Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat (#5541)
We are bundling Lua5.1 which has same macromaster
parent
01f9d05f23
commit
41c5483024
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@ -74,7 +74,7 @@ static inline void push_areas(lua_State *L, const std::vector<Area *> &areas,
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static int deserialization_helper(lua_State *L, AreaStore *as,
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static int deserialization_helper(lua_State *L, AreaStore *as,
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std::istream &is)
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std::istream &is)
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{
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{
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try {
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try {
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as->deserialize(is);
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as->deserialize(is);
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} catch (const SerializationError &e) {
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} catch (const SerializationError &e) {
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lua_pushboolean(L, false);
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lua_pushboolean(L, false);
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@ -380,7 +380,7 @@ void LuaAreaStore::Register(lua_State *L)
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}
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}
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const char LuaAreaStore::className[] = "AreaStore";
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const char LuaAreaStore::className[] = "AreaStore";
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const luaL_reg LuaAreaStore::methods[] = {
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const luaL_Reg LuaAreaStore::methods[] = {
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luamethod(LuaAreaStore, get_area),
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luamethod(LuaAreaStore, get_area),
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luamethod(LuaAreaStore, get_areas_for_pos),
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luamethod(LuaAreaStore, get_areas_for_pos),
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luamethod(LuaAreaStore, get_areas_in_area),
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luamethod(LuaAreaStore, get_areas_in_area),
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@ -28,7 +28,7 @@ class LuaAreaStore : public ModApiBase
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{
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{
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private:
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private:
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static const char className[];
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static const char className[];
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static const luaL_reg methods[];
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static const luaL_Reg methods[];
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static int gc_object(lua_State *L);
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static int gc_object(lua_State *L);
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@ -463,7 +463,7 @@ void InvRef::Register(lua_State *L)
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}
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}
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const char InvRef::className[] = "InvRef";
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const char InvRef::className[] = "InvRef";
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const luaL_reg InvRef::methods[] = {
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const luaL_Reg InvRef::methods[] = {
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luamethod(InvRef, is_empty),
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luamethod(InvRef, is_empty),
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luamethod(InvRef, get_size),
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luamethod(InvRef, get_size),
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luamethod(InvRef, set_size),
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luamethod(InvRef, set_size),
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@ -36,7 +36,7 @@ private:
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InventoryLocation m_loc;
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InventoryLocation m_loc;
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static const char className[];
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static const char className[];
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static const luaL_reg methods[];
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static const luaL_Reg methods[];
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static InvRef *checkobject(lua_State *L, int narg);
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static InvRef *checkobject(lua_State *L, int narg);
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@ -462,7 +462,7 @@ void LuaItemStack::Register(lua_State *L)
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}
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}
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const char LuaItemStack::className[] = "ItemStack";
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const char LuaItemStack::className[] = "ItemStack";
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const luaL_reg LuaItemStack::methods[] = {
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const luaL_Reg LuaItemStack::methods[] = {
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luamethod(LuaItemStack, is_empty),
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luamethod(LuaItemStack, is_empty),
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luamethod(LuaItemStack, get_name),
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luamethod(LuaItemStack, get_name),
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luamethod(LuaItemStack, set_name),
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luamethod(LuaItemStack, set_name),
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@ -28,7 +28,7 @@ private:
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ItemStack m_stack;
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ItemStack m_stack;
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static const char className[];
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static const char className[];
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static const luaL_reg methods[];
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static const luaL_Reg methods[];
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// Exported functions
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// Exported functions
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@ -102,7 +102,7 @@ void ItemStackMetaRef::Register(lua_State *L)
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}
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}
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const char ItemStackMetaRef::className[] = "ItemStackMetaRef";
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const char ItemStackMetaRef::className[] = "ItemStackMetaRef";
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const luaL_reg ItemStackMetaRef::methods[] = {
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const luaL_Reg ItemStackMetaRef::methods[] = {
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luamethod(MetaDataRef, get_string),
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luamethod(MetaDataRef, get_string),
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luamethod(MetaDataRef, set_string),
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luamethod(MetaDataRef, set_string),
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luamethod(MetaDataRef, get_int),
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luamethod(MetaDataRef, get_int),
