Various uninitialised variable fixes
sky.cpp: m_bgcolor.getAlpha() was being used before initialised mesh related: m_highlight_mesh_color was being used uninitialisedmaster
parent
fe8ef1be59
commit
076c5ee223
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@ -250,6 +250,7 @@ Client::Client(
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m_inventory_updated(false),
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m_inventory_from_server(NULL),
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m_inventory_from_server_age(0.0),
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m_show_hud(true),
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m_animation_time(0),
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m_crack_level(-1),
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m_crack_pos(0,0,0),
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@ -188,10 +188,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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// Create selection mesh
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v3s16 p = data->m_highlighted_pos_relative;
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if (data->m_show_hud &
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(p.X >= 0) & (p.X < MAP_BLOCKSIZE) &
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(p.Y >= 0) & (p.Y < MAP_BLOCKSIZE) &
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(p.Z >= 0) & (p.Z < MAP_BLOCKSIZE)) {
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if (data->m_show_hud &&
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(p.X >= 0) && (p.X < MAP_BLOCKSIZE) &&
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(p.Y >= 0) && (p.Y < MAP_BLOCKSIZE) &&
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(p.Z >= 0) && (p.Z < MAP_BLOCKSIZE)) {
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MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes + p);
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if(n.getContent() != CONTENT_AIR) {
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@ -215,7 +215,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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l = l1;
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}
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video::SColor c = MapBlock_LightColor(255, l, 0);
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data->m_highlight_mesh_color = c;
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data->m_highlight_mesh_color = c;
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std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
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TileSpec h_tile;
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h_tile.material_flags |= MATERIAL_FLAG_HIGHLIGHTED;
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@ -48,6 +48,8 @@ MeshMakeData::MeshMakeData(IGameDef *gamedef):
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m_crack_pos_relative(-1337, -1337, -1337),
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m_highlighted_pos_relative(-1337, -1337, -1337),
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m_smooth_lighting(false),
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m_show_hud(false),
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m_highlight_mesh_color(255, 255, 255, 255),
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m_gamedef(gamedef)
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{}
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@ -330,7 +332,7 @@ static void finalColorBlend(video::SColor& result,
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// Emphase blue a bit in darker places
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// Each entry of this array represents a range of 8 blue levels
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static u8 emphase_blue_when_dark[32] = {
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static const u8 emphase_blue_when_dark[32] = {
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1, 4, 6, 6, 6, 5, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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};
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@ -338,7 +340,7 @@ static void finalColorBlend(video::SColor& result,
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b = irr::core::clamp (b, 0, 255);
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// Artificial light is yellow-ish
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static u8 emphase_yellow_when_artificial[16] = {
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static const u8 emphase_yellow_when_artificial[16] = {
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 10, 15, 15, 15
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};
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rg += emphase_yellow_when_artificial[night/16];
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@ -1086,7 +1088,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
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mapblock_mesh_generate_special(data, collector);
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m_highlight_mesh_color = data->m_highlight_mesh_color;
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m_highlight_mesh_color = data->m_highlight_mesh_color;
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/*
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Convert MeshCollector to SMesh
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32
src/sky.cpp
32
src/sky.cpp
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@ -573,6 +573,20 @@ void Sky::update(float time_of_day, float time_brightness,
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m_clouds_visible = false;
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}
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video::SColor bgcolor_bright = m_bgcolor_bright_f.toSColor();
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m_bgcolor = video::SColor(
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255,
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bgcolor_bright.getRed() * m_brightness,
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bgcolor_bright.getGreen() * m_brightness,
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bgcolor_bright.getBlue() * m_brightness);
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video::SColor skycolor_bright = m_skycolor_bright_f.toSColor();
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m_skycolor = video::SColor(
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255,
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skycolor_bright.getRed() * m_brightness,
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skycolor_bright.getGreen() * m_brightness,
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skycolor_bright.getBlue() * m_brightness);
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// Horizon coloring based on sun and moon direction during sunset and sunrise
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video::SColor pointcolor = video::SColor(255, 255, 255, m_bgcolor.getAlpha());
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if (m_directional_colored_fog) {
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@ -606,25 +620,7 @@ void Sky::update(float time_of_day, float time_brightness,
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// calculate the blend color
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pointcolor = m_mix_scolor(pointcolor_moon, pointcolor_sun, pointcolor_blend);
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}
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}
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video::SColor bgcolor_bright = m_bgcolor_bright_f.toSColor();
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m_bgcolor = video::SColor(
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255,
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bgcolor_bright.getRed() * m_brightness,
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bgcolor_bright.getGreen() * m_brightness,
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bgcolor_bright.getBlue() * m_brightness);
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if (m_directional_colored_fog) {
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m_bgcolor = m_mix_scolor(m_bgcolor, pointcolor, m_horizon_blend() * 0.5);
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}
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video::SColor skycolor_bright = m_skycolor_bright_f.toSColor();
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m_skycolor = video::SColor(
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255,
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skycolor_bright.getRed() * m_brightness,
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skycolor_bright.getGreen() * m_brightness,
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skycolor_bright.getBlue() * m_brightness);
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if (m_directional_colored_fog) {
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m_skycolor = m_mix_scolor(m_skycolor, pointcolor, m_horizon_blend() * 0.25);
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}
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@ -79,7 +79,8 @@ private:
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{
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if (!m_sunlight_seen)
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return 0;
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float x; m_time_of_day >= 0.5 ? x = (1 - m_time_of_day) * 2 : x = m_time_of_day * 2;
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float x = m_time_of_day >= 0.5 ? (1 - m_time_of_day) * 2 : m_time_of_day * 2;
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if (x <= 0.3)
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return 0;
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if (x <= 0.4) // when the sun and moon are aligned
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