Mgv7 generateRidgeTerrain: Enable rangelim of widthn to remove abysses, calculate widthn later in function

Reduce width to 0.2
Carve river channels in deeper waters
master
paramat 2015-01-18 11:52:59 +00:00 committed by kwolekr
parent a28055f8fd
commit 408d9b72f0
1 changed files with 7 additions and 7 deletions

View File

@ -510,16 +510,16 @@ void MapgenV7::generateRidgeTerrain()
for (s16 x = node_min.X; x <= node_max.X; x++, index++, vi++) { for (s16 x = node_min.X; x <= node_max.X; x++, index++, vi++) {
int j = (z - node_min.Z) * csize.X + (x - node_min.X); int j = (z - node_min.Z) * csize.X + (x - node_min.X);
if (heightmap[j] < water_level - 4) if (heightmap[j] < water_level - 16)
continue;
float width = 0.2; // TODO: figure out acceptable perlin noise values
float uwatern = noise_ridge_uwater->result[j] * 2;
if (fabs(uwatern) > width)
continue; continue;
float widthn = (noise_terrain_persist->result[j] - 0.6) / 0.1; float widthn = (noise_terrain_persist->result[j] - 0.6) / 0.1;
//widthn = rangelim(widthn, -0.05, 0.5); widthn = rangelim(widthn, -0.05, 0.5);
float width = 0.3; // TODO: figure out acceptable perlin noise values
float uwatern = noise_ridge_uwater->result[j] * 2;
if (uwatern < -width || uwatern > width)
continue;
float height_mod = (float)(y + 17) / 2.5; float height_mod = (float)(y + 17) / 2.5;
float width_mod = (width - fabs(uwatern)); float width_mod = (width - fabs(uwatern));