Update light decoding table size (#6696)

Fix old undiminish_light bug
master
Vitaliy 2017-12-12 21:29:55 +03:00 committed by SmallJoker
parent b19241b9bc
commit 2d9f0d344e
2 changed files with 12 additions and 13 deletions

View File

@ -24,9 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef SERVER #ifndef SERVER
// Length of LIGHT_MAX + 1 means LIGHT_MAX is the last value. static u8 light_LUT[LIGHT_SUN + 1];
// LIGHT_SUN is read as LIGHT_MAX from here.
u8 light_LUT[LIGHT_MAX + 1];
// The const ref to light_LUT is what is actually used in the code // The const ref to light_LUT is what is actually used in the code
const u8 *light_decode_table = light_LUT; const u8 *light_decode_table = light_LUT;
@ -48,9 +46,9 @@ void set_light_table(float gamma)
// Gamma correction // Gamma correction
gamma = rangelim(gamma, 0.5f, 3.0f); gamma = rangelim(gamma, 0.5f, 3.0f);
for (size_t i = 0; i < LIGHT_MAX; i++) { for (size_t i = 0; i < LIGHT_SUN; i++) {
float x = i; float x = i;
x /= LIGHT_MAX; x /= LIGHT_SUN;
float brightness = a * x * x * x + b * x * x + c * x; float brightness = a * x * x * x + b * x * x + c * x;
float boost = d * std::exp(-((x - e) * (x - e)) / (2.0f * f * f)); float boost = d * std::exp(-((x - e) * (x - e)) / (2.0f * f * f));
brightness = powf(brightness + boost, 1.0f / gamma); brightness = powf(brightness + boost, 1.0f / gamma);
@ -58,6 +56,6 @@ void set_light_table(float gamma)
if (i > 1 && light_LUT[i] <= light_LUT[i - 1]) if (i > 1 && light_LUT[i] <= light_LUT[i - 1])
light_LUT[i] = light_LUT[i - 1] + 1; light_LUT[i] = light_LUT[i - 1] + 1;
} }
light_LUT[LIGHT_MAX] = 255; light_LUT[LIGHT_SUN] = 255;
} }
#endif #endif

View File

@ -18,7 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/ */
#pragma once #pragma once
#include <cassert>
#include "irrlichttypes.h" #include "irrlichttypes.h"
/* /*
@ -54,11 +54,12 @@ inline u8 diminish_light(u8 light, u8 distance)
inline u8 undiminish_light(u8 light) inline u8 undiminish_light(u8 light)
{ {
assert(light <= LIGHT_SUN);
// We don't know if light should undiminish from this particular 0. // We don't know if light should undiminish from this particular 0.
// Thus, keep it at 0. // Thus, keep it at 0.
if (light == 0) if (light == 0)
return 0; return 0;
if (light == LIGHT_MAX) if (light >= LIGHT_MAX)
return light; return light;
return light + 1; return light + 1;
@ -84,9 +85,9 @@ extern const u8 *light_decode_table;
// 0 <= return value <= 255 // 0 <= return value <= 255
inline u8 decode_light(u8 light) inline u8 decode_light(u8 light)
{ {
if (light > LIGHT_MAX) // assert(light <= LIGHT_SUN);
light = LIGHT_MAX; if (light > LIGHT_SUN)
light = LIGHT_SUN;
return light_decode_table[light]; return light_decode_table[light];
} }
@ -98,8 +99,8 @@ inline float decode_light_f(float light_f)
if (i <= 0) if (i <= 0)
return (float)light_decode_table[0] / 255.0; return (float)light_decode_table[0] / 255.0;
if (i >= LIGHT_MAX) if (i >= LIGHT_SUN)
return (float)light_decode_table[LIGHT_MAX] / 255.0; return (float)light_decode_table[LIGHT_SUN] / 255.0;
float v1 = (float)light_decode_table[i - 1] / 255.0; float v1 = (float)light_decode_table[i - 1] / 255.0;
float v2 = (float)light_decode_table[i] / 255.0; float v2 = (float)light_decode_table[i] / 255.0;