_INCLUDE_DIR DIR/zlib-1.2.5
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ZLIB_LIBRARIES DIR/zlib125dll/dll32/zlibwapi.lib
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-----------------
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- Hit "Configure"
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- Hit "Generate"
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If using MSVC:
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- Open the generated minetest.sln
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- The project defaults to the "Debug" configuration. Make very sure to
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select "Release", unless you want to debug some stuff (it's slower)
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- Build the ALL_BUILD project
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- Build the INSTALL project
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- You should now have a working game with the executable in
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DIR/minetest-install/bin/minetest.exe
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- Additionally you may create a zip package by building the PACKAGE
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project.
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If using MinGW:
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- Using the command line, browse to the build directory and run 'make'
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(or mingw32-make or whatever it happens to be)
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- You should now have a working game with the executable in
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DIR/minetest/bin/minetest.exe
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License of Minetest-c55
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-----------------------
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Minetest-c55
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Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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Irrlicht
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---------------
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This program uses the Irrlicht Engine. http://irrlicht.sourceforge.net/
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The Irrlicht Engine License
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Copyright © 2002-2005 Nikolaus Gebhardt
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute
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it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you
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must not claim that you wrote the original software. If you use
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this software in a product, an acknowledgment in the product
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documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must
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not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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JThread
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---------------
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This program uses the JThread library. License for JThread follows:
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Copyright (c) 2000-2006 Jori Liesenborgs (jori.liesenborgs@gmail.com)
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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IN THE SOFTWARE.
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@ -0,0 +1,63 @@
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#!/bin/sh
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PACKAGEDIR=../minetest-packages
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PACKAGENAME=minetest-c55-binary-`date +%y%m%d%H%M%S`
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PACKAGEPATH=$PACKAGEDIR/$PACKAGENAME
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mkdir -p $PACKAGEPATH
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mkdir -p $PACKAGEPATH/bin
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mkdir -p $PACKAGEPATH/data
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mkdir -p $PACKAGEPATH/doc
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cp minetest.conf.example $PACKAGEPATH/
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cp bin/minetest.exe $PACKAGEPATH/bin/
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cp bin/Irrlicht.dll $PACKAGEPATH/bin/
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cp bin/zlibwapi.dll $PACKAGEPATH/bin/
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#cp bin/test $PACKAGEPATH/bin/
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#cp bin/fasttest $PACKAGEPATH/bin/
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#cp bin/server $PACKAGEPATH/bin/
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#cp ../irrlicht/irrlicht-1.7.1/lib/Linux/libIrrlicht.a $PACKAGEPATH/bin/
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#cp ../jthread/jthread-1.2.1/src/.libs/libjthread-1.2.1.so $PACKAGEPATH/bin/
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cp -r data/fontlucida.png $PACKAGEPATH/data/
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cp -r data/player.png $PACKAGEPATH/data/
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cp -r data/player_back.png $PACKAGEPATH/data/
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cp -r data/stone.png $PACKAGEPATH/data/
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cp -r data/grass.png $PACKAGEPATH/data/
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cp -r data/grass_footsteps.png $PACKAGEPATH/data/
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cp -r data/water.png $PACKAGEPATH/data/
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cp -r data/tree.png $PACKAGEPATH/data/
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cp -r data/leaves.png $PACKAGEPATH/data/
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cp -r data/mese.png $PACKAGEPATH/data/
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cp -r data/cloud.png $PACKAGEPATH/data/
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cp -r data/sign.png $PACKAGEPATH/data/
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cp -r data/sign_back.png $PACKAGEPATH/data/
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cp -r data/rat.png $PACKAGEPATH/data/
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cp -r data/mud.png $PACKAGEPATH/data/
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cp -r data/torch.png $PACKAGEPATH/data/
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cp -r data/torch_on_floor.png $PACKAGEPATH/data/
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cp -r data/torch_on_ceiling.png $PACKAGEPATH/data/
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cp -r data/tree_top.png $PACKAGEPATH/data/
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cp -r data/coalstone.png $PACKAGEPATH/data/
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cp -r data/crack.png $PACKAGEPATH/data/
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cp -r data/wood.png $PACKAGEPATH/data/
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cp -r data/stick.png $PACKAGEPATH/data/
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cp -r data/tool_wpick.png $PACKAGEPATH/data/
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cp -r data/tool_stpick.png $PACKAGEPATH/data/
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cp -r data/tool_mesepick.png $PACKAGEPATH/data/
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cp -r data/grass_side.png $PACKAGEPATH/data/
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cp -r data/lump_of_coal.png $PACKAGEPATH/data/
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cp -r data/lump_of_iron.png $PACKAGEPATH/data/
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cp -r data/mineral_coal.png $PACKAGEPATH/data/
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cp -r data/mineral_iron.png $PACKAGEPATH/data/
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cp -r data/sand.png $PACKAGEPATH/data/
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#cp -r data/pauseMenu.gui $PACKAGEPATH/data/
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cp -r doc/README.txt $PACKAGEPATH/doc/README.txt
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cd $PACKAGEDIR
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rm $PACKAGENAME.zip
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zip -r $PACKAGENAME.zip $PACKAGENAME
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@ -0,0 +1,598 @@
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/*
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Minetest-delta
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Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
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Copyright (C) 2011 teddydestodes <derkomtur@schattengang.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
|
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the Free Software Foundation; either version 2 of the License, or
|
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(at your option) any later version.
