lua_inv/optional_depends/default.lua

429 lines
13 KiB
Lua

--[[
Complete and Total Lua-Only Inventory Rewrite
Copyright (C) 2021 Noodlemire
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
--]]
lua_inv.default = {}
local function can_dig_container(pos, player)
local inv = lua_inv.fetch_node_inventory(pos, true)
return inv and inv:is_empty() and default.can_interact_with_node(player, pos)
end
-----------------------------------------------------
-- Chests --
-----------------------------------------------------
local function chest_formspec(pos)
local df = lua_inv.dynamic_formspec()
df:page_add("Main")
df:set_fs_size(8, 10)
df:add(lua_inv.dynamic_list({k = "nodemeta", v = {pos.x, pos.y, pos.z}}, "main", 0, 0.3, 8, 4))
df:add(lua_inv.dynamic_list("current_player", "main", 0, 4.85, 8, 1))
df:add(lua_inv.dynamic_list("current_player", "main", 0, 6.08, 8, 3, 8))
df:add(lua_inv.stack_mode_selector(0, 9.1))
return df
end
function lua_inv.default.chest_override(name)
local def = minetest.registered_items[name]
local override_def = {}
override_def._lua_inv_inventory = function(pos)
local inv = lua_inv.inventory(pos)
inv:set_size("main", 32)
return inv
end
override_def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos,
max_hear_distance = 10}, true)
if not default.chest.chest_lid_obstructed(pos) then
minetest.swap_node(pos, {
name = name .. "_open",
param2 = node.param2 })
end
minetest.after(0.2, lua_inv.show_formspec,
clicker, name, chest_formspec(pos))
default.chest.open_chests[clicker:get_player_name()] = { pos = pos,
sound = def.sound_close, swap = name }
end
override_def.can_dig = can_dig_container
minetest.override_item(name, override_def)
minetest.override_item(name.."_open", override_def)
end
lua_inv.default.chest_override("default:chest")
lua_inv.default.chest_override("default:chest_locked")
-----------------------------------------------------
-- Furnaces --
-----------------------------------------------------
local function furnace_formspec(pos)
local df = lua_inv.dynamic_formspec()
df:page_add("main")
df:set_fs_size(8, 10)
df:add(lua_inv.dynamic_list({k = "nodemeta", v = {pos.x, pos.y, pos.z}}, "src", 2.75, 0.5, 1, 1))
df:add(lua_inv.dynamic_list({k = "nodemeta", v = {pos.x, pos.y, pos.z}}, "fuel", 2.75, 2.5, 1, 1))
df:add(lua_inv.dynamic_list({k = "nodemeta", v = {pos.x, pos.y, pos.z}}, "dst", 4.75, 0.96, 2, 2))
df:add(lua_inv.active_indicator(2.75, 1.5, 1, 1, "default_furnace_fire_bg.png", "default_furnace_fire_fg.png", "fuel_percent"))
df:add(lua_inv.active_indicator(3.75, 1.5, 1, 1, "gui_furnace_arrow_bg.png", "gui_furnace_arrow_fg.png^[transformR270", "item_percent"))
df:add(lua_inv.dynamic_list("current_player", "main", 0, 4.85, 8, 1))
df:add(lua_inv.dynamic_list("current_player", "main", 0, 6.08, 8, 3, 8))
df:add(lua_inv.stack_mode_selector(0, 9.1))
return df
end
local function swap_node(pos, name)
local node = minetest.get_node(pos)
if node.name == name then
return
end
node.name = name
minetest.swap_node(pos, node)
end
function lua_inv.default.furnace_override(name)
local def = minetest.registered_items[name]
local override_def = {}
override_def._lua_inv_inventory = function(pos)
local inv = lua_inv.inventory(pos,
--Allow Change
function(inv, change)
if not lua_inv.set_list_take_only(inv, change, "dst") then
return false
end
local fuel = lua_inv.change_involves_list(inv, change, "fuel")
if fuel then
if change.key == "name" then
fuel = ItemStack(change.val)
elseif fuel:get_name() ~= "" then
fuel = ItemStack(fuel:get_name())
end
if minetest.get_craft_result({method = "fuel", width = 1, items = {lua_inv.itemstack_to_userdata(fuel)}}).time ~= 0 then
return true
end
if not lua_inv.set_list_take_only(inv, change, "fuel") then
return false
end
end
return true
end,
nil,
--After Change
function(inv, change)
minetest.get_node_timer(inv.parent):start(1)
end
)
inv:set_size("src", 1)
inv:set_size("fuel", 1)
inv:set_size("dst", 4)
return inv
end
override_def.on_timer = function(pos, elapsed)
local meta = minetest.get_meta(pos)
local fuel_time = meta:get_float("fuel_time")
local src_time = meta:get_float("src_time")
local fuel_totaltime = meta:get_float("fuel_totaltime")
local inv = lua_inv.fetch_node_inventory(pos)
local srclist, fuellist
local dst_full = false
local timer_elapsed = meta:get_int("timer_elapsed")
meta:set_int("timer_elapsed", timer_elapsed + 1)
local cookable, cooked
local fuel
local update = true
while elapsed > 0 and update do
update = false
srclist = {lua_inv.itemstack_to_userdata(inv:get_stack("src", 1))}
fuellist = {lua_inv.itemstack_to_userdata(inv:get_stack("fuel", 1))}
--
-- Cooking
--
-- Check if we have cookable content
local aftercooked
cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
cookable = cooked.time ~= 0
cooked.item = lua_inv.itemstack_from_userdata(cooked.item)
aftercooked.items[1] = lua_inv.itemstack_from_userdata(aftercooked.items[1])
local el = math.min(elapsed, fuel_totaltime - fuel_time)
if cookable then -- fuel lasts long enough, adjust el to cooking duration
el = math.min(el, cooked.time - src_time)
end
-- Check if we have enough fuel to burn
if fuel_time < fuel_totaltime then
-- The furnace is currently active and has enough fuel
fuel_time = fuel_time + el
-- If there is a cookable item then check if it is ready yet
if cookable then
src_time = src_time + el
if src_time >= cooked.time then
-- Place result in dst list if possible
if inv:room_for_item("dst", cooked.item) then
for i = 1, inv:get_size("dst") do
local stack = inv:get_stack("dst", i)
if cooked.item:item_fits(stack) then
rawset(stack, "name", cooked.item:get_name())
rawset(stack, "count", stack:get_count() + cooked.item:get_count())
rawset(stack, "wear", stack:get_wear() + cooked.item:get_wear())
break
end
end
inv:set_stack("src", 1, aftercooked.items[1])
src_time = src_time - cooked.time
update = true
else
dst_full = true
end
-- Play cooling sound
minetest.sound_play("default_cool_lava",
{pos = pos, max_hear_distance = 16, gain = 0.1}, true)
else
-- Item could not be cooked: probably missing fuel
update = true
end
end
else
-- Furnace ran out of fuel
if cookable then
-- We need to get new fuel
local afterfuel
fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
fuel.item = lua_inv.itemstack_from_userdata(fuel.item)
afterfuel.items[1] = lua_inv.itemstack_from_userdata(afterfuel.items[1])
if fuel.time == 0 then
-- No valid fuel in fuel list
fuel_totaltime = 0
src_time = 0
else
-- Take fuel from fuel list
inv:set_stack("fuel", 1, afterfuel.items[1])
-- Put replacements in dst list or drop them on the furnace.
