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9751876877
Author | SHA1 | Date |
---|---|---|
Noodlemire | 9751876877 | |
Noodlemire | f528acbe8d | |
Noodlemire | 995cdee5c7 | |
Noodlemire | f3d63289d4 | |
Noodlemire | 5a8e3bef32 |
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@ -282,3 +282,27 @@ Alpha 1.6.0:
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Performance:
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Instead of a blob always iterating over every single position it covers, it instead is limited to 100 positions per second. So, extremely large blobs slow themselves more than the server as a whole.
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Alpha 1.6.1:
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Misc Changes:
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Buff-related particles are now visible in first person
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Added particles for levitating players
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Mods added:
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Voxelmodel (Currently unused outside of testing purposes)
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Updates:
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Various mods to Minetest Game 5.4.1: beds, bucket, creative, default, doors, env_sounds, farming, fire, game_commands, player_api, stairs, tnt, vessels
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HBHunger to 1.1.1
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Hudbars to 2.3.3
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Mobkit to CDB release 2021-02-02
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Fixed:
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Crash that could be caused by unloaded objects
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Crash caused by having a buff
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Crash caused by Weightstone
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Crash caused by Dew Vial
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Crash caused by loading the game when a player is already inflicted with a buff of some kind
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Buff-related particles being offset weirdly when attached to players
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Crash caused by trying to start the game with damage disabled.
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@ -17,6 +17,8 @@ local function destruct_bed(pos, n)
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reverse = not reverse
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minetest.remove_node(other)
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minetest.check_for_falling(other)
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beds.remove_spawns_at(pos)
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beds.remove_spawns_at(other)
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else
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reverse = not reverse
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end
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@ -29,6 +31,7 @@ function beds.register_bed(name, def)
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wield_image = def.wield_image,
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drawtype = "nodebox",
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tiles = def.tiles.bottom,
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use_texture_alpha = "clip",
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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@ -93,8 +96,7 @@ function beds.register_bed(name, def)
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minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
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minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
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if not (creative and creative.is_enabled_for
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and creative.is_enabled_for(player_name)) then
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if not minetest.is_creative_enabled(player_name) then
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itemstack:take_item()
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end
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return itemstack
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@ -149,11 +151,13 @@ function beds.register_bed(name, def)
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minetest.register_node(name .. "_top", {
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drawtype = "nodebox",
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tiles = def.tiles.top,
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use_texture_alpha = "clip",
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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pointable = false,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2},
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2,
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not_in_creative_inventory = 1},
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sounds = def.sounds or default.node_sound_wood_defaults(),
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drop = name .. "_bottom",
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node_box = {
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@ -79,10 +79,10 @@ beds.register_bed("beds:bed", {
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}
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},
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nodebox = {
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bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
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top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
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bottom = {-0.5, -0.5, -0.5, 0.5, 0.0625, 0.5},
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top = {-0.5, -0.5, -0.5, 0.5, 0.0625, 0.5},
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},
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selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
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selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.0625, 1.5},
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recipe = {
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{"wool:white", "wool:white", "wool:white"},
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{"group:wood", "group:wood", "group:wood"}
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@ -60,42 +60,74 @@ local function lay_down(player, pos, bed_pos, state, skip)
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-- stand up
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if state ~= nil and not state then
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local p = beds.pos[name] or nil
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beds.player[name] = nil
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if not beds.player[name] then
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-- player not in bed, do nothing
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return false
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end
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beds.bed_position[name] = nil
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-- skip here to prevent sending player specific changes (used for leaving players)
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if skip then
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return
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end
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if p then
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player:set_pos(p)
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end
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player:set_pos(beds.pos[name])
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-- physics, eye_offset, etc
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local physics_override = beds.player[name].physics_override
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beds.player[name] = nil
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player:set_physics_override({
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speed = physics_override.speed,
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jump = physics_override.jump,
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gravity = physics_override.gravity
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})
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player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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player:set_look_horizontal(math.random(1, 180) / 100)
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default.player_attached[name] = false
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player:set_physics_override(1, 1, 1)
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player_api.player_attached[name] = false
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hud_flags.wielditem = true
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default.player_set_animation(player, "stand" , 30)
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player_api.set_animation(player, "stand" , 30)
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-- lay down
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else
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-- Check if bed is occupied
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for _, other_pos in pairs(beds.bed_position) do
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if vector.distance(bed_pos, other_pos) < 0.1 then
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minetest.chat_send_player(name, S("This bed is already occupied!"))
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return false
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end
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end
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-- Check if player is moving
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if vector.length(player:get_velocity()) > 0.001 then
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minetest.chat_send_player(name, S("You have to stop moving before going to bed!"))
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return false
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end
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if beds.player[name] then
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-- player already in bed, do nothing
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return false
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end
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beds.pos[name] = pos
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beds.bed_position[name] = bed_pos
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beds.player[name] = 1
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beds.player[name] = {physics_override = player:get_physics_override()}
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-- physics, eye_offset, etc
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player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
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local yaw, param2 = get_look_yaw(bed_pos)
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player:set_look_horizontal(yaw)
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local dir = minetest.facedir_to_dir(param2)
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local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2}
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player:set_physics_override(0, 0, 0)
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-- p.y is just above the nodebox height of the 'Simple Bed' (the highest bed),
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-- to avoid sinking down through the bed.
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local p = {
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x = bed_pos.x + dir.x / 2,
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y = bed_pos.y + 0.07,
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z = bed_pos.z + dir.z / 2
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}
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player:set_physics_override({speed = 0, jump = 0, gravity = 0})
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player:set_pos(p)
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default.player_attached[name] = true
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player_api.player_attached[name] = true
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hud_flags.wielditem = false
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default.player_set_animation(player, "lay" , 0)
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player_api.set_animation(player, "lay" , 0)
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end
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player:hud_set_flags(hud_flags)
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@ -224,6 +256,19 @@ minetest.register_on_leaveplayer(function(player)
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end
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end)
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minetest.register_on_dieplayer(function(player)
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local name = player:get_player_name()
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local in_bed = beds.player
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local pos = player:get_pos()
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local yaw = get_look_yaw(pos)
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if in_bed[name] then
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lay_down(player, nil, pos, false)
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player:set_look_horizontal(yaw)
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player:set_pos(pos)
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end
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end)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "beds_form" then
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return
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@ -2,7 +2,7 @@
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-- Load support for MT game translation.
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local S = minetest.get_translator("beds")
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local esc = minetest.formspec_escape
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beds = {}
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beds.player = {}
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@ -14,7 +14,7 @@ beds.get_translator = S
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beds.formspec = "size[8,11;true]" ..
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"no_prepend[]" ..
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"bgcolor[#080808BB;true]" ..
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"button_exit[2,10;4,0.75;leave;" .. S("Leave Bed") .. "]"
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"button_exit[2,10;4,0.75;leave;" .. esc(S("Leave Bed")) .. "]"
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local modpath = minetest.get_modpath("beds")
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@ -1,8 +1,10 @@
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# textdomain: beds
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Fancy Bed=Schickes Bett
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Simple Bed=Schlichtes Bett
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Leave Bed=Bett verlassen
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This bed is already occupied!=Dieses Bett ist bereits belegt!
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You have to stop moving before going to bed!=Sie müssen stehen bleiben, bevor Sie zu Bett gehen können!
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Good morning.=Guten Morgen.
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@1 of @2 players are in bed=@1 von @2 Spielern sind im Bett
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Force night skip=Überspringen der Nacht erzwingen
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You can only sleep at night.=Sie können nur nachts schlafen.
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Leave Bed=Bett verlassen
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@ -1,8 +1,10 @@
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# textdomain: beds
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Fancy Bed=Cama de lujo
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Simple Bed=Cama sencilla
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Leave Bed=Abandonar cama
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This bed is already occupied!=Esta cama esta ocupada
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You have to stop moving before going to bed!=Deja de moverte o no podras acostarte
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Good morning.=Buenos días.
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@1 of @2 players are in bed=@1 de @2 jugadores están en cama
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Force night skip=Forzar evitar noche
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@1 of @2 players are in bed=@1 de @2 jugadores están durmiendo
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Force night skip=Forzar hacer de dia
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You can only sleep at night.=Sólo puedes dormir por la noche.
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Leave Bed=Levantarse
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@ -1,8 +1,10 @@
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# textdomain: beds
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Fancy Bed=Lit chic
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Simple Bed=Lit simple
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Leave Bed=Se lever du lit
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This bed is already occupied!=
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You have to stop moving before going to bed!=
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Good morning.=Bonjour.
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@1 of @2 players are in bed=@1 joueur(s) sur @2 sont au lit
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Force night skip=Forcer le passage de la nuit
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You can only sleep at night.=Vous ne pouvez dormir que la nuit.
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Leave Bed=Se lever du lit
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@ -0,0 +1,10 @@
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# textdomain: beds
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Fancy Bed=Ranjang Mewah
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Simple Bed=Ranjang Sederhana
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This bed is already occupied!=
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You have to stop moving before going to bed!=
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Good morning.=Selamat pagi.
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@1 of @2 players are in bed=@1 dari @2 pemain sedang tidur
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Force night skip=Paksa lewati malam
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You can only sleep at night.=Anda hanya dapat tidur pada waktu malam.
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Leave Bed=Tinggalkan Ranjang
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@ -1,4 +1,10 @@
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# textdomain: beds
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Fancy Bed=Letto decorato
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Simple Bed=Letto semplice
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This bed is already occupied!=
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You have to stop moving before going to bed!=
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Good morning.=
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@1 of @2 players are in bed=
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Force night skip=
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You can only sleep at night.=
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Leave Bed=Alzati dal letto
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@ -0,0 +1,10 @@
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# textdomain: beds
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Fancy Bed=lo selja'i ckana
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Simple Bed=lo sampu ckana
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This bed is already occupied!=.i lo ti ckana cu canlu
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You have to stop moving before going to bed!=lo nu do cando cu sarcu lo nu do sipna
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Good morning.=.i .uise'inai cerni
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@1 of @2 players are in bed=.i @1 cmima be lu'i @2 le pilno cu vreta lo ckana
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Force night skip=bapli le nu co'u nicte
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You can only sleep at night.=.i steci le ka nicte kei fa le ka do kakne le ka sipna ca pa ckaji be ce'u
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Leave Bed=cliva lo ckana
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@ -0,0 +1,10 @@
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# textdomain: beds
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Fancy Bed=Katil Beragam
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Simple Bed=Katil Biasa
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This bed is already occupied!=
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You have to stop moving before going to bed!=
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Good morning.=Selamat pagi.
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@1 of @2 players are in bed=@1 daripada @2 pemain sedang tidur
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Force night skip=Paksa langkau malam
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You can only sleep at night.=Anda hanya boleh tidur pada waktu malam.
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Leave Bed=Bangun
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@ -0,0 +1,10 @@
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# textdomain: beds
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Fancy Bed=Cama Bonita
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Simple Bed=Cama Simples
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This bed is already occupied!=Esta cama já está ocupada!
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You have to stop moving before going to bed!=Você precisa parar de se mover antes de ir para cama!
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Good morning.=Bom dia.
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@1 of @2 players are in bed=@1 de @2 jogadores estão na cama
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Force night skip=Forçar o amanhecer
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You can only sleep at night.=Você só pode dormir à noite
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Leave Bed=Sair da Cama
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@ -0,0 +1,10 @@
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# textdomain: beds
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Fancy Bed=Детализированная Кровать
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Simple Bed=Обычная Кровать
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This bed is already occupied!=
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You have to stop moving before going to bed!=
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Good morning.=Доброе утро.
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@1 of @2 players are in bed=@1 из @2 игроков в кровати
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Force night skip=Пропустить ночь
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You can only sleep at night.=Вы можете спать только ночью.
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Leave Bed=Встать с кровати
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@ -0,0 +1,10 @@
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# textdomain: beds
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Fancy Bed=Fin säng
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Simple Bed=Enkel Säng
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This bed is already occupied!=
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You have to stop moving before going to bed!=
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Good morning.= God morgon.
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@1 of @2 players are in bed=@1 av @2 spelar försöker sover.
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Force night skip=Tvinga över natten
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You can only sleep at night.=Du kan bara sova på natten.
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Leave Bed=Lämna Säng
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@ -0,0 +1,10 @@
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# textdomain: beds
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Fancy Bed=Pekná posteľ
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Simple Bed=Jednoduchá posteľ
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This bed is already occupied!=
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You have to stop moving before going to bed!=
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Good morning.=Dobré ráno.
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@1 of @2 players are in bed=@1 z @2 hráčov sú v posteli
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Force night skip=Nútene preskočiť noc
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You can only sleep at night.=Môžeš spať len v noci.
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Leave Bed=Opusti posteľ
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@ -0,0 +1,10 @@
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# textdomain: beds
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Fancy Bed=花式床
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Simple Bed=简易床
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This bed is already occupied!=
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You have to stop moving before going to bed!=
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Good morning.=早安!
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@1 of @2 players are in bed=@2位玩家中的@1位在床上
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Force night skip=强制跳过夜晚
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You can only sleep at night.=你只能在晚上睡觉。
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Leave Bed=离开床
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@ -0,0 +1,10 @@
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# textdomain: beds
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Fancy Bed=花式床
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Simple Bed=簡易床
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This bed is already occupied!=
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You have to stop moving before going to bed!=
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Good morning.=早安!
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@1 of @2 players are in bed=@2位玩家中的@1位在床上
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Force night skip=強制跳過夜晚
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You can only sleep at night.=你只能在晚上睡覺。
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Leave Bed=離開床
|
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@ -1,8 +1,10 @@
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# textdomain: beds
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Fancy Bed=
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Simple Bed=
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Leave Bed=
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This bed is already occupied!=
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You have to stop moving before going to bed!=
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Good morning.=
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@1 of @2 players are in bed=
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Force night skip=
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You can only sleep at night.=
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Leave Bed=
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|
|
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@ -61,3 +61,12 @@ function beds.set_spawns()
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end
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beds.save_spawns()
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end
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function beds.remove_spawns_at(pos)
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for name, p in pairs(beds.spawn) do
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if vector.equals(vector.round(p), pos) then
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beds.spawn[name] = nil
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end
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end
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beds.save_spawns()
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end
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|
|
Before Width: | Height: | Size: 540 B After Width: | Height: | Size: 490 B |
Before Width: | Height: | Size: 537 B After Width: | Height: | Size: 486 B |
Before Width: | Height: | Size: 390 B After Width: | Height: | Size: 340 B |
Before Width: | Height: | Size: 387 B After Width: | Height: | Size: 343 B |
Before Width: | Height: | Size: 296 B After Width: | Height: | Size: 248 B |
Before Width: | Height: | Size: 316 B After Width: | Height: | Size: 265 B |
Before Width: | Height: | Size: 561 B After Width: | Height: | Size: 431 B |
Before Width: | Height: | Size: 537 B After Width: | Height: | Size: 427 B |
Before Width: | Height: | Size: 611 B After Width: | Height: | Size: 464 B |
Before Width: | Height: | Size: 596 B After Width: | Height: | Size: 446 B |
Before Width: | Height: | Size: 583 B After Width: | Height: | Size: 474 B |
Before Width: | Height: | Size: 616 B After Width: | Height: | Size: 547 B |
Before Width: | Height: | Size: 495 B After Width: | Height: | Size: 425 B |
Before Width: | Height: | Size: 556 B After Width: | Height: | Size: 490 B |
Before Width: | Height: | Size: 304 B After Width: | Height: | Size: 251 B |
Before Width: | Height: | Size: 143 B After Width: | Height: | Size: 83 B |
|
@ -225,3 +225,16 @@ minetest.register_craft({
|
|||
replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}},
|
||||
})
|
||||
|
||||
-- Register buckets as dungeon loot
|
||||
if minetest.global_exists("dungeon_loot") then
|
||||
dungeon_loot.register({
|
||||
{name = "bucket:bucket_empty", chance = 0.55},
|
||||
-- water in deserts/ice or above ground, lava otherwise
|
||||
{name = "bucket:bucket_water", chance = 0.45,
|
||||
types = {"sandstone", "desert", "ice"}},
|
||||
{name = "bucket:bucket_water", chance = 0.45, y = {0, 32768},
|
||||
types = {"normal"}},
|
||||
{name = "bucket:bucket_lava", chance = 0.45, y = {-32768, -1},
|
||||
types = {"normal"}},
|
||||
})
|
||||
end
|
||||
|
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Ember Kosong
|
||||
Water Bucket=Ember Air
|
||||
River Water Bucket=Ember Air Sungai
|
||||
Lava Bucket=Ember Lava
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=lo baktu be no da
|
||||
Water Bucket=lo baktu be lo djacu
|
||||
River Water Bucket=lo baktu be lo rirxe djacu
|
||||
Lava Bucket=lo baktu be lo likro'i
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Baldi Kosong
|
||||
Water Bucket=Baldi Air
|
||||
River Water Bucket=Baldi Air Sungai
|
||||
Lava Bucket=Baldi Lava
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Balde Vazio
|
||||
Water Bucket=Balde de Água
|
||||
River Water Bucket=Balde de Água do Rio
|
||||
Lava Bucket=Balde de Lava
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Пустое Ведро
|
||||
Water Bucket=Ведро с Водой
|
||||
River Water Bucket=Ведро с Речной Водой
|
||||
Lava Bucket=Ведро с Лавой
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Tom hink
|
||||
Water Bucket=Vatten hink
|
||||
River Water Bucket=Flodvatten hink
|
||||
Lava Bucket=Lava hink
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Prázdne vedro
|
||||
Water Bucket=Vedro s vodou
|
||||
River Water Bucket=Vedro s vodou z rieky
|
||||
Lava Bucket=Vedro s lávou
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=空桶
|
||||
Water Bucket=水桶
|
||||
River Water Bucket=河水桶
|
||||
Lava Bucket=岩浆桶
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=空桶
|
||||
Water Bucket=水桶
|
||||
River Water Bucket=河水桶
|
||||
Lava Bucket=岩漿桶
|
|
@ -1,3 +1,4 @@
|
|||
name = bucket
|
||||
description = Minetest Game mod: bucket
|
||||
depends = default
|
||||
optional_depends = dungeon_loot
|
||||
|
|
|
@ -27,16 +27,25 @@ minetest.register_privilege("creative", {
|
|||
on_revoke = update_sfinv,
|
||||
})
|
||||
|
||||
local creative_mode_cache = minetest.settings:get_bool("creative_mode")
|
||||
-- Override the engine's creative mode function
|
||||
local old_is_creative_enabled = minetest.is_creative_enabled
|
||||
|
||||
function minetest.is_creative_enabled(name)
|
||||
if name == "" then
|
||||
return old_is_creative_enabled(name)
|
||||
end
|
||||
return minetest.check_player_privs(name, {creative = true}) or
|
||||
old_is_creative_enabled(name)
|
||||
end
|
||||
|
||||
-- For backwards compatibility:
|
||||
function creative.is_enabled_for(name)
|
||||
return creative_mode_cache or
|
||||
minetest.check_player_privs(name, {creative = true})
|
||||
return minetest.is_creative_enabled(name)
|
||||
end
|
||||
|
||||
dofile(minetest.get_modpath("creative") .. "/inventory.lua")
|
||||
|
||||
if creative_mode_cache then
|
||||
if minetest.is_creative_enabled("") then
|
||||
-- Dig time is modified according to difference (leveldiff) between tool
|
||||
-- 'maxlevel' and node 'level'. Digtime is divided by the larger of
|
||||
-- leveldiff and 1.