|
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|
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This program is distributed in the hope that it will be useful,
|
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but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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GNU General Public License for more details.
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|
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You should have received a copy of the GNU General Public License along
|
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "guiKeyChangeMenu.h"
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#include "debug.h"
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#include "serialization.h"
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#include "keycode.h"
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#include "main.h"
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#include <string>
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GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
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gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
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GUIModalMenu(env, parent, id, menumgr)
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{
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activeKey = -1;
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init_keys();
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}
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GUIKeyChangeMenu::~GUIKeyChangeMenu()
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{
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removeChildren();
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}
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void GUIKeyChangeMenu::removeChildren()
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{
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const core::list<gui::IGUIElement*> &children = getChildren();
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core::list<gui::IGUIElement*> children_copy;
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for (core::list<gui::IGUIElement*>::ConstIterator i = children.begin(); i
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!= children.end(); i++)
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{
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children_copy.push_back(*i);
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}
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for (core::list<gui::IGUIElement*>::Iterator i = children_copy.begin(); i
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!= children_copy.end(); i++)
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{
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(*i)->remove();
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}
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}
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void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
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{
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/*
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Remove stuff
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*/
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removeChildren();
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/*
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Calculate new sizes and positions
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*/
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v2s32 size(620, 430);
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core::rect < s32 > rect(screensize.X / 2 - size.X / 2,
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screensize.Y / 2 - size.Y / 2, screensize.X / 2 + size.X / 2,
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screensize.Y / 2 + size.Y / 2);
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DesiredRect = rect;
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recalculateAbsolutePosition(false);
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v2s32 topleft(0, 0);
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{
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core::rect < s32 > rect(0, 0, 125, 20);
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rect += topleft + v2s32(25, 3);
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const wchar_t *text = L"KEYBINDINGS";
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//gui::IGUIStaticText *t =
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Environment->addStaticText(text, rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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v2s32 offset(25, 40);
