minetest/src/guiKeyChangeMenu.cpp

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/*
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Minetest-c55
Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
Copyright (C) 2011 teddydestodes <derkomtur@schattengang.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "guiKeyChangeMenu.h"
#include "debug.h"
#include "serialization.h"
#include "main.h"
#include <string>
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#include <IGUICheckBox.h>
#include <IGUIEditBox.h>
#include <IGUIButton.h>
#include <IGUIStaticText.h>
#include <IGUIFont.h>
#include "settings.h"
#include <algorithm>
#define KMaxButtonPerColumns 12
enum
{
GUI_ID_BACK_BUTTON = 101, GUI_ID_ABORT_BUTTON, GUI_ID_SCROLL_BAR,
//buttons
GUI_ID_KEY_FORWARD_BUTTON,
GUI_ID_KEY_BACKWARD_BUTTON,
GUI_ID_KEY_LEFT_BUTTON,
GUI_ID_KEY_RIGHT_BUTTON,
GUI_ID_KEY_USE_BUTTON,
GUI_ID_KEY_FLY_BUTTON,
GUI_ID_KEY_FAST_BUTTON,
GUI_ID_KEY_JUMP_BUTTON,
GUI_ID_KEY_CHAT_BUTTON,
GUI_ID_KEY_CMD_BUTTON,
GUI_ID_KEY_CONSOLE_BUTTON,
GUI_ID_KEY_SNEAK_BUTTON,
GUI_ID_KEY_DROP_BUTTON,
GUI_ID_KEY_INVENTORY_BUTTON,
GUI_ID_KEY_DUMP_BUTTON,
GUI_ID_KEY_RANGE_BUTTON
};
GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
GUIModalMenu(env, parent, id, menumgr)
{
shift_down = false;
activeKey = -1;
this->key_used_text = NULL;
init_keys();
for(size_t i=0; i<key_settings.size(); i++)
this->key_used.push_back(key_settings.at(i)->key);
}
GUIKeyChangeMenu::~GUIKeyChangeMenu()
{
removeChildren();
}
void GUIKeyChangeMenu::removeChildren()
{
const core::list<gui::IGUIElement*> &children = getChildren();
core::list<gui::IGUIElement*> children_copy;
for (core::list<gui::IGUIElement*>::ConstIterator i = children.begin(); i
!= children.end(); i++)
{
children_copy.push_back(*i);
}
for (core::list<gui::IGUIElement*>::Iterator i = children_copy.begin(); i
!= children_copy.end(); i++)
{
(*i)->remove();
}
}
void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
{
removeChildren();
v2s32 size(620, 430);
core::rect < s32 > rect(screensize.X / 2 - size.X / 2,
screensize.Y / 2 - size.Y / 2, screensize.X / 2 + size.X / 2,
screensize.Y / 2 + size.Y / 2);
DesiredRect = rect;
recalculateAbsolutePosition(false);
v2s32 topleft(0, 0);
changeCtype("");
{
core::rect < s32 > rect(0, 0, 600, 40);
rect += topleft + v2s32(25, 3);
//gui::IGUIStaticText *t =
Environment->addStaticText(wgettext("Keybindings. (If this menu screws up, remove stuff from minetest.conf)"),
rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
// Build buttons
v2s32 offset(25, 60);
for(size_t i = 0; i < key_settings.size(); i++)
{
key_setting *k = key_settings.at(i);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(k->button_name, rect, false, true, this, -1);
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
k->button = Environment->addButton(rect, this, k->id, wgettext(k->key.name()));
}
if(i + 1 == KMaxButtonPerColumns)
offset = v2s32(250, 60);
else
offset += v2s32(0, 25);
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(size.X - 100 - 20, size.Y - 40);
Environment->addButton(rect, this, GUI_ID_BACK_BUTTON,
wgettext("Save"));
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(size.X - 100 - 20 - 100 - 20, size.Y - 40);
Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON,
wgettext("Cancel"));
}
changeCtype("C");
}
void GUIKeyChangeMenu::drawMenu()
{
gui::IGUISkin* skin = Environment->getSkin();
if (!skin)
return;
video::IVideoDriver* driver = Environment->getVideoDriver();
video::SColor bgcolor(140, 0, 0, 0);
{
core::rect < s32 > rect(0, 0, 620, 620);
rect += AbsoluteRect.UpperLeftCorner;
driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
}
gui::IGUIElement::draw();
}
bool GUIKeyChangeMenu::acceptInput()
{
for(size_t i = 0; i < key_settings.size(); i++)
{
key_setting *k = key_settings.at(i);
g_settings->set(k->setting_name, k->key.sym());
}
clearKeyCache();
return true;
}
bool GUIKeyChangeMenu::resetMenu()
{
if (activeKey >= 0)
{
for(size_t i = 0; i < key_settings.size(); i++)
{
key_setting *k = key_settings.at(i);
if(k->id == activeKey)
{
k->button->setText(wgettext(k->key.name()));
break;
}
}
activeKey = -1;
