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GNU LESSER GENERAL PUBLIC LICENSE
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Version 2.1, February 1999
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Copyright (C) 1991, 1999 Free Software Foundation, Inc.
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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Everyone is permitted to copy and distribute verbatim copies
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[This is the first released version of the Lesser GPL. It also counts
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||||||
|
9. You are not required to accept this License, since you have not
|
||||||
|
signed it. However, nothing else grants you permission to modify or
|
||||||
|
distribute the Library or its derivative works. These actions are
|
||||||
|
prohibited by law if you do not accept this License. Therefore, by
|
||||||
|
modifying or distributing the Library (or any work based on the
|
||||||
|
Library), you indicate your acceptance of this License to do so, and
|
||||||
|
all its terms and conditions for copying, distributing or modifying
|
||||||
|
the Library or works based on it.
|
||||||
|
|
||||||
|
10. Each time you redistribute the Library (or any work based on the
|
||||||
|
Library), the recipient automatically receives a license from the
|
||||||
|
original licensor to copy, distribute, link with or modify the Library
|
||||||
|
subject to these terms and conditions. You may not impose any further
|
||||||
|
restrictions on the recipients' exercise of the rights granted herein.
|
||||||
|
You are not responsible for enforcing compliance by third parties with
|
||||||
|
this License.
|
||||||
|
|
||||||
|
11. If, as a consequence of a court judgment or allegation of patent
|
||||||
|
infringement or for any other reason (not limited to patent issues),
|
||||||
|
conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot
|
||||||
|
distribute so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you
|
||||||
|
may not distribute the Library at all. For example, if a patent
|
||||||
|
license would not permit royalty-free redistribution of the Library by
|
||||||
|
all those who receive copies directly or indirectly through you, then
|
||||||
|
the only way you could satisfy both it and this License would be to
|
||||||
|
refrain entirely from distribution of the Library.
|
||||||
|
|
||||||
|
If any portion of this section is held invalid or unenforceable under any
|
||||||
|
particular circumstance, the balance of the section is intended to apply,
|
||||||
|
and the section as a whole is intended to apply in other circumstances.
|
||||||
|
|
||||||
|
It is not the purpose of this section to induce you to infringe any
|
||||||
|
patents or other property right claims or to contest validity of any
|
||||||
|
such claims; this section has the sole purpose of protecting the
|
||||||
|
integrity of the free software distribution system which is
|
||||||
|
implemented by public license practices. Many people have made
|
||||||
|
generous contributions to the wide range of software distributed
|
||||||
|
through that system in reliance on consistent application of that
|
||||||
|
system; it is up to the author/donor to decide if he or she is willing
|
||||||
|
to distribute software through any other system and a licensee cannot
|
||||||
|
impose that choice.
|
||||||
|
|
||||||
|
This section is intended to make thoroughly clear what is believed to
|
||||||
|
be a consequence of the rest of this License.
|
||||||
|
|
||||||
|
12. If the distribution and/or use of the Library is restricted in
|
||||||
|
certain countries either by patents or by copyrighted interfaces, the
|
||||||
|
original copyright holder who places the Library under this License may add
|
||||||
|
an explicit geographical distribution limitation excluding those countries,
|
||||||
|
so that distribution is permitted only in or among countries not thus
|
||||||
|
excluded. In such case, this License incorporates the limitation as if
|
||||||
|
written in the body of this License.
|
||||||
|
|
||||||
|
13. The Free Software Foundation may publish revised and/or new
|
||||||
|
versions of the Lesser General Public License from time to time.
|
||||||
|
Such new versions will be similar in spirit to the present version,
|
||||||
|
but may differ in detail to address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the Library
|
||||||
|
specifies a version number of this License which applies to it and
|
||||||
|
"any later version", you have the option of following the terms and
|
||||||
|
conditions either of that version or of any later version published by
|
||||||
|
the Free Software Foundation. If the Library does not specify a
|
||||||
|
license version number, you may choose any version ever published by
|
||||||
|
the Free Software Foundation.
|
||||||
|
|
||||||
|
14. If you wish to incorporate parts of the Library into other free
|
||||||
|
programs whose distribution conditions are incompatible with these,
|
||||||
|
write to the author to ask for permission. For software which is
|
||||||
|
copyrighted by the Free Software Foundation, write to the Free
|
||||||
|
Software Foundation; we sometimes make exceptions for this. Our
|
||||||
|
decision will be guided by the two goals of preserving the free status
|
||||||
|
of all derivatives of our free software and of promoting the sharing
|
||||||
|
and reuse of software generally.
