Step height: Add as a player object property
Add settable player step height using the existing object property. Breaks compatibility with old clients, add to protocol version 35.master
parent
7cd1251d83
commit
3d0e8a691f
|
@ -80,6 +80,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
// the main loop (related to TempMods and day/night)
|
||||
//#define MAP_BLOCKSIZE 32
|
||||
|
||||
// Player step height in nodes
|
||||
#define PLAYER_DEFAULT_STEPHEIGHT 0.6f
|
||||
|
||||
/*
|
||||
Old stuff that shouldn't be hardcoded
|
||||
*/
|
||||
|
|
|
@ -147,6 +147,11 @@ public:
|
|||
|
||||
scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode();
|
||||
|
||||
inline f32 getStepHeight() const
|
||||
{
|
||||
return m_prop.stepheight;
|
||||
}
|
||||
|
||||
inline bool isLocalPlayer() const
|
||||
{
|
||||
return m_is_local_player;
|
||||
|
|
|
@ -799,6 +799,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id
|
|||
// end of default appearance
|
||||
m_prop.is_visible = true;
|
||||
m_prop.makes_footstep_sound = true;
|
||||
m_prop.stepheight = PLAYER_DEFAULT_STEPHEIGHT * BS;
|
||||
m_hp = PLAYER_MAX_HP;
|
||||
}
|
||||
|
||||
|
|
|
@ -279,9 +279,15 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
|
|||
// This should always apply, otherwise there are glitches
|
||||
sanity_check(d > pos_max_d);
|
||||
|
||||
// TODO: this shouldn't be hardcoded but transmitted from server
|
||||
float player_stepheight = (touching_ground) ? (BS * 0.6f) : (BS * 0.2f);
|
||||
// Player object property step height is multiplied by BS in
|
||||
// /src/script/common/c_content.cpp and /src/content_sao.cpp
|
||||
float player_stepheight = (m_cao == nullptr) ? 0.0f :
|
||||
(touching_ground ? m_cao->getStepHeight() : (0.2f * BS));
|
||||
|
||||
// TODO this is a problematic hack.
|
||||
// Use a better implementation for autojump, or apply a custom stepheight
|
||||
// to all players, as this currently creates unintended special movement
|
||||
// abilities and advantages for Android players on a server.
|
||||
#ifdef __ANDROID__
|
||||
player_stepheight += (0.6f * BS);
|
||||
#endif
|
||||
|
|
|
@ -174,6 +174,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
Add settable player collisionbox. Breaks compatibility with older
|
||||
clients as a 1-node vertical offset has been removed from player's
|
||||
position
|
||||
Add settable player stepheight using existing object property.
|
||||
Breaks compatibility with older clients.
|
||||
*/
|
||||
|
||||
#define LATEST_PROTOCOL_VERSION 35
|
||||
|
|
Loading…
Reference in New Issue