Fix all warnings reported by clang
parent
d436502fa4
commit
118e2ae865
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@ -44,7 +44,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control,
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IGameDef *gamedef):
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m_smgr(smgr),
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m_playernode(NULL),
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m_headnode(NULL),
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m_cameranode(NULL),
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@ -136,8 +136,7 @@ public:
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void drawWieldedTool();
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private:
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// Scene manager and nodes
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scene::ISceneManager* m_smgr;
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// Nodes
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scene::ISceneNode* m_playernode;
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scene::ISceneNode* m_headnode;
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scene::ICameraSceneNode* m_cameranode;
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@ -3395,7 +3395,7 @@ inline ustring16<TAlloc> operator+(const ustring16<TAlloc>& left, const short ri
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template <typename TAlloc>
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inline ustring16<TAlloc> operator+(const short left, const ustring16<TAlloc>& right)
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{
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ustring16<TAlloc> ret(core::stringc(left));
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ustring16<TAlloc> ret((core::stringc(left)));
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ret += right;
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return ret;
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}
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@ -3415,7 +3415,7 @@ inline ustring16<TAlloc> operator+(const ustring16<TAlloc>& left, const unsigned
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template <typename TAlloc>
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inline ustring16<TAlloc> operator+(const unsigned short left, const ustring16<TAlloc>& right)
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{
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ustring16<TAlloc> ret(core::stringc(left));
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ustring16<TAlloc> ret((core::stringc(left)));
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ret += right;
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return ret;
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}
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@ -3435,7 +3435,7 @@ inline ustring16<TAlloc> operator+(const ustring16<TAlloc>& left, const int righ
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template <typename TAlloc>
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inline ustring16<TAlloc> operator+(const int left, const ustring16<TAlloc>& right)
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{
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ustring16<TAlloc> ret(core::stringc(left));
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ustring16<TAlloc> ret((core::stringc(left)));
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ret += right;
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return ret;
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}
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@ -3455,7 +3455,7 @@ inline ustring16<TAlloc> operator+(const ustring16<TAlloc>& left, const unsigned
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template <typename TAlloc>
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inline ustring16<TAlloc> operator+(const unsigned int left, const ustring16<TAlloc>& right)
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{
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ustring16<TAlloc> ret(core::stringc(left));
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ustring16<TAlloc> ret((core::stringc(left)));
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ret += right;
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return ret;
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}
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@ -3475,7 +3475,7 @@ inline ustring16<TAlloc> operator+(const ustring16<TAlloc>& left, const long rig
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template <typename TAlloc>
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inline ustring16<TAlloc> operator+(const long left, const ustring16<TAlloc>& right)
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{
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ustring16<TAlloc> ret(core::stringc(left));
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ustring16<TAlloc> ret((core::stringc(left)));
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ret += right;
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return ret;
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}
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@ -3495,7 +3495,7 @@ inline ustring16<TAlloc> operator+(const ustring16<TAlloc>& left, const unsigned
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template <typename TAlloc>
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inline ustring16<TAlloc> operator+(const unsigned long left, const ustring16<TAlloc>& right)
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{
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ustring16<TAlloc> ret(core::stringc(left));
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ustring16<TAlloc> ret((core::stringc(left)));
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ret += right;
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return ret;
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}
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@ -3515,7 +3515,7 @@ inline ustring16<TAlloc> operator+(const ustring16<TAlloc>& left, const float ri
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template <typename TAlloc>
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inline ustring16<TAlloc> operator+(const float left, const ustring16<TAlloc>& right)
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{
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ustring16<TAlloc> ret(core::stringc(left));
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ustring16<TAlloc> ret((core::stringc(left)));
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ret += right;
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return ret;
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}
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@ -3535,7 +3535,7 @@ inline ustring16<TAlloc> operator+(const ustring16<TAlloc>& left, const double r
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template <typename TAlloc>
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inline ustring16<TAlloc> operator+(const double left, const ustring16<TAlloc>& right)
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{
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ustring16<TAlloc> ret(core::stringc(left));
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ustring16<TAlloc> ret((core::stringc(left)));
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ret += right;
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return ret;
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}
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@ -141,6 +141,8 @@ namespace con {
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class Connection;
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}
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#define ARRAYSIZE(a) (sizeof(a) / sizeof((a)[0]))
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enum ClientState
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{
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Invalid,
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@ -219,7 +221,6 @@ public:
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m_nearest_unsent_d(0),
