added simple skybox
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7a367f96e1
commit
0847e550f0
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18
src/game.cpp
18
src/game.cpp
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@ -605,10 +605,9 @@ void the_game(
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// The color of the sky
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//video::SColor skycolor = video::SColor(255,90,140,200);
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//video::SColor skycolor = video::SColor(255,166,202,244);
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//video::SColor skycolor = video::SColor(255,120,185,244);
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video::SColor skycolor = video::SColor(255,140,186,250);
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//video::SColor skycolor = video::SColor(255,140,186,250);
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video::SColor bgcolor_bright = video::SColor(255,170,200,230);
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/*
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Draw "Loading" screen
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@ -719,14 +718,14 @@ void the_game(
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/*
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Create skybox
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*/
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/*scene::ISceneNode* skybox;
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scene::ISceneNode* skybox;
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skybox = smgr->addSkyBoxSceneNode(
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driver->getTexture(porting::getDataPath("skybox2.png").c_str()),
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driver->getTexture(porting::getDataPath("skybox3.png").c_str()),
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driver->getTexture(porting::getDataPath("skybox1.png").c_str()),
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driver->getTexture(porting::getDataPath("skybox1.png").c_str()),
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driver->getTexture(porting::getDataPath("skybox1.png").c_str()),
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driver->getTexture(porting::getDataPath("skybox1.png").c_str()));*/
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driver->getTexture(porting::getDataPath("skybox1.png").c_str()));
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/*
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Create the camera node
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@ -1676,9 +1675,12 @@ void the_game(
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u8 l = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
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video::SColor bgcolor = video::SColor(
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255,
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skycolor.getRed() * l / 255,
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bgcolor_bright.getRed() * l / 255,
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bgcolor_bright.getGreen() * l / 255,
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bgcolor_bright.getBlue() * l / 255);
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/*skycolor.getRed() * l / 255,
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skycolor.getGreen() * l / 255,
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skycolor.getBlue() * l / 255);
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skycolor.getBlue() * l / 255);*/
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/*
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Update coulds
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