|
||||
|
@ -70,7 +79,7 @@ end
|
|||
-- Unlimited node placement
|
||||
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
|
||||
if placer and placer:is_player() then
|
||||
return creative.is_enabled_for(placer:get_player_name())
|
||||
return minetest.is_creative_enabled(placer:get_player_name())
|
||||
end
|
||||
end)
|
||||
|
||||
|
@ -78,7 +87,7 @@ end)
|
|||
local old_handle_node_drops = minetest.handle_node_drops
|
||||
function minetest.handle_node_drops(pos, drops, digger)
|
||||
if not digger or not digger:is_player() or
|
||||
not creative.is_enabled_for(digger:get_player_name()) then
|
||||
not minetest.is_creative_enabled(digger:get_player_name()) then
|
||||
return old_handle_node_drops(pos, drops, digger)
|
||||
end
|
||||
local inv = digger:get_inventory()
|
||||
|
|
|
@ -25,13 +25,15 @@ function creative.init_creative_inventory(player)
|
|||
player_inventory[player_name] = {
|
||||
size = 0,
|
||||
filter = "",
|
||||
start_i = 0
|
||||
start_i = 0,
|
||||
old_filter = nil, -- use only for caching in update_creative_inventory
|
||||
old_content = nil
|
||||
}
|
||||
|
||||
minetest.create_detached_inventory("creative_" .. player_name, {
|
||||
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player2)
|
||||
local name = player2 and player2:get_player_name() or ""
|
||||
if not creative.is_enabled_for(name) or
|
||||
if not minetest.is_creative_enabled(name) or
|
||||
to_list == "main" then
|
||||
return 0
|
||||
end
|
||||
|
@ -42,7 +44,7 @@ function creative.init_creative_inventory(player)
|
|||
end,
|
||||
allow_take = function(inv, listname, index, stack, player2)
|
||||
local name = player2 and player2:get_player_name() or ""
|
||||
if not creative.is_enabled_for(name) then
|
||||
if not minetest.is_creative_enabled(name) then
|
||||
return 0
|
||||
end
|
||||
return -1
|
||||
|
@ -59,22 +61,64 @@ function creative.init_creative_inventory(player)
|
|||
return player_inventory[player_name]
|
||||
end
|
||||
|
||||
local NO_MATCH = 999
|
||||
local function match(s, filter)
|
||||
if filter == "" then
|
||||
return 0
|
||||
end
|
||||
if s:lower():find(filter, 1, true) then
|
||||
return #s - #filter
|
||||
end
|
||||
return NO_MATCH
|
||||
end
|
||||
|
||||
local function description(def, lang_code)
|
||||
local s = def.description
|
||||
if lang_code then
|
||||
s = minetest.get_translated_string(lang_code, s)
|
||||
end
|
||||
return s:gsub("\n.*", "") -- First line only
|
||||
end
|
||||
|
||||
function creative.update_creative_inventory(player_name, tab_content)
|
||||
local creative_list = {}
|
||||
local inv = player_inventory[player_name] or
|
||||
creative.init_creative_inventory(minetest.get_player_by_name(player_name))
|
||||
local player_inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name})
|
||||
|
||||
if inv.filter == inv.old_filter and tab_content == inv.old_content then
|
||||
return
|
||||
end
|
||||
inv.old_filter = inv.filter
|
||||
inv.old_content = tab_content
|
||||
|
||||
local items = inventory_cache[tab_content] or init_creative_cache(tab_content)
|
||||
|
||||
local lang
|
||||
local player_info = minetest.get_player_information(player_name)
|
||||
if player_info and player_info.lang_code ~= "" then
|
||||
lang = player_info.lang_code
|
||||
end
|
||||
|
||||
local creative_list = {}
|
||||
local order = {}
|
||||
for name, def in pairs(items) do
|
||||
if def.name:find(inv.filter, 1, true) or
|
||||
def.description:lower():find(inv.filter, 1, true) then
|
||||
local m = match(description(def), inv.filter)
|
||||
if m > 0 then
|
||||
m = math.min(m, match(description(def, lang), inv.filter))
|
||||
end
|
||||
if m > 0 then
|
||||
m = math.min(m, match(name, inv.filter))
|
||||
end
|
||||
|
||||
if m < NO_MATCH then
|
||||
creative_list[#creative_list+1] = name
|
||||
-- Sort by match value first so closer matches appear earlier
|
||||
order[name] = string.format("%02d", m) .. name
|
||||
end
|
||||
end
|
||||
|
||||
table.sort(creative_list)
|
||||
table.sort(creative_list, function(a, b) return order[a] < order[b] end)
|
||||
|
||||
player_inv:set_size("main", #creative_list)
|
||||
player_inv:set_list("main", creative_list)
|
||||
inv.size = #creative_list
|
||||
|
@ -99,27 +143,26 @@ function creative.register_tab(name, title, items)
|
|||
sfinv.register_page("creative:" .. name, {
|
||||
title = title,
|
||||
is_in_nav = function(self, player, context)
|
||||
return creative.is_enabled_for(player:get_player_name())
|
||||
return minetest.is_creative_enabled(player:get_player_name())
|
||||
end,
|
||||
get = function(self, player, context)
|
||||
local player_name = player:get_player_name()
|
||||
creative.update_creative_inventory(player_name, items)
|
||||
local inv = player_inventory[player_name]
|
||||
local start_i = inv.start_i or 0
|
||||
local pagenum = math.floor(start_i / (3*8) + 1)
|
||||
local pagemax = math.ceil(inv.size / (3*8))
|
||||
local pagenum = math.floor(inv.start_i / (4*8) + 1)
|
||||
local pagemax = math.ceil(inv.size / (4*8))
|
||||
local esc = minetest.formspec_escape
|
||||
return sfinv.make_formspec(player, context,
|
||||
"label[6.2,3.35;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" ..
|
||||
"label[5.8,4.15;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" ..
|
||||
[[
|
||||
image[4.06,3.4;0.8,0.8;creative_trash_icon.png]
|
||||
image[4.08,4.2;0.8,0.8;creative_trash_icon.png]
|
||||
listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]
|
||||
list[detached:creative_trash;main;4,3.3;1,1;]
|
||||
list[detached:creative_trash;main;4.02,4.1;1,1;]
|
||||
listring[]
|
||||
image_button[5.4,3.25;0.8,0.8;creative_prev_icon.png;creative_prev;]
|
||||
image_button[7.2,3.25;0.8,0.8;creative_next_icon.png;creative_next;]
|
||||
image_button[2.1,3.25;0.8,0.8;creative_search_icon.png;creative_search;]
|
||||
image_button[2.75,3.25;0.8,0.8;creative_clear_icon.png;creative_clear;]
|
||||
image_button[5,4.05;0.8,0.8;creative_prev_icon.png;creative_prev;]
|
||||
image_button[7.2,4.05;0.8,0.8;creative_next_icon.png;creative_next;]
|
||||
image_button[2.63,4.05;0.8,0.8;creative_search_icon.png;creative_search;]
|
||||
image_button[3.25,4.05;0.8,0.8;creative_clear_icon.png;creative_clear;]
|
||||
]] ..
|
||||
"tooltip[creative_search;" .. esc(S("Search")) .. "]" ..
|
||||
"tooltip[creative_clear;" .. esc(S("Reset")) .. "]" ..
|
||||
|
@ -127,9 +170,9 @@ function creative.register_tab(name, title, items)
|
|||
"tooltip[creative_next;" .. esc(S("Next page")) .. "]" ..
|
||||
"listring[current_player;main]" ..
|
||||
"field_close_on_enter[creative_filter;false]" ..
|
||||
"field[0.3,3.5;2.2,1;creative_filter;;" .. esc(inv.filter) .. "]" ..
|
||||
"field[0.3,4.2;2.8,1.2;creative_filter;;" .. esc(inv.filter) .. "]" ..
|
||||
"listring[detached:creative_" .. player_name .. ";main]" ..
|
||||
"list[detached:creative_" .. player_name .. ";main;0,0;8,3;" .. tostring(start_i) .. "]" ..
|
||||
"list[detached:creative_" .. player_name .. ";main;0,0;8,4;" .. tostring(inv.start_i) .. "]" ..
|
||||
creative.formspec_add, true)
|
||||
end,
|
||||
on_enter = function(self, player, context)
|
||||
|
@ -147,27 +190,25 @@ function creative.register_tab(name, title, items)
|
|||
if fields.creative_clear then
|
||||
inv.start_i = 0
|
||||
inv.filter = ""
|
||||
creative.update_creative_inventory(player_name, items)
|
||||
sfinv.set_player_inventory_formspec(player, context)
|
||||
elseif fields.creative_search or
|
||||
fields.key_enter_field == "creative_filter" then
|
||||
inv.start_i = 0
|
||||
inv.filter = fields.creative_filter:lower()
|
||||
creative.update_creative_inventory(player_name, items)
|
||||
sfinv.set_player_inventory_formspec(player, context)
|
||||
elseif not fields.quit then
|
||||
local start_i = inv.start_i or 0
|
||||
|
||||
if fields.creative_prev then
|
||||
start_i = start_i - 3*8
|
||||
start_i = start_i - 4*8
|
||||
if start_i < 0 then
|
||||
start_i = inv.size - (inv.size % (3*8))
|
||||
start_i = inv.size - (inv.size % (4*8))
|
||||
if inv.size == start_i then
|
||||
start_i = math.max(0, inv.size - (3*8))
|
||||
start_i = math.max(0, inv.size - (4*8))
|
||||
end
|
||||
end
|
||||
elseif fields.creative_next then
|
||||
start_i = start_i + 3*8
|
||||
start_i = start_i + 4*8
|
||||
if start_i >= inv.size then
|
||||
start_i = 0
|
||||
end
|
||||
|
@ -180,14 +221,34 @@ function creative.register_tab(name, title, items)
|
|||
})
|
||||
end
|
||||
|
||||
-- Sort registered items
|
||||
local registered_nodes = {}
|
||||
local registered_tools = {}
|
||||
local registered_craftitems = {}
|
||||
|
||||
minetest.register_on_mods_loaded(function()
|
||||
for name, def in pairs(minetest.registered_items) do
|
||||
local group = def.groups or {}
|
||||
|
||||
local nogroup = not (group.node or group.tool or group.craftitem)
|
||||
if group.node or (nogroup and minetest.registered_nodes[name]) then
|
||||
registered_nodes[name] = def
|
||||
elseif group.tool or (nogroup and minetest.registered_tools[name]) then
|
||||
registered_tools[name] = def
|
||||
elseif group.craftitem or (nogroup and minetest.registered_craftitems[name]) then
|
||||
registered_craftitems[name] = def
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
creative.register_tab("all", S("All"), minetest.registered_items)
|
||||
creative.register_tab("nodes", S("Nodes"), minetest.registered_nodes)
|
||||
creative.register_tab("tools", S("Tools"), minetest.registered_tools)
|
||||
creative.register_tab("craftitems", S("Items"), minetest.registered_craftitems)
|
||||
creative.register_tab("nodes", S("Nodes"), registered_nodes)
|
||||
creative.register_tab("tools", S("Tools"), registered_tools)
|
||||
creative.register_tab("craftitems", S("Items"), registered_craftitems)
|
||||
|
||||
local old_homepage_name = sfinv.get_homepage_name
|
||||
function sfinv.get_homepage_name(player)
|
||||
if creative.is_enabled_for(player:get_player_name()) then
|
||||
if minetest.is_creative_enabled(player:get_player_name()) then
|
||||
return "creative:all"
|
||||
else
|
||||
return old_homepage_name(player)
|
||||
|
|
|
@ -0,0 +1,10 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Bolehkan pemain memakai inventaris kreatif
|
||||
Search=Cari
|
||||
Reset=Atur ulang
|
||||
Previous page=Halaman sebelumnya
|
||||
Next page=Halaman selanjutnya
|
||||
All=Semua
|
||||
Nodes=Nodus
|
||||
Tools=Perkakas
|
||||
Items=Barang
|
|
@ -0,0 +1,10 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=zifre le ka pilno le finti ke dacti liste
|
||||
Search=sisku
|
||||
Reset=kraga'igau
|
||||
Previous page=lidne
|
||||
Next page=selyli'e
|
||||
All=ro dacti
|
||||
Nodes=bliku
|
||||
Tools=tutci
|
||||
Items=dacti
|
|
@ -0,0 +1,10 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Benarkan pemain menggunakan inventori kreatif
|
||||
Search=Cari
|
||||
Reset=Set semula
|
||||
Previous page=Halaman sebelumnya
|
||||
Next page=Halaman seterusnya
|
||||
All=Semua
|
||||
Nodes=Nod
|
||||
Tools=Alatan
|
||||
Items=Item
|
|
@ -0,0 +1,10 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Permitir o jogador usar o inventário criativo
|
||||
Search=Pesquisar
|
||||
Reset=Redefinir
|
||||
Previous page=Página anterior
|
||||
Next page=Próxima página
|
||||
All=Todos
|
||||
Nodes=Blocos
|
||||
Tools=Ferramentas
|
||||
Items=Itens
|
|
@ -0,0 +1,10 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Разрешить игроку использовать творческий инвентарь
|
||||
Search=Поиск
|
||||
Reset=Сброс
|
||||
Previous page=Предыдущая страница
|
||||
Next page=Следующая страница
|
||||
All=Всё
|
||||
Nodes=Ноды
|
||||
Tools=Инструменты
|
||||
Items=Предметы
|
|
@ -0,0 +1,10 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Tilllåt spelare att används kreativa saker
|
||||
Search=Sök
|
||||
Reset=Återställ
|
||||
Previous page=Förra sidan
|
||||
Next page=Nästa sidan
|
||||
All=Alla
|
||||
Nodes=Noder
|
||||
Tools=Verktyg
|
||||
Items=Saker
|
|
@ -0,0 +1,10 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Povolí hráčovi použivať kreatívny inventár
|
||||
Search=Hľadaj
|
||||
Reset=Vrátiť späť
|
||||
Previous page=Predchádzajúca stránka
|
||||
Next page=Nasledujúca stránka
|
||||
All=Všetko
|
||||
Nodes=Kocky
|
||||
Tools=Nástroje
|
||||
Items=Veci
|
|
@ -0,0 +1,10 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=允许玩家使用创造模式物品栏
|
||||
Search=搜索
|
||||
Reset=重置
|
||||
Previous page=上一页
|
||||
Next page=下一页
|
||||
All=所有
|
||||
Nodes=节点
|
||||
Tools=工具
|
||||
Items=物品
|
|
@ -0,0 +1,10 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=允許玩家使用創造模式物品欄
|
||||
Search=搜索
|
||||
Reset=重置
|
||||
Previous page=上一頁
|
||||
Next page=下一頁
|
||||
All=所有
|
||||
Nodes=節點
|
||||
Tools=工具
|
||||
Items=物品
|
Before Width: | Height: | Size: 708 B After Width: | Height: | Size: 605 B |
Before Width: | Height: | Size: 727 B After Width: | Height: | Size: 578 B |
Before Width: | Height: | Size: 728 B After Width: | Height: | Size: 593 B |
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 712 B After Width: | Height: | Size: 642 B |
|
@ -264,32 +264,17 @@ Glass breaking sounds (CC BY 3.0):
|
|||
3: http://www.freesound.org/people/lsprice/sounds/88808/
|
||||
|
||||
Mito551 (sounds) (CC BY-SA 3.0):
|
||||
default_dig_choppy.ogg
|
||||