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m_nearest_unsent_reset_timer(0.0),
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m_excess_gotblocks(0),
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m_nothing_to_send_counter(0),
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m_nothing_to_send_pause_timer(0.0),
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m_name(""),
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m_version_major(0),
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@ -355,7 +356,6 @@ private:
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u32 m_excess_gotblocks;
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// CPU usage optimization
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u32 m_nothing_to_send_counter;
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float m_nothing_to_send_pause_timer;
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/*
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@ -433,7 +433,7 @@ public:
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{ assert(m_env == 0); m_env = env; }
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static std::string state2Name(ClientState state) {
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assert(state < sizeof(statenames));
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assert((int) state < ARRAYSIZE(statenames));
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return statenames[state];
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}
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@ -55,7 +55,7 @@ public:
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virtual void updateLight(u8 light_at_pos){}
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virtual v3s16 getLightPosition(){return v3s16(0,0,0);}
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virtual core::aabbox3d<f32>* getSelectionBox(){return NULL;}
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virtual core::aabbox3d<f32>* getCollisionBox(){return NULL;}
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virtual bool getCollisionBox(aabb3f *toset){return false;}
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virtual bool collideWithObjects(){return false;}
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virtual v3f getPosition(){return v3f(0,0,0);}
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virtual scene::IMeshSceneNode *getMeshSceneNode(){return NULL;}
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@ -76,7 +76,6 @@ private:
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video::SMaterial m_material;
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core::aabbox3d<f32> m_box;
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float m_cloud_y;
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float m_brightness;
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video::SColorf m_color;
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u32 m_seed;
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v2f m_camera_pos;
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@ -212,7 +212,7 @@ SharedBuffer<u8> makeReliablePacket(
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ReliablePacketBuffer
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*/
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ReliablePacketBuffer::ReliablePacketBuffer(): m_list_size(0),writeptr(0) {}
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ReliablePacketBuffer::ReliablePacketBuffer(): m_list_size(0) {}
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void ReliablePacketBuffer::print()
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{
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@ -1941,8 +1941,7 @@ void ConnectionSendThread::sendAsPacket(u16 peer_id, u8 channelnum,
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ConnectionReceiveThread::ConnectionReceiveThread(Connection* parent,
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unsigned int max_packet_size) :
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m_connection(parent),
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m_max_packet_size(max_packet_size)
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m_connection(parent)
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{
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}
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@ -339,13 +339,11 @@ private:
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RPBSearchResult findPacket(u16 seqnum);
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std::list<BufferedPacket> m_list;
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u16 m_list_size;
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u32 m_list_size;
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u16 m_oldest_non_answered_ack;
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JMutex m_list_mutex;
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unsigned int writeptr;
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};
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/*
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@ -975,7 +973,6 @@ private:
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Connection* m_connection;
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unsigned int m_max_packet_size;
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};
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class Connection
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@ -166,7 +166,7 @@ public:
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void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
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IrrlichtDevice *irr);
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void removeFromScene();
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void removeFromScene(bool permanent);
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void updateLight(u8 light_at_pos);
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v3s16 getLightPosition();
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void updateNodePos();
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@ -236,7 +236,7 @@ void TestCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
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updateNodePos();
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}
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void TestCAO::removeFromScene()
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void TestCAO::removeFromScene(bool permanent)
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{
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if(m_node == NULL)
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return;
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@ -310,7 +310,7 @@ public:
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void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
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IrrlichtDevice *irr);
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void removeFromScene();
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void removeFromScene(bool permanent);
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void updateLight(u8 light_at_pos);
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v3s16 getLightPosition();
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void updateNodePos();
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@ -412,7 +412,7 @@ void ItemCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
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updateTexture();
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}
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void ItemCAO::removeFromScene()
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void ItemCAO::removeFromScene(bool permanent)
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{
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if(m_node == NULL)
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return;
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@ -648,7 +648,6 @@ public:
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bool getCollisionBox(aabb3f *toset) {
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if (m_prop.physical) {
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aabb3f retval;
