Fix broken `BiomeGen` abstraction (#11107)
parent
c9eba8440d
commit
2da1eee394
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@ -113,13 +113,15 @@ EmergeParams::~EmergeParams()
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{
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infostream << "EmergeParams: destroying " << this << std::endl;
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// Delete everything that was cloned on creation of EmergeParams
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delete biomegen;
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delete biomemgr;
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delete oremgr;
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delete decomgr;
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delete schemmgr;
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}
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EmergeParams::EmergeParams(EmergeManager *parent, const BiomeManager *biomemgr,
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EmergeParams::EmergeParams(EmergeManager *parent, const BiomeGen *biomegen,
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const BiomeManager *biomemgr,
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const OreManager *oremgr, const DecorationManager *decomgr,
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const SchematicManager *schemmgr) :
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ndef(parent->ndef),
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@ -129,6 +131,7 @@ EmergeParams::EmergeParams(EmergeManager *parent, const BiomeManager *biomemgr,
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biomemgr(biomemgr->clone()), oremgr(oremgr->clone()),
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decomgr(decomgr->clone()), schemmgr(schemmgr->clone())
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{
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this->biomegen = biomegen->clone(this->biomemgr);
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}
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////
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@ -143,6 +146,10 @@ EmergeManager::EmergeManager(Server *server)
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this->decomgr = new DecorationManager(server);
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this->schemmgr = new SchematicManager(server);
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// initialized later
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this->mgparams = nullptr;
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this->biomegen = nullptr;
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// Note that accesses to this variable are not synchronized.
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// This is because the *only* thread ever starting or stopping
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// EmergeThreads should be the ServerThread.
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@ -240,9 +247,12 @@ void EmergeManager::initMapgens(MapgenParams *params)
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mgparams = params;
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v3s16 csize = v3s16(1, 1, 1) * (params->chunksize * MAP_BLOCKSIZE);
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biomegen = biomemgr->createBiomeGen(BIOMEGEN_ORIGINAL, params->bparams, csize);
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for (u32 i = 0; i != m_threads.size(); i++) {
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EmergeParams *p = new EmergeParams(
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this, biomemgr, oremgr, decomgr, schemmgr);
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EmergeParams *p = new EmergeParams(this, biomegen,
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biomemgr, oremgr, decomgr, schemmgr);
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infostream << "EmergeManager: Created params " << p
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<< " for thread " << i << std::endl;
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m_mapgens.push_back(Mapgen::createMapgen(params->mgtype, params, p));
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@ -99,13 +99,15 @@ public:
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u32 gen_notify_on;
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const std::set<u32> *gen_notify_on_deco_ids; // shared
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BiomeGen *biomegen;
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BiomeManager *biomemgr;
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OreManager *oremgr;
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DecorationManager *decomgr;
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SchematicManager *schemmgr;
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private:
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EmergeParams(EmergeManager *parent, const BiomeManager *biomemgr,
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EmergeParams(EmergeManager *parent, const BiomeGen *biomegen,
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const BiomeManager *biomemgr,
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const OreManager *oremgr, const DecorationManager *decomgr,
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const SchematicManager *schemmgr);
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};
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@ -140,6 +142,8 @@ public:
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~EmergeManager();
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DISABLE_CLASS_COPY(EmergeManager);
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const BiomeGen *getBiomeGen() const { return biomegen; }
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// no usage restrictions
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const BiomeManager *getBiomeManager() const { return biomemgr; }
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const OreManager *getOreManager() const { return oremgr; }
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@ -196,6 +200,7 @@ private:
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// Managers of various map generation-related components
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// Note that each Mapgen gets a copy(!) of these to work with
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BiomeGen *biomegen;
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BiomeManager *biomemgr;
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OreManager *oremgr;
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DecorationManager *decomgr;