|
||||||
|
|
||||||
|
NO WARRANTY
|
||||||
|
|
||||||
|
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||||
|
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||||
|
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||||
|
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||||
|
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||||
|
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||||
|
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||||
|
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||||
|
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||||
|
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||||
|
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||||
|
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||||
|
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||||
|
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||||
|
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||||
|
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||||
|
DAMAGES.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
|
@ -0,0 +1,24 @@
|
||||||
|
-------------------------------------------------------------------------------------------------------------
|
||||||
|
Template to Easily Make Fancy Voxelized Models
|
||||||
|
[voxelmodel]
|
||||||
|
-------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------------------------------------
|
||||||
|
About
|
||||||
|
-------------------------------------------------------------------------------------------------------------
|
||||||
|
This mod provides voxelmodel.obj, a model designed to be shaped by changing its texture, in order to easily create fancy voxelized models.
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------------------------------------
|
||||||
|
Dependencies and Support
|
||||||
|
-------------------------------------------------------------------------------------------------------------
|
||||||
|
There are no hard dependencies.
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------------------------------------
|
||||||
|
License
|
||||||
|
-------------------------------------------------------------------------------------------------------------
|
||||||
|
The LGPL v2.1 License is used with this mod. See https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html or LICENSE.txt for more details.
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------------------------------------
|
||||||
|
Installation
|
||||||
|
-------------------------------------------------------------------------------------------------------------
|
||||||
|
Download, unzip, and place within the usual minetest/current/mods folder, and it will behave in relation to the Minetest engine like any other mod.
|
|
@ -0,0 +1,237 @@
|
||||||
|
--[[
|
||||||
|
Template to Easily Make Fancy Voxelized Models
|
||||||
|
Copyright (C) 2020 Noodlemire
|
||||||
|
|
||||||
|
This library is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU Lesser General Public
|
||||||
|
License as published by the Free Software Foundation; either
|
||||||
|
version 2.1 of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This library is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
Lesser General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Lesser General Public
|
||||||
|
License along with this library; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||||
|
--]]
|
||||||
|
|
||||||
|
--[[
|
||||||
|
Some important notes about how to use Voxelmodel:
|
||||||
|
|
||||||
|
Using the model itself means giving nodes the "mesh" drawtype, and setting their mesh to "voxelmodel.obj"
|
||||||
|
|
||||||
|
It should be provided a texture with an aspect ratio of 3:17.
|
||||||
|
|
||||||
|
Voxelmodel textures use an even grid of squares within the texture. The default square size is 16px.
|
||||||
|
See the included voxelmodel_guide.png for more details. It shows which column corresponds to which axis,
|
||||||
|
which end of each column is positive or negative, and has color-coded borders to show how axis are aligned.
|
||||||
|
|
||||||
|
Due to the nature of how it works, disable backface_culling for all nodes and entities that use voxelmodel.
|
||||||
|
Nodes have it disabled by default, but entities need it specified in their initial_properties table.
|
||||||
|
|
||||||
|
Please provide some kind of inventory and wield image. The default wield model will be partially culled.
|
||||||
|
--]]
|
||||||
|
|
||||||
|
--If default is enabled and bookshelf overriding is enabled...
|
||||||
|
if default and minetest.settings:get_bool("voxelmodel_override_bookshelf") then
|
||||||
|
--Override the default bookshelf to look like the voxelmodel bookshelf
|
||||||
|
minetest.override_item("default:bookshelf", {
|
||||||
|
drawtype = "mesh",
|
||||||
|
mesh = "voxelmodel.obj",
|
||||||
|
tiles = {"voxelmodel_bookshelf.png"},
|
||||||
|
inventory_image = "voxelmodel_bookshelf_inv.png",
|
||||||
|
wield_image = "voxelmodel_bookshelf_inv.png",
|
||||||
|
})
|
||||||
|
else
|
||||||
|
--The voxelmodel bookshelf is designed to look like the default bookshelf,
|
||||||
|
--but with added depth so you can see the covers of the books and the inside of the shelf.
|
||||||
|
minetest.register_node("voxelmodel:bookshelf", {
|
||||||
|
description = "Voxelmodel Bookshelf",
|
||||||
|
|
||||||
|
groups = {oddly_breakable_by_hand = 1},
|
||||||
|
|
||||||
|
paramtype = "light",
|
||||||
|
paramtype2 = "facedir",
|
||||||
|
|
||||||
|
drawtype = "mesh",
|
||||||
|
mesh = "voxelmodel.obj",
|
||||||
|
tiles = {"voxelmodel_bookshelf.png"},
|
||||||
|
inventory_image = "voxelmodel_bookshelf_inv.png",
|
||||||
|
wield_image = "voxelmodel_bookshelf_inv.png",
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
--The cat is a very basic entity meant to demonstrate some of the possibilities of voxelmodel-based animation,
|
||||||
|
--As well as an example of how entities can use voxelmodel in general.
|
||||||
|
--Its behavior is limited to alternating between wandering and standing still in 3 second intervals
|
||||||
|
--And sometimes blinking.
|
||||||
|
minetest.register_entity("voxelmodel:cat", {
|
||||||
|
initial_properties = {
|
||||||
|
physical = true,
|
||||||
|
visual = "mesh",
|
||||||
|
mesh = "voxelmodel.obj",
|
||||||
|
textures = {"voxelmodel_cat_idle.png"},
|
||||||
|
visual_size = {x = 10, y = 10},
|
||||||
|
automatic_face_movement_dir = 90,
|
||||||
|
backface_culling = false,
|
||||||
|
static_save = false,
|
||||||
|
},
|
||||||
|
|
||||||
|
--Every cat is spawned with the following:
|
||||||
|
on_activate = function(self)
|
||||||
|
--A walk timer that counts up with dtime. When it reaches 3, the cat either starts walking, or stops walking.
|
||||||
|
self.walk_timer = 0
|
||||||
|
self.walking = false
|
||||||
|
|
||||||
|
--A frame animation timer that counts up with dtime. When it reaches 0.1, the cat switches to the next frame.
|
||||||
|
--This is necessary because animating a mesh's texture automatically doesn't seem possible.
|
||||||
|
self.frame_timer = 0
|
||||||
|
self.frame = 1
|
||||||
|
|
||||||
|
--A blink timer that counts down with dtime. The cooldown between blinks is a random number in the range [4, 7] seconds.
|
||||||
|
--When it reaches 0, the cat starts blinking. While blinking, the timer is reset to 0.4 seconds.
|
||||||
|
--When it reaches 0 again, the cat opens its eyes again, and the cooldown begins again.
|
||||||
|
self.blink_timer = math.random(4, 7)
|
||||||
|
self.blinking = false
|
||||||
|
|
||||||
|
--Enable gravity by giving the cat a downwards acceleration of -9.81
|
||||||
|
self.object:set_acceleration({x = 0, y = -9.81, z = 0})
|
||||||
|
end,
|
||||||
|
|
||||||
|
--On each globalstep...
|
||||||
|
on_step = function(self, dtime, moveresult)
|
||||||
|
--First check the blink timer.
|
||||||
|
self.blink_timer = self.blink_timer - dtime
|
||||||
|
|
||||||
|
if self.blink_timer <= 0 then
|
||||||
|
--Invert the blinking boolean.
|
||||||
|
self.blinking = not self.blinking
|
||||||
|
|
||||||
|
if self.blinking then
|
||||||
|
--If it should blink now, do so by setting its texture mod to an overlay.
|
||||||
|
self.object:set_texture_mod("^voxelmodel_cat_blink.png")
|
||||||
|
self.blink_timer = 0.4
|
||||||
|
else
|
||||||
|
--Otherwise, clear the texture mod.
|
||||||
|
self.object:set_texture_mod("")
|
||||||
|
self.blink_timer = math.random(4, 7)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--If it is currently meant to be walking...
|
||||||
|
if self.walking then
|
||||||
|
--Check its animation frame timer (as it isn't animated when idle)
|
||||||
|
self.frame_timer = self.frame_timer + dtime
|
||||||
|
|
||||||
|
if self.frame_timer >= 0.1 then
|
||||||
|
self.frame_timer = self.frame_timer - 0.1
|
||||||
|
|
||||||
|
--Increment the frame, but reset it to 1 if it goes too high
|
||||||
|
self.frame = self.frame + 1
|
||||||
|
if self.frame > 5 then
|
||||||
|
self.frame = 1
|
||||||
|
end
|
||||||
|
|
||||||
|
--Replace the base texture repeatedly to make it animate.