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@ -31,7 +31,7 @@ private:
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ItemStack *istack;
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ItemStack *istack;
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static const char className[];
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static const char className[];
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static const luaL_reg methods[];
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static const luaL_Reg methods[];
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static ItemStackMetaRef *checkobject(lua_State *L, int narg);
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static ItemStackMetaRef *checkobject(lua_State *L, int narg);
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@ -201,7 +201,7 @@ void LuaMinimap::Register(lua_State *L)
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}
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}
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const char LuaMinimap::className[] = "Minimap";
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const char LuaMinimap::className[] = "Minimap";
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const luaL_reg LuaMinimap::methods[] = {
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const luaL_Reg LuaMinimap::methods[] = {
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luamethod(LuaMinimap, show),
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luamethod(LuaMinimap, show),
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luamethod(LuaMinimap, hide),
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luamethod(LuaMinimap, hide),
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luamethod(LuaMinimap, get_pos),
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luamethod(LuaMinimap, get_pos),
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@ -28,7 +28,7 @@ class LuaMinimap : public ModApiBase
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{
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{
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private:
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private:
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static const char className[];
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static const char className[];
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static const luaL_reg methods[];
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static const luaL_Reg methods[];
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// garbage collector
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// garbage collector
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static int gc_object(lua_State *L);
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static int gc_object(lua_State *L);
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@ -215,7 +215,7 @@ void NodeMetaRef::Register(lua_State *L)
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}
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}
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const luaL_reg NodeMetaRef::methodsServer[] = {
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const luaL_Reg NodeMetaRef::methodsServer[] = {
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luamethod(MetaDataRef, get_string),
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luamethod(MetaDataRef, get_string),
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luamethod(MetaDataRef, set_string),
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luamethod(MetaDataRef, set_string),
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luamethod(MetaDataRef, get_int),
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luamethod(MetaDataRef, get_int),
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@ -237,7 +237,7 @@ void NodeMetaRef::RegisterClient(lua_State *L)
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}
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}
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const luaL_reg NodeMetaRef::methodsClient[] = {
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const luaL_Reg NodeMetaRef::methodsClient[] = {
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luamethod(MetaDataRef, get_string),
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luamethod(MetaDataRef, get_string),
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luamethod(MetaDataRef, get_int),
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luamethod(MetaDataRef, get_int),
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luamethod(MetaDataRef, get_float),
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luamethod(MetaDataRef, get_float),
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@ -39,8 +39,8 @@ private:
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bool m_is_local;
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bool m_is_local;
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static const char className[];
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static const char className[];
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static const luaL_reg methodsServer[];
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static const luaL_Reg methodsServer[];
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static const luaL_reg methodsClient[];
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static const luaL_Reg methodsClient[];
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static NodeMetaRef *checkobject(lua_State *L, int narg);
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static NodeMetaRef *checkobject(lua_State *L, int narg);
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@ -162,7 +162,7 @@ void NodeTimerRef::Register(lua_State *L)
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}
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}
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const char NodeTimerRef::className[] = "NodeTimerRef";
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const char NodeTimerRef::className[] = "NodeTimerRef";
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const luaL_reg NodeTimerRef::methods[] = {
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const luaL_Reg NodeTimerRef::methods[] = {
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luamethod(NodeTimerRef, start),
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luamethod(NodeTimerRef, start),
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luamethod(NodeTimerRef, set),
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luamethod(NodeTimerRef, set),
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luamethod(NodeTimerRef, stop),
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luamethod(NodeTimerRef, stop),
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@ -32,7 +32,7 @@ private:
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ServerEnvironment *m_env;
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ServerEnvironment *m_env;
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static const char className[];
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static const char className[];
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static const luaL_reg methods[];
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static const luaL_Reg methods[];
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static int gc_object(lua_State *L);
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static int gc_object(lua_State *L);
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@ -135,7 +135,7 @@ void LuaPerlinNoise::Register(lua_State *L)
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const char LuaPerlinNoise::className[] = "PerlinNoise";
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const char LuaPerlinNoise::className[] = "PerlinNoise";
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const luaL_reg LuaPerlinNoise::methods[] = {
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const luaL_Reg LuaPerlinNoise::methods[] = {
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luamethod(LuaPerlinNoise, get2d),
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luamethod(LuaPerlinNoise, get2d),
