Framed glasslike: Fix and document top/base textures feature (#7824)
parent
88ba1c70d3
commit
34a5960671
|
@ -1082,6 +1082,11 @@ Look for examples in `games/minimal` or `games/minetest_game`.
|
||||||
size: 1 pixel for 16x16, 2 pixels for 32x32 etc.
|
size: 1 pixel for 16x16, 2 pixels for 32x32 etc.
|
||||||
* The glass 'shine' (or other desired detail) on each node face is supplied
|
* The glass 'shine' (or other desired detail) on each node face is supplied
|
||||||
by the second texture specified in `tiles`.
|
by the second texture specified in `tiles`.
|
||||||
|
* If a third texture is specified in `tiles` it will be used for the top and
|
||||||
|
base of the glass volume.
|
||||||
|
* If third and fourth textures are specified in `tiles`, the third will be
|
||||||
|
used for the top of the glass volume and the fourth will be used for the
|
||||||
|
base of the glass volume.
|
||||||
* `glasslike_framed_optional`
|
* `glasslike_framed_optional`
|
||||||
* This switches between the above 2 drawtypes according to the menu setting
|
* This switches between the above 2 drawtypes according to the menu setting
|
||||||
'Connected Glass'.
|
'Connected Glass'.
|
||||||
|
|
|
@ -702,7 +702,7 @@ void MapblockMeshGenerator::drawGlasslikeFramedNode()
|
||||||
tiles[2].layers[0].texture &&
|
tiles[2].layers[0].texture &&
|
||||||
tiles[3].layers[0].texture) {
|
tiles[3].layers[0].texture) {
|
||||||
glass_tiles[0] = tiles[4];
|
glass_tiles[0] = tiles[4];
|
||||||
glass_tiles[1] = tiles[0];
|
glass_tiles[1] = tiles[2];
|
||||||
glass_tiles[2] = tiles[4];
|
glass_tiles[2] = tiles[4];
|
||||||
glass_tiles[3] = tiles[4];
|
glass_tiles[3] = tiles[4];
|
||||||
glass_tiles[4] = tiles[3];
|
glass_tiles[4] = tiles[3];
|
||||||
|
|
Loading…
Reference in New Issue