A small fix to an unlikely situation where the map generator requires a block that hasn't been loaded from disk. Now it is actually loaded from disk in that case.
parent
afa2b8714f
commit
496e783988
17
src/map.cpp
17
src/map.cpp
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@ -2033,9 +2033,14 @@ void ServerMap::initBlockMake(mapgen::BlockMakeData *data, v3s16 blockpos)
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for(s16 y=-1; y<=1; y++)
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for(s16 y=-1; y<=1; y++)
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{
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{
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MapBlock *block = createBlock(blockpos);
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//MapBlock *block = createBlock(blockpos);
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// 1) get from memory, 2) load from disk
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MapBlock *block = emergeBlock(blockpos, false);
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// 3) create a blank one
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if(block == NULL)
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block = createBlock(blockpos);
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// Lighting won't be calculated
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// Lighting will not be valid after make_chunk is called
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block->setLightingExpired(true);
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block->setLightingExpired(true);
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// Lighting will be calculated
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// Lighting will be calculated
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//block->setLightingExpired(false);
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//block->setLightingExpired(false);
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@ -2152,10 +2157,18 @@ MapBlock* ServerMap::finishBlockMake(mapgen::BlockMakeData *data,
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TimeTaker t("finishBlockMake lighting update");
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TimeTaker t("finishBlockMake lighting update");
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core::map<v3s16, MapBlock*> lighting_update_blocks;
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core::map<v3s16, MapBlock*> lighting_update_blocks;
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#if 1
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// Center block
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// Center block
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lighting_update_blocks.insert(block->getPos(), block);
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lighting_update_blocks.insert(block->getPos(), block);
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#endif
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#if 0
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#if 0
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// All modified blocks
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// All modified blocks
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// NOTE: Should this be done? If this is not done, then the lighting
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// of the others will be updated in a different place, one by one, i
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// think... or they might not? Well, at least they are left marked as
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// "lighting expired"; it seems that is not handled at all anywhere,
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// so enabling this will slow it down A LOT because otherwise it
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// would not do this at all. This causes the black trees.
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for(core::map<v3s16, MapBlock*>::Iterator
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for(core::map<v3s16, MapBlock*>::Iterator
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i = changed_blocks.getIterator();
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i = changed_blocks.getIterator();
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i.atEnd() == false; i++)
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i.atEnd() == false; i++)
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