local replacements = fuel.replacements
if replacements[1] then
local leftover = replacements[1]
for i = 1, inv:get_size("dst") do
local stack = inv:get_stack("dst", i)
if replacements[1]:item_fits(stack) then
rawset(stack, "name", cooked.item:get_name())
rawset(stack, "count", stack:get_count() + cooked.item:get_count())
rawset(stack, "count", stack:get_wear() + cooked.item:get_wear())
replacements[1]:set_count(0)
break
end
end
if not leftover:is_empty() then
local above = vector.new(pos.x, pos.y + 1, pos.z)
local drop_pos = minetest.find_node_near(above, 1, {"air"}) or above
minetest.item_drop(replacements[1], nil, drop_pos)
end
end
update = true
fuel_totaltime = fuel.time + (fuel_totaltime - fuel_time)
end
else
-- We don't need to get new fuel since there is no cookable item
fuel_totaltime = 0
src_time = 0
end
fuel_time = 0
end
elapsed = elapsed - el
end
if fuel and fuel_totaltime > fuel.time then
fuel_totaltime = fuel.time
end
if srclist and srclist[1]:is_empty() then
src_time = 0
end
--
-- Update formspec, infotext and node
--
local item_state
local fuel_percent = 0
local item_percent = 0
if cookable then
item_percent = math.floor(src_time / cooked.time * 100)
end
local active = false
local result = false
if fuel_totaltime ~= 0 then
active = true
fuel_percent = 100 - math.floor(fuel_time / fuel_totaltime * 100)
swap_node(pos, name.."_active")
-- make sure timer restarts automatically
result = true
-- Play sound every 5 seconds while the furnace is active
if timer_elapsed == 0 or (timer_elapsed+1) % 5 == 0 then
minetest.sound_play("default_furnace_active",
{pos = pos, max_hear_distance = 16, gain = 0.5}, true)
end
else
item_percent = 0
formspec = default.get_furnace_inactive_formspec()
swap_node(pos, name)
-- stop timer on the inactive furnace
minetest.get_node_timer(pos):stop()
meta:set_int("timer_elapsed", 0)
end
--
-- Set meta values
--
meta:set_float("fuel_totaltime", fuel_totaltime)
meta:set_float("fuel_time", fuel_time)
meta:set_float("src_time", src_time)
meta:set_float("fuel_percent", fuel_percent)
meta:set_float("item_percent", item_percent)
for playername, formspec in pairs(lua_inv.open_formspecs) do
if formspec.meta:get_string("formname") == name then
formspec.meta:set_float("fuel_percent", fuel_percent)
formspec.meta:set_float("item_percent", item_percent)
lua_inv.show_formspec(minetest.get_player_by_name(playername), name, formspec)
end
end
return result
end
override_def.on_construct = function() end
override_def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local meta = minetest.get_meta(pos)
local formspec = furnace_formspec(pos)
formspec.meta:set_float("fuel_percent", meta:get_float("fuel_percent"))
formspec.meta:set_float("item_percent", meta:get_float("item_percent"))
lua_inv.show_formspec(clicker, name, formspec)
end
override_def.can_dig = can_dig_container
minetest.override_item(name, override_def)
minetest.override_item(name.."_active", override_def)
end
lua_inv.default.furnace_override("default:furnace")
-----------------------------------------------------
-- Shelves --
-----------------------------------------------------
local function shelf_formspec(pos, listname, slot_bg)
local df = lua_inv.dynamic_formspec()
df:page_add("Main")
df:add(lua_inv.dynamic_list({k = "nodemeta", v = {pos.x, pos.y, pos.z}}, listname, 0, 0.3, 8, 2, nil, slot_bg))
df:add(lua_inv.dynamic_list("current_player", "main", 0, 2.85, 8, 1))
df:add(lua_inv.dynamic_list("current_player", "main", 0, 4.08, 8, 3, 8))
df:add(lua_inv.stack_mode_selector(0, 7.1))
return df
end
function lua_inv.default.shelf_override(name, groupname, listname, slot_bg)
local def = minetest.registered_items[name]
local override_def = {}
override_def._lua_inv_inventory = function(pos)
local inv = lua_inv.inventory(pos,
--Allow Change
function(inv, change)
local stack = lua_inv.change_involves_list(inv, change, listname)
if not stack then return true end
local stackname = stack:get_name()
if change.key == "name" then
stackname = change.val
elseif stack:is_empty() then
return true
end
return minetest.get_item_group(stackname, groupname) ~= 0
end
)
inv:set_size(listname, 16)
return inv
end
override_def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
lua_inv.show_formspec(clicker, name, shelf_formspec(pos, listname, slot_bg))
end
override_def.can_dig = can_dig_container
minetest.override_item(name, override_def)
end
lua_inv.default.shelf_override("default:bookshelf", "book", "books", "default_bookshelf_slot.png")
if minetest.get_modpath("vessels") then
lua_inv.default.shelf_override("vessels:shelf", "vessel", "vessels", "vessels_shelf_slot.png")
end