Mgv7 generateRidgeTerrain: Enable rangelim of widthn to remove abysses, calculate widthn later in function
Reduce width to 0.2 Carve river channels in deeper watersmaster
parent
a28055f8fd
commit
408d9b72f0
|
@ -510,16 +510,16 @@ void MapgenV7::generateRidgeTerrain()
|
|||
for (s16 x = node_min.X; x <= node_max.X; x++, index++, vi++) {
|
||||
int j = (z - node_min.Z) * csize.X + (x - node_min.X);
|
||||
|
||||
if (heightmap[j] < water_level - 4)
|
||||
if (heightmap[j] < water_level - 16)
|
||||
continue;
|
||||
|
||||
float width = 0.2; // TODO: figure out acceptable perlin noise values
|
||||
float uwatern = noise_ridge_uwater->result[j] * 2;
|
||||
if (fabs(uwatern) > width)
|
||||
continue;
|
||||
|
||||
float widthn = (noise_terrain_persist->result[j] - 0.6) / 0.1;
|
||||
//widthn = rangelim(widthn, -0.05, 0.5);
|
||||
|
||||
float width = 0.3; // TODO: figure out acceptable perlin noise values
|
||||
float uwatern = noise_ridge_uwater->result[j] * 2;
|
||||
if (uwatern < -width || uwatern > width)
|
||||
continue;
|
||||
widthn = rangelim(widthn, -0.05, 0.5);
|
||||
|
||||
float height_mod = (float)(y + 17) / 2.5;
|
||||
float width_mod = (width - fabs(uwatern));
|
||||
|
|
Loading…
Reference in New Issue