Pass clang-format on 14 trivial header files fixes
Also remove them from whitelistmaster
parent
271d7c31e6
commit
4af99b75cf
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@ -22,8 +22,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define S_CLIENT_H_
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#include "cpp_api/s_base.h"
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#include "util/string.h"
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#include "mapnode.h"
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#include "util/string.h"
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#ifdef _CRT_MSVCP_CURRENT
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#include <cstdint>
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@ -31,7 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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class ClientEnvironment;
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class ScriptApiClient: virtual public ScriptApiBase
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class ScriptApiClient : virtual public ScriptApiBase
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{
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public:
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// Calls on_shutdown handlers
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@ -26,8 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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struct ToolCapabilities;
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class ScriptApiPlayer
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: virtual public ScriptApiBase
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class ScriptApiPlayer : virtual public ScriptApiBase
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{
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public:
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virtual ~ScriptApiPlayer();
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@ -36,17 +35,16 @@ public:
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void on_dieplayer(ServerActiveObject *player);
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bool on_respawnplayer(ServerActiveObject *player);
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bool on_prejoinplayer(const std::string &name, const std::string &ip,
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std::string *reason);
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std::string *reason);
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void on_joinplayer(ServerActiveObject *player);
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void on_leaveplayer(ServerActiveObject *player, bool timeout);
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void on_cheat(ServerActiveObject *player, const std::string &cheat_type);
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bool on_punchplayer(ServerActiveObject *player,
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ServerActiveObject *hitter, float time_from_last_punch,
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const ToolCapabilities *toolcap, v3f dir, s16 damage);
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bool on_punchplayer(ServerActiveObject *player, ServerActiveObject *hitter,
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float time_from_last_punch, const ToolCapabilities *toolcap,
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v3f dir, s16 damage);
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s16 on_player_hpchange(ServerActiveObject *player, s16 hp_change);
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void on_playerReceiveFields(ServerActiveObject *player,
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const std::string &formname, const StringMap &fields);
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const std::string &formname, const StringMap &fields);
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};
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#endif /* S_PLAYER_H_ */
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@ -22,12 +22,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "lua_api/l_base.h"
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class AreaStore;
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class LuaAreaStore : public ModApiBase {
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class LuaAreaStore : public ModApiBase
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{
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private:
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static const char className[];
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static const luaL_reg methods[];
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@ -19,8 +19,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifndef L_METADATA_H_
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#define L_METADATA_H_
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#include "lua_api/l_base.h"
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#include "irrlichttypes_bloated.h"
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#include "lua_api/l_base.h"
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class Metadata;
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@ -28,14 +28,15 @@ class Metadata;
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NodeMetaRef
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*/
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class MetaDataRef : public ModApiBase {
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class MetaDataRef : public ModApiBase
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{
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public:
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virtual ~MetaDataRef() {}
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protected:
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static MetaDataRef *checkobject(lua_State *L, int narg);
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virtual void reportMetadataChange() {}
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virtual Metadata* getmeta(bool auto_create) = 0;
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virtual Metadata *getmeta(bool auto_create) = 0;
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virtual void clearMeta() = 0;
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virtual void handleToTable(lua_State *L, Metadata *meta);
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@ -22,12 +22,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "l_base.h"
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class Minimap;
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class LuaMinimap : public ModApiBase {
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class LuaMinimap : public ModApiBase
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{
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private:
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static const char className[];
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static const luaL_reg methods[];
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@ -49,6 +48,7 @@ private:
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static int l_toggle_shape(lua_State *L);
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Minimap *m_minimap;
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public:
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LuaMinimap(Minimap *m);
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~LuaMinimap() {}
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@ -56,7 +56,7 @@ public:
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static void create(lua_State *L, Minimap *object);
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static LuaMinimap *checkobject(lua_State *L, int narg);
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static Minimap* getobject(LuaMinimap *ref);
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static Minimap *getobject(LuaMinimap *ref);
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static void Register(lua_State *L);
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};
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@ -20,12 +20,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifndef L_NODETIMER_H_
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#define L_NODETIMER_H_
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#include "lua_api/l_base.h"
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#include "irr_v3d.h"
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#include "lua_api/l_base.h"
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class ServerEnvironment;
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class NodeTimerRef : public ModApiBase {
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class NodeTimerRef : public ModApiBase
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{
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private:
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v3s16 m_p;
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ServerEnvironment *m_env;
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@ -62,6 +63,4 @@ public:
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static void Register(lua_State *L);
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};
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#endif /* L_NODETIMER_H_ */
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@ -20,14 +20,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifndef L_NOISE_H_
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#define L_NOISE_H_
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#include "lua_api/l_base.h"
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#include "irr_v3d.h"
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#include "lua_api/l_base.h"
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#include "noise.h"
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/*
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LuaPerlinNoise
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*/
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class LuaPerlinNoise : public ModApiBase {
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class LuaPerlinNoise : public ModApiBase
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{
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private:
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NoiseParams np;
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static const char className[];
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@ -57,7 +58,8 @@ public:
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/*
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LuaPerlinNoiseMap
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*/
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class LuaPerlinNoiseMap : public ModApiBase {
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class LuaPerlinNoiseMap : public ModApiBase
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{
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NoiseParams np;
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Noise *noise;
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bool m_is3d;
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@ -95,7 +97,8 @@ public:
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/*
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LuaPseudoRandom
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*/
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class LuaPseudoRandom : public ModApiBase {
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class LuaPseudoRandom : public ModApiBase
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{
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private:
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PseudoRandom m_pseudo;
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@ -111,8 +114,7 @@ private:
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static int l_next(lua_State *L);
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public:
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LuaPseudoRandom(s32 seed) :
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m_pseudo(seed) {}
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LuaPseudoRandom(s32 seed) : m_pseudo(seed) {}
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// LuaPseudoRandom(seed)
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// Creates an LuaPseudoRandom and leaves it on top of stack
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@ -126,7 +128,8 @@ public:
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/*
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LuaPcgRandom
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*/
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class LuaPcgRandom : public ModApiBase {
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class LuaPcgRandom : public ModApiBase
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{
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private:
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PcgRandom m_rnd;
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@ -146,10 +149,8 @@ private:
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static int l_rand_normal_dist(lua_State *L);
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public:
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LuaPcgRandom(u64 seed) :
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m_rnd(seed) {}
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LuaPcgRandom(u64 seed, u64 seq) :
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m_rnd(seed, seq) {}
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LuaPcgRandom(u64 seed) : m_rnd(seed) {}
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LuaPcgRandom(u64 seed, u64 seq) : m_rnd(seed, seq) {}
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// LuaPcgRandom(seed)
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// Creates an LuaPcgRandom and leaves it on top of stack
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@ -160,11 +161,11 @@ public:
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static void Register(lua_State *L);
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};
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/*
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LuaSecureRandom
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*/
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class LuaSecureRandom : public ModApiBase {
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class LuaSecureRandom : public ModApiBase
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{
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private:
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static const size_t RAND_BUF_SIZE = 2048;
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static const char className[];
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@ -22,7 +22,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "lua_api/l_base.h"
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class ModApiServer : public ModApiBase {
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class ModApiServer : public ModApiBase
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{
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private:
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// request_shutdown([message], [reconnect])
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static int l_request_shutdown(lua_State *L);
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@ -107,7 +108,6 @@ private:
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public:
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static void Initialize(lua_State *L, int top);
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};
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#endif /* L_SERVER_H_ */
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@ -24,51 +24,51 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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class Settings;
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class LuaSettings : public ModApiBase {
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class LuaSettings : public ModApiBase
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{
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private:
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static const char className[];
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static const luaL_reg methods[];
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// garbage collector
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static int gc_object(lua_State* L);
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static int gc_object(lua_State *L);
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// get(self, key) -> value
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static int l_get(lua_State* L);
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static int l_get(lua_State *L);
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// get_bool(self, key) -> boolean
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static int l_get_bool(lua_State* L);
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static int l_get_bool(lua_State *L);
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// set(self, key, value)
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static int l_set(lua_State* L);
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static int l_set(lua_State *L);
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// remove(self, key) -> success
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static int l_remove(lua_State* L);
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static int l_remove(lua_State *L);
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// get_names(self) -> {key1, ...}
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static int l_get_names(lua_State* L);
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static int l_get_names(lua_State *L);
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// write(self) -> success
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static int l_write(lua_State* L);
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static int l_write(lua_State *L);
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// to_table(self) -> {[key1]=value1,...}
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static int l_to_table(lua_State* L);
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static int l_to_table(lua_State *L);
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bool m_write_allowed;
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Settings* m_settings;
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Settings *m_settings;
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std::string m_filename;
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public:
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LuaSettings(const char* filename, bool write_allowed);
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LuaSettings(const char *filename, bool write_allowed);
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~LuaSettings();
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// LuaSettings(filename)
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// Creates an LuaSettings and leaves it on top of stack
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static int create_object(lua_State* L);
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static int create_object(lua_State *L);
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static LuaSettings* checkobject(lua_State* L, int narg);
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static void Register(lua_State* L);
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static LuaSettings *checkobject(lua_State *L, int narg);
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static void Register(lua_State *L);
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};
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#endif
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@ -29,19 +29,19 @@ DEALINGS IN THE SOFTWARE.
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#include "threads.h"
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#if USE_CPP11_MUTEX
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#include <condition_variable>
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#include "threading/mutex.h"
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#include "threading/mutex_auto_lock.h"
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#include <condition_variable>
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#include "threading/mutex.h"
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#include "threading/mutex_auto_lock.h"
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#endif
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/** A syncronization primitive that will wake up one waiting thread when signaled.
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* Calling @c signal() multiple times before a waiting thread has had a chance
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* to notice the signal will wake only one thread. Additionally, if no threads
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* are waiting on the event when it is signaled, the next call to @c wait()
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* will return (almost) immediately.
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*/
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class Event {
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class Event
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{
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public:
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Event();
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#ifndef USE_CPP11_MUTEX
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@ -21,21 +21,22 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define THREADING_SEMAPHORE_H
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#if defined(_WIN32)
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#include <windows.h>
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#include <windows.h>
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#elif defined(__MACH__) && defined(__APPLE__)
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#include <mach/semaphore.h>
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#include <mach/semaphore.h>
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#else
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#include <semaphore.h>
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#include <semaphore.h>
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#endif
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#include "util/basic_macros.h"
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class Semaphore {
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class Semaphore
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{
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public:
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Semaphore(int val=0);
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Semaphore(int val = 0);
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~Semaphore();
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void post(unsigned int num=1);
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void post(unsigned int num = 1);
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void wait();
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bool wait(unsigned int time_ms);
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};
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#endif
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@ -20,36 +20,41 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifndef TILEANIMATION_HEADER
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#define TILEANIMATION_HEADER
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#include "irrlichttypes_bloated.h"
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#include <iostream>
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#include "irrlichttypes_bloated.h"
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enum TileAnimationType {
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enum TileAnimationType
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{
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TAT_NONE = 0,
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TAT_VERTICAL_FRAMES = 1,
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TAT_SHEET_2D = 2,
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};
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struct TileAnimationParams {
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struct TileAnimationParams
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{
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enum TileAnimationType type;
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union {
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union
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{
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// struct {
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// } none;
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struct {
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struct
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{
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int aspect_w; // width for aspect ratio
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int aspect_h; // height for aspect ratio
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float length; // seconds
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} vertical_frames;
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struct {
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int frames_w; // number of frames left-to-right
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int frames_h; // number of frames top-to-bottom
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struct
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{
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int frames_w; // number of frames left-to-right
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int frames_h; // number of frames top-to-bottom
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float frame_length; // seconds
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} sheet_2d;
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};
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void serialize(std::ostream &os, u16 protocol_version) const;
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void deSerialize(std::istream &is, u16 protocol_version);
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void determineParams(v2u32 texture_size, int *frame_count,
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int *frame_length_ms, v2u32 *frame_size) const;
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void determineParams(v2u32 texture_size, int *frame_count, int *frame_length_ms,
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v2u32 *frame_size) const;
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void getTextureModifer(std::ostream &os, v2u32 texture_size, int frame) const;
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v2f getTextureCoords(v2u32 texture_size, int frame) const;
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};
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@ -19,15 +19,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifndef TOUCHSCREENGUI_HEADER
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#define TOUCHSCREENGUI_HEADER
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#include <IGUIEnvironment.h>
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#include <IGUIButton.h>
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#include <IEventReceiver.h>
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#include <IGUIButton.h>
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#include <IGUIEnvironment.h>
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#include <vector>
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#include <map>
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#include <vector>
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#include "game.h"
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#include "client/tile.h"
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#include "game.h"
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using namespace irr;
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using namespace irr::core;
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#define SETTINGS_BAR_Y_OFFSET 6.5
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#define RARE_CONTROLS_BAR_Y_OFFSET 4
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extern const char** touchgui_button_imagenames;
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extern const char **touchgui_button_imagenames;
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struct button_info {
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float repeatcounter;
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float repeatdelay;
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irr::EKEY_CODE keycode;
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struct button_info
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{
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float repeatcounter;
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float repeatdelay;
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irr::EKEY_CODE keycode;
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std::vector<int> ids;
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IGUIButton* guibutton = NULL;
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bool immediate_release;
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IGUIButton *guibutton = NULL;
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bool immediate_release;
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};
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class AutoHideButtonBar
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{
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public:
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AutoHideButtonBar(IrrlichtDevice *device, IEventReceiver *receiver);
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AutoHideButtonBar( IrrlichtDevice *device, IEventReceiver* receiver );
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void init(ISimpleTextureSource* tsrc, const char* starter_img,
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int button_id, v2s32 UpperLeft, v2s32 LowerRight,
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autohide_button_bar_dir dir, float timeout);
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void init(ISimpleTextureSource *tsrc, const char *starter_img, int button_id,
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v2s32 UpperLeft, v2s32 LowerRight, autohide_button_bar_dir dir,
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float timeout);
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~AutoHideButtonBar();
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/* add button to be shown */
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void addButton(touch_gui_button_id id, const wchar_t* caption,
|
||||
const char* btn_image);
|
||||
void addButton(touch_gui_button_id id, const wchar_t *caption,
|
||||
const char *btn_image);
|
||||
|
||||
/* detect settings bar button events */
|
||||
bool isButton(const SEvent &event);
|
||||
|
@ -114,40 +114,41 @@ public:
|
|||
void show();
|
||||
|
||||
private:
|
||||
ISimpleTextureSource* m_texturesource;
|
||||
irr::video::IVideoDriver* m_driver;
|
||||
IGUIEnvironment* m_guienv;
|
||||
IEventReceiver* m_receiver;
|
||||
v2u32 m_screensize;
|
||||
button_info m_starter;
|
||||
std::vector<button_info*> m_buttons;
|
||||
ISimpleTextureSource *m_texturesource;
|
||||
irr::video::IVideoDriver *m_driver;
|
||||
IGUIEnvironment *m_guienv;
|
||||
IEventReceiver *m_receiver;
|
||||
v2u32 m_screensize;
|
||||
button_info m_starter;
|
||||
std::vector<button_info *> m_buttons;
|
||||
|
||||
v2s32 m_upper_left;
|
||||
v2s32 m_lower_right;
|
||||
v2s32 m_upper_left;
|
||||
v2s32 m_lower_right;
|
||||
|
||||
/* show settings bar */
|
||||
bool m_active;
|
||||
bool m_active;
|
||||
|
||||
bool m_visible;
|
||||
bool m_visible;
|
||||
|
||||
/* settings bar timeout */
|
||||
float m_timeout;
|
||||
float m_timeout_value;
|
||||
bool m_initialized;
|
||||
autohide_button_bar_dir m_dir;
|
||||
float m_timeout;
|
||||
float m_timeout_value;
|
||||
bool m_initialized;
|
||||
autohide_button_bar_dir m_dir;
|
||||
};
|
||||
|
||||
class TouchScreenGUI
|
||||
{
|
||||
public:
|
||||
TouchScreenGUI(IrrlichtDevice *device, IEventReceiver* receiver);
|
||||
TouchScreenGUI(IrrlichtDevice *device, IEventReceiver *receiver);
|
||||
~TouchScreenGUI();
|
||||
|
||||
void translateEvent(const SEvent &event);
|
||||
|
||||
void init(ISimpleTextureSource* tsrc);
|
||||
void init(ISimpleTextureSource *tsrc);
|
||||
|
||||
double getYawChange() {
|
||||
double getYawChange()
|
||||
{
|
||||
double res = m_camera_yaw_change;
|
||||
m_camera_yaw_change = 0;
|
||||
return res;
|
||||
|
@ -166,28 +167,28 @@ public:
|
|||
void show();
|
||||
|
||||
private:
|
||||
IrrlichtDevice* m_device;
|
||||
IGUIEnvironment* m_guienv;
|
||||
IEventReceiver* m_receiver;
|
||||
ISimpleTextureSource* m_texturesource;
|
||||
v2u32 m_screensize;
|
||||
std::map<int,rect<s32> > m_hud_rects;
|
||||
std::map<int,irr::EKEY_CODE> m_hud_ids;
|
||||
bool m_visible; // is the gui visible
|
||||
IrrlichtDevice *m_device;
|
||||
IGUIEnvironment *m_guienv;
|
||||
IEventReceiver *m_receiver;
|
||||
ISimpleTextureSource *m_texturesource;
|
||||
v2u32 m_screensize;
|
||||
std::map<int, rect<s32>> m_hud_rects;
|
||||
std::map<int, irr::EKEY_CODE> m_hud_ids;
|
||||
bool m_visible; // is the gui visible
|
||||
|
||||
/* value in degree */
|
||||
double m_camera_yaw_change;
|
||||
double m_camera_pitch;
|
||||
double m_camera_yaw_change;
|
||||
double m_camera_pitch;
|
||||
|
||||
line3d<f32> m_shootline;
|
||||
line3d<f32> m_shootline;
|
||||
|
||||
rect<s32> m_control_pad_rect;
|
||||
rect<s32> m_control_pad_rect;
|
||||
|
||||
int m_move_id;
|
||||
bool m_move_has_really_moved;
|
||||
s32 m_move_downtime;
|
||||
bool m_move_sent_as_mouse_event;
|
||||
v2s32 m_move_downlocation;
|
||||
int m_move_id;
|
||||
bool m_move_has_really_moved;
|
||||
s32 m_move_downtime;
|
||||
bool m_move_sent_as_mouse_event;
|
||||
v2s32 m_move_downlocation;
|
||||
|
||||
button_info m_buttons[after_last_element_id];
|
||||
|
||||
|
@ -206,9 +207,10 @@ private:
|
|||
float repeat_delay = BUTTON_REPEAT_DELAY);
|
||||
|
||||
/* load texture */
|
||||
void loadButtonTexture(button_info* btn, const char* path, rect<s32> button_rect);
|
||||
void loadButtonTexture(button_info *btn, const char *path, rect<s32> button_rect);
|
||||
|
||||
struct id_status{
|
||||
struct id_status
|
||||
{
|
||||
int id;
|
||||
int X;
|
||||
int Y;
|
||||
|
@ -236,7 +238,8 @@ private:
|
|||
int getGuiButtonSize();
|
||||
|
||||
/* doubleclick detection variables */
|
||||
struct key_event {
|
||||
struct key_event
|
||||
{
|
||||
unsigned int down_time;
|
||||
s32 x;
|
||||
s32 y;
|
||||
|
|
|
@ -29,15 +29,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#endif
|
||||
|
||||
#ifdef USE_UNORDERED_CONTAINERS
|
||||
#include <unordered_map>
|
||||
#include <unordered_set>
|
||||
#define UNORDERED_MAP std::unordered_map
|
||||
#define UNORDERED_SET std::unordered_set
|
||||
#include <unordered_map>
|
||||
#include <unordered_set>
|
||||
#define UNORDERED_MAP std::unordered_map
|
||||
#define UNORDERED_SET std::unordered_set
|
||||
#else
|
||||
#include <map>
|
||||
#include <set>
|
||||
#define UNORDERED_MAP std::map
|
||||
#define UNORDERED_SET std::set
|
||||
#include <map>
|
||||
#include <set>
|
||||
#define UNORDERED_MAP std::map
|
||||
#define UNORDERED_SET std::set
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
|
|
@ -248,7 +248,6 @@ src/script/cpp_api/s_async.h
|
|||
src/script/cpp_api/s_base.cpp
|
||||
src/script/cpp_api/s_base.h
|
||||
src/script/cpp_api/s_client.cpp
|
||||
src/script/cpp_api/s_client.h
|
||||
src/script/cpp_api/s_entity.cpp
|
||||
src/script/cpp_api/s_entity.h
|
||||
src/script/cpp_api/s_env.cpp
|
||||
|
@ -265,13 +264,11 @@ src/script/cpp_api/s_node.h
|
|||
src/script/cpp_api/s_nodemeta.cpp
|
||||
src/script/cpp_api/s_nodemeta.h
|
||||
src/script/cpp_api/s_player.cpp
|
||||
src/script/cpp_api/s_player.h
|
||||
src/script/cpp_api/s_security.cpp
|
||||
src/script/cpp_api/s_security.h
|
||||
src/script/cpp_api/s_server.cpp
|
||||
src/script/cpp_api/s_server.h
|
||||
src/script/lua_api/l_areastore.cpp
|
||||
src/script/lua_api/l_areastore.h
|
||||
src/script/lua_api/l_base.cpp
|
||||
src/script/lua_api/l_base.h
|
||||
src/script/lua_api/l_craft.cpp
|
||||
|
@ -291,15 +288,11 @@ src/script/lua_api/l_mainmenu.cpp
|
|||
src/script/lua_api/l_mainmenu.h
|
||||
src/script/lua_api/l_mapgen.cpp
|
||||
src/script/lua_api/l_metadata.cpp
|
||||
src/script/lua_api/l_metadata.h
|
||||
src/script/lua_api/l_minimap.cpp
|
||||
src/script/lua_api/l_minimap.h
|
||||
src/script/lua_api/l_nodemeta.cpp
|
||||
src/script/lua_api/l_nodemeta.h
|
||||
src/script/lua_api/l_nodetimer.cpp
|
||||
src/script/lua_api/l_nodetimer.h
|
||||
src/script/lua_api/l_noise.cpp
|
||||
src/script/lua_api/l_noise.h
|
||||
src/script/lua_api/l_object.cpp
|
||||
src/script/lua_api/l_object.h
|
||||
src/script/lua_api/l_particles.cpp
|
||||
|
@ -307,9 +300,7 @@ src/script/lua_api/l_particles.h
|
|||
src/script/lua_api/l_rollback.cpp
|
||||
src/script/lua_api/l_rollback.h
|
||||
src/script/lua_api/l_server.cpp
|
||||
src/script/lua_api/l_server.h
|
||||
src/script/lua_api/l_settings.cpp
|
||||
src/script/lua_api/l_settings.h
|
||||
src/script/lua_api/l_sound.cpp
|
||||
src/script/lua_api/l_storage.cpp
|
||||
src/script/lua_api/l_util.cpp
|
||||
|
@ -347,21 +338,17 @@ src/terminal_chat_console.cpp
|
|||
src/terminal_chat_console.h
|
||||
src/threading/atomic.h
|
||||
src/threading/event.cpp
|
||||
src/threading/event.h
|
||||
src/threading/mutex_auto_lock.h
|
||||
src/threading/mutex.cpp
|
||||
src/threading/mutex.h
|
||||
src/threading/semaphore.cpp
|
||||
src/threading/semaphore.h
|
||||
src/threading/thread.cpp
|
||||
src/threading/thread.h
|
||||
src/threads.h
|
||||
src/tileanimation.cpp
|
||||
src/tileanimation.h
|
||||
src/tool.cpp
|
||||
src/tool.h
|
||||
src/touchscreengui.cpp
|
||||
src/touchscreengui.h
|
||||
src/treegen.cpp
|
||||
src/treegen.h
|
||||
src/unittest/test_areastore.cpp
|
||||
|
@ -398,7 +385,6 @@ src/util/base64.cpp
|
|||
src/util/base64.h
|
||||
src/util/basic_macros.h
|
||||
src/util/container.h
|
||||
src/util/cpp11_container.h
|
||||
src/util/directiontables.cpp
|
||||
src/util/directiontables.h
|
||||
src/util/enriched_string.cpp
|
||||
|
|
Loading…
Reference in New Issue