|
||||||
|
self.object:set_properties({textures = {"voxelmodel_cat_walk_"..self.frame..".png"}})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--Check the walk timer...
|
||||||
|
self.walk_timer = self.walk_timer + dtime
|
||||||
|
|
||||||
|
if self.walk_timer >= 3 then
|
||||||
|
self.walk_timer = self.walk_timer - 3
|
||||||
|
|
||||||
|
--Invert the walking variable.
|
||||||
|
self.walking = not self.walking
|
||||||
|
|
||||||
|
if self.walking then
|
||||||
|
--If it should start walking now...
|
||||||
|
|
||||||
|
--First, get a random decimal between 0 and 2.
|
||||||
|
local vx = math.random() * 2
|
||||||
|
--Set the z velocity to be the inverse of the x velocity, so overall velocity is always 2.
|
||||||
|
local vz = 2 - vx
|
||||||
|
|
||||||
|
--The velocities of either axis have independent 50% chances to move in the opposite direction.
|
||||||
|
--This overall has an evenly random chance to move in any possible horizontal direction.
|
||||||
|
if math.random(2) == 1 then vx = -vx end
|
||||||
|
if math.random(2) == 1 then vz = -vz end
|
||||||
|
|
||||||
|
--Get the previous velocity in order to preserve vertical velocity.
|
||||||
|
local vel = self.object:get_velocity()
|
||||||
|
--Then, change the velocity to the newfound values.
|
||||||
|
self.object:set_velocity({x = vx, y = vel.y, z = vz})
|
||||||
|
else
|
||||||
|
--Otherwise, give it the idle texture and halt its horizontal velocity.
|
||||||
|
self.object:set_properties({textures = {"voxelmodel_cat_idle.png"}})
|
||||||
|
|
||||||
|
local vel = self.object:get_velocity()
|
||||||
|
self.object:set_velocity({x = 0, y = vel.y, z = 0})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
|
||||||
|
--Make the cat instantly die if you dare to hit it, you monster.
|
||||||
|
on_punch = function(self)
|
||||||
|
self.object:remove()
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
--This craftitem is used to spawn cats.
|
||||||
|
minetest.register_craftitem("voxelmodel:cat", {
|
||||||
|
description = "Voxelmodel Cat",
|
||||||
|
|
||||||
|
inventory_image = "voxelmodel_cat_inv.png",
|
||||||
|
wield_image = "voxelmodel_cat_inv.png",
|
||||||
|
|
||||||
|
on_place = function(itemstack, placer, pointed_thing)
|
||||||
|
pointed_thing.above.y = pointed_thing.above.y + 0.1
|
||||||
|
minetest.add_entity(pointed_thing.above, "voxelmodel:cat")
|
||||||
|
|
||||||
|
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||||
|
itemstack:take_item()
|
||||||
|
end
|
||||||
|
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
})
|
||||||
|
|
||||||
|
--A very basic voxelnode with a very easily "readable" texture. If you study this first, it shouldn't be too hard to picture how its texture works.
|
||||||
|
minetest.register_node("voxelmodel:table", {
|
||||||
|
description = "Voxelmodel Table",
|
||||||
|
|
||||||
|
groups = {oddly_breakable_by_hand = 1},
|
||||||
|
|
||||||
|
paramtype = "light",
|
||||||
|
sunlight_propogates = true,
|
||||||
|
|
||||||
|
drawtype = "mesh",
|
||||||
|
mesh = "voxelmodel.obj",
|
||||||
|
tiles = {"voxelmodel_table.png"},
|
||||||
|
inventory_image = "voxelmodel_table_inv.png",
|
||||||
|
wield_image = "voxelmodel_table_inv.png",
|
||||||
|
})
|
||||||
|
|
||||||
|
--An example of an animated node. The flame on the torch's tip will visibly wave around.
|
||||||
|
--There would be an option to override default torches, but I didn't feel like making wall or ceiling models.