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@ -595,7 +595,8 @@ MapgenBasic::MapgenBasic(int mapgenid, MapgenParams *params, EmergeParams *emerg
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this->heightmap = new s16[csize.X * csize.Z];
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//// Initialize biome generator
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biomegen = m_bmgr->createBiomeGen(BIOMEGEN_ORIGINAL, params->bparams, csize);
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biomegen = emerge->biomegen;
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biomegen->assertChunkSize(csize);
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biomemap = biomegen->biomemap;
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//// Look up some commonly used content
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@ -621,7 +622,6 @@ MapgenBasic::MapgenBasic(int mapgenid, MapgenParams *params, EmergeParams *emerg
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MapgenBasic::~MapgenBasic()
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{
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delete biomegen;
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delete []heightmap;
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delete m_emerge; // destroying EmergeParams is our responsibility
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@ -57,7 +57,8 @@ FlagDesc flagdesc_mapgen_valleys[] = {
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MapgenValleys::MapgenValleys(MapgenValleysParams *params, EmergeParams *emerge)
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: MapgenBasic(MAPGEN_VALLEYS, params, emerge)
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{
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// NOTE: MapgenValleys has a hard dependency on BiomeGenOriginal
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FATAL_ERROR_IF(biomegen->getType() != BIOMEGEN_ORIGINAL,
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"MapgenValleys has a hard dependency on BiomeGenOriginal");
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m_bgen = (BiomeGenOriginal *)biomegen;
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spflags = params->spflags;
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@ -101,71 +101,6 @@ BiomeManager *BiomeManager::clone() const
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return mgr;
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}
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// For BiomeGen type 'BiomeGenOriginal'
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float BiomeManager::getHeatAtPosOriginal(v3s16 pos, NoiseParams &np_heat,
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NoiseParams &np_heat_blend, u64 seed) const
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{
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return
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NoisePerlin2D(&np_heat, pos.X, pos.Z, seed) +
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NoisePerlin2D(&np_heat_blend, pos.X, pos.Z, seed);
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}
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// For BiomeGen type 'BiomeGenOriginal'
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float BiomeManager::getHumidityAtPosOriginal(v3s16 pos, NoiseParams &np_humidity,
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NoiseParams &np_humidity_blend, u64 seed) const
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{
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return
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NoisePerlin2D(&np_humidity, pos.X, pos.Z, seed) +
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NoisePerlin2D(&np_humidity_blend, pos.X, pos.Z, seed);
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}
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// For BiomeGen type 'BiomeGenOriginal'
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const Biome *BiomeManager::getBiomeFromNoiseOriginal(float heat,
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float humidity, v3s16 pos) const
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{
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Biome *biome_closest = nullptr;
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Biome *biome_closest_blend = nullptr;
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float dist_min = FLT_MAX;
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float dist_min_blend = FLT_MAX;
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for (size_t i = 1; i < getNumObjects(); i++) {
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Biome *b = (Biome *)getRaw(i);
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if (!b ||
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pos.Y < b->min_pos.Y || pos.Y > b->max_pos.Y + b->vertical_blend ||
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pos.X < b->min_pos.X || pos.X > b->max_pos.X ||
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pos.Z < b->min_pos.Z || pos.Z > b->max_pos.Z)
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continue;
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float d_heat = heat - b->heat_point;
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float d_humidity = humidity - b->humidity_point;
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float dist = (d_heat * d_heat) + (d_humidity * d_humidity);
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if (pos.Y <= b->max_pos.Y) { // Within y limits of biome b
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if (dist < dist_min) {
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dist_min = dist;
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biome_closest = b;
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}
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} else if (dist < dist_min_blend) { // Blend area above biome b
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dist_min_blend = dist;
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biome_closest_blend = b;
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}
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}
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const u64 seed = pos.Y + (heat + humidity) * 0.9f;
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PcgRandom rng(seed);
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if (biome_closest_blend && dist_min_blend <= dist_min &&
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rng.range(0, biome_closest_blend->vertical_blend) >=
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pos.Y - biome_closest_blend->max_pos.Y)
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return biome_closest_blend;
