Consistently use "health points" (#10868)
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8dae7b47fc
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44a9510c81
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@ -6221,8 +6221,8 @@ object you are working with still exists.
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* `time_from_last_punch` = time since last punch action of the puncher
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* `direction`: can be `nil`
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* `right_click(clicker)`; `clicker` is another `ObjectRef`
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* `get_hp()`: returns number of hitpoints (2 * number of hearts)
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* `set_hp(hp, reason)`: set number of hitpoints (2 * number of hearts).
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* `get_hp()`: returns number of health points
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* `set_hp(hp, reason)`: set number of health points
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* See reason in register_on_player_hpchange
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* Is limited to the range of 0 ... 65535 (2^16 - 1)
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* For players: HP are also limited by `hp_max` specified in the player's
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@ -89,7 +89,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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// Size of player's main inventory
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#define PLAYER_INVENTORY_SIZE (8 * 4)
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// Default maximum hit points of a player
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// Default maximum health points of a player
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#define PLAYER_MAX_HP_DEFAULT 20
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// Default maximal breath of a player
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@ -873,7 +873,7 @@ end
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-- TOCLIENT_HP
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do
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local f_hp = ProtoField.uint16("minetest.server.hp", "Hitpoints", base.DEC)
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local f_hp = ProtoField.uint16("minetest.server.hp", "Health points", base.DEC)
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minetest_server_commands[0x33] = {
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"HP", 4,
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