Add main_menu_style setting
parent
87e08b1b3a
commit
0e4c467a82
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@ -24,6 +24,10 @@ mt_color_dark_green = "#25C191"
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local menupath = core.get_mainmenu_path()
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local basepath = core.get_builtin_path()
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local menustyle = core.settings:get("main_menu_style")
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if menustyle == "auto" then
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menustyle = PLATFORM == "Android" and "simple" or "full"
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end
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defaulttexturedir = core.get_texturepath_share() .. DIR_DELIM .. "base" ..
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DIR_DELIM .. "pack" .. DIR_DELIM
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@ -40,7 +44,7 @@ dofile(menupath .. DIR_DELIM .. "textures.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_settings_advanced.lua")
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if PLATFORM ~= "Android" then
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if menustyle ~= "simple" then
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dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_delete_mod.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua")
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@ -52,7 +56,7 @@ local tabs = {}
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tabs.settings = dofile(menupath .. DIR_DELIM .. "tab_settings.lua")
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tabs.mods = dofile(menupath .. DIR_DELIM .. "tab_mods.lua")
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tabs.credits = dofile(menupath .. DIR_DELIM .. "tab_credits.lua")
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if PLATFORM == "Android" then
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if menustyle == "simple" then
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tabs.simple_main = dofile(menupath .. DIR_DELIM .. "tab_simple_main.lua")
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else
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tabs.local_game = dofile(menupath .. DIR_DELIM .. "tab_local.lua")
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@ -73,7 +77,7 @@ local function init_globals()
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-- Init gamedata
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gamedata.worldindex = 0
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if PLATFORM == "Android" then
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if menustyle == "simple" then
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local world_list = core.get_worlds()
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local world_index
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@ -128,7 +132,7 @@ local function init_globals()
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-- Create main tabview
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local tv_main = tabview_create("maintab", {x = 12, y = 5.4}, {x = 0, y = 0})
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if PLATFORM == "Android" then
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if menustyle == "simple" then
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tv_main:add(tabs.simple_main)
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tv_main:add(tabs.settings)
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else
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@ -145,7 +149,7 @@ local function init_globals()
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tv_main:set_global_event_handler(main_event_handler)
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tv_main:set_fixed_size(false)
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if PLATFORM ~= "Android" then
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if menustyle ~= "simple" then
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tv_main:set_tab(core.settings:get("maintab_LAST"))
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end
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ui.set_default("maintab")
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@ -1,4 +0,0 @@
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-- helper file to be able to debug the simple menu on PC
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-- without messing around with actual menu code!
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PLATFORM = "Android"
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dofile("builtin/mainmenu/init.lua")
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@ -1241,6 +1241,12 @@ curl_file_download_timeout (cURL file download timeout) int 300000
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# Makes DirectX work with LuaJIT. Disable if it causes troubles.
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high_precision_fpu (High-precision FPU) bool true
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# Changes the main menu UI:
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# - Full: Multple singleplayer worlds, subgame choice, texture pack chooser, etc.
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# - Simple: One singleplayer world, no subgame or texture pack choosers. May be necessary for smaller screens.
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# - Auto: Simple on Android, full on everything else.
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main_menu_style (Main menu style) enum auto auto,full,simple
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# Replaces the default main menu with a custom one.
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main_menu_script (Main menu script) string
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@ -255,6 +255,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("joystick_frustum_sensitivity", "170");
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// Main menu
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settings->setDefault("main_menu_style", "auto");
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settings->setDefault("main_menu_path", "");
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settings->setDefault("main_menu_mod_mgr", "1");
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settings->setDefault("main_menu_game_mgr", "0");
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