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return (biome_closest) ? biome_closest : (Biome *)getRaw(BIOME_NONE);
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}
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////////////////////////////////////////////////////////////////////////////////
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void BiomeParamsOriginal::readParams(const Settings *settings)
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@ -189,7 +124,7 @@ void BiomeParamsOriginal::writeParams(Settings *settings) const
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////////////////////////////////////////////////////////////////////////////////
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BiomeGenOriginal::BiomeGenOriginal(BiomeManager *biomemgr,
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BiomeParamsOriginal *params, v3s16 chunksize)
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const BiomeParamsOriginal *params, v3s16 chunksize)
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{
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m_bmgr = biomemgr;
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m_params = params;
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@ -224,17 +159,26 @@ BiomeGenOriginal::~BiomeGenOriginal()
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delete noise_humidity_blend;
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}
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// Only usable in a mapgen thread
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BiomeGen *BiomeGenOriginal::clone(BiomeManager *biomemgr) const
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{
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return new BiomeGenOriginal(biomemgr, m_params, m_csize);
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}
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float BiomeGenOriginal::calcHeatAtPoint(v3s16 pos) const
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{
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return NoisePerlin2D(&m_params->np_heat, pos.X, pos.Z, m_params->seed) +
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NoisePerlin2D(&m_params->np_heat_blend, pos.X, pos.Z, m_params->seed);
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}
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float BiomeGenOriginal::calcHumidityAtPoint(v3s16 pos) const
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{
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return NoisePerlin2D(&m_params->np_humidity, pos.X, pos.Z, m_params->seed) +
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NoisePerlin2D(&m_params->np_humidity_blend, pos.X, pos.Z, m_params->seed);
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}
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Biome *BiomeGenOriginal::calcBiomeAtPoint(v3s16 pos) const
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{
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float heat =
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NoisePerlin2D(&m_params->np_heat, pos.X, pos.Z, m_params->seed) +
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NoisePerlin2D(&m_params->np_heat_blend, pos.X, pos.Z, m_params->seed);
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float humidity =
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NoisePerlin2D(&m_params->np_humidity, pos.X, pos.Z, m_params->seed) +
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NoisePerlin2D(&m_params->np_humidity_blend, pos.X, pos.Z, m_params->seed);
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return calcBiomeFromNoise(heat, humidity, pos);
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return calcBiomeFromNoise(calcHeatAtPoint(pos), calcHumidityAtPoint(pos), pos);
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}
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@ -97,6 +97,15 @@ public:
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virtual BiomeGenType getType() const = 0;
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// Clone this BiomeGen and set a the new BiomeManager to be used by the copy
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virtual BiomeGen *clone(BiomeManager *biomemgr) const = 0;
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// Check that the internal chunk size is what the mapgen expects, just to be sure.
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inline void assertChunkSize(v3s16 expect) const
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{
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FATAL_ERROR_IF(m_csize != expect, "Chunk size mismatches");
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}
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// Calculates the biome at the exact position provided. This function can
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// be called at any time, but may be less efficient than the latter methods,
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// depending on implementation.
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@ -158,12 +167,18 @@ struct BiomeParamsOriginal : public BiomeParams {
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class BiomeGenOriginal : public BiomeGen {
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public:
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BiomeGenOriginal(BiomeManager *biomemgr,
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BiomeParamsOriginal *params, v3s16 chunksize);
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const BiomeParamsOriginal *params, v3s16 chunksize);
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virtual ~BiomeGenOriginal();
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BiomeGenType getType() const { return BIOMEGEN_ORIGINAL; }
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BiomeGen *clone(BiomeManager *biomemgr) const;
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// Slower, meant for Script API use
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float calcHeatAtPoint(v3s16 pos) const;
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float calcHumidityAtPoint(v3s16 pos) const;
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Biome *calcBiomeAtPoint(v3s16 pos) const;
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void calcBiomeNoise(v3s16 pmin);
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biome_t *getBiomes(s16 *heightmap, v3s16 pmin);
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@ -176,7 +191,7 @@ public:
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float *humidmap;
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private:
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BiomeParamsOriginal *m_params;
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const BiomeParamsOriginal *m_params;
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Noise *noise_heat;
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Noise *noise_humidity;
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@ -229,14 +244,6 @@ public:
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virtual void clear();
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// For BiomeGen type 'BiomeGenOriginal'
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float getHeatAtPosOriginal(v3s16 pos, NoiseParams &np_heat,
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NoiseParams &np_heat_blend, u64 seed) const;
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float getHumidityAtPosOriginal(v3s16 pos, NoiseParams &np_humidity,
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NoiseParams &np_humidity_blend, u64 seed) const;
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const Biome *getBiomeFromNoiseOriginal(float heat, float humidity,
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v3s16 pos) const;
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private:
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BiomeManager() {};
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@ -369,7 +369,7 @@ float contour(float v)
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///////////////////////// [ New noise ] ////////////////////////////
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float NoisePerlin2D(NoiseParams *np, float x, float y, s32 seed)
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float NoisePerlin2D(const NoiseParams *np, float x, float y, s32 seed)
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{
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float a = 0;
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float f = 1.0;
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@ -395,7 +395,7 @@ float NoisePerlin2D(NoiseParams *np, float x, float y, s32 seed)
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}
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float NoisePerlin3D(NoiseParams *np, float x, float y, float z, s32 seed)
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float NoisePerlin3D(const NoiseParams *np, float x, float y, float z, s32 seed)
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{
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float a = 0;
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float f = 1.0;
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@ -422,7 +422,7 @@ float NoisePerlin3D(NoiseParams *np, float x, float y, float z, s32 seed)
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}
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Noise::Noise(NoiseParams *np_, s32 seed, u32 sx, u32 sy, u32 sz)
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Noise::Noise(const NoiseParams *np_, s32 seed, u32 sx, u32 sy, u32 sz)
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{
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np = *np_;
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this->seed = seed;
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@ -146,7 +146,7 @@ public:
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float *persist_buf = nullptr;
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float *result = nullptr;
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Noise(NoiseParams *np, s32 seed, u32 sx, u32 sy, u32 sz=1);
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Noise(const NoiseParams *np, s32 seed, u32 sx, u32 sy, u32 sz=1);
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~Noise();
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void setSize(u32 sx, u32 sy, u32 sz=1);
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@ -192,8 +192,8 @@ private:
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};
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float NoisePerlin2D(NoiseParams *np, float x, float y, s32 seed);
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float NoisePerlin3D(NoiseParams *np, float x, float y, float z, s32 seed);
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float NoisePerlin2D(const NoiseParams *np, float x, float y, s32 seed);
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float NoisePerlin3D(const NoiseParams *np, float x, float y, float z, s32 seed);
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inline float NoisePerlin2D_PO(NoiseParams *np, float x, float xoff,
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float y, float yoff, s32 seed)
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@ -482,9 +482,7 @@ int ModApiMapgen::l_get_biome_id(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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const char *biome_str = lua_tostring(L, 1);
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if (!biome_str)
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return 0;
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const char *biome_str = luaL_checkstring(L, 1);
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const BiomeManager *bmgr = getServer(L)->getEmergeManager()->getBiomeManager();
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if (!bmgr)
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@ -527,30 +525,12 @@ int ModApiMapgen::l_get_heat(lua_State *L)
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v3s16 pos = read_v3s16(L, 1);
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NoiseParams np_heat;
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NoiseParams np_heat_blend;
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const BiomeGen *biomegen = getServer(L)->getEmergeManager()->getBiomeGen();
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MapSettingsManager *settingsmgr =
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getServer(L)->getEmergeManager()->map_settings_mgr;
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if (!settingsmgr->getMapSettingNoiseParams("mg_biome_np_heat",
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&np_heat) ||
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!settingsmgr->getMapSettingNoiseParams("mg_biome_np_heat_blend",
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&np_heat_blend))
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if (!biomegen || biomegen->getType() != BIOMEGEN_ORIGINAL)
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return 0;
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std::string value;
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if (!settingsmgr->getMapSetting("seed", &value))