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//update collision box
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toset->MinEdge = m_prop.collisionbox.MinEdge * BS;
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toset->MaxEdge = m_prop.collisionbox.MaxEdge * BS;
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@ -465,7 +465,7 @@ void *EmergeThread::Thread() {
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v3s16 last_tried_pos(-32768,-32768,-32768); // For error output
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v3s16 p;
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u8 flags;
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u8 flags = 0;
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map = (ServerMap *)&(m_server->m_env->getMap());
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emerge = m_server->m_emerge;
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@ -314,7 +314,6 @@ ServerEnvironment::ServerEnvironment(ServerMap *map,
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m_map(map),
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m_script(scriptIface),
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m_gamedef(gamedef),
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m_random_spawn_timer(3),
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m_send_recommended_timer(0),
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m_active_block_interval_overload_skip(0),
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m_game_time(0),
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@ -1097,7 +1096,7 @@ void ServerEnvironment::step(float dtime)
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continue;
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// Move
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player->move(dtime, *m_map, 100*BS);
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player->move(dtime, this, 100*BS);
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}
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}
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@ -2395,7 +2394,7 @@ void ClientEnvironment::step(float dtime)
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if(player->isLocal() == false)
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{
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// Move
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player->move(dtime, *m_map, 100*BS);
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player->move(dtime, this, 100*BS);
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}
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@ -374,7 +374,6 @@ private:
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// Outgoing network message buffer for active objects
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std::list<ActiveObjectMessage> m_active_object_messages;
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// Some timers
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float m_random_spawn_timer; // used for experimental code
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float m_send_recommended_timer;
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IntervalLimiter m_object_management_interval;
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// List of active blocks
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@ -132,7 +132,7 @@ struct LocalFormspecHandler : public TextDest
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m_client = client;
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}
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void gotText(std::string message) {
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void gotText(std::wstring message) {
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errorstream << "LocalFormspecHandler::gotText old style message received" << std::endl;
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}
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@ -41,8 +41,7 @@ GUIVolumeChange::GUIVolumeChange(gui::IGUIEnvironment* env,
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IMenuManager *menumgr,
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Client* client
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):
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GUIModalMenu(env, parent, id, menumgr),
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m_client(client)
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GUIModalMenu(env, parent, id, menumgr)
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{
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}
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@ -44,11 +44,7 @@ public:
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bool OnEvent(const SEvent& event);
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bool pausesGame(){ return true; }
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private:
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Client* m_client;
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bool pausesGame() { return true; }
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};
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#endif
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@ -65,7 +65,7 @@ LocalPlayer::~LocalPlayer()
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{
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}
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void LocalPlayer::move(f32 dtime, ClientEnvironment *env, f32 pos_max_d,
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void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
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std::list<CollisionInfo> *collision_info)
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{
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Map *map = &env->getMap();
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@ -360,7 +360,7 @@ void LocalPlayer::move(f32 dtime, ClientEnvironment *env, f32 pos_max_d,
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m_can_jump = false;
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}
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void LocalPlayer::move(f32 dtime, ClientEnvironment *env, f32 pos_max_d)
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void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d)
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{
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move(dtime, env, pos_max_d, NULL);
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}
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@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "player.h"
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#include <list>
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class ClientEnvironment;
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class Environment;
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class ClientActiveObject;
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v3f overridePosition;
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void move(f32 dtime, ClientEnvironment *env, f32 pos_max_d,
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void move(f32 dtime, Environment *env, f32 pos_max_d);
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void move(f32 dtime, Environment *env, f32 pos_max_d,
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std::list<CollisionInfo> *collision_info);
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void move(f32 dtime, ClientEnvironment *env, f32 pos_max_d);
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void applyControl(float dtime);
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@ -360,7 +360,6 @@ public:
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s32 mouse_wheel;
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private:
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IrrlichtDevice *m_device;
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// The current state of keys
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KeyList keyIsDown;
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@ -2596,6 +2596,7 @@ bool ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos)
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// Sector metadata is loaded from disk if not already loaded.
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ServerMapSector *sector = createSector(sectorpos);
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assert(sector);
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(void) sector;
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for(s16 y=blockpos_min.Y-extra_borders.Y;
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y<=blockpos_max.Y+extra_borders.Y; y++)
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@ -3261,12 +3262,13 @@ std::string ServerMap::getSectorDir(v2s16 pos, int layout)
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return m_savedir + DIR_DELIM + "sectors2" + DIR_DELIM + cc;
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default:
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assert(false);
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return "";
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}
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}
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v2s16 ServerMap::getSectorPos(std::string dirname)
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{
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unsigned int x, y;
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unsigned int x = 0, y = 0;
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int r;
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std::string component;
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fs::RemoveLastPathComponent(dirname, &component, 1);
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@ -209,7 +209,7 @@ Ore *createOre(OreType type);
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enum DecorationType {
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DECO_SIMPLE,
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DECO_SIMPLE = 1,
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DECO_SCHEMATIC,
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DECO_LSYSTEM
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};
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@ -26,9 +26,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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///////////////////////////////////////////////////////////////////////////////
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void NoiseIndev::init(NoiseIndevParams *np, int seed, int sx, int sy, int sz) {
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Noise::init((NoiseParams*)np, seed, sx, sy, sz);
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this->npindev = np;
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void NoiseIndev::init(NoiseParams *np, int seed, int sx, int sy, int sz) {
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Noise::init(np, seed, sx, sy, sz);
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this->npindev = (NoiseIndevParams*) np;
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}
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NoiseIndev::NoiseIndev(NoiseIndevParams *np, int seed, int sx, int sy) : Noise(np, seed, sx, sy) {
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@ -61,7 +61,7 @@ public:
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virtual ~NoiseIndev() {};
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NoiseIndev(NoiseIndevParams *np, int seed, int sx, int sy);
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NoiseIndev(NoiseIndevParams *np, int seed, int sx, int sy, int sz);
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void init(NoiseIndevParams *np, int seed, int sx, int sy, int sz);
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void init(NoiseParams *np, int seed, int sx, int sy, int sz);
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void transformNoiseMapFarScale(float xx = 0, float yy = 0, float zz = 0);
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};
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@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "irrlichttypes_bloated.h"
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#include "inventory.h"
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#include "constants.h" // BS
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#include <list>
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#define PLAYERNAME_SIZE 20
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@ -88,6 +89,7 @@ class IGameDef;
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struct CollisionInfo;
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class PlayerSAO;
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struct HudElement;
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class Environment;
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class Player
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{
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@ -96,7 +98,10 @@ public:
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Player(IGameDef *gamedef);
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virtual ~Player() = 0;
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virtual void move(f32 dtime, Map &map, f32 pos_max_d)
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virtual void move(f32 dtime, Environment *env, f32 pos_max_d)
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{}
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virtual void move(f32 dtime, Environment *env, f32 pos_max_d,
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std::list<CollisionInfo> *collision_info)
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{}
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v3f getSpeed()
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@ -30,7 +30,7 @@ struct ItemDefinition;
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class LuaItemStack;
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class ModApiItemMod;
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class InventoryList;
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class InventoryLocation;
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struct InventoryLocation;
|
||||
|
||||
class ScriptApiItem
|
||||
: virtual public ScriptApiBase
|
||||
|
|
|
@ -324,8 +324,8 @@ int ModApiMapgen::l_register_decoration(lua_State *L)
|
|||
BiomeDefManager *bdef = emerge->biomedef;
|
||||
|
||||
enum DecorationType decotype = (DecorationType)getenumfield(L, index,
|
||||
"deco_type", es_DecorationType, -1);
|
||||
if (decotype == -1) {
|
||||
"deco_type", es_DecorationType, 0);
|
||||
if (decotype == 0) {
|
||||
errorstream << "register_decoration: unrecognized "
|
||||
"decoration placement type";
|
||||
return 0;
|
||||
|
|
|
@ -210,8 +210,7 @@ public:
|
|||
class MainShaderConstantSetter : public IShaderConstantSetter
|
||||
{
|
||||
public:
|
||||
MainShaderConstantSetter(IrrlichtDevice *device):
|
||||
m_device(device)
|
||||
MainShaderConstantSetter(IrrlichtDevice *device)
|
||||
{}
|
||||
~MainShaderConstantSetter() {}
|
||||
|
||||
|
@ -255,9 +254,6 @@ public:
|
|||
services->setVertexShaderConstant(world.pointer(), 8, 4);
|
||||
|
||||
}
|
||||
|
||||
private:
|
||||
IrrlichtDevice *m_device;
|
||||
};
|
||||
|
||||
/*
|
||||
|
|
Loading…
Reference in New Issue