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luamethod(LuaPerlinNoise, get3d),
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luamethod(LuaPerlinNoise, get3d),
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{0,0}
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{0,0}
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@ -393,7 +393,7 @@ void LuaPerlinNoiseMap::Register(lua_State *L)
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const char LuaPerlinNoiseMap::className[] = "PerlinNoiseMap";
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const char LuaPerlinNoiseMap::className[] = "PerlinNoiseMap";
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const luaL_reg LuaPerlinNoiseMap::methods[] = {
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const luaL_Reg LuaPerlinNoiseMap::methods[] = {
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luamethod(LuaPerlinNoiseMap, get2dMap),
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luamethod(LuaPerlinNoiseMap, get2dMap),
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luamethod(LuaPerlinNoiseMap, get2dMap_flat),
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luamethod(LuaPerlinNoiseMap, get2dMap_flat),
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luamethod(LuaPerlinNoiseMap, calc2dMap),
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luamethod(LuaPerlinNoiseMap, calc2dMap),
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@ -498,7 +498,7 @@ void LuaPseudoRandom::Register(lua_State *L)
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const char LuaPseudoRandom::className[] = "PseudoRandom";
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const char LuaPseudoRandom::className[] = "PseudoRandom";
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const luaL_reg LuaPseudoRandom::methods[] = {
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const luaL_Reg LuaPseudoRandom::methods[] = {
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luamethod(LuaPseudoRandom, next),
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luamethod(LuaPseudoRandom, next),
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{0,0}
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{0,0}
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};
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};
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@ -597,7 +597,7 @@ void LuaPcgRandom::Register(lua_State *L)
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const char LuaPcgRandom::className[] = "PcgRandom";
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const char LuaPcgRandom::className[] = "PcgRandom";
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const luaL_reg LuaPcgRandom::methods[] = {
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const luaL_Reg LuaPcgRandom::methods[] = {
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luamethod(LuaPcgRandom, next),
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luamethod(LuaPcgRandom, next),
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luamethod(LuaPcgRandom, rand_normal_dist),
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luamethod(LuaPcgRandom, rand_normal_dist),
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{0,0}
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{0,0}
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@ -711,7 +711,7 @@ void LuaSecureRandom::Register(lua_State *L)
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}
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}
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const char LuaSecureRandom::className[] = "SecureRandom";
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const char LuaSecureRandom::className[] = "SecureRandom";
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const luaL_reg LuaSecureRandom::methods[] = {
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const luaL_Reg LuaSecureRandom::methods[] = {
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luamethod(LuaSecureRandom, next_bytes),
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luamethod(LuaSecureRandom, next_bytes),
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{0,0}
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{0,0}
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};
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};
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@ -32,7 +32,7 @@ class LuaPerlinNoise : public ModApiBase
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private:
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private:
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NoiseParams np;
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NoiseParams np;
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static const char className[];
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static const char className[];
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static const luaL_reg methods[];
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static const luaL_Reg methods[];
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// Exported functions
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// Exported functions
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@ -64,7 +64,7 @@ class LuaPerlinNoiseMap : public ModApiBase
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Noise *noise;
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Noise *noise;
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bool m_is3d;
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bool m_is3d;
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static const char className[];
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static const char className[];
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static const luaL_reg methods[];
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static const luaL_Reg methods[];
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// Exported functions
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// Exported functions
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@ -103,7 +103,7 @@ private:
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PseudoRandom m_pseudo;
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PseudoRandom m_pseudo;
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static const char className[];
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static const char className[];
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static const luaL_reg methods[];
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static const luaL_Reg methods[];
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// Exported functions
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// Exported functions
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PcgRandom m_rnd;
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PcgRandom m_rnd;
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static const char className[];
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static const char className[];
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static const luaL_reg methods[];
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static const luaL_Reg methods[];
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// Exported functions
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// Exported functions
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@ -169,7 +169,7 @@ class LuaSecureRandom : public ModApiBase
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private:
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private:
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static const size_t RAND_BUF_SIZE = 2048;
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static const size_t RAND_BUF_SIZE = 2048;
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static const char className[];
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static const char className[];
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static const luaL_reg methods[];
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static const luaL_Reg methods[];
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u32 m_rand_idx;
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u32 m_rand_idx;