|
||||||
|
minetest.register_node("voxelmodel:torch", {
|
||||||
|
description = "Voxelmodel Torch",
|
||||||
|
|
||||||
|
groups = {oddly_breakable_by_hand = 1},
|
||||||
|
|
||||||
|
paramtype = "light",
|
||||||
|
sunlight_propogates = true,
|
||||||
|
light_source = 12,
|
||||||
|
|
||||||
|
drawtype = "mesh",
|
||||||
|
mesh = "voxelmodel.obj",
|
||||||
|
tiles = {{name = "voxelmodel_torch.png", animation = {type = "sheet_2d", frames_w = 5, frames_h = 1, frame_length = 0.333}}},
|
||||||
|
inventory_image = "voxelmodel_torch_inv.png",
|
||||||
|
wield_image = "voxelmodel_torch_inv.png",
|
||||||
|
|
||||||
|
walkable = false,
|
||||||
|
})
|
|
@ -0,0 +1,3 @@
|
||||||
|
name = voxelmodel
|
||||||
|
description = Provides voxelmodel.obj, a model designed to be shaped by changing its texture, in order to easily create fancy voxelized models.
|
||||||
|
optional_depends = default
|
|
@ -0,0 +1,468 @@
|
||||||
|
# Blender v2.79 (sub 0) OBJ File: 'voxelmodel.blend'
|
||||||
|
# www.blender.org
|
||||||
|
mtllib voxelmodel.mtl
|
||||||
|
o Cube_Cube.001
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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||||||
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||||||
|
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||||||
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||||||
|
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|
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||||||
|
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|
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|
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|
||||||
|
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|
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|
||||||
|
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|
||||||
|
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|
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|
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|
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|
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|
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||||||
|
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||||||
|
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|
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||||||
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||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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||||||
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|
||||||
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||||||
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|
||||||
|
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|
||||||
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||||||
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||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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||||||
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|
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|
||||||
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|
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|
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|
||||||
|
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|
||||||
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|
||||||
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
vt 0.333333 0.529412
|
||||||
|
vt 0.333333 0.529412
|
||||||
|
vt 0.000000 0.529412
|
||||||
|
vt 0.000000 0.588235
|
||||||
|
vt 0.333333 0.588235
|
||||||
|
vt 0.000000 0.588235
|
||||||
|
vt 0.000000 0.647059
|
||||||
|
vt 0.333333 0.647059
|
||||||
|
vt 0.333333 0.588235
|
||||||
|
vt 0.666667 0.235294
|
||||||
|
vt 0.333333 0.235294
|
||||||
|
vt 0.333333 0.294118
|
||||||
|
vt 0.666667 0.294118
|
||||||
|
vt 0.000000 0.764706
|
||||||
|
vt 0.333333 0.764706
|
||||||
|
vt 0.333333 0.705882
|
||||||
|
vt 0.000000 0.705882
|
||||||
|
vt 1.000000 0.941176
|
||||||
|
vt 1.000000 0.882353
|
||||||
|
vt 0.666667 0.882353
|
||||||
|
vt 0.666667 0.941176