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// buttons
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{
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core::rect < s32 > rect(0, 0, 100, 20);
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rect += topleft + v2s32(offset.X, offset.Y);
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const wchar_t *text = L"Forward";
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Environment->addStaticText(text, rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->forward = Environment->addButton(rect, this,
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GUI_ID_KEY_FORWARD_BUTTON,
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narrow_to_wide(KeyNames[key_forward]).c_str());
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}
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offset += v2s32(0, 25);
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{
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core::rect < s32 > rect(0, 0, 100, 20);
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rect += topleft + v2s32(offset.X, offset.Y);
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const wchar_t *text = L"Backward";
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Environment->addStaticText(text, rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->backward = Environment->addButton(rect, this,
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GUI_ID_KEY_BACKWARD_BUTTON,
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narrow_to_wide(KeyNames[key_backward]).c_str());
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}
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offset += v2s32(0, 25);
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{
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core::rect < s32 > rect(0, 0, 100, 20);
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rect += topleft + v2s32(offset.X, offset.Y);
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const wchar_t *text = L"Left";
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Environment->addStaticText(text, rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->left = Environment->addButton(rect, this, GUI_ID_KEY_LEFT_BUTTON,
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narrow_to_wide(KeyNames[key_left]).c_str());
|
||||
}
|
||||
offset += v2s32(0, 25);
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 20);
|
||||
rect += topleft + v2s32(offset.X, offset.Y);
|
||||
const wchar_t *text = L"Right";
|
||||
Environment->addStaticText(text, rect, false, true, this, -1);
|
||||
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
|
||||
this->right = Environment->addButton(rect, this,
|
||||
GUI_ID_KEY_RIGHT_BUTTON,
|
||||
narrow_to_wide(KeyNames[key_right]).c_str());
|
||||
}
|
||||
offset += v2s32(0, 25);
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 20);
|
||||
rect += topleft + v2s32(offset.X, offset.Y);
|
||||
const wchar_t *text = L"Use";
|
||||
Environment->addStaticText(text, rect, false, true, this, -1);
|
||||
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
|
||||
this->use = Environment->addButton(rect, this, GUI_ID_KEY_USE_BUTTON,
|
||||
narrow_to_wide(KeyNames[key_use]).c_str());
|
||||
}
|
||||
offset += v2s32(0, 25);
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 20);
|
||||
rect += topleft + v2s32(offset.X, offset.Y);
|
||||
const wchar_t *text = L"Sneak";
|
||||
Environment->addStaticText(text, rect, false, true, this, -1);
|
||||
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
|
||||
this->sneak = Environment->addButton(rect, this,
|
||||
GUI_ID_KEY_SNEAK_BUTTON,
|
||||
narrow_to_wide(KeyNames[key_sneak]).c_str());
|
||||
}
|
||||
offset += v2s32(0, 25);
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 20);
|
||||
rect += topleft + v2s32(offset.X, offset.Y);
|
||||
const wchar_t *text = L"Jump";
|
||||
Environment->addStaticText(text, rect, false, true, this, -1);
|
||||
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
|
||||
this->jump = Environment->addButton(rect, this, GUI_ID_KEY_JUMP_BUTTON,
|
||||
narrow_to_wide(KeyNames[key_jump]).c_str());
|
||||
}
|
||||
|
||||
offset += v2s32(0, 25);
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 20);
|
||||
rect += topleft + v2s32(offset.X, offset.Y);
|
||||
const wchar_t *text = L"Inventory";
|
||||
Environment->addStaticText(text, rect, false, true, this, -1);
|
||||
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
|
||||
this->inventory = Environment->addButton(rect, this,
|
||||
GUI_ID_KEY_INVENTORY_BUTTON,
|
||||
narrow_to_wide(KeyNames[key_inventory]).c_str());
|
||||
}
|
||||
offset += v2s32(0, 25);
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 20);
|
||||
rect += topleft + v2s32(offset.X, offset.Y);
|
||||
const wchar_t *text = L"Chat";
|
||||
Environment->addStaticText(text, rect, false, true, this, -1);
|
||||
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
|
||||
this->chat = Environment->addButton(rect, this, GUI_ID_KEY_CHAT_BUTTON,
|
||||
narrow_to_wide(KeyNames[key_chat]).c_str());
|
||||
}
|
||||
|
||||
//next col
|
||||
offset = v2s32(250, 40);
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 20);
|
||||
rect += topleft + v2s32(offset.X, offset.Y);
|
||||
const wchar_t *text = L"Toggle fly";
|
||||
Environment->addStaticText(text, rect, false, true, this, -1);
|
||||
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
|
||||
this->fly = Environment->addButton(rect, this, GUI_ID_KEY_FLY_BUTTON,
|
||||
narrow_to_wide(KeyNames[key_fly]).c_str());
|
||||
}
|
||||
offset += v2s32(0, 25);
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 20);
|
||||
rect += topleft + v2s32(offset.X, offset.Y);
|
||||
const wchar_t *text = L"Toggle fast";
|
||||
Environment->addStaticText(text, rect, false, true, this, -1);
|
||||
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
|
||||
this->fast = Environment->addButton(rect, this, GUI_ID_KEY_FAST_BUTTON,
|
||||
narrow_to_wide(KeyNames[key_fast]).c_str());
|
||||
}
|
||||
offset += v2s32(0, 25);
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 20);
|
||||
rect += topleft + v2s32(offset.X, offset.Y);
|
||||
const wchar_t *text = L"Range select";
|
||||
Environment->addStaticText(text, rect, false, true, this, -1);
|
||||
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
|
||||
this->range = Environment->addButton(rect, this,
|
||||
GUI_ID_KEY_RANGE_BUTTON,
|
||||
narrow_to_wide(KeyNames[key_range]).c_str());
|
||||
}
|
||||
|
||||
offset += v2s32(0, 25);
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 20);
|
||||
rect += topleft + v2s32(offset.X, offset.Y);
|
||||
const wchar_t *text = L"Print stacks";
|
||||
Environment->addStaticText(text, rect, false, true, this, -1);
|
||||
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
|
||||
this->dump = Environment->addButton(rect, this, GUI_ID_KEY_DUMP_BUTTON,
|
||||
narrow_to_wide(KeyNames[key_dump]).c_str());
|
||||
}
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(size.X - 100 - 20, size.Y - 40);
|
||||
Environment->addButton(rect, this, GUI_ID_BACK_BUTTON, L"Save");
|
||||
}
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(size.X - 100 - 20 - 100 - 20, size.Y - 40);
|
||||
Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON, L"Cancel");
|
||||
}
|
||||
}
|
||||
|
||||
void GUIKeyChangeMenu::drawMenu()
|
||||
{
|
||||
gui::IGUISkin* skin = Environment->getSkin();
|
||||
if (!skin)
|
||||
return;
|
||||
video::IVideoDriver* driver = Environment->getVideoDriver();
|
||||
|
||||
video::SColor bgcolor(140, 0, 0, 0);
|
||||
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 620, 620);
|
||||
rect += AbsoluteRect.UpperLeftCorner;
|
||||
driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
|
||||
}
|
||||
|
||||
gui::IGUIElement::draw();
|
||||
}
|
||||
|
||||
bool GUIKeyChangeMenu::acceptInput()
|
||||
{
|
||||
g_settings.set("keymap_forward", keycode_to_keyname(key_forward));
|
||||
g_settings.set("keymap_backward", keycode_to_keyname(key_backward));
|
||||
g_settings.set("keymap_left", keycode_to_keyname(key_left));
|
||||
g_settings.set("keymap_right", keycode_to_keyname(key_right));
|
||||
g_settings.set("keymap_jump", keycode_to_keyname(key_jump));
|
||||
g_settings.set("keymap_sneak", keycode_to_keyname(key_sneak));
|
||||
g_settings.set("keymap_inventory", keycode_to_keyname(key_inventory));
|
||||
g_settings.set("keymap_chat", keycode_to_keyname(key_chat));
|
||||
g_settings.set("keymap_rangeselect", keycode_to_keyname(key_range));
|
||||
g_settings.set("keymap_freemove", keycode_to_keyname(key_fly));
|
||||
g_settings.set("keymap_fastmove", keycode_to_keyname(key_fast));
|
||||
g_settings.set("keymap_special1", keycode_to_keyname(key_use));
|
||||
g_settings.set("keymap_print_debug_stacks", keycode_to_keyname(key_dump));
|
||||
//clearKeyCache(); Y U NO SCOPE?!
|
||||
return true;
|
||||
}
|
||||
void GUIKeyChangeMenu::init_keys()
|
||||
{
|
||||
key_forward = getKeySetting("keymap_forward");
|
||||
key_backward = getKeySetting("keymap_backward");
|
||||
key_left = getKeySetting("keymap_left");
|
||||
key_right = getKeySetting("keymap_right");
|
||||
key_jump = getKeySetting("keymap_jump");
|
||||
key_sneak = getKeySetting("keymap_sneak");
|
||||
key_inventory = getKeySetting("keymap_inventory");
|
||||
key_chat = getKeySetting("keymap_chat");
|
||||
key_range = getKeySetting("keymap_rangeselect");
|
||||
key_fly = getKeySetting("keymap_freemove");
|
||||
key_fast = getKeySetting("keymap_fastmove");
|
||||
key_use = getKeySetting("keymap_special1");
|
||||
key_dump = getKeySetting("keymap_print_debug_stacks");
|
||||
}
|
||||
|
||||
bool GUIKeyChangeMenu::resetMenu()
|
||||
{
|
||||
if (activeKey >= 0)
|
||||
{
|
||||
switch (activeKey)