return false;
}
return true;
}
bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
{
if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0
&& event.KeyInput.PressedDown)
{
changeCtype("");
bool prefer_character = shift_down;
KeyPress kp(event.KeyInput, prefer_character);
bool shift_went_down = false;
if(!shift_down &&
(event.KeyInput.Key == irr::KEY_SHIFT ||
event.KeyInput.Key == irr::KEY_LSHIFT ||
event.KeyInput.Key == irr::KEY_RSHIFT))
shift_went_down = true;
// Remove Key already in use message
if(this->key_used_text)
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{
this->key_used_text->remove();
this->key_used_text = NULL;
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}
// Display Key already in use message
if (std::find(this->key_used.begin(), this->key_used.end(), kp) != this->key_used.end())
{
core::rect < s32 > rect(0, 0, 600, 40);
rect += v2s32(0, 0) + v2s32(25, 30);
this->key_used_text = Environment->addStaticText(wgettext("Key already in use"),
rect, false, true, this, -1);
//infostream << "Key already in use" << std::endl;
}
// But go on
{
key_setting *k=NULL;
for(size_t i = 0; i < key_settings.size(); i++)
{
if(key_settings.at(i)->id == activeKey)
{
k = key_settings.at(i);
break;
}
}
assert(k);
k->key = kp;
k->button->setText(wgettext(k->key.name()));
this->key_used.push_back(kp);
changeCtype("C");
// Allow characters made with shift
if(shift_went_down){
shift_down = true;
return false;
}else{
activeKey = -1;
return true;
}
}
}
if (event.EventType == EET_GUI_EVENT)
{
if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST
&& isVisible())
{
if (!canTakeFocus(event.GUIEvent.Element))
{
dstream << "GUIMainMenu: Not allowing focus change."
<< std::endl;
// Returning true disables focus change
return true;
}
}
if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED)
{
if(event.GUIEvent.Caller->getID() != GUI_ID_BACK_BUTTON &&
event.GUIEvent.Caller->getID() != GUI_ID_ABORT_BUTTON)
{
changeCtype("");
}
switch (event.GUIEvent.Caller->getID())
{
case GUI_ID_BACK_BUTTON: //back
acceptInput();
quitMenu();
return true;
case GUI_ID_ABORT_BUTTON: //abort
quitMenu();
return true;
default:
key_setting *k = NULL;
for(size_t i = 0; i < key_settings.size(); i++)
{
if(key_settings.at(i)->id == event.GUIEvent.Caller->getID())
{
k = key_settings.at(i);
break;
}
}
assert(k);
resetMenu();
shift_down = false;
activeKey = event.GUIEvent.Caller->getID();
k->button->setText(wgettext("press key"));
this->key_used.erase(std::remove(this->key_used.begin(),
this->key_used.end(), k->key), this->key_used.end());
break;
}
Environment->setFocus(this);
//Buttons
changeCtype("C");
}
}
return Parent ? Parent->OnEvent(event) : false;
}
void GUIKeyChangeMenu::add_key(int id, std::string button_name, std::string setting_name)
{
key_setting *k = new key_setting;
k->id = id;
k->button_name = wgettext(button_name.c_str());
k->setting_name = setting_name;
k->key = getKeySetting(k->setting_name.c_str());
key_settings.push_back(k);
}
void GUIKeyChangeMenu::init_keys()
{
this->add_key(GUI_ID_KEY_FORWARD_BUTTON, "Forward", "keymap_forward");
this->add_key(GUI_ID_KEY_BACKWARD_BUTTON, "Backward", "keymap_backward");
this->add_key(GUI_ID_KEY_LEFT_BUTTON, "Left", "keymap_left");
this->add_key(GUI_ID_KEY_RIGHT_BUTTON, "Right", "keymap_right");
this->add_key(GUI_ID_KEY_USE_BUTTON, "Use", "keymap_special1");
this->add_key(GUI_ID_KEY_JUMP_BUTTON, "Jump", "keymap_jump");
this->add_key(GUI_ID_KEY_SNEAK_BUTTON, "Sneak", "keymap_sneak");
this->add_key(GUI_ID_KEY_DROP_BUTTON, "Drop", "keymap_drop");
this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, "Inventory", "keymap_inventory");
this->add_key(GUI_ID_KEY_CHAT_BUTTON, "Chat", "keymap_chat");
this->add_key(GUI_ID_KEY_CMD_BUTTON, "Command", "keymap_cmd");
this->add_key(GUI_ID_KEY_CONSOLE_BUTTON, "Console", "keymap_console");
this->add_key(GUI_ID_KEY_FLY_BUTTON, "Toggle fly", "keymap_freemove");
this->add_key(GUI_ID_KEY_FAST_BUTTON, "Toggle fast", "keymap_fastmove");
this->add_key(GUI_ID_KEY_RANGE_BUTTON, "Range select", "keymap_rangeselect");
this->add_key(GUI_ID_KEY_DUMP_BUTTON, "Print stacks", "keymap_print_debug_stacks");
}