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char m_rand_buf[RAND_BUF_SIZE];
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char m_rand_buf[RAND_BUF_SIZE];
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@ -1823,7 +1823,7 @@ void ObjectRef::Register(lua_State *L)
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}
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}
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const char ObjectRef::className[] = "ObjectRef";
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const char ObjectRef::className[] = "ObjectRef";
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const luaL_reg ObjectRef::methods[] = {
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const luaL_Reg ObjectRef::methods[] = {
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// ServerActiveObject
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// ServerActiveObject
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luamethod(ObjectRef, remove),
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luamethod(ObjectRef, remove),
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luamethod_aliased(ObjectRef, get_pos, getpos),
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luamethod_aliased(ObjectRef, get_pos, getpos),
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@ -37,7 +37,7 @@ private:
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ServerActiveObject *m_object;
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ServerActiveObject *m_object;
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static const char className[];
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static const char className[];
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static const luaL_reg methods[];
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static const luaL_Reg methods[];
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public:
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public:
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static ObjectRef *checkobject(lua_State *L, int narg);
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static ObjectRef *checkobject(lua_State *L, int narg);
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@ -214,7 +214,7 @@ LuaSettings* LuaSettings::checkobject(lua_State* L, int narg)
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}
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}
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const char LuaSettings::className[] = "Settings";
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const char LuaSettings::className[] = "Settings";
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const luaL_reg LuaSettings::methods[] = {
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const luaL_Reg LuaSettings::methods[] = {
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luamethod(LuaSettings, get),
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luamethod(LuaSettings, get),
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luamethod(LuaSettings, get_bool),
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luamethod(LuaSettings, get_bool),
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luamethod(LuaSettings, set),
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luamethod(LuaSettings, set),
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@ -28,7 +28,7 @@ class LuaSettings : public ModApiBase
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{
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{
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private:
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private:
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static const char className[];
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static const char className[];
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static const luaL_reg methods[];
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static const luaL_Reg methods[];
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// garbage collector
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// garbage collector
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static int gc_object(lua_State *L);
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static int gc_object(lua_State *L);
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@ -129,7 +129,7 @@ void StorageRef::clearMeta()
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}
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}
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const char StorageRef::className[] = "StorageRef";
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const char StorageRef::className[] = "StorageRef";
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const luaL_reg StorageRef::methods[] = {
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const luaL_Reg StorageRef::methods[] = {
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luamethod(MetaDataRef, get_string),
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luamethod(MetaDataRef, get_string),
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luamethod(MetaDataRef, set_string),
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luamethod(MetaDataRef, set_string),
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luamethod(MetaDataRef, get_int),
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luamethod(MetaDataRef, get_int),
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@ -41,7 +41,7 @@ private:
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ModMetadata *m_object;
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ModMetadata *m_object;
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static const char className[];
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static const char className[];
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static const luaL_reg methods[];
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static const luaL_Reg methods[];
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virtual Metadata *getmeta(bool auto_create);
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virtual Metadata *getmeta(bool auto_create);
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virtual void clearMeta();
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virtual void clearMeta();
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@ -452,7 +452,7 @@ void LuaVoxelManip::Register(lua_State *L)
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}
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}
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const char LuaVoxelManip::className[] = "VoxelManip";
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const char LuaVoxelManip::className[] = "VoxelManip";
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const luaL_reg LuaVoxelManip::methods[] = {
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const luaL_Reg LuaVoxelManip::methods[] = {
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luamethod(LuaVoxelManip, read_from_map),
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luamethod(LuaVoxelManip, read_from_map),
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luamethod(LuaVoxelManip, get_data),
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luamethod(LuaVoxelManip, get_data),
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luamethod(LuaVoxelManip, set_data),
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luamethod(LuaVoxelManip, set_data),
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@ -38,7 +38,7 @@ private:
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bool is_mapgen_vm;
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bool is_mapgen_vm;
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static const char className[];
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static const char className[];
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static const luaL_reg methods[];
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static const luaL_Reg methods[];
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static int gc_object(lua_State *L);
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static int gc_object(lua_State *L);
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