|
||||
{
|
||||
case GUI_ID_KEY_FORWARD_BUTTON:
|
||||
this->forward->setText(
|
||||
narrow_to_wide(KeyNames[key_forward]).c_str());
|
||||
break;
|
||||
case GUI_ID_KEY_BACKWARD_BUTTON:
|
||||
this->backward->setText(
|
||||
narrow_to_wide(KeyNames[key_backward]).c_str());
|
||||
break;
|
||||
case GUI_ID_KEY_LEFT_BUTTON:
|
||||
this->left->setText(narrow_to_wide(KeyNames[key_left]).c_str());
|
||||
break;
|
||||
case GUI_ID_KEY_RIGHT_BUTTON:
|
||||
this->right->setText(narrow_to_wide(KeyNames[key_right]).c_str());
|
||||
break;
|
||||
case GUI_ID_KEY_JUMP_BUTTON:
|
||||
this->jump->setText(narrow_to_wide(KeyNames[key_jump]).c_str());
|
||||
break;
|
||||
case GUI_ID_KEY_SNEAK_BUTTON:
|
||||
this->sneak->setText(narrow_to_wide(KeyNames[key_sneak]).c_str());
|
||||
break;
|
||||
case GUI_ID_KEY_INVENTORY_BUTTON:
|
||||
this->inventory->setText(
|
||||
narrow_to_wide(KeyNames[key_inventory]).c_str());
|
||||
break;
|
||||
case GUI_ID_KEY_CHAT_BUTTON:
|
||||
this->chat->setText(narrow_to_wide(KeyNames[key_chat]).c_str());
|
||||
break;
|
||||
case GUI_ID_KEY_RANGE_BUTTON:
|
||||
this->range->setText(narrow_to_wide(KeyNames[key_range]).c_str());
|
||||
break;
|
||||
case GUI_ID_KEY_FLY_BUTTON:
|
||||
this->fly->setText(narrow_to_wide(KeyNames[key_fly]).c_str());
|
||||
break;
|
||||
case GUI_ID_KEY_FAST_BUTTON:
|
||||
this->fast->setText(narrow_to_wide(KeyNames[key_fast]).c_str());
|
||||
break;
|
||||
case GUI_ID_KEY_USE_BUTTON:
|
||||
this->use->setText(narrow_to_wide(KeyNames[key_use]).c_str());
|
||||
break;
|
||||
case GUI_ID_KEY_DUMP_BUTTON:
|
||||
this->dump->setText(narrow_to_wide(KeyNames[key_dump]).c_str());
|
||||
break;
|
||||
}
|
||||
activeKey = -1;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
|
||||
{
|
||||
if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0
|
||||
&& event.KeyInput.PressedDown)
|
||||
{
|
||||
if (activeKey == GUI_ID_KEY_FORWARD_BUTTON)
|
||||
{
|
||||
this->forward->setText(
|
||||
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||||
this->key_forward = event.KeyInput.Key;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_BACKWARD_BUTTON)
|
||||
{
|
||||
this->backward->setText(
|
||||
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||||
this->key_backward = event.KeyInput.Key;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_LEFT_BUTTON)
|
||||
{
|
||||
this->left->setText(
|
||||
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||||
this->key_left = event.KeyInput.Key;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_RIGHT_BUTTON)
|
||||
{
|
||||
this->right->setText(
|
||||
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||||
this->key_right = event.KeyInput.Key;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_JUMP_BUTTON)
|
||||
{
|
||||
this->jump->setText(
|
||||
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||||
this->key_jump = event.KeyInput.Key;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_SNEAK_BUTTON)
|
||||
{
|
||||
this->sneak->setText(
|
||||
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||||
this->key_sneak = event.KeyInput.Key;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_INVENTORY_BUTTON)
|
||||
{
|
||||
this->inventory->setText(
|
||||
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||||
this->key_inventory = event.KeyInput.Key;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_CHAT_BUTTON)
|
||||
{
|
||||
this->chat->setText(
|
||||
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||||
this->key_chat = event.KeyInput.Key;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_RANGE_BUTTON)
|
||||
{
|
||||
this->range->setText(
|
||||
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||||
this->key_range = event.KeyInput.Key;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_FLY_BUTTON)
|
||||
{
|
||||
this->fly->setText(
|
||||
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||||
this->key_fly = event.KeyInput.Key;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_FAST_BUTTON)
|
||||
{
|
||||
this->fast->setText(
|
||||
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||||
this->key_fast = event.KeyInput.Key;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_USE_BUTTON)
|
||||
{
|
||||
this->use->setText(
|
||||
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||||
this->key_use = event.KeyInput.Key;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_DUMP_BUTTON)
|
||||
{
|
||||
this->dump->setText(
|
||||
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||||
this->key_dump = event.KeyInput.Key;
|
||||
}
|
||||
|
||||
activeKey = -1;
|
||||
return true;
|
||||
}
|
||||
if (event.EventType == EET_GUI_EVENT)
|
||||
{
|
||||
if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST
|
||||
&& isVisible())
|
||||
{
|
||||
if (!canTakeFocus(event.GUIEvent.Element))
|
||||
{
|
||||
dstream << "GUIMainMenu: Not allowing focus change."
