Various documentation fixes in settingtypes.txt (#9910)
Fix incorrect value of 'mgv7_floatland_density'. Use correct spelling of 'persistence'. Move '3d_paralax_strength' into correct section (3D mode). Refer to 'active_object_send_range_blocks' instead of non-existent 'active_object_range'.master
parent
82e4137893
commit
1bcdc2d7e9
|
@ -42,10 +42,10 @@
|
||||||
# Flags are always separated by comma without spaces.
|
# Flags are always separated by comma without spaces.
|
||||||
# - default possible_flags
|
# - default possible_flags
|
||||||
# * noise_params_2d:
|
# * noise_params_2d:
|
||||||
# Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistance>, <lacunarity>[, <default flags>]
|
# Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistence>, <lacunarity>[, <default flags>]
|
||||||
# - default
|
# - default
|
||||||
# * noise_params_3d:
|
# * noise_params_3d:
|
||||||
# Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistance>, <lacunarity>[, <default flags>]
|
# Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistence>, <lacunarity>[, <default flags>]
|
||||||
# - default
|
# - default
|
||||||
# * v3f:
|
# * v3f:
|
||||||
# Format is (<X>, <Y>, <Z>)
|
# Format is (<X>, <Y>, <Z>)
|
||||||
|
@ -561,9 +561,6 @@ enable_parallax_occlusion (Parallax occlusion) bool false
|
||||||
# 1 = relief mapping (slower, more accurate).
|
# 1 = relief mapping (slower, more accurate).
|
||||||
parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1
|
parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1
|
||||||
|
|
||||||
# Strength of parallax.
|
|
||||||
3d_paralax_strength (Parallax occlusion strength) float 0.025
|
|
||||||
|
|
||||||
# Number of parallax occlusion iterations.
|
# Number of parallax occlusion iterations.
|
||||||
parallax_occlusion_iterations (Parallax occlusion iterations) int 4
|
parallax_occlusion_iterations (Parallax occlusion iterations) int 4
|
||||||
|
|
||||||
|
@ -713,6 +710,9 @@ fall_bobbing_amount (Fall bobbing factor) float 0.03
|
||||||
# Note that the interlaced mode requires shaders to be enabled.
|
# Note that the interlaced mode requires shaders to be enabled.
|
||||||
3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview,pageflip
|
3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview,pageflip
|
||||||
|
|
||||||
|
# Strength of 3D mode parallax.
|
||||||
|
3d_paralax_strength (3D mode parallax strength) float 0.025
|
||||||
|
|
||||||
# In-game chat console height, between 0.1 (10%) and 1.0 (100%).
|
# In-game chat console height, between 0.1 (10%) and 1.0 (100%).
|
||||||
console_height (Console height) float 0.6 0.1 1.0
|
console_height (Console height) float 0.6 0.1 1.0
|
||||||
|
|
||||||
|
@ -1160,7 +1160,7 @@ active_object_send_range_blocks (Active object send range) int 4
|
||||||
# active block stuff, stated in mapblocks (16 nodes).
|
# active block stuff, stated in mapblocks (16 nodes).
|
||||||
# In active blocks objects are loaded and ABMs run.
|
# In active blocks objects are loaded and ABMs run.
|
||||||
# This is also the minimum range in which active objects (mobs) are maintained.
|
# This is also the minimum range in which active objects (mobs) are maintained.
|
||||||
# This should be configured together with active_object_range.
|
# This should be configured together with active_object_send_range_blocks.
|
||||||
active_block_range (Active block range) int 3
|
active_block_range (Active block range) int 3
|
||||||
|
|
||||||
# From how far blocks are sent to clients, stated in mapblocks (16 nodes).
|
# From how far blocks are sent to clients, stated in mapblocks (16 nodes).
|
||||||
|
@ -1640,7 +1640,7 @@ mgv7_float_taper_exp (Floatland taper exponent) float 2.0
|
||||||
# Value = 0.0: 50% of volume is floatland.
|
# Value = 0.0: 50% of volume is floatland.
|
||||||
# Value = 2.0 (can be higher depending on 'mgv7_np_floatland', always test
|
# Value = 2.0 (can be higher depending on 'mgv7_np_floatland', always test
|
||||||
# to be sure) creates a solid floatland layer.
|
# to be sure) creates a solid floatland layer.
|
||||||
mgv7_floatland_density (Floatland density) float -0.9
|
mgv7_floatland_density (Floatland density) float -0.6
|
||||||
|
|
||||||
# Surface level of optional water placed on a solid floatland layer.
|
# Surface level of optional water placed on a solid floatland layer.
|
||||||
# Water is disabled by default and will only be placed if this value is set
|
# Water is disabled by default and will only be placed if this value is set
|
||||||
|
|
Loading…
Reference in New Issue