merged fix to decapitated trees; other bugs now exists
commit
112b85d0fb
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@ -6,9 +6,9 @@
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#, fuzzy
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msgid ""
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msgstr ""
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"Project-Id-Version: minetest\n"
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"Project-Id-Version: PACKAGE VERSION\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2011-07-22 11:02+0200\n"
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"POT-Creation-Date: 2011-07-24 11:32+0300\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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76
src/map.cpp
76
src/map.cpp
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@ -2012,8 +2012,8 @@ ServerMap::~ServerMap()
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void ServerMap::initBlockMake(mapgen::BlockMakeData *data, v3s16 blockpos)
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{
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/*dstream<<"initBlockMake(): ("<<blockpos.X<<","<<blockpos.Y<<","
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<<blockpos.Z<<")"<<std::endl;*/
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dstream<<"initBlockMake(): ("<<blockpos.X<<","<<blockpos.Y<<","
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<<blockpos.Z<<")"<<std::endl;
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// Do nothing if not inside limits (+-1 because of neighbors)
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if(blockpos_over_limit(blockpos - v3s16(1,1,1)) ||
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@ -2043,25 +2043,28 @@ void ServerMap::initBlockMake(mapgen::BlockMakeData *data, v3s16 blockpos)
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for(s16 y=-1; y<=1; y++)
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{
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//MapBlock *block = createBlock(blockpos);
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v3s16 p(blockpos.X+x, blockpos.Y+y, blockpos.Z+z);
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//MapBlock *block = createBlock(p);
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// 1) get from memory, 2) load from disk
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MapBlock *block = emergeBlock(blockpos, false);
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MapBlock *block = emergeBlock(p, false);
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// 3) create a blank one
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if(block == NULL)
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block = createBlock(blockpos);
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{
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block = createBlock(p);
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/*
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Block gets sunlight if this is true.
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Refer to the map generator heuristics.
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*/
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bool ug = mapgen::block_is_underground(data->seed, p);
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block->setIsUnderground(ug);
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}
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// Lighting will not be valid after make_chunk is called
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block->setLightingExpired(true);
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// Lighting will be calculated
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//block->setLightingExpired(false);
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/*
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Block gets sunlight if this is true.
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This should be set to true when the top side of a block
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is completely exposed to the sky.
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*/
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block->setIsUnderground(false);
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}
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}
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}
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@ -2137,10 +2140,14 @@ MapBlock* ServerMap::finishBlockMake(mapgen::BlockMakeData *data,
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assert(block);
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/*
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Set is_underground flag for lighting with sunlight
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*/
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Set is_underground flag for lighting with sunlight.
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Refer to map generator heuristics.
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NOTE: This is done in initChunkMake
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*/
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//block->setIsUnderground(mapgen::block_is_underground(data->seed, blockpos));
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block->setIsUnderground(mapgen::block_is_underground(data->seed, blockpos));
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/*
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Add sunlight to central block.
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@ -2171,6 +2178,13 @@ MapBlock* ServerMap::finishBlockMake(mapgen::BlockMakeData *data,
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#if 1
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// Center block
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lighting_update_blocks.insert(block->getPos(), block);
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/*{
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s16 x = 0;
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s16 z = 0;
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v3s16 p = block->getPos()+v3s16(x,1,z);
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lighting_update_blocks[p] = getBlockNoCreateNoEx(p);
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}*/
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#endif
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#if 0
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// All modified blocks
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@ -2187,8 +2201,28 @@ MapBlock* ServerMap::finishBlockMake(mapgen::BlockMakeData *data,
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lighting_update_blocks.insert(i.getNode()->getKey(),
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i.getNode()->getValue());
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}
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/*// Also force-add all the upmost blocks for proper sunlight
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for(s16 x=-1; x<=1; x++)
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for(s16 z=-1; z<=1; z++)
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{
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v3s16 p = block->getPos()+v3s16(x,1,z);
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lighting_update_blocks[p] = getBlockNoCreateNoEx(p);
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}*/
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#endif
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updateLighting(lighting_update_blocks, changed_blocks);
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/*
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Set lighting to non-expired state in all of them.
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This is cheating, but it is not fast enough if all of them
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would actually be updated.
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*/
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for(s16 x=-1; x<=1; x++)
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for(s16 y=-1; y<=1; y++)
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for(s16 z=-1; z<=1; z++)
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{
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v3s16 p = block->getPos()+v3s16(x,y,z);
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getBlockNoCreateNoEx(p)->setLightingExpired(false);
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}
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if(enable_mapgen_debug_info == false)
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t.stop(true); // Hide output
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@ -2479,7 +2513,7 @@ MapBlock * ServerMap::emergeBlock(v3s16 p, bool allow_generate)
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{
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MapBlock *block = getBlockNoCreateNoEx(p);
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if(block)
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if(block && block->isDummy() == false)
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return block;
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}
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@ -4081,10 +4115,16 @@ void ManualMapVoxelManipulator::blitBackAll(
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i = m_loaded_blocks.getIterator();
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i.atEnd() == false; i++)
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{
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v3s16 p = i.getNode()->getKey();
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bool existed = i.getNode()->getValue();
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if(existed == false)
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{
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// The Great Bug was found using this
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/*dstream<<"ManualMapVoxelManipulator::blitBackAll: "
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<<"Inexistent ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
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<<std::endl;*/
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continue;
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v3s16 p = i.getNode()->getKey();
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}
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MapBlock *block = m_map->getBlockNoCreateNoEx(p);
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if(block == NULL)
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{
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@ -242,7 +242,12 @@ bool MapBlock::propagateSunlight(core::map<v3s16, bool> & light_sources,
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// Check if node above block has sunlight
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try{
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MapNode n = getNodeParent(v3s16(x, MAP_BLOCKSIZE, z));
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if(n.getContent() == CONTENT_IGNORE || n.getLight(LIGHTBANK_DAY) != LIGHT_SUN)
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if(n.getContent() == CONTENT_IGNORE)
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{
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// Trust heuristics
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no_sunlight = is_underground;
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}
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else if(n.getLight(LIGHTBANK_DAY) != LIGHT_SUN)
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{
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no_sunlight = true;
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}
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Loading…
Reference in New Issue