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return 0;
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std::istringstream ss(value);
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u64 seed;
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ss >> seed;
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const BiomeManager *bmgr = getServer(L)->getEmergeManager()->getBiomeManager();
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if (!bmgr)
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return 0;
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float heat = bmgr->getHeatAtPosOriginal(pos, np_heat, np_heat_blend, seed);
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float heat = ((BiomeGenOriginal*) biomegen)->calcHeatAtPoint(pos);
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lua_pushnumber(L, heat);
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@ -566,31 +546,12 @@ int ModApiMapgen::l_get_humidity(lua_State *L)
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v3s16 pos = read_v3s16(L, 1);
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NoiseParams np_humidity;
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NoiseParams np_humidity_blend;
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const BiomeGen *biomegen = getServer(L)->getEmergeManager()->getBiomeGen();
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MapSettingsManager *settingsmgr =
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getServer(L)->getEmergeManager()->map_settings_mgr;
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if (!settingsmgr->getMapSettingNoiseParams("mg_biome_np_humidity",
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&np_humidity) ||
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!settingsmgr->getMapSettingNoiseParams("mg_biome_np_humidity_blend",
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&np_humidity_blend))
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if (!biomegen || biomegen->getType() != BIOMEGEN_ORIGINAL)
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return 0;
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std::string value;
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if (!settingsmgr->getMapSetting("seed", &value))
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return 0;
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std::istringstream ss(value);
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u64 seed;
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ss >> seed;
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const BiomeManager *bmgr = getServer(L)->getEmergeManager()->getBiomeManager();
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if (!bmgr)
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return 0;
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float humidity = bmgr->getHumidityAtPosOriginal(pos, np_humidity,
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np_humidity_blend, seed);
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float humidity = ((BiomeGenOriginal*) biomegen)->calcHumidityAtPoint(pos);
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lua_pushnumber(L, humidity);
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@ -606,45 +567,11 @@ int ModApiMapgen::l_get_biome_data(lua_State *L)
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v3s16 pos = read_v3s16(L, 1);
|
||||
|
||||
NoiseParams np_heat;
|
||||
NoiseParams np_heat_blend;
|
||||
NoiseParams np_humidity;
|
||||
NoiseParams np_humidity_blend;
|
||||
|
||||
MapSettingsManager *settingsmgr =
|
||||
getServer(L)->getEmergeManager()->map_settings_mgr;
|
||||
|
||||
if (!settingsmgr->getMapSettingNoiseParams("mg_biome_np_heat",
|
||||
&np_heat) ||
|
||||
!settingsmgr->getMapSettingNoiseParams("mg_biome_np_heat_blend",
|
||||
&np_heat_blend) ||
|
||||
!settingsmgr->getMapSettingNoiseParams("mg_biome_np_humidity",
|
||||
&np_humidity) ||
|
||||
!settingsmgr->getMapSettingNoiseParams("mg_biome_np_humidity_blend",
|
||||
&np_humidity_blend))
|
||||
const BiomeGen *biomegen = getServer(L)->getEmergeManager()->getBiomeGen();
|
||||
if (!biomegen)
|
||||
return 0;
|
||||
|
||||
std::string value;
|
||||
if (!settingsmgr->getMapSetting("seed", &value))
|
||||
return 0;
|
||||
std::istringstream ss(value);
|
||||
u64 seed;
|
||||
ss >> seed;
|
||||
|
||||
const BiomeManager *bmgr = getServer(L)->getEmergeManager()->getBiomeManager();
|
||||
if (!bmgr)
|
||||
return 0;
|
||||
|
||||
float heat = bmgr->getHeatAtPosOriginal(pos, np_heat, np_heat_blend, seed);
|
||||
if (!heat)
|
||||
return 0;
|
||||
|
||||
float humidity = bmgr->getHumidityAtPosOriginal(pos, np_humidity,
|
||||
np_humidity_blend, seed);
|
||||
if (!humidity)
|
||||
return 0;
|
||||
|
||||
const Biome *biome = bmgr->getBiomeFromNoiseOriginal(heat, humidity, pos);
|
||||
const Biome *biome = biomegen->calcBiomeAtPoint(pos);
|
||||
if (!biome || biome->index == OBJDEF_INVALID_INDEX)
|
||||
return 0;
|
||||
|
||||
|
@ -653,11 +580,16 @@ int ModApiMapgen::l_get_biome_data(lua_State *L)
|
|||
lua_pushinteger(L, biome->index);
|
||||
lua_setfield(L, -2, "biome");
|
||||
|
||||
lua_pushnumber(L, heat);
|
||||
lua_setfield(L, -2, "heat");
|
||||
if (biomegen->getType() == BIOMEGEN_ORIGINAL) {
|
||||
float heat = ((BiomeGenOriginal*) biomegen)->calcHeatAtPoint(pos);
|
||||
float humidity = ((BiomeGenOriginal*) biomegen)->calcHumidityAtPoint(pos);
|
||||
|
||||
lua_pushnumber(L, humidity);
|
||||
lua_setfield(L, -2, "humidity");
|
||||
lua_pushnumber(L, heat);
|
||||
lua_setfield(L, -2, "heat");
|
||||
|
||||
lua_pushnumber(L, humidity);
|
||||
lua_setfield(L, -2, "humidity");
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
@ -1493,9 +1425,12 @@ int ModApiMapgen::l_generate_ores(lua_State *L)
|
|||
NO_MAP_LOCK_REQUIRED;
|
||||
|
||||
EmergeManager *emerge = getServer(L)->getEmergeManager();
|
||||
if (!emerge || !emerge->mgparams)
|
||||
return 0;
|
||||
|
||||
Mapgen mg;
|
||||
mg.seed = emerge->mgparams->seed;
|
||||
// Intentionally truncates to s32, see Mapgen::Mapgen()
|
||||
mg.seed = (s32)emerge->mgparams->seed;
|
||||
mg.vm = LuaVoxelManip::checkobject(L, 1)->vm;
|
||||
mg.ndef = getServer(L)->getNodeDefManager();
|
||||
|
||||
|
@ -1519,9 +1454,12 @@ int ModApiMapgen::l_generate_decorations(lua_State *L)
|
|||
NO_MAP_LOCK_REQUIRED;
|
||||
|
||||
EmergeManager *emerge = getServer(L)->getEmergeManager();
|
||||
if (!emerge || !emerge->mgparams)
|
||||
return 0;
|
||||
|
||||
Mapgen mg;
|
||||
mg.seed = emerge->mgparams->seed;
|
||||
// Intentionally truncates to s32, see Mapgen::Mapgen()
|
||||
mg.seed = (s32)emerge->mgparams->seed;
|
||||
mg.vm = LuaVoxelManip::checkobject(L, 1)->vm;
|
||||
mg.ndef = getServer(L)->getNodeDefManager();
|
||||
|
||||
|
|
Loading…
Reference in New Issue