Dungeons: Remove non-functional 'projecting dungeons' setting (#8897)
parent
e97cbcf34d
commit
4682c7be5d
|
@ -1384,9 +1384,6 @@ mapgen_limit (Map generation limit) int 31000 0 31000
|
|||
# and junglegrass, in all other mapgens this flag controls all decorations.
|
||||
mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes caves,dungeons,light,decorations,biomes,nocaves,nodungeons,nolight,nodecorations,nobiomes
|
||||
|
||||
# Whether dungeons occasionally project from the terrain.
|
||||
projecting_dungeons (Projecting dungeons) bool true
|
||||
|
||||
[*Biome API temperature and humidity noise parameters]
|
||||
|
||||
# Temperature variation for biomes.
|
||||
|
|
|
@ -421,7 +421,6 @@ void set_default_settings(Settings *settings)
|
|||
settings->setDefault("mg_flags", "caves,dungeons,light,decorations,biomes");
|
||||
settings->setDefault("fixed_map_seed", "");
|
||||
settings->setDefault("max_block_generate_distance", "8");
|
||||
settings->setDefault("projecting_dungeons", "true");
|
||||
settings->setDefault("enable_mapgen_debug_info", "false");
|
||||
|
||||
// Server list announcing
|
||||
|
|
|
@ -86,8 +86,6 @@ void DungeonGen::generate(MMVManip *vm, u32 bseed, v3s16 nmin, v3s16 nmax)
|
|||
|
||||
//TimeTaker t("gen dungeons");
|
||||
|
||||
static const bool preserve_ignore = !g_settings->getBool("projecting_dungeons");
|
||||
|
||||
this->vm = vm;
|
||||
this->blockseed = bseed;
|
||||
random.seed(bseed + 2);
|
||||
|
@ -96,9 +94,10 @@ void DungeonGen::generate(MMVManip *vm, u32 bseed, v3s16 nmin, v3s16 nmax)
|
|||
vm->clearFlag(VMANIP_FLAG_DUNGEON_INSIDE | VMANIP_FLAG_DUNGEON_PRESERVE);
|
||||
|
||||
if (dp.only_in_ground) {
|
||||
// Set all air and liquid drawtypes to be untouchable to make dungeons
|
||||
// open to air and liquids.
|
||||
// Optionally set ignore to be untouchable to prevent projecting dungeons.
|
||||
// Set all air and liquid drawtypes to be untouchable to make dungeons generate
|
||||
// in ground only.
|
||||
// Set 'ignore' to be untouchable to prevent generation in ungenerated neighbor
|
||||
// mapchunks, to avoid dungeon rooms generating outside ground.
|
||||
// Like randomwalk caves, preserve nodes that have 'is_ground_content = false',
|
||||
// to avoid dungeons that generate out beyond the edge of a mapchunk destroying
|
||||
// nodes added by mods in 'register_on_generated()'.
|
||||
|
@ -109,8 +108,7 @@ void DungeonGen::generate(MMVManip *vm, u32 bseed, v3s16 nmin, v3s16 nmax)
|
|||
content_t c = vm->m_data[i].getContent();
|
||||
NodeDrawType dtype = ndef->get(c).drawtype;
|
||||
if (dtype == NDT_AIRLIKE || dtype == NDT_LIQUID ||
|
||||
(preserve_ignore && c == CONTENT_IGNORE) ||
|
||||
!ndef->get(c).is_ground_content)
|
||||
c == CONTENT_IGNORE || !ndef->get(c).is_ground_content)
|
||||
vm->m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE;
|
||||
i++;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue