Increased flintlock damage

master
Noodlemire 2020-07-19 19:51:56 -05:00
parent 6a8de591af
commit d940c3f10e
1 changed files with 8 additions and 8 deletions

View File

@ -404,7 +404,7 @@ end
--Basic flintlock ammunition with decent damage, and extremely high speed, and slight spread.
projectile.register_projectile("projectile:musket_ball", "flintlock", "projectile:musket_ball", {
damage = 10,
damage = 15,
speed = 250,
spread = 2.5,
@ -428,10 +428,10 @@ projectile.register_projectile("projectile:musket_ball_diamond", "flintlock", "p
for _, target in pairs(minetest.get_objects_inside_radius(pos, 2.5)) do
--As long as this wouldn't be self-damage or friendly fire...
if not target:is_player() or (self.owner ~= target:get_player_name() and projectile.in_same_party(self, target)) then
--Punch that target for 6 damage.
--Punch that target for 9 damage.
--The direction is just 0, so affected targets won't be knocked anywhere.
--Instead, they'll just freeze in place for a moment.
target:punch(self.object, 1, {full_punch_interval = 1, damage_groups = {fleshy = 6}}, {x=0, y=0, z=0})
target:punch(self.object, 1, {full_punch_interval = 1, damage_groups = {fleshy = 9}}, {x=0, y=0, z=0})
end
end
@ -450,9 +450,9 @@ projectile.register_projectile("projectile:musket_ball_diamond", "flintlock", "p
end
})
--An upgrade to the musket ball that deals nearly double damage and is slightly faster and more accurate.
--An upgrade to the musket ball that deal a lot more damage and is slightly faster and more accurate.
projectile.register_projectile("projectile:musket_ball_mithril", "flintlock", "projectile:musket_ball_mithril", {
damage = 18,
damage = 24,
speed = 300,
spread = 2,
@ -461,7 +461,7 @@ projectile.register_projectile("projectile:musket_ball_mithril", "flintlock", "p
--A standard shotgun blast, with smaller than average pellets that basically tickle enemies if only one or two land.
projectile.register_projectile("projectile:shot_pile", "flintlock_shot", "projectile:shot_pile", {
damage = 3,
damage = 4,
speed = 250,
count = 9,
spread = 22.5,
@ -477,7 +477,7 @@ projectile.register_projectile("projectile:shot_pile", "flintlock_shot", "projec
--A massive burst of shot that deals less damage at range, but much more damage up close. Has a lot wider spread as well.
projectile.register_projectile("projectile:shot_pile_diamond", "flintlock_shot", "projectile:shot_pile_diamond", {
damage = 2,
damage = 3,
speed = 275,
count = 18,
spread = 30,
@ -493,7 +493,7 @@ projectile.register_projectile("projectile:shot_pile_diamond", "flintlock_shot",
--Stronger shot than steel with nearly double the damage and slightly better speed as well.
projectile.register_projectile("projectile:shot_pile_mithril", "flintlock_shot", "projectile:shot_pile_mithril", {
damage = 5,
damage = 6,
speed = 300,
count = 9,
spread = 22.5,