|
||||
<< std::endl;
|
||||
// Returning true disables focus change
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED)
|
||||
{
|
||||
switch (event.GUIEvent.Caller->getID())
|
||||
{
|
||||
case GUI_ID_BACK_BUTTON: //back
|
||||
acceptInput();
|
||||
quitMenu();
|
||||
return true;
|
||||
case GUI_ID_ABORT_BUTTON: //abort
|
||||
quitMenu();
|
||||
return true;
|
||||
case GUI_ID_KEY_FORWARD_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->forward->setText(L"press Key");
|
||||
break;
|
||||
case GUI_ID_KEY_BACKWARD_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->backward->setText(L"press Key");
|
||||
break;
|
||||
case GUI_ID_KEY_LEFT_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->left->setText(L"press Key");
|
||||
break;
|
||||
case GUI_ID_KEY_RIGHT_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->right->setText(L"press Key");
|
||||
break;
|
||||
case GUI_ID_KEY_USE_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->use->setText(L"press Key");
|
||||
break;
|
||||
case GUI_ID_KEY_FLY_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->fly->setText(L"press Key");
|
||||
break;
|
||||
case GUI_ID_KEY_FAST_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->fast->setText(L"press Key");
|
||||
break;
|
||||
case GUI_ID_KEY_JUMP_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->jump->setText(L"press Key");
|
||||
break;
|
||||
case GUI_ID_KEY_CHAT_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->chat->setText(L"press Key");
|
||||
break;
|
||||
case GUI_ID_KEY_SNEAK_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->sneak->setText(L"press Key");
|
||||
break;
|
||||
case GUI_ID_KEY_INVENTORY_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->inventory->setText(L"press Key");
|
||||
break;
|
||||
case GUI_ID_KEY_DUMP_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->dump->setText(L"press Key");
|
||||
break;
|
||||
case GUI_ID_KEY_RANGE_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->range->setText(L"press Key");
|
||||
break;
|
||||
}
|
||||
//Buttons
|
||||
|
||||
}
|
||||
}
|
||||
return Parent ? Parent->OnEvent(event) : false;
|
||||
}
|
||||
|
|
@ -0,0 +1,133 @@
|
|||
/*
|
||||
Minetest-delta
|
||||
Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
|
||||
Copyright (C) 2011 teddydestodes <derkomtur@schattengang.net>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef GUIKEYCHANGEMENU_HEADER
|
||||
#define GUIKEYCHANGEMENU_HEADER
|
||||
|
||||
#include "common_irrlicht.h"
|
||||
#include "utility.h"
|
||||
#include "modalMenu.h"
|
||||
#include "client.h"
|
||||
#include <string>
|
||||
|
||||
static const char *KeyNames[] =
|
||||
{ "-", "Left Button", "Right Button", "Cancel", "Middle Button", "X Button 1",
|
||||
"X Button 2", "-", "Back", "Tab", "-", "-", "Clear", "Return", "-",
|
||||
"-", "Shift", "Control", "Menu", "Pause", "Capital", "Kana", "-",
|
||||
"Junja", "Final", "Kanji", "-", "Escape", "Convert", "Nonconvert",
|
||||
"Accept", "Mode Change", "Space", "Priot", "Next", "End", "Home",
|
||||
"Left", "Up", "Right", "Down", "Select", "Print", "Execute",
|
||||
"Snapshot", "Insert", "Delete", "Help", "0", "1", "2", "3", "4", "5",
|
||||
"6", "7", "8", "9", "-", "-", "-", "-", "-", "-", "-", "A", "B", "C",