|
||||||
|
vt 0.333333 0.235294
|
||||||
|
vt 0.000000 0.235294
|
||||||
|
vt 0.000000 0.294118
|
||||||
|
vt 0.333333 0.294118
|
||||||
|
vt 0.000000 0.823529
|
||||||
|
vt 0.000000 0.882353
|
||||||
|
vt 0.333333 0.882353
|
||||||
|
vt 0.333333 0.823529
|
||||||
|
vt 1.000000 0.294118
|
||||||
|
vt 1.000000 0.235294
|
||||||
|
vt 0.666667 0.235294
|
||||||
|
vt 0.666667 0.294118
|
||||||
|
vt 0.000000 0.941176
|
||||||
|
vt 0.000000 1.000000
|
||||||
|
vt 0.333333 1.000000
|
||||||
|
vt 0.333333 0.941176
|
||||||
|
vt 0.333333 0.058824
|
||||||
|
vt 0.000000 0.058824
|
||||||
|
vt 0.000000 0.117647
|
||||||
|
vt 0.333333 0.117647
|
||||||
|
vt 0.666667 0.058824
|
||||||
|
vt 0.333333 0.058824
|
||||||
|
vt 0.333333 0.117647
|
||||||
|
vt 0.666667 0.117647
|
||||||
|
vt 0.666667 0.117647
|
||||||
|
vt 0.333333 0.117647
|
||||||
|
vt 0.333333 0.176471
|
||||||
|
vt 0.666667 0.176471
|
||||||
|
vt 0.666667 0.176471
|
||||||
|
vt 0.333333 0.176471
|
||||||
|
vt 0.333333 0.235294
|
||||||
|
vt 0.666667 0.235294
|
||||||
|
vt 0.666667 0.588235
|
||||||
|
vt 0.333333 0.588235
|
||||||
|
vt 0.333333 0.647059
|
||||||
|
vt 0.666667 0.647059
|
||||||
|
vt 0.666667 0.352941
|
||||||
|
vt 0.666667 0.294118
|
||||||
|
vt 0.333333 0.294118
|
||||||
|
vt 0.333333 0.352941
|
||||||
|
vt 1.000000 0.117647
|
||||||
|
vt 1.000000 0.058824
|
||||||
|
vt 0.666667 0.058824
|
||||||
|
vt 0.666667 0.117647
|
||||||
|
vt 0.333333 0.470588
|
||||||
|
vt 0.666667 0.470588
|
||||||
|
vt 0.666667 0.411765
|
||||||
|
vt 0.333333 0.411765
|
||||||
|
vt 0.666667 0.470588
|
||||||
|
vt 0.333333 0.470588
|
||||||
|
vt 0.333333 0.529412
|
||||||
|
vt 0.666667 0.529412
|
||||||
|
vt 0.333333 0.176471
|
||||||
|
vt 0.000000 0.176471
|
||||||
|
vt 0.000000 0.235294
|
||||||
|
vt 0.333333 0.235294
|
||||||
|
vt 0.333333 0.823529
|
||||||
|
vt 0.666667 0.823529
|
||||||
|
vt 0.666667 0.764706
|
||||||
|
vt 0.333333 0.764706
|
||||||
|
vt 0.333333 0.764706
|
||||||
|
vt 0.666667 0.764706
|
||||||
|
vt 0.666667 0.705882
|
||||||
|
vt 0.333333 0.705882
|
||||||
|
vt 0.666667 0.000000
|
||||||
|
vt 0.333333 0.000000
|
||||||
|
vt 0.333333 0.058824
|
||||||
|
vt 0.666667 0.058824
|
||||||
|
vt 0.333333 0.882353
|
||||||
|
vt 0.666667 0.882353
|
||||||
|
vt 0.666667 0.823529
|
||||||
|
vt 0.333333 0.823529
|
||||||
|
vt 0.333333 0.941176
|
||||||
|
vt 0.666667 0.941176
|
||||||
|
vt 0.666667 0.882353
|
||||||
|
vt 0.333333 0.882353
|
||||||
|
vt 0.666667 0.941176
|
||||||
|
vt 0.333333 0.941176
|
||||||
|
vt 0.333333 1.000000
|
||||||
|
vt 0.666667 1.000000
|
||||||
|
vn 0.0000 1.0000 0.0000
|
||||||
|
vn 0.0000 0.0000 -1.0000
|
||||||
|
vn 1.0000 0.0000 0.0000
|
||||||
|
usemtl None
|
||||||
|
s off
|
||||||
|
f 11/1/1 12/2/1 10/3/1 9/4/1
|
||||||
|
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|
||||||
|
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|
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|
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|
||||||
|
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||||||
|
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|
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|
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|
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|
||||||
|
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|
After Width: | Height: | Size: 226 KiB |
|
@ -0,0 +1 @@
|
||||||
|
voxelmodel_override_bookshelf (Override the default bookshelf to use the Voxelmodel mesh; requires default) bool true
|
After Width: | Height: | Size: 7.4 KiB |
After Width: | Height: | Size: 4.2 KiB |
After Width: | Height: | Size: 207 B |
After Width: | Height: | Size: 694 B |
After Width: | Height: | Size: 246 B |
After Width: | Height: | Size: 779 B |
After Width: | Height: | Size: 758 B |
After Width: | Height: | Size: 773 B |
After Width: | Height: | Size: 764 B |
After Width: | Height: | Size: 782 B |
After Width: | Height: | Size: 3.0 KiB |
After Width: | Height: | Size: 3.1 KiB |
After Width: | Height: | Size: 2.4 KiB |
After Width: | Height: | Size: 1.4 KiB |
After Width: | Height: | Size: 548 B |