50 lines
2.0 KiB
Lua
50 lines
2.0 KiB
Lua
--[[
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clumpfall
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Copyright (C) 2018-2020 Noodlemire
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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--]]
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clumpfall = {} --global variable
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--the maximum radius of blocks to cause to fall at once.
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clumpfall.clump_interval = math.max(0.1, tonumber(minetest.settings:get("clumpfall_clump_interval")) or 1)
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clumpfall.clump_radius = math.max(1, tonumber(minetest.settings:get("clumpfall_clump_radius")) or 1)
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clumpfall.support_radius = math.max(0, tonumber(minetest.settings:get("clumpfall_support_radius")) or 1)
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--Short for modpath, this stores this really long but automatic modpath get
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local mp = minetest.get_modpath(minetest.get_current_modname()).."/"
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--Load other lua components
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dofile(mp.."functions.lua")
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dofile(mp.."override.lua")
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--Add callbacks to nodes in general so that when they are dug, punched, or placed, a clump fall may begin
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minetest.register_on_dignode(function(pos, oldnode, digger)
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clumpfall.functions.do_clump_fall(pos)
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end)
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minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
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clumpfall.functions.do_clump_fall(pos)
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end)
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minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing)
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clumpfall.functions.do_clump_fall(pos)
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end)
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--run the make_nodes_fallable function to make most nodes into Clump Fall Nodes,
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minetest.after(0, clumpfall.override.make_nodes_fallable)
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--and run the place_node() fix
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minetest.after(0, clumpfall.override.fix_falling_nodes)
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