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Novatux
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minetest
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minetest
/
client
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shaders
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water_surface_shader
History
Loic Blot
148fffb0f2
Optimize bumpmapping mathematics
...
OpenGL_vertex: * bufferize a duplicate calcul * Factorize vertexes
2015-01-15 23:12:45 +10:00
..
opengl_fragment.glsl
Optimize bumpmapping mathematics
2015-01-15 23:12:45 +10:00
opengl_vertex.glsl
Optimize bumpmapping mathematics
2015-01-15 23:12:45 +10:00