Update clouds enable_3d_clouds when setting changed
parent
13e100e1d8
commit
4ece2b9e32
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@ -30,6 +30,11 @@ class Clouds;
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Clouds *g_menuclouds = NULL;
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Clouds *g_menuclouds = NULL;
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irr::scene::ISceneManager *g_menucloudsmgr = NULL;
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irr::scene::ISceneManager *g_menucloudsmgr = NULL;
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static void cloud_3d_setting_changed(const std::string settingname, void *data)
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{
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((Clouds *)data)->readSettings();
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}
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Clouds::Clouds(
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Clouds::Clouds(
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scene::ISceneNode* parent,
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scene::ISceneNode* parent,
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scene::ISceneManager* mgr,
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scene::ISceneManager* mgr,
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@ -52,12 +57,10 @@ Clouds::Clouds(
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//m_material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
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//m_material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
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m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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m_cloud_y = BS * (cloudheight ? cloudheight :
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m_passed_cloud_y = cloudheight;
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g_settings->getS16("cloud_height"));
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readSettings();
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g_settings->registerChangedCallback("enable_3d_clouds",
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m_cloud_radius_i = g_settings->getU16("cloud_radius");
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&cloud_3d_setting_changed, this);
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m_enable_3d = g_settings->getBool("enable_3d_clouds");
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m_box = core::aabbox3d<f32>(-BS*1000000,m_cloud_y-BS,-BS*1000000,
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m_box = core::aabbox3d<f32>(-BS*1000000,m_cloud_y-BS,-BS*1000000,
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BS*1000000,m_cloud_y+BS,BS*1000000);
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BS*1000000,m_cloud_y+BS,BS*1000000);
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@ -66,6 +69,8 @@ Clouds::Clouds(
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Clouds::~Clouds()
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Clouds::~Clouds()
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{
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{
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g_settings->deregisterChangedCallback("enable_3d_clouds",
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&cloud_3d_setting_changed, this);
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}
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}
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void Clouds::OnRegisterSceneNode()
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void Clouds::OnRegisterSceneNode()
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@ -351,3 +356,11 @@ void Clouds::update(v2f camera_p, video::SColorf color)
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//dstream<<"m_brightness="<<m_brightness<<std::endl;
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//dstream<<"m_brightness="<<m_brightness<<std::endl;
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}
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}
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void Clouds::readSettings()
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{
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m_cloud_y = BS * (m_passed_cloud_y ? m_passed_cloud_y :
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g_settings->getS16("cloud_height"));
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m_cloud_radius_i = g_settings->getU16("cloud_radius");
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m_enable_3d = g_settings->getBool("enable_3d_clouds");
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}
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@ -83,9 +83,12 @@ public:
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BS * 1000000, m_cloud_y + BS - BS * camera_offset.Y, BS * 1000000);
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BS * 1000000, m_cloud_y + BS - BS * camera_offset.Y, BS * 1000000);
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}
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}
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void readSettings();
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private:
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private:
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video::SMaterial m_material;
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video::SMaterial m_material;
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core::aabbox3d<f32> m_box;
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core::aabbox3d<f32> m_box;
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s16 m_passed_cloud_y;
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float m_cloud_y;
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float m_cloud_y;
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u16 m_cloud_radius_i;
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u16 m_cloud_radius_i;
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bool m_enable_3d;
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bool m_enable_3d;
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