default_dig_cracky.ogg
|
||||
default_dig_crumbly.1.ogg
|
||||
default_dig_crumbly.2.ogg
|
||||
default_dig_crumbly.*.ogg
|
||||
default_dig_dig_immediate.ogg
|
||||
default_dig_oddly_breakable_by_hand.ogg
|
||||
default_dug_node.1.ogg
|
||||
default_dug_node.2.ogg
|
||||
default_dug_node.*.ogg
|
||||
default_grass_footstep.1.ogg
|
||||
default_grass_footstep.2.ogg
|
||||
default_grass_footstep.3.ogg
|
||||
default_gravel_footstep.1.ogg
|
||||
default_gravel_footstep.2.ogg
|
||||
default_gravel_footstep.3.ogg
|
||||
default_gravel_footstep.4.ogg
|
||||
default_grass_footstep.1.ogg
|
||||
default_place_node.1.ogg
|
||||
default_place_node.2.ogg
|
||||
default_place_node.3.ogg
|
||||
default_place_node_hard.1.ogg
|
||||
default_place_node_hard.2.ogg
|
||||
default_hard_footstep.1.ogg
|
||||
default_hard_footstep.2.ogg
|
||||
default_hard_footstep.3.ogg
|
||||
default_sand_footstep.1.ogg
|
||||
default_sand_footstep.2.ogg
|
||||
default_gravel_footstep.*.ogg
|
||||
default_place_node.*.ogg
|
||||
default_place_node_hard.*.ogg
|
||||
default_glass_footstep.ogg
|
||||
default_wood_footstep.1.ogg
|
||||
default_wood_footstep.2.ogg
|
||||
default_dirt_footstep.1.ogg
|
||||
|
@ -301,8 +286,8 @@ Metal sounds:
|
|||
- https://www.freesound.org/people/yadronoff/sounds/320397/
|
||||
default_dug_metal.*.ogg - Iwan Gabovitch - qubodup - CC0
|
||||
- http://opengameart.org/users/qubodup
|
||||
default_metal_footstep.*.ogg - Ottomaani138 - CC0
|
||||
- https://www.freesound.org/people/Ottomaani138/sounds/232692/
|
||||
default_metal_footstep.*.ogg - (CC0 1.0) - CC0 1.0
|
||||
- https://freesound.org/people/mypantsfelldown/sounds/398937/
|
||||
default_place_node_metal.*.ogg - Ogrebane - CC0
|
||||
- http://opengameart.org/content/wood-and-metal-sound-effects-volume-2
|
||||
|
||||
|
@ -340,6 +325,43 @@ sonictechtonic (CC BY 3.0):
|
|||
https://www.freesound.org/people/sonictechtonic/sounds/241872/
|
||||
player_damage.ogg
|
||||
|
||||
Sheyvan (CC0 1.0):
|
||||
https://freesound.org/people/Sheyvan/sounds/476113/
|
||||
default_dig_choppy.*.ogg
|
||||
|
||||
lolamadeus (CC0 1.0):
|
||||
https://freesound.org/people/lolamadeus/sounds/179341/
|
||||
default_gravel_dig.*.ogg
|
||||
default_gravel_dug.*.ogg
|
||||
|
||||
Benboncan (CC BY 3.0):
|
||||
https://freesound.org/people/Benboncan/sounds/71823/
|
||||
default_dig_cracky.*.ogg
|
||||
|
||||
Erdie (CC BY 3.0):
|
||||
https://freesound.org/people/Erdie/sounds/41579/
|
||||
default_hard_footstep.*.ogg
|
||||
|
||||
worthahep88 (CC0 1.0):
|
||||
https://freesound.org/people/worthahep88/sounds/319224/
|
||||
default_sand_footstep.*.ogg
|
||||
|
||||
dheming (CC BY 3.0):
|
||||
https://freesound.org/people/dheming/sounds/268023/
|
||||
default_ice_dig.*.ogg
|
||||
|
||||
InspectorJ (CC BY 3.0):
|
||||
https://freesound.org/people/InspectorJ/sounds/416967/
|
||||
default_ice_footstep.*.ogg
|
||||
|
||||
Angel_Perez_Grandi (CC BY 3.0):
|
||||
https://freesound.org/people/Angel_Perez_Grandi/sounds/49190/
|
||||
default_ice_dug.ogg
|
||||
|
||||
iankath (CC0 1.0)
|
||||
https://freesound.org/people/iankath/sounds/173991/
|
||||
default_furnace_active.ogg
|
||||
|
||||
|
||||
Models
|
||||
------
|
||||
|
|
|
@ -300,15 +300,6 @@ minetest.register_craft({
|
|||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:mese_post_light 3",
|
||||
recipe = {
|
||||
{"", "default:glass", ""},
|
||||
{"default:mese_crystal", "default:mese_crystal", "default:mese_crystal"},
|
||||
{"", "group:wood", ""},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:obsidian",
|
||||
recipe = {
|
||||
|
|
|
@ -160,7 +160,8 @@ minetest.register_craftitem("default:skeleton_key", {
|
|||
return itemstack
|
||||
end
|
||||
|
||||
local on_skeleton_key_use = minetest.registered_nodes[node.name].on_skeleton_key_use
|
||||
local node_reg = minetest.registered_nodes[node.name]
|
||||
local on_skeleton_key_use = node_reg and node_reg.on_skeleton_key_use
|
||||
if not on_skeleton_key_use then
|
||||
return itemstack
|
||||
end
|
||||
|
|
|
@ -38,9 +38,9 @@ end
|
|||
function default.node_sound_sand_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_sand_footstep", gain = 0.12}
|
||||
{name = "default_sand_footstep", gain = 0.05}
|
||||
table.dug = table.dug or
|
||||
{name = "default_sand_footstep", gain = 0.24}
|
||||
{name = "default_sand_footstep", gain = 0.15}
|
||||
table.place = table.place or
|
||||
{name = "default_place_node", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
|
@ -50,9 +50,11 @@ end
|
|||
function default.node_sound_gravel_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_gravel_footstep", gain = 0.4}
|
||||
{name = "default_gravel_footstep", gain = 0.1}
|
||||
table.dig = table.dig or
|
||||
{name = "default_gravel_dig", gain = 0.35}
|
||||
table.dug = table.dug or
|
||||
{name = "default_gravel_footstep", gain = 1.0}
|
||||
{name = "default_gravel_dug", gain = 1.0}
|
||||
table.place = table.place or
|
||||
{name = "default_place_node", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
|
@ -93,6 +95,18 @@ function default.node_sound_glass_defaults(table)
|
|||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_ice_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_ice_footstep", gain = 0.3}
|
||||
table.dig = table.dig or
|
||||
{name = "default_ice_dig", gain = 0.5}
|
||||
table.dug = table.dug or
|
||||
{name = "default_ice_dug", gain = 0.5}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_metal_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
|
@ -421,6 +435,52 @@ function default.register_fence_rail(name, def)
|
|||
minetest.register_node(name, def)
|
||||
end
|
||||
|
||||
--
|
||||
-- Mese post registration helper
|
||||
--
|
||||
|
||||
function default.register_mesepost(name, def)
|
||||
minetest.register_craft({
|
||||
output = name .. " 4",
|
||||
recipe = {
|
||||
{'', 'default:glass', ''},
|
||||
{'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'},
|
||||
{'', def.material, ''},
|
||||
}
|
||||
})
|
||||
|
||||
local post_texture = def.texture .. "^default_mese_post_light_side.png^[makealpha:0,0,0"
|
||||
local post_texture_dark = def.texture .. "^default_mese_post_light_side_dark.png^[makealpha:0,0,0"
|
||||
-- Allow almost everything to be overridden
|
||||
local default_fields = {
|
||||
wield_image = post_texture,
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-2 / 16, -8 / 16, -2 / 16, 2 / 16, 8 / 16, 2 / 16},
|
||||
},
|
||||
},
|
||||
paramtype = "light",
|
||||
tiles = {def.texture, def.texture, post_texture_dark, post_texture_dark, post_texture, post_texture},
|
||||
use_texture_alpha = "opaque",
|
||||
light_source = default.LIGHT_MAX,
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
}
|
||||
for k, v in pairs(default_fields) do
|
||||
if def[k] == nil then
|
||||
def[k] = v
|
||||
end
|
||||
end
|
||||
|
||||
def.texture = nil
|
||||
def.material = nil
|
||||
|
||||
minetest.register_node(name, def)
|
||||
end
|
||||
|
||||
--
|
||||
-- Leafdecay
|
||||
|
|
|
@ -113,6 +113,9 @@ local function furnace_node_timer(pos, elapsed)
|
|||
local srclist, fuellist
|
||||
local dst_full = false
|
||||
|
||||
local timer_elapsed = meta:get_int("timer_elapsed") or 0
|
||||
meta:set_int("timer_elapsed", timer_elapsed + 1)
|
||||
|
||||
local cookable, cooked
|
||||
local fuel
|
||||
|
||||
|
@ -154,6 +157,9 @@ local function furnace_node_timer(pos, elapsed)
|
|||
else
|
||||
dst_full = true
|
||||
end
|
||||
-- Play cooling sound
|
||||
minetest.sound_play("default_cool_lava",
|
||||
{pos = pos, max_hear_distance = 16, gain = 0.1}, true)
|
||||
else
|
||||
-- Item could not be cooked: probably missing fuel
|
||||
update = true
|
||||
|
@ -237,6 +243,12 @@ local function furnace_node_timer(pos, elapsed)
|
|||
swap_node(pos, "default:furnace_active")
|
||||
-- make sure timer restarts automatically
|
||||
result = true
|
||||
|
||||
-- Play sound every 5 seconds while the furnace is active
|
||||
if timer_elapsed == 0 or (timer_elapsed+1) % 5 == 0 then
|
||||
minetest.sound_play("default_furnace_active",
|
||||
{pos = pos, max_hear_distance = 16, gain = 0.5}, true)
|
||||
end
|
||||
else
|
||||
if fuellist and not fuellist[1]:is_empty() then
|
||||
fuel_state = S("@1%", 0)
|
||||
|
@ -245,6 +257,7 @@ local function furnace_node_timer(pos, elapsed)
|
|||
swap_node(pos, "default:furnace")
|
||||
-- stop timer on the inactive furnace
|
||||
minetest.get_node_timer(pos):stop()
|
||||
meta:set_int("timer_elapsed", 0)
|
||||
end
|
||||
|
||||
|
||||
|
@ -305,6 +318,10 @@ minetest.register_node("default:furnace", {
|
|||
-- start timer function, it will sort out whether furnace can burn or not.
|
||||
minetest.get_node_timer(pos):start(1.0)
|
||||
end,
|
||||
on_metadata_inventory_take = function(pos)
|
||||
-- check whether the furnace is empty or not.
|
||||
minetest.get_node_timer(pos):start(1.0)
|
||||
end,
|
||||
on_blast = function(pos)
|
||||
local drops = {}
|
||||
default.get_inventory_drops(pos, "src", drops)
|
||||
|
|
|
@ -74,5 +74,5 @@ local item = {
|
|||
}
|
||||
|
||||
-- set defined item as new __builtin:item, with the old one as fallback table
|
||||
setmetatable(item, builtin_item)
|
||||
setmetatable(item, { __index = builtin_item })
|
||||
minetest.register_entity(":__builtin:item", item)
|
||||
|
|
|
@ -4,36 +4,41 @@ Locked Chest (owned by @1)=Abgeschlossene Truhe (Eigentum von @1)
|
|||
You do not own this chest.=Ihnen gehört diese Truhe nicht.
|
||||
a locked chest=eine abgeschlossene Truhe
|
||||
Chest=Truhe
|
||||
Stick=Stock
|
||||
Paper=Papier
|
||||
Title:=Titel:
|
||||
Contents:=Inhalt:
|
||||
Save=Speichern
|
||||
by @1=von @1
|
||||
Page @1 of @2=Seite @1 von @2
|
||||
"@1" by @2=„@1“ von @2
|
||||
Book=Buch
|
||||
Book with Text=Buch mit Text
|
||||
Skeleton Key=Skelettschlüssel
|
||||
Key to @1's @2=Schlüssel für @2 von @1
|
||||
Coal Lump=Kohleklumpen
|
||||
Iron Lump=Eisenklumpen
|
||||
Copper Lump=Kupferklumpen
|
||||
Tin Lump=Zinnklumpen
|
||||
Mese Crystal=Mesekristall
|
||||
Gold Lump=Goldklumpen
|
||||
Diamond=Diamant
|
||||
Clay Lump=Tonklumpen
|
||||
Steel Ingot=Stahlbarren
|
||||
Copper Ingot=Kupferbarren
|
||||
Tin Ingot=Zinnbarren
|
||||
Bronze Ingot=Bronzebarren
|
||||
Gold Ingot=Goldbarren
|
||||
Mese Crystal Fragment=Mesekristallfragment
|
||||
Clay Brick=Tonziegel
|
||||
Obsidian Shard=Obsidianscherbe
|
||||
Flint=Feuerstein
|
||||
Blueberries=Blaubeeren
|
||||
Book=Buch
|
||||
Book with Text=Buch mit Text
|
||||
Bronze Ingot=Bronzebarren
|
||||
Clay Brick=Tonziegel
|
||||
Clay Lump=Tonklumpen
|
||||
Coal Lump=Kohleklumpen
|
||||
Copper Ingot=Kupferbarren
|
||||
Copper Lump=Kupferklumpen
|
||||
Diamond=Diamant
|
||||
Flint=Feuerstein
|
||||
Gold Ingot=Goldbarren
|
||||
Gold Lump=Goldklumpen
|
||||
Iron Lump=Eisenklumpen
|
||||
Mese Crystal=Mesekristall
|
||||
Mese Crystal Fragment=Mesekristallfragment
|
||||
Obsidian Shard=Obsidianscherbe
|
||||
Paper=Papier
|
||||
Steel Ingot=Stahlbarren
|
||||
Stick=Stock
|
||||
Tin Ingot=Zinnbarren
|
||||
Tin Lump=Zinnklumpen
|
||||
Furnace is empty=Ofen ist leer
|
||||
100% (output full)=100% (Ausgabe voll)
|
||||
@1%=@1%
|
||||
Empty=Leer
|
||||
Not cookable=Nicht kochbar
|
||||
Empty=Leer
|
||||
Furnace active=Ofen aktiv
|
||||
Furnace inactive=Ofen inaktiv
|
||||
(Item: @1; Fuel: @2)=(Gegenstand: @1; Brennstoff: @2)
|
||||
|
@ -42,7 +47,7 @@ Stone=Stein
|
|||
Cobblestone=Kopfsteinpflaster
|
||||
Stone Brick=Steinziegel
|
||||
Stone Block=Steinblock
|
||||
Mossy Cobblestone=Mosiges Kopfsteinpflaster
|
||||
Mossy Cobblestone=Moosiges Kopfsteinpflaster
|
||||
Desert Stone=Wüstenstein
|
||||
Desert Cobblestone=Wüstenkopfsteinpflaster
|
||||
Desert Stone Brick=Wüstensteinziegel
|
||||
|
@ -156,6 +161,7 @@ Empty Bookshelf=Leeres Bücherregal
|
|||
Bookshelf (@1 written, @2 empty books)=Bücherregal (@1 beschriebene, @2 leere Bücher)
|
||||
Bookshelf=Bücherregal
|
||||
Text too long=Text zu lang
|
||||
"@1"=„@1“
|
||||
Wooden Sign=Holzschild
|
||||
Steel Sign=Stahlschild
|
||||
Wooden Ladder=Holzleiter
|
||||
|
@ -174,7 +180,11 @@ Glass=Glas
|
|||
Obsidian Glass=Obsidianglas
|
||||
Brick Block=Ziegelblock
|
||||
Mese Lamp=Meselampe
|
||||
Mese Post Light=Mesestandlampe
|
||||
Apple Wood Mese Post Light=Apfelholzmesestandlampe
|
||||
Acacia Wood Mese Post Light=Akazienholzmesestandlampe
|
||||
Jungle Wood Mese Post Light=Dschungelholzmesestandlampe
|
||||
Pine Wood Mese Post Light=Kiefernholzmesestandlampe
|
||||
Aspen Wood Mese Post Light=Espenholzmesestandlampe
|
||||
Cloud=Wolke
|
||||
Wooden Pickaxe=Holzspitzhacke
|
||||
Stone Pickaxe=Steinspitzhacke
|
||||
|
@ -203,9 +213,8 @@ Diamond Sword=Diamantschwert
|
|||
Key=Schlüssel
|
||||
Torch=Fackel
|
||||
@1 will intersect protection on growth.=@1 wird bei Wachstum mit geschützter Zone überlappen.
|
||||
Title:=Titel:
|
||||
Contents:=Inhalt:
|
||||
Save=Speichern
|
||||
by @1=von @1
|
||||
Page @1 of @2=Seite @1 von @2
|
||||
"@1"=„@1“
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
Mese Post Light=Mesestandlampe
|
||||
|
|
|
@ -1,39 +1,45 @@
|
|||
# textdomain: default
|
||||
|
||||
Locked Chest=Cofre cerrado
|
||||
Locked Chest (owned by @1)=Cofre cerrado (propiedad de @1)
|
||||
You do not own this chest.=Este cofre no te pertenece.
|
||||
a locked chest=un cofre cerrado
|
||||
Chest=Cofre
|
||||
Stick=Palo
|
||||
Paper=Papel
|
||||
Title:=Título:
|
||||
Contents:=Contenidos:
|
||||
Save=Guardar
|
||||
by @1=por @1
|
||||
Page @1 of @2=Página @1 de @2
|
||||
"@1" by @2="@1" por @2
|
||||
Book=Libro
|
||||
Book with Text=Libro escrito
|
||||
Skeleton Key=Llave esqueleto
|
||||
Key to @1's @2=Llave para @2 de @1
|
||||
Coal Lump=Fragmento de carbón
|
||||
Iron Lump=Pepita de hierro
|
||||
Copper Lump=Pepita de cobre
|
||||
Tin Lump=Pepita de estaño
|
||||
Mese Crystal=Cristal de mese
|
||||
Gold Lump=Pepita de oro
|
||||
Diamond=Diamante
|
||||
Clay Lump=Fragmento de arcilla
|
||||
Steel Ingot=Lingote de acero
|
||||
Copper Ingot=Lingote de cobre
|
||||
Tin Ingot=Lingote de estaño
|
||||
Bronze Ingot=Lingote de bronce
|
||||
Gold Ingot=Lingote de oro
|
||||
Mese Crystal Fragment=Fragmento de cristal de mese
|
||||
Clay Brick=Ladrillo de arcilla
|
||||
Obsidian Shard=Esquirla de obsidiana
|
||||
Flint=Pedernal
|
||||
Blueberries=Arándanos
|
||||
Book=Libro
|
||||
Book with Text=Libro escrito
|
||||
Bronze Ingot=Lingote de bronce
|
||||
Clay Brick=Ladrillo de arcilla
|
||||
Clay Lump=Bola de arcilla
|
||||
Coal Lump=Carbón
|
||||
Copper Ingot=Lingote de cobre
|
||||
Copper Lump=Pepita de cobre
|
||||
Diamond=Diamante
|
||||
Flint=Pedernal
|
||||
Gold Ingot=Lingote de oro
|
||||
Gold Lump=Pepita de oro
|
||||
Iron Lump=Pepita de hierro
|
||||
Mese Crystal=Cristal de mese
|
||||
Mese Crystal Fragment=Fragmento de cristal de mese
|
||||
Obsidian Shard=Esquirla de obsidiana
|
||||
Paper=Papel
|
||||
Steel Ingot=Lingote de acero
|
||||
Stick=Palo
|
||||
Tin Ingot=Lingote de estaño
|
||||
Tin Lump=Pepita de estaño
|
||||
Furnace is empty=El horno está vacío
|
||||
100% (output full)=100% (salida completa)
|
||||
@1%=@1%
|
||||
Empty=Vacío
|
||||
Not cookable=No se puede cocinar
|
||||
Empty=Vacío
|
||||
Furnace active=Horno activado
|
||||
Furnace inactive=Horno desactivado
|
||||
(Item: @1; Fuel: @2)=(Objeto: @1; Combustible: @2)
|
||||
|
@ -62,19 +68,19 @@ Obsidian Block=Bloque de obsidiana
|
|||
Dirt=Tierra
|
||||
Dirt with Grass=Tierra con pasto
|
||||
Dirt with Grass and Footsteps=Tierra con pasto y pisadas
|
||||
Dirt with Dry Grass=Tierra con pasto seco
|
||||
Dirt with Savanna Grass=Tierra con hierba de sabana
|
||||
Dirt with Snow=Tierra con nieve
|
||||
Dirt with Rainforest Litter=Tierra con hojarasca de selva tropical
|
||||
Dirt with Coniferous Litter=Tierra con hojarasca de coníferas
|
||||
Dry Dirt=Tierra Seca
|
||||
Dry Dirt with Dry Grass=Tierra seca con pasto seco
|
||||
Savanna Dirt=Tierra de sabana
|
||||
Savanna Dirt with Savanna Grass=Tierra de sabana con hierba de sabana
|
||||
Permafrost=Permafrost
|
||||
Permafrost with Stones=Permafrost pedregoso
|
||||
Permafrost with Moss=Permafrost musgoso
|
||||
Sand=Arena
|
||||
Desert Sand=Arena desértica
|
||||
Silver Sand=Arena plateada
|
||||
Gravel=Gravilla
|
||||
Gravel=Grava
|
||||
Clay=Arcilla
|
||||
Snow=Nieve
|
||||
Snow Block=Bloque de nieve
|
||||
|
@ -124,7 +130,7 @@ Papyrus=Papiro
|
|||
Dry Shrub=Arbusto seco
|
||||
Jungle Grass=Pasto de jungla
|
||||
Grass=Pasto
|
||||
Dry Grass=Pasto seco
|
||||
Savanna Grass=Hierba de sabana
|
||||
Fern=Helecho
|
||||
Marram Grass=Carrizo
|
||||
Bush Stem=Tallo de arbusto
|
||||
|
@ -156,6 +162,7 @@ Empty Bookshelf=Librería vacía
|
|||
Bookshelf (@1 written, @2 empty books)=Librería(@1 escritos, @2 libros en blanco)
|
||||
Bookshelf=Librería
|
||||
Text too long=Texto demasiado largo
|
||||
"@1"="@1"
|
||||
Wooden Sign=Cartel de madera
|
||||
Steel Sign=Cartel de acero
|
||||
Wooden Ladder=Escalera de madera
|
||||
|
@ -174,7 +181,11 @@ Glass=Vidrio
|
|||
Obsidian Glass=Vidrio de obsidiana
|
||||
Brick Block=Bloque de ladrillo
|
||||
Mese Lamp=Lámpara de mese
|
||||
Mese Post Light=Poste de luz de mese
|
||||
Apple Wood Mese Post Light=Poste de luz de madera de manzano
|
||||
Acacia Wood Mese Post Light=Poste de luz de madera de acacia
|
||||
Jungle Wood Mese Post Light=Poste de luz de madera de jungla
|
||||
Pine Wood Mese Post Light=Poste de luz de madera de pino
|
||||
Aspen Wood Mese Post Light=Poste de luz de madera de álamo
|
||||
Cloud=Nube
|
||||
Wooden Pickaxe=Pico de madera
|
||||
Stone Pickaxe=Pico de piedra
|
||||
|
@ -203,9 +214,12 @@ Diamond Sword=Espada de diamante
|
|||
Key=Llave
|
||||
Torch=Antorcha
|
||||
@1 will intersect protection on growth.=@1 intersectará con protección cuando crezca.
|
||||
Title:=Título:
|
||||
Contents:=Contenidos:
|
||||
Save=Guardar
|
||||
by @1=por @1
|
||||
Page @1 of @2=Página @1 de @2
|
||||
"@1"="@1"
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
Dirt with Dry Grass=Tierra con pasto seco
|
||||
Dry Dirt=Tierra Seca
|
||||
Dry Dirt with Dry Grass=Tierra seca con pasto seco
|
||||
Dry Grass=Pasto seco
|
||||
Mese Post Light=Poste de luz de mese
|
||||
|
|
|
@ -4,36 +4,41 @@ Locked Chest (owned by @1)=Coffre verrouillé (possédé par @1)
|
|||
You do not own this chest.=Ce coffre ne vous appartient pas.
|
||||
a locked chest=un coffre verrouillé
|
||||
Chest=Coffre
|
||||
Stick=Baton
|
||||
Paper=Papier
|
||||
Title:=Titre :
|
||||
Contents:=Contenu :
|
||||
Save=Sauvegarder
|
||||
by @1=de @1
|
||||
Page @1 of @2=Page @1 sur @2
|
||||
"@1" by @2=« @1 » de @2
|
||||
Book=Livre
|
||||
Book with Text=Livre avec du texte
|
||||
Skeleton Key=Squelette
|
||||
Key to @1's @2=Clé pour @2 de @1
|
||||
Coal Lump=Morceau de charbon
|
||||
Iron Lump=Morceau de fer
|
||||
Copper Lump=Morceau de cuivre
|
||||
Tin Lump=Morceau d'étain
|
||||
Mese Crystal=Cristal de Mese
|
||||
Gold Lump=Morceau d'or
|
||||
Diamond=Diamant
|
||||
Clay Lump=Morceau d'argile
|
||||
Steel Ingot=Lingot d'acier
|
||||
Copper Ingot=Lingot de cuivre
|
||||
Tin Ingot=Lingot d'étain
|
||||
Bronze Ingot=Lingot de bronze
|
||||
Gold Ingot=Lingot d'or
|
||||
Mese Crystal Fragment=Fragment de cristal de Mese
|
||||
Clay Brick=Brique d'argile
|
||||
Obsidian Shard=Tesson d'obsidienne
|
||||
Flint=Silex
|
||||
Blueberries=Myrtille
|
||||
Book=Livre
|
||||
Book with Text=Livre avec du texte
|
||||
Bronze Ingot=Lingot de bronze
|
||||
Clay Brick=Brique d'argile
|
||||
Clay Lump=Morceau d'argile
|
||||
Coal Lump=Morceau de charbon
|
||||
Copper Ingot=Lingot de cuivre
|
||||
Copper Lump=Morceau de cuivre
|
||||
Diamond=Diamant
|
||||
Flint=Silex
|
||||
Gold Ingot=Lingot d'or
|
||||
Gold Lump=Morceau d'or
|
||||
Iron Lump=Morceau de fer
|
||||
Mese Crystal=Cristal de Mese
|
||||
Mese Crystal Fragment=Fragment de cristal de Mese
|
||||
Obsidian Shard=Tesson d'obsidienne
|
||||
Paper=Papier
|
||||
Steel Ingot=Lingot d'acier
|
||||
Stick=Baton
|
||||
Tin Ingot=Lingot d'étain
|
||||
Tin Lump=Morceau d'étain
|
||||
Furnace is empty=Le four est vide
|
||||
100% (output full)=100% (Sortie pleine)
|
||||
@1%=@1%
|
||||
Empty=Vide
|
||||
Not cookable=Ne se cuit pas
|
||||
Empty=Vide
|
||||
Furnace active=Four actif
|
||||
Furnace inactive=Four inactif
|
||||
(Item: @1; Fuel: @2)=(Article: @1; Carburant: @2)
|
||||
|
@ -62,12 +67,12 @@ Obsidian Block=Block d'obsidienne
|
|||
Dirt=Terre
|
||||
Dirt with Grass=Terre avec de l'herbe
|
||||
Dirt with Grass and Footsteps=Terre avec de l'herbe et des traces de pas
|
||||
Dirt with Dry Grass=Terre avec de l'herbe sèche
|
||||
Dirt with Savanna Grass=
|
||||
Dirt with Snow=Terre avec de la neige
|
||||
Dirt with Rainforest Litter=Terre avec sol de forêt humide
|
||||
Dirt with Coniferous Litter=Terre avec sol de forêt de conifère
|
||||
Dry Dirt=Terre sèche
|
||||
Dry Dirt with Dry Grass=Terre sèche avec de l'herbe sèche
|
||||
Savanna Dirt=
|
||||
Savanna Dirt with Savanna Grass=
|
||||
Permafrost=Pergélisol
|
||||
Permafrost with Stones=Pergélisol avec de la pierre
|
||||
Permafrost with Moss=Pergélisol avec de la mousse
|
||||
|
@ -124,7 +129,7 @@ Papyrus=Papyrus
|
|||
Dry Shrub=Arbuste sec
|
||||
Jungle Grass=Herbe de la jungle
|
||||
Grass=Herbe
|
||||
Dry Grass=Herbe sèche
|
||||
Savanna Grass=
|
||||
Fern=Fougère
|
||||
Marram Grass=Ammophile
|
||||
Bush Stem=Tige de buisson
|
||||
|
@ -156,6 +161,7 @@ Empty Bookshelf=Bibliothèque vide
|
|||
Bookshelf (@1 written, @2 empty books)=Bibliothèque (@1 écrits, @2 livres vides)
|
||||
Bookshelf=Bibliothèque
|
||||
Text too long=Texte trop longue
|
||||
"@1"=« @1 »
|
||||
Wooden Sign=Panneau en bois
|
||||
Steel Sign=Panneau en acier
|
||||
Wooden Ladder=Echelle en bois
|
||||
|
@ -174,7 +180,11 @@ Glass=Verre
|
|||
Obsidian Glass=Verre d'obsidienne
|
||||
Brick Block=Bloc de brique
|
||||
Mese Lamp=Lampe de Mese
|
||||
Mese Post Light=Réverbère de Mese
|
||||
Apple Wood Mese Post Light=
|
||||
Acacia Wood Mese Post Light=
|
||||
Jungle Wood Mese Post Light=
|
||||
Pine Wood Mese Post Light=
|
||||
Aspen Wood Mese Post Light=
|
||||
Cloud=Nuage
|
||||
Wooden Pickaxe=Pioche en bois
|
||||
Stone Pickaxe=Pioche en pierre
|
||||
|
@ -203,9 +213,12 @@ Diamond Sword=Epée en diamant
|
|||
Key=Clé
|
||||
Torch=Torche
|
||||
@1 will intersect protection on growth.=@1 chevauchera la zone protégée avec la croissance.
|
||||
Title:=Titre :
|
||||
Contents:=Contenu :
|
||||
Save=Sauvegarder
|
||||
by @1=de @1
|
||||
Page @1 of @2=Page @1 sur @2
|
||||
"@1"=« @1 »
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
Dirt with Dry Grass=Terre avec de l'herbe sèche
|
||||
Dry Dirt=Terre sèche
|
||||
Dry Dirt with Dry Grass=Terre sèche avec de l'herbe sèche
|
||||
Dry Grass=Herbe sèche
|
||||
Mese Post Light=Réverbère de Mese
|
||||
|
|
|
@ -1,4 +1,48 @@
|
|||
# textdomain: default
|
||||
Locked Chest=Peti Terkunci
|
||||
Locked Chest (owned by @1)=Peti Terkunci (milik @1)
|
||||
You do not own this chest.=Anda bukan pemilik peti ini.
|
||||
a locked chest=peti terkunci
|
||||
Chest=Peti
|
||||
Title:=Judul:
|
||||
Contents:=Isi:
|
||||
Save=Simpan
|
||||
by @1=oleh @1
|
||||
Page @1 of @2=Halaman @1 dari @2
|
||||
"@1" by @2="@1" oleh @2
|
||||
Skeleton Key=Kunci Induk
|
||||
Key to @1's @2=Kunci @2 milik @1
|
||||
Blueberries=Blueberry
|
||||
Book=Buku
|
||||
Book with Text=Buku Tertulis
|
||||
Bronze Ingot=Perunggu Batangan
|
||||
Clay Brick=Bata
|
||||
Clay Lump=Bongkahan Tanah Liat
|
||||
Coal Lump=Bongkahan Batu Bara
|
||||
Copper Ingot=Tembaga Batangan
|
||||
Copper Lump=Bongkahan Tembaga
|
||||
Diamond=Berlian
|
||||
Flint=Batu Api
|
||||
Gold Ingot=Emas Batangan
|
||||
Gold Lump=Bongkahan Emas
|
||||
Iron Lump=Bongkahan Besi
|
||||
Mese Crystal=Kristal Mese
|
||||
Mese Crystal Fragment=Pecahan Kristal Mese
|
||||
Obsidian Shard=Pecahan Obsidian
|
||||
Paper=Kertas
|
||||
Steel Ingot=Baja Batangan
|
||||
Stick=Tongkat
|
||||
Tin Ingot=Timah Batangan
|
||||
Tin Lump=Bongkahan Timah
|
||||
Furnace is empty=Tungku kosong
|
||||
100% (output full)=100% (keluaran penuh)
|
||||
@1%=@1%
|
||||
Not cookable=Tidak dapat dimasak
|
||||
Empty=Kosong
|
||||
Furnace active=Tungku nyala
|
||||
Furnace inactive=Tungku mati
|
||||
(Item: @1; Fuel: @2)=(Barang: @1; Bahan Bakar: @2)
|
||||
Furnace=Tungku
|
||||
Stone=Batu
|
||||
Cobblestone=Bongkahan Batu
|
||||
Stone Brick=Tembok Batu
|
||||
|
@ -22,7 +66,7 @@ Obsidian Brick=Tembok Obsidian
|
|||
Obsidian Block=Balok Obsidian
|
||||
Dirt=Tanah
|
||||
Dirt with Grass=Tanah Berumput
|
||||
Dirt with Grass and Footsteps=Tanah Berumput dan Tapak Kaki
|
||||
Dirt with Grass and Footsteps=Tanah Berumput dengan Jejak Kaki
|
||||
Dirt with Savanna Grass=Tanah Berumput Sabana
|
||||
Dirt with Snow=Tanah Bersalju
|
||||
Dirt with Rainforest Litter=Tanah Berserasah Hutan Hujan
|
||||
|
@ -36,37 +80,37 @@ Sand=Pasir
|
|||
Desert Sand=Pasir Gurun
|
||||
Silver Sand=Pasir Perak
|
||||
Gravel=Kerikil
|
||||
Clay=Semen
|
||||
Clay=Tanah Liat
|
||||
Snow=Salju
|
||||
Snow Block=Balok Salju
|
||||
Ice=Es
|
||||
Cave Ice=Es Gua
|
||||
Cave Ice=Gua Es
|
||||
Apple Tree=Pohon Apel
|
||||
Apple Wood Planks=Papan Kayu Pohon Apel
|
||||
Apple Tree Sapling=Bibit Apel
|
||||
Apple Tree Sapling=Anak Pohon Apel
|
||||
Apple Tree Leaves=Daun Pohon Apel
|
||||
Apple=Apel
|
||||
Apple Marker=Penanda Apel
|
||||
Jungle Tree=Pohon Hutan Rimba
|
||||
Jungle Wood Planks=Papan Kayu Pohon Rimba
|
||||
Jungle Tree Leaves=Daun Pohon Rimba
|
||||
Jungle Tree Sapling=Bibit Pohon Rimba
|
||||
Emergent Jungle Tree Sapling=Bibit Bertumbuh Pohon Rimba
|
||||
Jungle Tree Sapling=Anak Pohon Rimba
|
||||
Emergent Jungle Tree Sapling=Anak Pohon Rimba Bertumbuh
|
||||
Pine Tree=Pohon Pinus
|
||||
Pine Wood Planks=Papan Kayu Pinus
|
||||
Pine Needles=Daun Pinus
|
||||
Pine Tree Sapling=Bibit Pinus
|
||||
Pine Tree Sapling=Anak Pohon Pinus
|
||||
Acacia Tree=Pohon Akasia
|
||||
Acacia Wood Planks=Papan Kayu Akasia
|
||||
Acacia Tree Leaves=Daun Akasia
|
||||
Acacia Tree Sapling=Bibit Akasia
|
||||
Acacia Tree Sapling=Anak Pohon Akasia
|
||||
Aspen Tree=Pohon Aspen
|
||||
Aspen Wood Planks=Papan Kayu Aspen
|
||||
Aspen Tree Leaves=Daun Aspen
|
||||
Aspen Tree Sapling=Bibit Aspen
|
||||
Aspen Tree Sapling=Anak Pohon Aspen
|
||||
Coal Ore=Bijih Batu Bara
|
||||
Coal Block=Balok Batu Bara
|
||||
Iron Ore=Biji Besi
|
||||
Iron Ore=Bijih Besi
|
||||
Steel Block=Balok Baja
|
||||
Copper Ore=Bijih Tembaga
|
||||
Copper Block=Balok Tembaga
|
||||
|
@ -87,13 +131,13 @@ Jungle Grass=Rumput Rimba
|
|||
Grass=Rumput
|
||||
Savanna Grass=Rumput Sabana
|
||||
Fern=Pakis
|
||||
Marram Grass=Rumput Pantai
|
||||
Marram Grass=Rumput Maram
|
||||
Bush Stem=Batang Semak
|
||||
Bush Leaves=Daun Semak
|
||||
Bush Sapling=Bibit Semak
|
||||
Blueberry Bush Leaves with Berries=Daun Bluberi Berbuah
|
||||
Blueberry Bush Leaves=Daun Bluberi
|
||||
Blueberry Bush Sapling=Bibit Bluberi
|
||||
Bush Sapling=Anak Semak
|
||||
Blueberry Bush Leaves with Berries=Daun Semak Blueberry Berbuah
|
||||
Blueberry Bush Leaves=Daun Semak Blueberry
|
||||
Blueberry Bush Sapling=Anak Semak Blueberry
|
||||
Acacia Bush Stem=Batang Semak Akasia
|
||||
Acacia Bush Leaves=Daun Semak Akasia
|
||||
Acacia Bush Sapling=Bibit Semak Akasia
|
||||
|
@ -117,6 +161,7 @@ Empty Bookshelf=Rak Buku Kosong
|
|||
Bookshelf (@1 written, @2 empty books)=Rak Buku (@1 buku tertulis, @2 buku kosong)
|
||||
Bookshelf=Rak Buku
|
||||
Text too long=Teks terlalu panjang
|
||||
"@1"="@1"
|
||||
Wooden Sign=Penanda Kayu
|
||||
Steel Sign=Penanda Baja
|
||||
Wooden Ladder=Tangga Kayu
|
||||
|
@ -135,16 +180,18 @@ Glass=Kaca
|
|||
Obsidian Glass=Kaca Obsidian
|
||||
Brick Block=Balok Bata
|
||||
Mese Lamp=Lampu Mese
|
||||
Mese Post Light=Lampu Taman Mese
|
||||
Apple Wood Mese Post Light=
|
||||
Acacia Wood Mese Post Light=
|
||||
Jungle Wood Mese Post Light=
|
||||
Pine Wood Mese Post Light=
|
||||
Aspen Wood Mese Post Light=
|
||||
Cloud=Awan
|
||||
@1 will intersect protection on growth.=@1 akan memotong perlindungan ketika tumbuh.
|
||||
Torch=Obor
|
||||
Wooden Pickaxe=Beliung Kayu
|
||||
Stone Pickaxe=Beliung Batu
|
||||
Bronze Pickaxe=Beliung Perunggu
|
||||
Steel Pickaxe=Beliung Baja
|
||||
Mese Pickaxe=Beliung Mese
|
||||
Diamond Pickaxe=Beliung Berlian
|
||||
Wooden Pickaxe=Gancu Kayu
|
||||
Stone Pickaxe=Gancu Batu
|
||||
Bronze Pickaxe=Gancu Perunggu
|
||||
Steel Pickaxe=Gancu Baja
|
||||
Mese Pickaxe=Gancu Mese
|
||||
Diamond Pickaxe=Gancu Berlian
|
||||
Wooden Shovel=Sekop Kayu
|
||||
Stone Shovel=Sekop Batu
|
||||
Bronze Shovel=Sekop Perunggu
|
||||
|
@ -164,48 +211,10 @@ Steel Sword=Pedang Baja
|
|||
Mese Sword=Pedang Mese
|
||||
Diamond Sword=Pedang Berlian
|
||||
Key=Kunci
|
||||
Furnace is empty=Tungku kosong
|
||||
100% (output full)=100% (keluaran penuh)
|
||||
@1%=@1%
|
||||
Not cookable=Tidak bisa dimasak
|
||||
Empty=Kosong
|
||||
Furnace active=Tungku nyala
|
||||
Furnace inactive=Tungku mati
|
||||
(Item: @1; Fuel: @2)=(Barang: @1; Bahan Bakar: @2)
|
||||
Furnace=Tungku
|
||||
Title:=Judul:
|
||||
Contents:=Isi:
|
||||
Save=Simpan
|
||||
by @1=oleh @1
|
||||
Page @1 of @2=Halaman @1 dari @2
|
||||
"@1"="@1"
|
||||
"@1" by @2="@1" oleh @2
|
||||
Skeleton Key=Kunci Induk
|
||||
Key to @1's @2=Kunci @2 milik @1
|
||||
Blueberries=Bluberi
|
||||
Book=Buku
|
||||
Book with Text=Buku Tertulis
|
||||
Bronze Ingot=Perunggu Batangan
|
||||
Clay Brick=Bata
|
||||
Clay Lump=Bongkahan Semen
|
||||
Coal Lump=Bongkahan Batu Bara
|
||||
Copper Ingot=Tembaga Batangan
|
||||
Copper Lump=Bongkahan Tembaga
|
||||
Diamond=Berlian
|
||||
Flint=Batu Api
|
||||
Gold Ingot=Emas Batangan
|
||||
Gold Lump=Bongkahan Emas
|
||||
Iron Lump=Bongkahan Besi
|
||||
Mese Crystal=Kristal Mese
|
||||
Mese Crystal Fragment=Pecahan Kristal Mese
|
||||
Obsidian Shard=Pecahan Obsidian
|
||||
Paper=Kertas
|
||||
Steel Ingot=Baja Batangan
|
||||
Stick=Tongkat
|
||||
Tin Ingot=Timah Batangan
|
||||
Tin Lump=Bongkahan Timah
|
||||
Locked Chest=Peti Terkunci
|
||||
Locked Chest (owned by @1)=Peti Terkunci (milik @1)
|
||||
You do not own this chest.=Anda bukan pemilik peti ini.
|
||||
a locked chest=suatu peti terkunci
|
||||
Chest=Peti
|
||||
Torch=Obor
|
||||
@1 will intersect protection on growth.=@1 akan memotong perlindungan ketika tumbuh.
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
Mese Post Light=Lampu Taman Mese
|
||||
|
|
|
@ -4,36 +4,41 @@ Locked Chest (owned by @1)=Baule chiuso a chiave (di proprietà di @1)
|
|||
You do not own this chest.=Questo baule non ti appartiene.
|
||||
a locked chest=un baule chiuso a chiave
|
||||
Chest=Baule
|
||||
Stick=Bastone
|
||||
Paper=Carta
|
||||
Title:=
|
||||
Contents:=
|
||||
Save=
|
||||
by @1=
|
||||
Page @1 of @2=
|
||||
"@1" by @2="@1" di @2
|
||||
Book=Libro
|
||||
Book with Text=Libro con testo
|
||||
Skeleton Key=Chiave dello Scheletro
|
||||
Key to @1's @2=Chiave per @2 di @1
|
||||
Coal Lump=Grumo di carbone
|
||||
Iron Lump=Grumo di ferro
|
||||
Copper Lump=Grumo di rame
|
||||
Tin Lump=Grumo di stagno
|
||||
Mese Crystal=Cristallo di mese
|
||||
Gold Lump=Grumo d'oro
|
||||
Diamond=Diamante
|
||||
Clay Lump=Grumo d'argilla
|
||||
Steel Ingot=Lingotto d'acciaio
|
||||
Copper Ingot=Lingotto di rame
|
||||
Tin Ingot=Lingotto di stagno
|
||||
Bronze Ingot=Lingotto di bronzo
|
||||
Gold Ingot=Lingotto d'oro
|
||||
Mese Crystal Fragment=Frammento di cristallo di mese
|
||||
Clay Brick=Mattone d'argilla
|
||||
Obsidian Shard=Scheggia d'ossidiana
|
||||
Flint=Selce
|
||||
Blueberries=Mirtilli
|
||||
Book=Libro
|
||||
Book with Text=Libro con testo
|
||||
Bronze Ingot=Lingotto di bronzo
|
||||
Clay Brick=Mattone d'argilla
|
||||
Clay Lump=Grumo d'argilla
|
||||
Coal Lump=Grumo di carbone
|
||||
Copper Ingot=Lingotto di rame
|
||||
Copper Lump=Grumo di rame
|
||||
Diamond=Diamante
|
||||
Flint=Selce
|
||||
Gold Ingot=Lingotto d'oro
|
||||
Gold Lump=Grumo d'oro
|
||||
Iron Lump=Grumo di ferro
|
||||
Mese Crystal=Cristallo di mese
|
||||
Mese Crystal Fragment=Frammento di cristallo di mese
|
||||
Obsidian Shard=Scheggia d'ossidiana
|
||||
Paper=Carta
|
||||
Steel Ingot=Lingotto d'acciaio
|
||||
Stick=Bastone
|
||||
Tin Ingot=Lingotto di stagno
|
||||
Tin Lump=Grumo di stagno
|
||||
Furnace is empty=La fornace è vuota
|
||||
100% (output full)=100% (uscita piena)
|
||||
@1%=@1%
|
||||
Empty=Vuota
|
||||
Not cookable=Non cucinabile
|
||||
Empty=Vuota
|
||||
Furnace active=Fornace attiva
|
||||
Furnace inactive=Fornace inattiva
|
||||
(Item: @1; Fuel: @2)=(Oggetto: @1; Combustibile: @2)
|
||||
|
@ -62,12 +67,12 @@ Obsidian Block=Blocco d'ossidiana
|
|||
Dirt=Terra
|
||||
Dirt with Grass=Terra con erba
|
||||
Dirt with Grass and Footsteps=Terra con erba e impronte
|
||||
Dirt with Dry Grass=Terra con erba secca
|
||||
Dirt with Savanna Grass=
|
||||
Dirt with Snow=Terra con neve
|
||||
Dirt with Rainforest Litter=Terra con detriti della foresta pluviale
|
||||
Dirt with Coniferous Litter=Terra con detriti di conifera
|
||||
Dry Dirt=Terra asciutta
|
||||
Dry Dirt with Dry Grass=Terra asciutta con erba secca
|
||||
Savanna Dirt=
|
||||
Savanna Dirt with Savanna Grass=
|
||||
Permafrost=Permafrost
|
||||
Permafrost with Stones=Permafrost con pietra
|
||||
Permafrost with Moss=Permafrost con muschio
|
||||
|
@ -124,7 +129,7 @@ Papyrus=Papiro
|
|||
Dry Shrub=Arbusto secco
|
||||
Jungle Grass=Erba della giungla
|
||||
Grass=Erba
|
||||
Dry Grass=Erba secca
|
||||
Savanna Grass=
|
||||
Fern=Felce
|
||||
Marram Grass=Ammofila arenaria
|
||||
Bush Stem=Fusto di cespuglio
|
||||
|
@ -156,6 +161,7 @@ Empty Bookshelf=Libreria vuota
|
|||
Bookshelf (@1 written, @2 empty books)=Libreria (@1 scritti, @2 vuoti)
|
||||
Bookshelf=Libreria
|
||||
Text too long=Testo troppo lungo
|
||||
"@1"=
|
||||
Wooden Sign=Cartello di legno
|
||||
Steel Sign=Cartello d'acciaio
|
||||
Wooden Ladder=Scala a pioli di legno
|
||||
|
@ -174,7 +180,11 @@ Glass=Vetro
|
|||
Obsidian Glass=Vetro d'ossidiana
|
||||
Brick Block=Blocco di mattone
|
||||
Mese Lamp=Lampada di mese
|
||||
Mese Post Light=Lampioncino di mese
|
||||
Apple Wood Mese Post Light=
|
||||
Acacia Wood Mese Post Light=
|
||||
Jungle Wood Mese Post Light=
|
||||
Pine Wood Mese Post Light=
|
||||
Aspen Wood Mese Post Light=
|
||||
Cloud=Nuvola
|
||||
Wooden Pickaxe=Piccone di legno
|
||||
Stone Pickaxe=Piccone di pietra
|
||||
|
@ -203,3 +213,12 @@ Diamond Sword=Spada di diamante
|
|||
Key=Chiave
|
||||
Torch=Torcia
|
||||
@1 will intersect protection on growth.=@1 crescendo attraverserà la protezione.
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
Dirt with Dry Grass=Terra con erba secca
|
||||
Dry Dirt=Terra asciutta
|
||||
Dry Dirt with Dry Grass=Terra asciutta con erba secca
|
||||
Dry Grass=Erba secca
|
||||
Mese Post Light=Lampioncino di mese
|
||||
|
|
|
@ -0,0 +1,215 @@
|
|||
# textdomain: default
|
||||
Locked Chest=lo selstela gairvau
|
||||
Locked Chest (owned by @1)=.i ti selstela gairvau po la'o zo'i.@1.zo'i
|
||||
You do not own this chest.=.i do na ponse lo ti gairvau
|
||||
a locked chest=lo selstela gairvau
|
||||
Chest=lo gairvau
|
||||
Title:=cmene
|
||||
Contents:=se cukta
|
||||
Save=rejgau
|
||||
by @1=la'o zo'i.@1.zo'i te cukta
|
||||
Page @1 of @2=meirmoi fe li @1 li @2 le'i papri
|
||||
"@1" by @2=lo cukta be la'o gy.@1.gy. bei la'o zo'i.@2.zo'i
|
||||
Skeleton Key=lo greku ckiku
|
||||
Key to @1's @2=lo ckiku be @2 po la'o zo'i.@1.zo'i
|
||||
Blueberries=lo blajba
|
||||
Book=lo cukta
|
||||
Book with Text=lo cukta joi selci'a
|
||||
Bronze Ingot=lo ransu manfybli
|
||||
Clay Brick=lo kitybli
|
||||
Clay Lump=lo kliti bakfu
|
||||
Coal Lump=lo kolme bakfu
|
||||
Copper Ingot=lo tunka manfybli
|
||||
Copper Lump=lo tunka bakfu
|
||||
Diamond=lo tabjme
|
||||
Flint=lo fagyro'i
|
||||
Gold Ingot=lo solji manfybli
|
||||
Gold Lump=lo solji bakfu
|
||||
Iron Lump=lo tirse bakfu
|
||||
Mese Crystal=lo za'e krilrmese
|
||||
Mese Crystal Fragment=lo za'e krilrmese spisa
|
||||
Obsidian Shard=lo je'erma'ablaci spisa
|
||||
Paper=lo pelji
|
||||
Steel Ingot=lo gasta manfybli
|
||||
Stick=lo grana
|
||||
Tin Ingot=lo tinci manfybli
|
||||
Tin Lump=lo tinci bakfu
|
||||
Furnace is empty=.i lo toknu cu kunti
|
||||
100% (output full)=100 ce'i to lo se zbasu cu culno toi
|
||||
@1%=@1 ce'i
|
||||
Not cookable=na kakne le ka se jukpa
|
||||
Empty=ti kunti
|
||||
Furnace active=.i lo toknu cu tolcando
|
||||
Furnace inactive=.i lo toknu cu cando
|
||||
(Item: @1; Fuel: @2)=to jukpa @1 @2
|
||||
Furnace=lo toknu
|
||||
Stone=lo rokci
|
||||
Cobblestone=lo lolro'iboi
|
||||
Stone Brick=lo morna rokci
|
||||
Stone Block=lo rokci bliku
|
||||
Mossy Cobblestone=lo clika lolro'iboi
|
||||
Desert Stone=lo cantu'a rokci
|
||||
Desert Cobblestone=lo cantu'a lolro'iboi
|
||||
Desert Stone Brick=lo morna ke cantu'a rokci
|
||||
Desert Stone Block=lo cantu'a rokci bliku
|
||||
Sandstone=lo canro'i
|
||||
Sandstone Brick=lo morna canro'i
|
||||
Sandstone Block=lo canro'i bliku
|
||||
Desert Sandstone=lo cantu'a canro'i
|
||||
Desert Sandstone Brick=lo morna ke cantu'a canro'i
|
||||
Desert Sandstone Block=lo cantu'a canro'i bliku
|
||||
Silver Sandstone=lo rijyska sanro'i
|
||||
Silver Sandstone Brick=lo morna ke rijyska canro'i
|
||||
Silver Sandstone Block=lo rijyska canro'i bliku
|
||||
Obsidian=lo je'erma'ablaci
|
||||
Obsidian Brick=lo morna je'erma'ablaci
|
||||
Obsidian Block=lo je'erma'ablaci bliku
|
||||
Dirt=lo dertu
|
||||
Dirt with Grass=lo dertu joi srasu
|
||||
Dirt with Grass and Footsteps=lo dertu joi srasu jebo stapa bo prina
|
||||
Dirt with Savanna Grass=lo dertu joi sudytu'a bo srasu
|
||||
Dirt with Snow=lo dertu joi snime
|
||||
Dirt with Rainforest Litter=lo dertu joi glatimdemricfoi bo festi
|
||||
Dirt with Coniferous Litter=lo dertu joi ckunu bo festi
|
||||
Savanna Dirt=lo sudytu'a dertu
|
||||
Savanna Dirt with Savanna Grass=lo sudysu'a bo dertu joi sudytu'a bo srasu
|
||||
Permafrost=le bislunsa dertu
|
||||
Permafrost with Stones=le bislunsa bo dertu joi rokci
|
||||
Permafrost with Moss=le bislunsa bo dertu joi clika
|
||||
Sand=lo canre
|
||||
Desert Sand=lo cantu'a canre
|
||||
Silver Sand=lo rijyska canre
|
||||
Gravel=lo cmaro'i
|
||||
Clay=lo kliti
|
||||
Snow=lo snime
|
||||
Snow Block=lo snime bliku
|
||||
Ice=lo bisli
|
||||
Cave Ice=lo kevzda bisli
|
||||
Apple Tree=lo plisytricu ricystani
|
||||
Apple Wood Planks=lo plise mudri tanbo
|
||||
Apple Tree Sapling=lo plisytricu ciftricu
|
||||
Apple Tree Leaves=lo plisytricu pezli
|
||||
Apple=lo plise
|
||||
Apple Marker=lo plise barna
|
||||
Jungle Tree=lo glatimdemricfoi ricystani
|
||||
Jungle Wood Planks=lo glatimdemricfoi mudri tanbo
|
||||
Jungle Tree Leaves=lo glatimdemricfoi pezli
|
||||
Jungle Tree Sapling=lo glatimdemricfoi ciftricu
|
||||
Emergent Jungle Tree Sapling=lo barda ke glatimdemricfoi ciftricu
|
||||
Pine Tree=lo ckunu ricystani
|
||||
Pine Wood Planks=lo ckunu mudri tanbo
|
||||
Pine Needles=lo ckunu jezpezli
|
||||
Pine Tree Sapling=lo ckunu ciftricu
|
||||
Acacia Tree=lo atkaci,ia ricystani
|
||||
Acacia Wood Planks=lo atkaci,ia mudri tanbo
|
||||
Acacia Tree Leaves=lo atkaci,ia pezli
|
||||
Acacia Tree Sapling=lo atkaci,ia ciftricu
|
||||
Aspen Tree=lo ricrpopulu ricystani
|
||||
Aspen Wood Planks=lo mudrpopulu tanbo
|
||||
Aspen Tree Leaves=lo ricrpopulu pezli
|
||||
Aspen Tree Sapling=lo ricrpopulu ciftricu
|
||||
Coal Ore=lo kolme kunra
|
||||
Coal Block=lo kolme bliku
|
||||
Iron Ore=lo tirse kunra
|
||||
Steel Block=lo gasta bliku
|
||||
Copper Ore=lo tunka kunra
|
||||
Copper Block=lo tunka bliku
|
||||
Tin Ore=lo tinci kunra
|
||||
Tin Block=lo tinci bliku
|
||||
Bronze Block=lo ransu bliku
|
||||
Mese Ore=lo za'e kunrmese
|
||||
Mese Block=lo za'e blikrmese
|
||||
Gold Ore=lo solji kunra
|
||||
Gold Block=lo solji bliku
|
||||
Diamond Ore=lo tabjme kunra
|
||||
Diamond Block=lo tabjme bliku
|
||||
Cactus=lo jesyspa
|
||||
Large Cactus Seedling=lo barda ke jesyspa tsiju
|
||||
Papyrus=lo misryplespa
|
||||
Dry Shrub=lo sudga dzitricu
|
||||
Jungle Grass=lo glatimdemricfoi srasu
|
||||
Grass=lo srasu
|
||||
Savanna Grass=lo sudytu'a srasu
|
||||
Fern=lo filcina
|
||||
Marram Grass=lo xaskoi srasu
|
||||
Bush Stem=lo dzitricu stani
|
||||
Bush Leaves=lo dzitricu pezli
|
||||
Bush Sapling=lo dzitricu ciftricu
|
||||
Blueberry Bush Leaves with Berries=lo ke blajba dzitricu pezli ke'e joi jbari
|
||||
Blueberry Bush Leaves=lo blajba dzitricu pezli
|
||||
Blueberry Bush Sapling=lo blajba dzitrcu ciftricu
|
||||
Acacia Bush Stem=lo atkaci,ia dzitricu stani
|
||||
Acacia Bush Leaves=lo atkaci,ia dzitricu pezli
|
||||
Acacia Bush Sapling=lo atkaci,ia dzitricu ciftricu
|
||||
Pine Bush Stem=lo ckunu dzitricu stani
|
||||
Pine Bush Needles=lo ckunu dzitricu jezpezli
|
||||
Pine Bush Sapling=lo ckunu dzitricu ciftricu
|
||||
Kelp=lo vraike
|
||||
Green Coral=lo crino pevypanje
|
||||
Pink Coral=lo xunblabi pevypanje
|
||||
Cyan Coral=lo cicna pevypanje
|
||||
Brown Coral=lo bunre pevypanje
|
||||
Orange Coral=lo narju pevypanje
|
||||
Coral Skeleton=lo pevypanje greku
|
||||
Water Source=lo djacu velflecu
|
||||
Flowing Water=lo flecu djacu
|
||||
River Water Source=lo rirxe djacu velflecu
|
||||
Flowing River Water=lo flecu ke rirxe djacu
|
||||
Lava Source=lo likro'i velflecu
|
||||
Flowing Lava=lo flecu likro'i
|
||||
Empty Bookshelf=.i ti kunti ckukajna
|
||||
Bookshelf (@1 written, @2 empty books)=.i ti ckukajna to @1 cukta joi selci'a .ije @2 kunti cukta toi
|
||||
Bookshelf=lo ckukajna
|
||||
Text too long=.i lo lerpoi cu dukse lo ka clani
|
||||
"@1"=zoi sy.@1.sy.
|
||||
Wooden Sign=lo mudri sinxa
|
||||
Steel Sign=lo gasta sinxa
|
||||
Wooden Ladder=lo mudri rajyserti
|
||||
Steel Ladder=lo gasta rajyserti
|
||||
Apple Wood Fence=lo plise mudri garbi'u
|
||||
Acacia Wood Fence=lo atkaci,ia mudri garbi'u
|
||||
Jungle Wood Fence=lo glatimdemricfoi mudri garbi'u
|
||||
Pine Wood Fence=lo ckunu mudri garbi'u
|
||||
Aspen Wood Fence=lo mudrpopulu garbi'u
|
||||
Apple Wood Fence Rail=lo plise mudri garbi'u garna
|
||||
Acacia Wood Fence Rail=lo atkaci,ia mudri garbi'u garna
|
||||
Jungle Wood Fence Rail=lo glatimdemricfoi mudri garbi'u garna
|
||||
Pine Wood Fence Rail=lo ckunu mudri garbi'u garna
|
||||
Aspen Wood Fence Rail=lo mudrpopulu garbi'u garna
|
||||
Glass=lo blaci
|
||||
Obsidian Glass=lo je'erma'ablaci blaci
|
||||
Brick Block=lo kitybli bliku
|
||||
Mese Lamp=lo za'e kunrmese tergu'i
|
||||
Apple Wood Mese Post Light=lo plise mudri za'e kunrmese ke kamju tergu'i
|
||||
Acacia Wood Mese Post Light=lo atkaci,ia mudri za'e kunrmese ke kamju tergu'i
|
||||
Jungle Wood Mese Post Light=lo glatimdemricfoi mudri za'e kunrmese ke kamju tergu'i
|
||||
Pine Wood Mese Post Light=lo ckunu mudri za'e kunrmese ke kamju tergu'i
|
||||
Aspen Wood Mese Post Light=lo mudrpopulu za'e kunrmese ke kamju tergu'i
|
||||
Cloud=lo dilnu
|
||||
Wooden Pickaxe=lo mudri velkakpymru
|
||||
Stone Pickaxe=lo rokci velkakpymru
|
||||
Bronze Pickaxe=lo ransu velkakpymru
|
||||
Steel Pickaxe=lo gasta velkakpymru
|
||||
Mese Pickaxe=lo za'e kunrmese velkakpymru
|
||||
Diamond Pickaxe=lo tabjme velkakpymru
|
||||
Wooden Shovel=lo mudri canpa
|
||||
Stone Shovel=lo rokci canpa
|
||||
Bronze Shovel=lo ransu canpa
|
||||
Steel Shovel=lo gasta canpa
|
||||
Mese Shovel=lo za'e kunrmese canpa
|
||||
Diamond Shovel=lo tabjme canpa
|
||||
Wooden Axe=lo mudri ka'amru
|
||||
Stone Axe=lo rokci ka'amru
|
||||
Bronze Axe=lo ransu ka'amru
|
||||
Steel Axe=lo gasta ka'amru
|
||||
Mese Axe=lo za'e kunrmese ka'amru
|
||||
Diamond Axe=lo tabjme ka'amru
|
||||
Wooden Sword=lo mudri cladakyxa'i
|
||||
Stone Sword=lo rokci cladakyxa'i
|
||||
Bronze Sword=lo ransu cladakyxa'i
|
||||
Steel Sword=lo gasta cladakyxa'i
|
||||
Mese Sword=lo za'e kunrmese cladakyxa'i
|
||||
Diamond Sword=lo tabjme cladakyxa'i
|
||||
Key=lo ckiku
|
||||
Torch=lo fagytergu'i
|
||||
@1 will intersect protection on growth.=.i @1 cu ba kruca lo bandu ca lo nu banro
|
|
@ -4,36 +4,41 @@ Locked Chest (owned by @1)=Peti Berkunci (milik @1)
|
|||
You do not own this chest.=Ini bukan peti milik anda.
|
||||
a locked chest=peti berkunci
|
||||
Chest=Peti
|
||||
Stick=Serpihan Kayu
|
||||
Paper=Kertas
|
||||
Title:=Tajuk:
|
||||
Contents:=Kandungan:
|
||||
Save=Simpan
|
||||
by @1=oleh @1
|
||||
Page @1 of @2=Ms. @1 / @2
|
||||
"@1" by @2="@1" oleh @2
|
||||
Book=Buku
|
||||
Book with Text=Buku Bertulisan
|
||||
Skeleton Key=Kunci Induk
|
||||
Key to @1's @2=Kunci @2 milik @1
|
||||
Coal Lump=Longgokan Batu Arang
|
||||
Iron Lump=Longgokan Besi
|
||||
Copper Lump=Longgokan Tembaga
|
||||
Tin Lump=Longgokan Timah
|
||||
Mese Crystal=Kristal Mese
|
||||
Gold Lump=Longgokan Emas
|
||||
Diamond=Berlian
|
||||
Clay Lump=Longgokan Tanah Liat
|
||||
Steel Ingot=Jongkong Keluli
|
||||
Copper Ingot=Jongkong Tembaga
|
||||
Tin Ingot=Jongkong Timah
|
||||
Bronze Ingot=Jongkong Gangsa
|
||||
Gold Ingot=Jongkong Emas
|
||||
Mese Crystal Fragment=Serpihan Mese
|
||||
Clay Brick=Bata Tanah Liat
|
||||
Obsidian Shard=Serpihan Obsidia
|
||||
Flint=Batu Api
|
||||
Blueberries=Beri Biru
|
||||
Book=Buku
|
||||
Book with Text=Buku Bertulisan
|
||||
Bronze Ingot=Jongkong Gangsa
|
||||
Clay Brick=Bata Tanah Liat
|
||||
Clay Lump=Longgokan Tanah Liat
|
||||
Coal Lump=Longgokan Batu Arang
|
||||
Copper Ingot=Jongkong Tembaga
|
||||
Copper Lump=Longgokan Tembaga
|
||||
Diamond=Berlian
|
||||
Flint=Batu Api
|
||||
Gold Ingot=Jongkong Emas
|
||||
Gold Lump=Longgokan Emas
|
||||
Iron Lump=Longgokan Besi
|
||||
Mese Crystal=Kristal Mese
|
||||
Mese Crystal Fragment=Serpihan Mese
|
||||
Obsidian Shard=Serpihan Obsidia
|
||||
Paper=Kertas
|
||||
Steel Ingot=Jongkong Keluli
|
||||
Stick=Serpihan Kayu
|
||||
Tin Ingot=Jongkong Timah
|
||||
Tin Lump=Longgokan Timah
|
||||
Furnace is empty=Relau masih kosong
|
||||
100% (output full)=100% (keluaran penuh)
|
||||
@1%=@1%
|
||||
Empty=Kosong
|
||||
Not cookable=Tidak boleh dimasak
|
||||
Empty=Kosong
|
||||
Furnace active=Relau aktif
|
||||
Furnace inactive=Relau tidak aktif
|
||||
(Item: @1; Fuel: @2)=(Item: @1; Bahan api: @2)
|
||||
|
@ -62,12 +67,12 @@ Obsidian Block=Bongkah Obsidia
|
|||
Dirt=Tanah
|
||||
Dirt with Grass=Tanah Berumput
|
||||
Dirt with Grass and Footsteps=Tanah Berumput dan Tapak Kaki
|
||||
Dirt with Dry Grass=Tanah Berumput Kering
|
||||
Dirt with Savanna Grass=
|
||||
Dirt with Snow=Tanah Bersalji
|
||||
Dirt with Rainforest Litter=Tanah Bersarap Hutan Hujan
|
||||
Dirt with Coniferous Litter=Tanah Bersarap Hutan Konifer
|
||||
Dry Dirt=Tanah Kering
|
||||
Dry Dirt with Dry Grass=Tanah Kering Berumput Kering
|
||||
Savanna Dirt=
|
||||
Savanna Dirt with Savanna Grass=
|
||||
Permafrost=Ibun Abadi
|
||||
Permafrost with Stones=Ibun Abadi Berbatu
|
||||
Permafrost with Moss=Ibun Abadi Berlumut
|
||||
|
@ -124,7 +129,7 @@ Papyrus=Papirus
|
|||
Dry Shrub=Pokok Renek Kering
|
||||
Jungle Grass=Rumput Hutan
|
||||
Grass=Rumput
|
||||
Dry Grass=Rumput Kering
|
||||
Savanna Grass=
|
||||
Fern=Paku Pakis
|
||||
Marram Grass=Rumput Maram
|
||||
Bush Stem=Batang Belukar
|
||||
|
@ -156,6 +161,7 @@ Empty Bookshelf=Rak Buku Kosong
|
|||
Bookshelf (@1 written, @2 empty books)=Rak Buku (@1 buku bertulis, @2 buku kosong)
|
||||
Bookshelf=Rak Buku
|
||||
Text too long=Tulisan terlalu panjang
|
||||
"@1"="@1"
|
||||
Wooden Sign=Papan Tanda Kayu
|
||||
Steel Sign=Papan Tanda Keluli
|
||||
Wooden Ladder=Tangga Panjat Kayu
|
||||
|
@ -174,7 +180,11 @@ Glass=Kaca
|
|||
Obsidian Glass=Kaca Obsidia
|
||||
Brick Block=Bongkah Bata
|
||||
Mese Lamp=Lampu Mese
|
||||
Mese Post Light=Lampu Tiang Mese
|
||||
Apple Wood Mese Post Light=
|
||||
Acacia Wood Mese Post Light=
|
||||
Jungle Wood Mese Post Light=
|
||||
Pine Wood Mese Post Light=
|
||||
Aspen Wood Mese Post Light=
|
||||
Cloud=Awan
|
||||
Wooden Pickaxe=Beliung Kayu
|
||||
Stone Pickaxe=Beliung Batu
|
||||
|
@ -203,9 +213,12 @@ Diamond Sword=Pedang Intan
|
|||
Key=Kunci
|
||||
Torch=Obor
|
||||
@1 will intersect protection on growth.=@1 akan masuk kawasan perlindungan lain apabila ia tumbuh.
|
||||
Title:=Tajuk:
|
||||
Contents:=Kandungan:
|
||||
Save=Simpan
|
||||
by @1=oleh @1
|
||||
Page @1 of @2=Ms. @1 / @2
|
||||
"@1"="@1"
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
Dirt with Dry Grass=Tanah Berumput Kering
|
||||
Dry Dirt=Tanah Kering
|
||||
Dry Dirt with Dry Grass=Tanah Kering Berumput Kering
|
||||
Dry Grass=Rumput Kering
|
||||
Mese Post Light=Lampu Tiang Mese
|
||||
|
|
|
@ -0,0 +1,215 @@
|
|||
# textdomain: default
|
||||
Locked Chest=Baú Trancado
|
||||
Locked Chest (owned by @1)=Baú Trancado (pertence a @1)
|
||||
You do not own this chest.=Você não é dono deste baú.
|
||||
a locked chest=um baú trancado
|
||||
Chest=Baú
|
||||
Title:=Título:
|
||||
Contents:=Conteúdo:
|
||||
Save=Salvar
|
||||
by @1=por @1
|
||||
Page @1 of @2=Página @1 de @2
|
||||
"@1" by @2="@1" por @2
|
||||
Skeleton Key=Chave de Mestra
|
||||
Key to @1's @2=Chave para @2 de @1
|
||||
Blueberries=Mirtilo
|
||||
Book=Livro
|
||||
Book with Text=Livro com Texto
|
||||
Bronze Ingot=Lingote de Bronze
|
||||
Clay Brick=Tijolo de Argila
|
||||
Clay Lump=Pedaço de Argila
|
||||
Coal Lump=Pedaço de Carvão
|
||||
Copper Ingot=Lingote de Cobre
|
||||
Copper Lump=Pedaço de Cobre
|
||||
Diamond=Diamante
|
||||
Flint=Sílex (Flint)
|
||||
Gold Ingot=Lingote de Ouro
|
||||
Gold Lump=Pedaço de Ouro
|
||||
Iron Lump=Pedaço de Ferro
|
||||
Mese Crystal=Cristal de Mese
|
||||
Mese Crystal Fragment=Fragmento de Cristal de Mese
|
||||
Obsidian Shard=Caco de Obsidian
|
||||
Paper=Papel
|
||||
Steel Ingot=Lingote de Aço
|
||||
Stick=Graveto
|
||||
Tin Ingot=Lingote de Estanho
|
||||
Tin Lump=Pedaço de Estanho
|
||||
Furnace is empty=A fornalha está vazia
|
||||
100% (output full)=100% (saída cheia)
|
||||
@1%=@1%
|
||||
Not cookable=Não pode cozinhar
|
||||
Empty=Vazio
|
||||
Furnace active=Fornalha ativa
|
||||
Furnace inactive=Fornalha inativa
|
||||
(Item: @1; Fuel: @2)=(Item: @1; Combustível: @2)
|
||||
Furnace=Fornalha
|
||||
Stone=Pedra
|
||||
Cobblestone=Pedregulho
|
||||
Stone Brick=Tijolo de Pedra
|
||||
Stone Block=Bloco de Pedra
|
||||
Mossy Cobblestone=Pedregulho Musgoso
|
||||
Desert Stone=Pedra do Deserto
|
||||
Desert Cobblestone=Pedregulho do Deserto
|
||||
Desert Stone Brick=Tijolo de Pedra do Deserto
|
||||
Desert Stone Block=Bloco de Pedra do Deserto
|
||||
Sandstone=Arenito
|
||||
Sandstone Brick=Tijolo de Arenito
|
||||
Sandstone Block=Bloco de Arenito
|
||||
Desert Sandstone=Bloco de Arenito do Deserto
|
||||
Desert Sandstone Brick=Tijolo de Arenito do Deserto
|
||||
Desert Sandstone Block=Bloco de Arenito do Deserto
|
||||
Silver Sandstone=Arenito Prateado
|
||||
Silver Sandstone Brick=Tijolo de Arenito Prateado
|
||||
Silver Sandstone Block=Bloco de Arenito Prateado
|
||||
Obsidian=Obsidiana
|
||||
Obsidian Brick=Tijolo de Obsidiana
|
||||
Obsidian Block=Bloco de Obsidiana
|
||||
Dirt=Terra
|
||||
Dirt with Grass=Terra com Grama
|
||||
Dirt with Grass and Footsteps=Terra com Grama e Pegadas
|
||||
Dirt with Savanna Grass=Terra com Grama da Savana
|
||||
Dirt with Snow=Terra com Neve
|
||||
Dirt with Rainforest Litter=Terra com Serrapilheira Tropical
|
||||
Dirt with Coniferous Litter=Terra com Serrapilheira
|
||||
Savanna Dirt=Terra da Savana
|
||||
Savanna Dirt with Savanna Grass=Terra da Savana com Grama da Savana
|
||||
Permafrost=Terra Congelada
|
||||
Permafrost with Stones=Terra Congelada com Pedras
|
||||
Permafrost with Moss=Terra Congelada com Musgo
|
||||
Sand=Areia
|
||||
Desert Sand=Areia do Deserto
|
||||
Silver Sand=Areia Prateada
|
||||
Gravel=Cascalho
|
||||
Clay=Argila
|
||||
Snow=Neve
|
||||
Snow Block=Bloco de Neve
|
||||
Ice=Gelo
|
||||
Cave Ice=Caverna de Gelo
|
||||
Apple Tree=Macieira
|
||||
Apple Wood Planks=Tábuas de Macieira
|
||||
Apple Tree Sapling=Muda de Macieira
|
||||
Apple Tree Leaves=Folhas de Macieira
|
||||
Apple=Maçã
|
||||
Apple Marker=Marcador de Maçã
|
||||
Jungle Tree=Árvore da Selva
|
||||
Jungle Wood Planks=Tábuas de Árvore da Selva
|
||||
Jungle Tree Leaves=Folhas de Árvore da Selva
|
||||
Jungle Tree Sapling=Muda de Árvore da Selva
|
||||
Emergent Jungle Tree Sapling=Muda Crescida de Árvore da Selva
|
||||
Pine Tree=Pinheiro
|
||||
Pine Wood Planks=Tábuas de Pinheiro
|
||||
Pine Needles=Agulhas de Pinheiro
|
||||
Pine Tree Sapling=Muda de Pinheiro
|
||||
Acacia Tree=Acácia
|
||||
Acacia Wood Planks=Tábuas de Acácia
|
||||
Acacia Tree Leaves=Folhas de Acácia
|
||||
Acacia Tree Sapling=Mudas de Acácia
|
||||
Aspen Tree=Álamo
|
||||
Aspen Wood Planks=Tábuas de Álamo
|
||||
Aspen Tree Leaves=Folhas de Álamo
|
||||
Aspen Tree Sapling=Muda de Álamo
|
||||
Coal Ore=Minério de Carvão
|
||||
Coal Block=Bloco de Carvão
|
||||
Iron Ore=Minério de Ferro
|
||||
Steel Block=Bloco de Aço
|
||||
Copper Ore=Minério de Cobre
|
||||
Copper Block=Bloco de Cobre
|
||||
Tin Ore=Minério de Estanho
|
||||
Tin Block=Bloco de Estanho
|
||||
Bronze Block=Bloco de Bronze
|
||||
Mese Ore=Minério de Mese
|
||||
Mese Block=Bloco de Mese
|
||||
Gold Ore=Minério de Ouro
|
||||
Gold Block=Bloco de Ouro
|
||||
Diamond Ore=Minério de Diamante
|
||||
Diamond Block=Bloco de Diamante
|
||||
Cactus=Cacto
|
||||
Large Cactus Seedling=Grande Muda de Cacto
|
||||
Papyrus=Papiro
|
||||
Dry Shrub=Arbusto Seco
|
||||
Jungle Grass=Grama da Selva
|
||||
Grass=Grama
|
||||
Savanna Grass=Grama da Savana
|
||||
Fern=Samambaia
|
||||
Marram Grass=Grama de Feno
|
||||
Bush Stem=Caule de Arbusto
|
||||
Bush Leaves=Folhas de Arbusto
|
||||
Bush Sapling=Muda de Arbusto
|
||||
Blueberry Bush Leaves with Berries=Folhas de Arbusto de Mirtilo com Bagas
|
||||
Blueberry Bush Leaves=Folhas de Arbusto de Mirtilo
|
||||
Blueberry Bush Sapling=Muda de Arbusto de Mirtilo
|
||||
Acacia Bush Stem=Caule de Arbusto de Acácia
|
||||
Acacia Bush Leaves=Folhas de Arbusto de Acácia
|
||||
Acacia Bush Sapling=Muda de Arbusto de Acácia
|
||||
Pine Bush Stem=Caule de Arbusto de Pinheiro
|
||||
Pine Bush Needles=Agulha de Arbusto de Pinheiro
|
||||
Pine Bush Sapling=Muda de Arbusto de Pinheiro
|
||||
Kelp=Alga
|
||||
Green Coral=Coral Verde
|
||||
Pink Coral=Coral Rosa
|
||||
Cyan Coral=Coral Ciano
|
||||
Brown Coral=Coral Marrom
|
||||
Orange Coral=Coral Laranja
|
||||
Coral Skeleton=Esqueleto de Coral
|
||||
Water Source=Fonte de Água
|
||||
Flowing Water=Água Corrente
|
||||
River Water Source=Fonte de Água do Rio
|
||||
Flowing River Water=Água Corrente do Rio
|
||||
Lava Source=Fonte de Lava
|
||||
Flowing Lava=Lava Corrente
|
||||
Empty Bookshelf=Estante de Livros Vazia
|
||||
Bookshelf (@1 written, @2 empty books)=Estante de Livros (@1 livros escritos, @2 livros em branco)
|
||||
Bookshelf=Estante de Livros
|
||||
Text too long=Texto muito longo
|
||||
"@1"="@1"
|
||||
Wooden Sign=Placa de Madeira
|
||||
Steel Sign=Placa de Aço
|
||||
Wooden Ladder=Escada de Madeira
|
||||
Steel Ladder=Escada de Aço
|
||||
Apple Wood Fence=Cerca de Macieira
|
||||
Acacia Wood Fence=Cerca de Acácia
|
||||
Jungle Wood Fence=Cerca de Madeira da Selva
|
||||
Pine Wood Fence=Cerca de Pinheiro
|
||||
Aspen Wood Fence=Cerca de Álamo
|
||||
Apple Wood Fence Rail=Trilho de Cerca de Macieira
|
||||
Acacia Wood Fence Rail=Trilho de Cerca de Acácia
|
||||
Jungle Wood Fence Rail=Trilho de Cerca de Madeira da Selva
|
||||
Pine Wood Fence Rail=Trilho de Cerca de Pinheiro
|
||||
Aspen Wood Fence Rail=Trilho de Cerca de Álamo
|
||||
Glass=Vidro
|
||||
Obsidian Glass=Vidro de Obsidiana
|
||||
Brick Block=Bloco de Tijolos
|
||||
Mese Lamp=Lâmpada de Mese
|
||||
Apple Wood Mese Post Light=Poste de Lâmpada de Mese de Macieira
|
||||
Acacia Wood Mese Post Light=Poste de Lâmpada de Mese de Acácia
|
||||
Jungle Wood Mese Post Light=Poste de Lâmpada de Mese de Madeira da Selva
|
||||
Pine Wood Mese Post Light=Poste de Lâmpada de Mese de Pinheiro
|
||||
Aspen Wood Mese Post Light=Poste de Lâmpada de Mese de Aspen
|
||||
Cloud=Nuvem
|
||||
Wooden Pickaxe=Picareta de Madeira
|
||||
Stone Pickaxe=Picareta de Pedra
|
||||
Bronze Pickaxe=Picareta de Bronze
|
||||
Steel Pickaxe=Picareta de Aço
|
||||
Mese Pickaxe=Picareta de Mese
|
||||
Diamond Pickaxe=Picareta de Diamante
|
||||
Wooden Shovel=Pá de Madeira
|
||||
Stone Shovel=Pá de Pedra
|
||||
Bronze Shovel=Pá de Bronze
|
||||
Steel Shovel=Pá de Aço
|
||||
Mese Shovel=Pá de Mese
|
||||
Diamond Shovel=Pá de Diamante
|
||||
Wooden Axe=Machado de Madeira
|
||||
Stone Axe=Machado de Pedra
|
||||
Bronze Axe=Machado de Bronze
|
||||
Steel Axe=Machado de Aço
|
||||
Mese Axe=Machado de Mese
|
||||
Diamond Axe=Machado de Diamante
|
||||
Wooden Sword=Espada de Madeira
|
||||
Stone Sword=Espada de Pedra
|
||||
Bronze Sword=Espada de Bronze
|
||||
Steel Sword=Espada de Aço
|
||||
Mese Sword=Espada de Mese
|
||||
Diamond Sword=Espada de Diamante
|
||||
Key=Chave
|
||||
Torch=Tocha
|
||||
@1 will intersect protection on growth.=@1 cruzará a proteção no crescimento.
|
|
@ -4,36 +4,41 @@ Locked Chest (owned by @1)=Заблокированный Сундук (влад
|
|||
You do not own this chest.=Вы не владелец этого сундука.
|
||||
a locked chest=заблокированный сундук
|
||||
Chest=Сундук
|
||||
Stick=Палка
|
||||
Paper=Бумага
|
||||
Title:=Заголовок:
|
||||
Contents:=Содержимое:
|
||||
Save=Сохранить
|
||||
by @1=@1
|
||||
Page @1 of @2=Страница @1 из @2
|
||||
"@1" by @2="@1" @2
|
||||
Book=Книга
|
||||
Book with Text=Книга с Текстом
|
||||
Skeleton Key=Ключ Скелета
|
||||
Key to @1's @2=Ключ к @2 от @1
|
||||
Coal Lump=Кусок Угля
|
||||
Iron Lump=Кусок Железа
|
||||
Copper Lump=Кусок Меди
|
||||
Tin Lump=Кусок Олова
|
||||
Mese Crystal=Кристалл Месе
|
||||
Gold Lump=Кусок Золота
|
||||
Diamond=Алмаз
|
||||
Clay Lump=Ком Глины
|
||||
Steel Ingot=Железный Брусок
|
||||
Copper Ingot=Медный Брусок
|
||||
Tin Ingot=Оловянный Брусок
|
||||
Bronze Ingot=Бронзовый Брусок
|
||||
Gold Ingot=Золотой Брусок
|
||||
Mese Crystal Fragment=Осколок Кристалла Месе
|
||||
Clay Brick=Глиняный Кирпич
|
||||
Obsidian Shard=Обсидиановый Осколок
|
||||
Flint=Огниво
|
||||
Blueberries=Черника
|
||||
Furnace is empty=Печь пустая
|
||||
Book=Книга
|
||||
Book with Text=Книга с Текстом
|
||||
Bronze Ingot=Бронзовый Слиток
|
||||
Clay Brick=Глиняный Кирпич
|
||||
Clay Lump=Ком Глины
|
||||
Coal Lump=Кусок Угля
|
||||
Copper Ingot=Медный Слиток
|
||||
Copper Lump=Кусок Меди
|
||||
Diamond=Алмаз
|
||||
Flint=Кремень
|
||||
Gold Ingot=Золотой Слиток
|
||||
Gold Lump=Кусок Золота
|
||||
Iron Lump=Кусок Железа
|
||||
Mese Crystal=Кристалл Месе
|
||||
Mese Crystal Fragment=Осколок Кристалла Месе
|
||||
Obsidian Shard=Обсидиановый Осколок
|
||||
Paper=Бумага
|
||||
Steel Ingot=Железный Слиток
|
||||
Stick=Палка
|
||||
Tin Ingot=Оловянный Слиток
|
||||
Tin Lump=Кусок Олова
|
||||
Furnace is empty=Печь пуста
|
||||
100% (output full)=100% (полное приготовление)
|
||||
@1%=@1%
|
||||
Empty=Пустое
|
||||
Not cookable=Не может быть приготовлено
|
||||
Empty=Пустое
|
||||
Furnace active=Печь зажжена
|
||||
Furnace inactive=Печь не зажжена
|
||||
(Item: @1; Fuel: @2)=(Предмет: @1; Топливо: @2)
|
||||
|
@ -62,12 +67,12 @@ Obsidian Block=Обсидиановый Блок
|
|||
Dirt=Земля
|
||||
Dirt with Grass=Земля с Травой
|
||||
Dirt with Grass and Footsteps=Земля с Травой и Следами
|
||||
Dirt with Dry Grass=Земля с Сухой Травой
|
||||
Dirt with Savanna Grass=
|
||||
Dirt with Snow=Земля Со Снегом
|
||||
Dirt with Rainforest Litter=Земля с Тропической Подстилкой
|
||||
Dirt with Coniferous Litter=Земля с Сосновой Подстилкой
|
||||
Dry Dirt=Сухая Земля
|
||||
Dry Dirt with Dry Grass=Сухая Земля с Сухой Травой
|
||||
Savanna Dirt=
|
||||
Savanna Dirt with Savanna Grass=
|
||||
Permafrost=Замороженная Почва
|
||||
Permafrost with Stones=Замороженная Почва с Камнями
|
||||
Permafrost with Moss=Замороженная Почва с Мхом
|
||||
|
@ -80,29 +85,29 @@ Snow=Снег
|
|||
Snow Block=Снежный Блок
|
||||
Ice=Лёд
|
||||
Cave Ice=Пещерный Лёд
|
||||
Apple Tree=Яблоневый Ствол
|
||||
Apple Wood Planks=Яблоневые Деревянные Доски
|
||||
Apple Tree Sapling=Яблоневый Саженец
|
||||
Apple Tree=Ствол Яблони
|
||||
Apple Wood Planks=Яблоневые Доски
|
||||
Apple Tree Sapling=Саженец Яблони
|
||||
Apple Tree Leaves=Яблоневая Листва
|
||||
Apple=Яблоко
|
||||
Apple Marker=Яблочная Метка
|
||||
Jungle Tree=Ствол Тропического Дерева
|
||||
Jungle Wood Planks=Деревянные Доски Тропического Дерева
|
||||
Jungle Wood Planks=Доски из Тропического Дерева
|
||||
Jungle Tree Leaves=Листва Тропического Дерева
|
||||
Jungle Tree Sapling=Саженец Тропического Дерева
|
||||
Emergent Jungle Tree Sapling=Выросший Саженец Тропического Дерева
|
||||
Pine Tree=Сосновый Ствол
|
||||
Pine Wood Planks=Сосновые Деревянные Доски
|
||||
Pine Wood Planks=Сосновые Доски
|
||||
Pine Needles=Сосновая Хвоя
|
||||
Pine Tree Sapling=Сосновый Саженец
|
||||
Pine Tree Sapling=Саженец Сосны
|
||||
Acacia Tree=Ствол Акации
|
||||
Acacia Wood Planks=Деревянные Доски Акации
|
||||
Acacia Wood Planks=Доски Акации
|
||||
Acacia Tree Leaves=Листва Акации
|
||||
Acacia Tree Sapling=Саженец Акации
|
||||
Aspen Tree=Осиновый Ствол
|
||||
Aspen Wood Planks=Осиновые Деревянные Доски
|
||||
Aspen Tree=Ствол Осины
|
||||
Aspen Wood Planks=Осиновые Доски
|
||||
Aspen Tree Leaves=Осиновая Листва
|
||||
Aspen Tree Sapling=Осиновый Саженец
|
||||
Aspen Tree Sapling=Саженец Осины
|
||||
Coal Ore=Уголь
|
||||
Coal Block=Угольный Блок
|
||||
Iron Ore=Железная Руда
|
||||
|
@ -119,31 +124,31 @@ Gold Block=Золотой Блок
|
|||
Diamond Ore=Алмаз
|
||||
Diamond Block=Алмазный Блок
|
||||
Cactus=Кактус
|
||||
Large Cactus Seedling=Кактусовый Саженец
|
||||
Large Cactus Seedling=Саженец Кактуса
|
||||
Papyrus=Папирус
|
||||
Dry Shrub=Сухой Куст
|
||||
Jungle Grass=Тропическая Трава
|
||||
Grass=Трава
|
||||
Dry Grass=Сухая Трава
|
||||
Savanna Grass=
|
||||
Fern=Папоротник
|
||||
Marram Grass=Песколюб
|
||||
Bush Stem=Ствол Яблочного Деревца
|
||||
Bush Leaves=Листья Яблочного Деревца
|
||||
Bush Sapling=Саженца яблочного деревца
|
||||
Bush Stem=Стебли Куста
|
||||
Bush Leaves=Листья Куста
|
||||
Bush Sapling=Саженец Куста
|
||||
Blueberry Bush Leaves with Berries=Куст Черники с Ягодами
|
||||
Blueberry Bush Leaves=Куст Черники
|
||||
Blueberry Bush Sapling=Саженца Куста Черники
|
||||
Acacia Bush Stem=Ствол Деревца Акации
|
||||
Acacia Bush Leaves=Листья Деревца Акации
|
||||
Acacia Bush Sapling=Саженца Деревца Акации
|
||||
Pine Bush Stem=Сосновое Деревце
|
||||
Pine Bush Needles=Хвоя Соснового Деревца
|
||||
Pine Bush Sapling=Саженца Соснового Деревца
|
||||
Blueberry Bush Sapling=Саженец Куста Черники
|
||||
Acacia Bush Stem=Стебли Куста Акации
|
||||
Acacia Bush Leaves=Листья Куста Акации
|
||||
Acacia Bush Sapling=Саженец Куста Акации
|
||||
Pine Bush Stem=Стебли Хвойного Куста
|
||||
Pine Bush Needles=Хвоя Куста
|
||||
Pine Bush Sapling=Саженец Хвойного Куста
|
||||
Kelp=Ламинария
|
||||
Green Coral=Зеленый Коралл
|
||||
Pink Coral=Розовый Коралл
|
||||
Cyan Coral=Голубой Коралл
|
||||
Brown Coral=Бурый Коралл
|
||||
Brown Coral=Коричневый Коралл
|
||||
Orange Coral=Оранжевый Коралл
|
||||
Coral Skeleton=Коралловый Остов
|
||||
Water Source=Водный Источник
|
||||
|
@ -156,6 +161,7 @@ Empty Bookshelf=Пустая Книжная Полка
|
|||
Bookshelf (@1 written, @2 empty books)=Книжная Полка (@1 написано, @2 чистые книги)
|
||||
Bookshelf=Книжная Полка
|
||||
Text too long=Текст слишком длинный
|
||||
"@1"="@1"
|
||||
Wooden Sign=Деревянная Табличка
|
||||
Steel Sign=Стальная Табличка
|
||||
Wooden Ladder=Деревянная Лестница
|
||||
|
@ -174,7 +180,11 @@ Glass=Стекло
|
|||
Obsidian Glass=Обсидиановое Стекло
|
||||
Brick Block=Кирпичный Блок
|
||||
Mese Lamp=Месе Лампа
|
||||
Mese Post Light=Столб с Месе Фонарем
|
||||
Apple Wood Mese Post Light=
|
||||
Acacia Wood Mese Post Light=
|
||||
Jungle Wood Mese Post Light=
|
||||
Pine Wood Mese Post Light=
|
||||
Aspen Wood Mese Post Light=
|
||||
Cloud=Облако
|
||||
Wooden Pickaxe=Деревянная Кирка
|
||||
Stone Pickaxe=Каменная Кирка
|
||||
|
@ -203,9 +213,12 @@ Diamond Sword=Алмазный Меч
|
|||
Key=Ключ
|
||||
Torch=Факел
|
||||
@1 will intersect protection on growth.=@1 пересечёт защиту по росту.
