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|
||||
decision will be guided by the two goals of preserving the free status
|
||||
of all derivatives of our free software and of promoting the sharing
|
||||
and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
|
@ -0,0 +1,37 @@
|
|||
-------------------------------------------------------------------------------------------------------------
|
||||
Placeable Buckets for Catching Rainwater
|
||||
[placeable_buckets]
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
About
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
This mod overrides buckets from the buckets mod, so that they can be placed on the ground. These buckets come with a variety of optional features:
|
||||
* Catching rainwater over time, which may be useful for situations where easy water renewing is disabled. Requires climate_api.
|
||||
* Liquid source nodes will fall into an empty bucket if it's above one.
|
||||
* Water will cool lava buckets, at which point they turn into either a block of obsidian or a block of stone.
|
||||
* Lava will vaporize any water in nearby buckets.
|
||||
* Items thrown into full lava buckets will be incinerated. Requires entitycontrol.
|
||||
* Empty and water buckets can be used as inlets for pipe networks from the waterworks mod.
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
Dependencies and Support
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
Hard dependencies:
|
||||
* bucket
|
||||
* default
|
||||
|
||||
Soft dependencies:
|
||||
* climate_api, to allow humid weather to slowly fill empty buckets with water.
|
||||
* entitycontrol, to override item entities so that they are incinerated upon landing on lava buckets.
|
||||
* waterworks, in which empty and water buckets can be used as inlets. Requires my fork, which modifies the api to allow liquid in inlets to be transported.
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
License
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
The LGPL v2.1 License is used with this mod. See https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html or LICENSE.txt for more details.
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
Installation
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
Download, unzip, and place within the usual minetest/current/mods folder, and it will behave in relation to the Minetest engine like any other mod.
|
|
@ -0,0 +1,28 @@
|
|||
Registration Functions
|
||||
---------
|
||||
|
||||
placeable_buckets.register(name, def)
|
||||
--Turn an existing bucket into a fillable bucket.
|
||||
--Currently, this function does assume that a craftitem version of the bucket already exists.
|
||||
--Inherits from minetest.register_node
|
||||
|
||||
_replace = "modename:itemname",
|
||||
--The original name of the bucket, which will be replaced and aliased.
|
||||
|
||||
description = "Description",
|
||||
|
||||
_texture_base = "texture",
|
||||
--The name of the set of textures that this bucket will use, which should specifically be a .png file.
|
||||
--There should be 10 of these in total. In the textures folder, these textures would actually be "texture_1.png", "texture_2.png", etc.
|
||||
--Omit the ending underscore, number, and .png
|
||||
|
||||
_groupname = "group",
|
||||
--A copy of this node is created for every visually distinct fill level.
|
||||
--To group these nodes togeter, this group name is required.
|
||||
|
||||
_register_per_level = function(level)
|
||||
--This allows you to specify definition differences based on each fill level.
|
||||
|
||||
_on_fill = function(pos, level)
|
||||
--Any time the bucket is filled, this function should be called.
|
||||
--This includes occasions where the fill level is incremented by a fraction, and the bucket doens't visually change.
|
|
@ -0,0 +1,406 @@
|
|||
--[[
|
||||
Placeable Buckets for Catching Rainwater
|
||||
Copyright (C) 2020 Noodlemire
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
--]]
|
||||
|
||||
--Mod-specific global variable
|
||||
placeable_buckets = {}
|
||||
|
||||
--Get the translator wrapper for various bucket descriptions.
|
||||
local S = minetest.get_translator("bucket")
|
||||
|
||||
--Make a copy of the empty bucket's definition to freely change.
|
||||
local empty_def = table.copy(minetest.registered_items["bucket:bucket_empty"])
|
||||
|
||||
--Give the definition properties that are reserved for nodes, including a custom bucket mesh.
|
||||
empty_def.drawtype = "mesh"
|
||||
empty_def.mesh = "placeable_bucket.obj"
|
||||
empty_def.tiles = {"placeable_bucket_empty.png"}
|
||||
empty_def.use_texture_alpha = true
|
||||
empty_def.wield_image = "bucket.png"
|
||||
empty_def.sounds = default.node_sound_metal_defaults()
|
||||
|
||||
--Give it a paramtype so that it won't block light.
|
||||
empty_def.paramtype = "light"
|
||||
|
||||
--Give it some node-related groups
|
||||
empty_def.groups.empty_bucket = 1
|
||||
empty_def.groups.oddly_breakable_by_hand = 1
|
||||
|
||||
--The waterworks_connected group is used to allow empty buckets to be used in waterworks' pipe networks.
|
||||
empty_def.groups.waterworks_connected = 1
|
||||
|
||||
--A simple collision box that is just big enough to fit the whole bucket mesh.
|
||||
empty_def.collision_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-6/16, -8/16, -6/16, 6/16, 3/16, 6/16},
|
||||
},
|
||||
}
|
||||
empty_def.selection_box = empty_def.collision_box
|
||||
|
||||
--Can't register a node that defines these fields, so they must be erased from the copied definition table.
|
||||
empty_def.name = nil
|
||||
empty_def.type = nil
|
||||
empty_def.mod_origin = nil
|
||||
|
||||
--Can't override a craftitem into a node, so buckets need to be aliased into new nodes instead.
|
||||
minetest.register_node("placeable_buckets:empty", empty_def)
|
||||
minetest.register_alias_force("bucket:bucket_empty", "placeable_buckets:empty")
|
||||
|
||||
|
||||
|
||||
--A helper that will copy all fields in t2 into t1.
|
||||
--Fields inside inner tables will also be individually copied.
|
||||
--Provided tables should be given as references, so there is no return value.
|
||||
local function deepmerge(t1, t2)
|
||||
if not t2 then
|
||||
return
|
||||
end
|
||||
|
||||
t1 = t1 or {}
|
||||
|
||||
for k, v in pairs(t2) do
|
||||
if type(v) == "table" then
|
||||
deepmerge(t1[k], v)
|
||||
else
|
||||
t1[k] = v
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--This function changes an existing bucket into a placeable bucket.
|
||||
--Note that currently, it must replace an existing bucket type that is filled.
|
||||
function placeable_buckets.register(name, def)
|
||||
--Different treatment is given to the 9 levels of partially filled buckets.
|
||||
for i = 1, 9 do
|
||||
--Copy the empty bucket's definition to use as a base.
|
||||
local new_def = table.copy(empty_def)
|
||||
--Allow buckets to define fields that change based on current fill level.
|
||||
local extra_def = (new_def._register_per_level or function() return {} end)(i)
|
||||
|
||||
--Default the waterworks_connected group to 0.
|
||||
new_def.groups.waterworks_connected = 0
|
||||
|
||||
--Merge the given definition information into the copied definition.
|
||||
deepmerge(new_def, def)
|
||||
deepmerge(new_def, extra_def)
|
||||
|
||||
--Give it a distinct description so that if different fill levels are /given, it's possible to tell them apart.
|
||||
new_def.description = def.description.." "..i
|
||||
--Only one model exists, which has every possible fill level present. The shown fill level occurs simply by using different textures.
|
||||
new_def.tiles = {def._texture_base.."_"..i..".png"}
|
||||
--Until a bucket is full, it is only allowed to give an empty bucket when destroyed.
|
||||
new_def.drop = "placeable_buckets:empty"
|
||||
|
||||
--Replace the empty_bucket group with a new groupname used mainly for ABMs.
|
||||
--The number in _groupname should always be the current fill level.
|
||||
new_def.groups.empty_bucket = 0
|
||||
new_def.groups[def._groupname] = i
|
||||
|
||||
--Partially full buckets don't need to clutter the creative inventory.
|
||||
new_def.groups.not_in_creative_inventory = 1
|
||||
|
||||
--Finally, register the bucket that this fill level.
|
||||
minetest.register_node(name.."_"..i, new_def)
|
||||
end
|
||||
|
||||
--This time, base the new_def on whichever bucket type is being replaced.
|
||||
local new_def = table.copy(minetest.registered_items[def._replace])
|
||||
--The fill-level-specific registration function can also apply here, with a fill level of 10.
|
||||
local extra_def = (new_def._register_per_level or function() return {} end)(10)
|
||||
|
||||
--Merge the given definition information into the copied definition.
|
||||
deepmerge(new_def, def)
|
||||
deepmerge(new_def, extra_def)
|
||||
|
||||
--Can't register a node that defines these fields, so they must be erased from the copied definition table.
|
||||
--(This isn't done for the partially filled buckets because they copy a definition table that already did this.)
|
||||
new_def.name = nil
|
||||
new_def.type = nil
|
||||
new_def.mod_origin = nil
|
||||
|
||||
--Add information that was also given to the empty_bucket's definition.
|
||||
new_def.drawtype = "mesh"
|
||||
new_def.mesh = "placeable_bucket.obj"
|
||||
new_def.tiles = {def._texture_base.."_10.png"}
|
||||
new_def.use_texture_alpha = true
|
||||
new_def.wield_image = new_def.inventory_image
|
||||
new_def.sounds = default.node_sound_metal_defaults()
|
||||
new_def.paramtype = "light"
|
||||
new_def.groups[def._groupname] = 10
|
||||
new_def.groups.oddly_breakable_by_hand = 1
|
||||
|
||||
new_def.collision_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-6/16, -8/16, -6/16, 6/16, 3/16, 6/16},
|
||||
},
|
||||
}
|
||||
new_def.selection_box = empty_def.collision_box
|
||||
|
||||
--The default on_place function, which is to dump out the bucket's contents.
|
||||
local dump_on_place = new_def.on_place
|
||||
--Create a new on_place function, which will place the bucket itself if the player is currently sneaking.
|
||||
new_def.on_place = function(itemstack, placer, pointed_thing)
|
||||
if placer:get_player_control()["sneak"] then
|
||||
return minetest.item_place(itemstack, placer, pointed_thing)
|
||||
else
|
||||
return dump_on_place(itemstack, placer, pointed_thing)
|
||||
end
|
||||
end
|
||||
|
||||
--Register the node version of the full bucket, and alias it over the original.
|
||||
--This is done because it isn't possible to override a craftitem into a node.
|
||||
minetest.register_node(name.."_10", new_def)
|
||||
minetest.register_alias_force(def._replace, name.."_10")
|
||||
end
|
||||
|
||||
--A helper function for water buckets' functionality with the waterworks mod.
|
||||
local function place_inlet(pos)
|
||||
if waterworks then
|
||||
waterworks.place_connected(pos, "inlet", {pos = pos, target = vector.add(pos, {x=0, y=1, z=0}), pressure = pos.y})
|
||||
end
|
||||
end
|
||||
|
||||
--Regular water buckets, which can work as inlets for the waterworks mod when it is active.
|
||||
placeable_buckets.register("placeable_buckets:water", {
|
||||
_replace = "bucket:bucket_water",
|
||||
description = S("Water Bucket"),
|
||||
_texture_base = "placeable_bucket_water",
|
||||
_groupname = "water_bucket",
|
||||
|
||||
groups = {waterworks_connected = 1},
|
||||
place_param2 = 4,
|
||||
|
||||
_waterworks_update_connected = place_inlet,
|
||||
|
||||
on_construct = function(pos)
|
||||
place_inlet(pos)
|
||||
|
||||
if minetest.get_node(pos).name == "placeable_buckets:water_10" then
|
||||
minetest.get_meta(pos):set_int("stored_liquid", 1)
|
||||
end
|
||||
end,
|
||||
|
||||
on_destruct = function(pos)
|
||||
if waterworks then
|
||||
waterworks.remove_connected(pos, "inlet")
|
||||
end
|
||||
end,
|
||||
|
||||
_on_fill = function(pos, level)
|
||||
if level >= 10 then
|
||||
minetest.get_meta(pos):set_int("stored_liquid", 1)
|
||||
end
|
||||
end,
|
||||
|
||||
--A waterworks compatability function, which empties the bucket whenever it deposits water into a pipe network.
|
||||
_waterworks_on_liquid_taken = function(pos, meta)
|
||||
if meta:get_int("stored_liquid") <= 0 then
|
||||
minetest.swap_node(pos, {name = "placeable_buckets:empty"})
|
||||
meta:set_int("water_level", 0)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
--River water buckets, which have very little functionality other than existing.
|
||||
placeable_buckets.register("placeable_buckets:river_water", {
|
||||
_replace = "bucket:bucket_river_water",
|
||||
description = S("River Water Bucket"),
|
||||
_texture_base = "placeable_bucket_river_water",
|
||||
_groupname = "river_water_bucket"
|
||||
})
|
||||
|
||||
--Lava buckets, which double as light sources depending on how much lava is present.
|
||||
--Note that currently, partially full lava buckets are only obtainable through the /give command.
|
||||
placeable_buckets.register("placeable_buckets:lava", {
|
||||
_replace = "bucket:bucket_lava",
|
||||
description = S("Lava Bucket"),
|
||||
_texture_base = "placeable_bucket_lava",
|
||||
_groupname = "lava_bucket",
|
||||
|
||||
_register_per_level = function(i)
|
||||
return {
|
||||
light_source = minetest.LIGHT_MAX - 10 + i
|
||||
}
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
|
||||
--If the climate_api mod is present, rain will slowly fill empty_buckets with water.
|
||||
if climate_api and minetest.settings:get_bool("placeable_buckets_rain_filling_buckets") then
|
||||
minetest.register_abm({
|
||||
label = "Rain Filling Buckets",
|
||||
|
||||
nodenames = {"group:empty_bucket", "group:water_bucket"},
|
||||
|
||||
interval = 5,
|
||||
chance = 5,
|
||||
|
||||
action = function(pos, node)
|
||||
--If the current bucket is already full, nothing more needs to be done.
|
||||
if minetest.get_item_group(node.name, "water_bucket") >= 10 then
|
||||
return
|
||||
end
|
||||
|
||||
--Humidity is used to determine when water should fill a bucket.
|
||||
local humi = climate_api.environment.get_humidity(pos)
|
||||
|
||||
--If humidity is at least a 50%...
|
||||
if humi > 50 then
|
||||
--Get the current and future water levels.
|
||||
--Note that water level growth gets faster if it's extra humid.
|
||||
local meta = minetest.get_meta(pos)
|
||||
local water_level = meta:get_int("water_level") or 0
|
||||
local new_water_level = math.min(water_level + (humi - 50) / 10, 100)
|
||||
|
||||
--Flooring is used to know if the bucket should visually fill up some more.
|
||||
if math.floor(water_level / 10) < math.floor(new_water_level / 10) then
|
||||
minetest.swap_node(pos, {name = "placeable_buckets:water_"..math.floor(new_water_level / 10)})
|
||||
end
|
||||
|
||||
--Either way, set the new water level.
|
||||
meta:set_int("water_level", new_water_level)
|
||||
|
||||
--Lastly, let nodes define a callback so that they may do something each time they're filled.
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
if def._on_fill then
|
||||
def._on_fill(pos, new_water_level)
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
--This ABM allows liquids on top of empty buckets to fill them.
|
||||
--This only happens to the source blocks though, since they're essentially the only units of liquid that actually exist.
|
||||
if minetest.settings:get_bool("placeable_buckets_source_filling_buckets") then
|
||||
minetest.register_abm({
|
||||
label = "Sources Filling Buckets",
|
||||
|
||||
nodenames = {"group:empty_bucket"},
|
||||
neighbors = {"default:water_source", "default:river_water_source", "default:lava_source"},
|
||||
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
|
||||
action = function(pos, node)
|
||||
--Get the node above this one, to check later.
|
||||
local above = table.copy(pos)
|
||||
above.y = above.y + 1
|
||||
local anode = minetest.get_node(above)
|
||||
--This variable defaults to false, so that any one of the three following if statements can set it to true.
|
||||
local filled = false
|
||||
|
||||
--Replace the empty bucket with a filled bucket, the type depending on the type of liquid removed.
|
||||
if anode.name == "default:water_source" then
|
||||
minetest.set_node(pos, {name = "placeable_buckets:water_10"})
|
||||
filled = true
|
||||
elseif anode.name == "default:river_water_source" then
|
||||
minetest.set_node(pos, {name = "placeable_buckets:river_water_10"})
|
||||
filled = true
|
||||
elseif anode.name == "default:lava_source" then
|
||||
minetest.set_node(pos, {name = "placeable_buckets:lava_10"})
|
||||
filled = true
|
||||
end
|
||||
|
||||
--If something filled the bucket...
|
||||
if filled then
|
||||
--Delete the source block above the bucket
|
||||
minetest.remove_node(above)
|
||||
|
||||
--Lastly, let nodes define a callback so that they may do something each time they're filled.
|
||||
--get_node is used so that the appropriate node name is obtained, since the node has changed at this point.
|
||||
local def = minetest.registered_nodes[minetest.get_node(pos).name]
|
||||
if def._on_fill then
|
||||
def._on_fill(pos, 10)
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
--This allows water to cool nearby lava buckets into stone or obsidian.
|
||||
if minetest.settings:get_bool("placeable_buckets_cooling_lava_buckets") then
|
||||
minetest.register_abm({
|
||||
label = "Cooling Lava Buckets",
|
||||
|
||||
nodenames = {"group:lava_bucket"},
|
||||
neighbors = {"group:cools_lava"},
|
||||
|
||||
interval = 3,
|
||||
chance = 3,
|
||||
|
||||
action = function(pos, node)
|
||||
if minetest.get_item_group(node.name, "lava_bucket") >= 10 then
|
||||
--If this lava bucket is already full, replace it with an obsidian block.
|
||||
minetest.set_node(pos, {name = "default:obsidian"})
|
||||
else
|
||||
--Otherwise, replace it with stone.
|
||||
--Note that currently, partially full lava buckets are unobtainable without /give.
|
||||
minetest.set_node(pos, {name = "default:stone"})
|
||||
end
|
||||
|
||||
minetest.sound_play("default_cool_lava", {pos = pos, max_hear_distance = 16, gain = 0.25}, true)
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
--This allows lava to vaporize the water or river water in nearby buckets.
|
||||
if minetest.settings:get_bool("placeable_buckets_vaporizing_water_buckets") then
|
||||
minetest.register_abm({
|
||||
label = "Vaporizing Water Buckets",
|
||||
|
||||
nodenames = {"group:water_bucket", "group:river_water_bucket"},
|
||||
neighbors = {"group:igniter"},
|
||||
|
||||
interval = 3,
|
||||
chance = 3,
|
||||
|
||||
action = function(pos, node)
|
||||
minetest.set_node(pos, {name = "placeable_buckets:empty"})
|
||||
minetest.sound_play("default_cool_lava", {pos = pos, max_hear_distance = 16, gain = 0.25}, true)
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
--If the entitycontrol mod is active, this will allow full lava buckets to incinerate items thrown "into" them.
|
||||
--Bucket collision is technically just a solid cube, so it's enough for the item to just land on top.
|
||||
if entitycontrol and minetest.settings:get_bool("placeable_buckets_lava_buckets_incinerate_items") then
|
||||
--Get the item's current on_step method.
|
||||
local old_on_step = minetest.registered_entities["__builtin:item"].on_step
|
||||
--Override it with this extended version of the method.
|
||||
entitycontrol.override_entity("__builtin:item", {on_step = function(self, dtime, moveresult)
|
||||
--Call the previous on_step first, which handles stuff like when items should despawn.
|
||||
old_on_step(self, dtime, moveresult)
|
||||
|
||||
--Only continue if the item is currently on the ground.
|
||||
if moveresult.touching_ground then
|
||||
--For each collision...
|
||||
for _, c in pairs(moveresult.collisions) do
|
||||
--If it's colliding with a full lava bucket...
|
||||
if c.type == "node" and minetest.get_node(c.node_pos).name == "placeable_buckets:lava_10" then
|
||||
--Delete the item.
|
||||
self.object:remove()
|
||||
minetest.sound_play("default_cool_lava", {pos = pos, max_hear_distance = 16, gain = 0.25}, true)
|
||||
end
|
||||
end
|
||||
end
|
||||
end})
|
||||
end
|
|
@ -0,0 +1,5 @@
|
|||
placeable_buckets
|
||||
description = Allows empty buckets to be placed as nodes in order to collect rainwater.
|
||||
depends = bucket, default
|
||||
optional_depends = climate_api, entitycontrol, waterworks
|
||||
min_minetest_version = 5.3.0
|
After Width: | Height: | Size: 309 KiB |
|
@ -0,0 +1,5 @@
|
|||
placeable_buckets_rain_filling_buckets (Allow Rain to Fill Buckets) bool true
|
||||
placeable_buckets_source_filling_buckets (Allow Liquid Source Blocks to Fill Empty Buckets When Placed on Top; requires climate_api) bool true
|
||||
placeable_buckets_cooling_lava_buckets (Allow Water and Ice to Cool Lava Buckets) bool true
|
||||
placeable_buckets_vaporizing_water_buckets (Allow Lava and Fire to Vaporize Water in Buckets) bool true
|
||||
placeable_buckets_lava_buckets_incinerate_items (Allow Lava Buckets to Incinerate Items Thown on Top; requires entitycontrol) bool true
|
After Width: | Height: | Size: 1.4 KiB |
After Width: | Height: | Size: 1.5 KiB |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 1.5 KiB |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 1.5 KiB |
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 1.6 KiB |