|
||||
"D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q",
|
||||
"R", "S", "T", "U", "V", "W", "X", "Y", "Z", "Left Windows",
|
||||
"Right Windows", "Apps", "-", "Sleep", "Numpad 0", "Numpad 1",
|
||||
"Numpad 2", "Numpad 3", "Numpad 4", "Numpad 5", "Numpad 6", "Numpad 7",
|
||||
"Numpad 8", "Numpad 9", "Numpad *", "Numpad +", "Numpad /", "Numpad -",
|
||||
"Numpad .", "Numpad /", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8",
|
||||
"F9", "F10", "F11", "F12", "F13", "F14", "F15", "F16", "F17", "F18",
|
||||
"F19", "F20", "F21", "F22", "F23", "F24", "-", "-", "-", "-", "-", "-",
|
||||
"-", "-", "Num Lock", "Scroll Lock", "-", "-", "-", "-", "-", "-", "-",
|
||||
"-", "-", "-", "-", "-", "-", "-", "Left Shift", "Right Shight",
|
||||
"Left Control", "Right Control", "Left Menu", "Right Menu", "-", "-",
|
||||
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
|
||||
"-", "-", "-", "-", "-", "Plus", "Comma", "Minus", "Period", "-", "-",
|
||||
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
|
||||
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
|
||||
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
|
||||
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "Attn", "CrSel",
|
||||
"ExSel", "Erase OEF", "Play", "Zoom", "PA1", "OEM Clear", "-" };
|
||||
enum
|
||||
{
|
||||
GUI_ID_BACK_BUTTON = 101, GUI_ID_ABORT_BUTTON, GUI_ID_SCROLL_BAR,
|
||||
//buttons
|
||||
GUI_ID_KEY_FORWARD_BUTTON,
|
||||
GUI_ID_KEY_BACKWARD_BUTTON,
|
||||
GUI_ID_KEY_LEFT_BUTTON,
|
||||
GUI_ID_KEY_RIGHT_BUTTON,
|
||||
GUI_ID_KEY_USE_BUTTON,
|
||||
GUI_ID_KEY_FLY_BUTTON,
|
||||
GUI_ID_KEY_FAST_BUTTON,
|
||||
GUI_ID_KEY_JUMP_BUTTON,
|
||||
GUI_ID_KEY_CHAT_BUTTON,
|
||||
GUI_ID_KEY_SNEAK_BUTTON,
|
||||
GUI_ID_KEY_INVENTORY_BUTTON,
|
||||
GUI_ID_KEY_DUMP_BUTTON,
|
||||
GUI_ID_KEY_RANGE_BUTTON
|
||||
};
|
||||
|
||||
class GUIKeyChangeMenu: public GUIModalMenu
|
||||
{
|
||||
public:
|
||||
GUIKeyChangeMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent,
|
||||
s32 id, IMenuManager *menumgr);
|
||||
~GUIKeyChangeMenu();
|
||||
|
||||
void removeChildren();
|
||||
/*
|
||||
Remove and re-add (or reposition) stuff
|
||||
*/
|
||||
void regenerateGui(v2u32 screensize);
|
||||
|
||||
void drawMenu();
|
||||
|
||||
bool acceptInput();
|
||||
|
||||
bool OnEvent(const SEvent& event);
|
||||
|
||||
private:
|
||||
|
||||
void init_keys();
|
||||
|
||||
bool resetMenu();
|
||||
|
||||
gui::IGUIButton *forward;
|
||||
gui::IGUIButton *backward;
|
||||
gui::IGUIButton *left;
|
||||
gui::IGUIButton *right;
|
||||
gui::IGUIButton *use;
|
||||
gui::IGUIButton *sneak;
|
||||
gui::IGUIButton *jump;
|
||||
gui::IGUIButton *inventory;
|
||||
gui::IGUIButton *fly;
|
||||
gui::IGUIButton *fast;
|
||||
gui::IGUIButton *range;
|
||||
gui::IGUIButton *dump;
|
||||
gui::IGUIButton *chat;
|
||||
|
||||
u32 activeKey;
|
||||
u32 key_forward;
|
||||
u32 key_backward;
|
||||
u32 key_left;
|
||||
u32 key_right;
|
||||
u32 key_use;
|
||||
u32 key_sneak;
|
||||
u32 key_jump;
|
||||
u32 key_inventory;
|
||||
u32 key_fly;
|
||||
u32 key_fast;
|
||||
u32 key_range;
|
||||
u32 key_chat;
|
||||
u32 key_dump;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue