A small fix to an unlikely situation where the map generator requires a block that hasn't been loaded from disk. Now it is actually loaded from disk in that case.

master
Perttu Ahola 2011-07-17 13:40:47 +03:00
parent afa2b8714f
commit 496e783988
1 changed files with 17 additions and 4 deletions

View File

@ -2033,9 +2033,14 @@ void ServerMap::initBlockMake(mapgen::BlockMakeData *data, v3s16 blockpos)
for(s16 y=-1; y<=1; y++) for(s16 y=-1; y<=1; y++)
{ {
MapBlock *block = createBlock(blockpos); //MapBlock *block = createBlock(blockpos);
// 1) get from memory, 2) load from disk
MapBlock *block = emergeBlock(blockpos, false);
// 3) create a blank one
if(block == NULL)
block = createBlock(blockpos);
// Lighting won't be calculated // Lighting will not be valid after make_chunk is called
block->setLightingExpired(true); block->setLightingExpired(true);
// Lighting will be calculated // Lighting will be calculated
//block->setLightingExpired(false); //block->setLightingExpired(false);
@ -2152,10 +2157,18 @@ MapBlock* ServerMap::finishBlockMake(mapgen::BlockMakeData *data,
TimeTaker t("finishBlockMake lighting update"); TimeTaker t("finishBlockMake lighting update");
core::map<v3s16, MapBlock*> lighting_update_blocks; core::map<v3s16, MapBlock*> lighting_update_blocks;
#if 1
// Center block // Center block
lighting_update_blocks.insert(block->getPos(), block); lighting_update_blocks.insert(block->getPos(), block);
#endif
#if 0 #if 0
// All modified blocks // All modified blocks
// NOTE: Should this be done? If this is not done, then the lighting
// of the others will be updated in a different place, one by one, i
// think... or they might not? Well, at least they are left marked as
// "lighting expired"; it seems that is not handled at all anywhere,
// so enabling this will slow it down A LOT because otherwise it
// would not do this at all. This causes the black trees.
for(core::map<v3s16, MapBlock*>::Iterator for(core::map<v3s16, MapBlock*>::Iterator
i = changed_blocks.getIterator(); i = changed_blocks.getIterator();
i.atEnd() == false; i++) i.atEnd() == false; i++)