|
||||
Title:=Заголовок:
|
||||
Contents:=Содержимое:
|
||||
Save=Сохранить
|
||||
by @1=@1
|
||||
Page @1 of @2=Страница @1 из @2
|
||||
"@1"="@1"
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
Dirt with Dry Grass=Земля с Сухой Травой
|
||||
Dry Dirt=Сухая Земля
|
||||
Dry Dirt with Dry Grass=Сухая Земля с Сухой Травой
|
||||
Dry Grass=Сухая Трава
|
||||
Mese Post Light=Столб с Месе Фонарем
|
||||
|
|
|
@ -1,39 +1,45 @@
|
|||
# textdomain: default
|
||||
## textdomain: default
|
||||
Locked Chest=Låst kista
|
||||
Locked Chest (owned by @1)=Låst kista (Ägd av @1)
|
||||
You do not own this chest.=Du äger inte denna kistan.
|
||||
a locked chest=en låst kista
|
||||
Chest=Kista
|
||||
Stick=Pinne
|
||||
Paper=Papper
|
||||
Title:=Titel:
|
||||
Contents:=Innehåll:
|
||||
Save=Spara
|
||||
by @1=av @1
|
||||
Page @1 of @2=Sida @1 av @2
|
||||
"@1" by @2="@1" av @2
|
||||
Book=Bok
|
||||
Book with Text=Bok med text
|
||||
Skeleton Key=Skelett Nyckel
|
||||
Key to @1's @2=Nyckel till @1s @2
|
||||
Coal Lump=Kol Klumo
|
||||
Iron Lump=Järn Klump
|
||||
Copper Lump=Koppar Klump
|
||||
Tin Lump=Tenn Klump
|
||||
Mese Crystal=Mese Kristall
|
||||
Gold Lump=Guld Klump
|
||||
Diamond=Diamant
|
||||
Clay Lump=Lerklump
|
||||
Steel Ingot=Stål tacka
|
||||
Copper Ingot=Koppar tacka
|
||||
Tin Ingot=Tenn tacka
|
||||
Bronze Ingot=Brons tacka
|
||||
Gold Ingot=Guld tacka
|
||||
Mese Crystal Fragment=Mese Kristall Fragment
|
||||
Clay Brick=Tegelsten
|
||||
Obsidian Shard=Obsidian Skärva
|
||||
Flint=Flinta
|
||||
Blueberries=Blåbär
|
||||
Book=Bok
|
||||
Book with Text=Bok med text
|
||||
Bronze Ingot=Brons tacka
|
||||
Clay Brick=Tegelsten
|
||||
Clay Lump=Lerklump
|
||||
Coal Lump=Kol Klumo
|
||||
Copper Ingot=Koppar tacka
|
||||
Copper Lump=Koppar Klump
|
||||
Diamond=Diamant
|
||||
Flint=Flinta
|
||||
Gold Ingot=Guld tacka
|
||||
Gold Lump=Guld Klump
|
||||
Iron Lump=Järn Klump
|
||||
Mese Crystal=Mese Kristall
|
||||
Mese Crystal Fragment=Mese Kristall Fragment
|
||||
Obsidian Shard=Obsidian Skärva
|
||||
Paper=Papper
|
||||
Steel Ingot=Stål tacka
|
||||
Stick=Pinne
|
||||
Tin Ingot=Tenn tacka
|
||||
Tin Lump=Tenn Klump
|
||||
Furnace is empty=Ugnen är tom
|
||||
100% (output full)=100% (utgången full)
|
||||
@1%=@1%
|
||||
Empty=Tom
|
||||
Not cookable=Inte kokbar
|
||||
Empty=Tom
|
||||
Furnace active=Ugn aktiv
|
||||
Furnace inactive=Ugn inaktiv
|
||||
(Item: @1; Fuel: @2)=(Sak: @1; Bränsle: @2)
|
||||
|
@ -62,12 +68,12 @@ Obsidian Block=Obsidian block
|
|||
Dirt=Jord
|
||||
Dirt with Grass=Jord med gräs
|
||||
Dirt with Grass and Footsteps=Jord med gräs och fotsteg
|
||||
Dirt with Dry Grass=Jord med torrt gräs
|
||||
Dirt with Savanna Grass=
|
||||
Dirt with Snow=Jord med snö
|
||||
Dirt with Rainforest Litter=Jord med regnskogströ
|
||||
Dirt with Coniferous Litter=Jord med Barrträd
|
||||
Dry Dirt=Torr jord
|
||||
Dry Dirt with Dry Grass=Torr jord med torrt gräs
|
||||
Savanna Dirt=
|
||||
Savanna Dirt with Savanna Grass=
|
||||
Permafrost=Permafrost
|
||||
Permafrost with Stones=Permafrost med sten
|
||||
Permafrost with Moss=Permafrost med mossa
|
||||
|
@ -124,7 +130,7 @@ Papyrus=Papyrus
|
|||
Dry Shrub=Torr Buske
|
||||
Jungle Grass=Djungel Gräs
|
||||
Grass=Gräs
|
||||
Dry Grass=Torrt Gräs
|
||||
Savanna Grass=
|
||||
Fern=Ormbunke
|
||||
Marram Grass=Marram Gräs
|
||||
Bush Stem=Busk Stam
|
||||
|
@ -156,6 +162,7 @@ Empty Bookshelf=Tom Bokhylla
|
|||
Bookshelf (@1 written, @2 empty books)=Bokhylla (@1 skriva, @2 tomma böcker)
|
||||
Bookshelf=Bokhylla
|
||||
Text too long=Text för lång
|
||||
"@1"="@1"
|
||||
Wooden Sign=Trä Skylt
|
||||
Steel Sign=Stål Skylt
|
||||
Wooden Ladder=Trä Stege
|
||||
|
@ -174,7 +181,11 @@ Glass=Glas
|
|||
Obsidian Glass=Obsidian Glas
|
||||
Brick Block=Tegelstens Block
|
||||
Mese Lamp=Mese Lampa
|
||||
Mese Post Light=Mese Postljus
|
||||
Apple Wood Mese Post Light=
|
||||
Acacia Wood Mese Post Light=
|
||||
Jungle Wood Mese Post Light=
|
||||
Pine Wood Mese Post Light=
|
||||
Aspen Wood Mese Post Light=
|
||||
Cloud=Moln
|
||||
Wooden Pickaxe=Trä Hacka
|
||||
Stone Pickaxe=Sten Hacka
|
||||
|
@ -203,9 +214,12 @@ Diamond Sword=Diamant Svärd
|
|||
Key=Nyckel
|
||||
Torch=Fakla
|
||||
@1 will intersect protection on growth.=@1 kommer korsa skyddet mot tillväxt.
|
||||
Title:=Titel:
|
||||
Contents:=Innehåll:
|
||||
Save=Spara
|
||||
by @1=av @1
|
||||
Page @1 of @2=Sida @1 av @2
|
||||
"@1"="@1"
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
Dirt with Dry Grass=Jord med torrt gräs
|
||||
Dry Dirt=Torr jord
|
||||
Dry Dirt with Dry Grass=Torr jord med torrt gräs
|
||||
Dry Grass=Torrt Gräs
|
||||
Mese Post Light=Mese Postljus
|
||||
|
|
|
@ -0,0 +1,220 @@
|
|||
# textdomain: default
|
||||
Locked Chest=Uzamknutá truhlica
|
||||
Locked Chest (owned by @1)=Uzamknutá truhlica (Vlastník - @1)
|
||||
You do not own this chest.=Túto truhlicu nevlastníš.
|
||||
a locked chest=zamknutá truhlica
|
||||
Chest=Truhlica
|
||||
Title:=Názov:
|
||||
Contents:=Obsah:
|
||||
Save=Uložiť
|
||||
by @1=od @1
|
||||
Page @1 of @2=Strana @1 z @2
|
||||
"@1" by @2=„@1“ z @2
|
||||
Skeleton Key=Základný kľuč
|
||||
Key to @1's @2=Kľuč pre @2 hráča @1
|
||||
Blueberries=Čučoriedky
|
||||
Book=Kniha
|
||||
Book with Text=Kniha s textom
|
||||
Bronze Ingot=Bronzový ingot
|
||||
Clay Brick=Nepálená tehla
|
||||
Clay Lump=Hruda ílu
|
||||
Coal Lump=Hruda uhlia
|
||||
Copper Ingot=Medený ingot
|
||||
Copper Lump=Hruda medi
|
||||
Diamond=Diamant
|
||||
Flint=Kresací kamienok
|
||||
Gold Ingot=Zlatý ingot
|
||||
Gold Lump=Hruda zlata
|
||||
Iron Lump=Hruda železa
|
||||
Mese Crystal=Mese Krištáľ
|
||||
Mese Crystal Fragment=Fragment Mese krištáľu
|
||||
Obsidian Shard=Úlomok obsidiánu
|
||||
Paper=Papier
|
||||
Steel Ingot=Oceľový ingot
|
||||
Stick=Palica
|
||||
Tin Ingot=Cínový ingot
|
||||
Tin Lump=Hruda cínu
|
||||
Furnace is empty=Pec je prázdna
|
||||
100% (output full)=100% (Výstup je plný)
|
||||
@1%=@1%
|
||||
Not cookable=Nie je variteľné
|
||||
Empty=Prázdne
|
||||
Furnace active=Pec je aktívna
|
||||
Furnace inactive=Pec je neaktívna
|
||||
(Item: @1; Fuel: @2)=(Vec: @1; Palivo: @2)
|
||||
Furnace=Pec
|
||||
Stone=Kameň
|
||||
Cobblestone=Dlažbový kameň
|
||||
Stone Brick=Tehla z kameňa
|
||||
Stone Block=Blok kameňa
|
||||
Mossy Cobblestone=Dlažbový kameň obrastený machom
|
||||
Desert Stone=Púštny kameň
|
||||
Desert Cobblestone=Púštny dlažbový kameň
|
||||
Desert Stone Brick=Tehla z púštneho kameňa
|
||||
Desert Stone Block=Blok púštneho kameňa
|
||||
Sandstone=Pieskovec
|
||||
Sandstone Brick=Tehla z pieskovca
|
||||
Sandstone Block=Blok pieskovca
|
||||
Desert Sandstone=Púštny pieskovec
|
||||
Desert Sandstone Brick=Tehla z púštneho pieskovca
|
||||
Desert Sandstone Block=Blok púštneho pieskovca
|
||||
Silver Sandstone=Strieborný pieskovec
|
||||
Silver Sandstone Brick=Tehla zo strieborného pieskovca
|
||||
Silver Sandstone Block=Blok strieborného pieskovca
|
||||
Obsidian=Obsidián
|
||||
Obsidian Brick=Tehla z obsidiánu
|
||||
Obsidian Block=Blok obsidiánu
|
||||
Dirt=Hlina
|
||||
Dirt with Grass=Hlina s trávou
|
||||
Dirt with Grass and Footsteps=Hlina s trávou a stopami
|
||||
Dirt with Savanna Grass=Hlina s trávou zo savany
|
||||
Dirt with Snow=Hlina so snehom
|
||||
Dirt with Rainforest Litter=Hlina s povrchom dažďového pralesa
|
||||
Dirt with Coniferous Litter=Hlina s ihličnatým povrchom
|
||||
Savanna Dirt=Hlina zo savany
|
||||
Savanna Dirt with Savanna Grass=Hlina zo savany s trávou
|
||||
Permafrost=Permafrost
|
||||
Permafrost with Stones=Permafrost s kameňmi
|
||||
Permafrost with Moss=Permafrost s machom
|
||||
Sand=Piesok
|
||||
Desert Sand=Púštny piesok
|
||||
Silver Sand=Strieborný piesok
|
||||
Gravel=Štrk
|
||||
Clay=Íl
|
||||
Snow=Sneh
|
||||
Snow Block=Blok snehu
|
||||
Ice=Ľad
|
||||
Cave Ice=Jaskynný ľad
|
||||
Apple Tree=Jabloň
|
||||
Apple Wood Planks=Drevené dosky z jablone
|
||||
Apple Tree Sapling=Stromček jablone
|
||||
Apple Tree Leaves=Listy z jablone
|
||||
Apple=Jablko
|
||||
Apple Marker=Jablková značka
|
||||
Jungle Tree=Ďungľový strom
|
||||
Jungle Wood Planks=Drevené dosky z džungľového stromu
|
||||
Jungle Tree Leaves=Listy z džungľového stromu
|
||||
Jungle Tree Sapling=Džungľový stromček
|
||||
Emergent Jungle Tree Sapling=Vznikajúci džungľový stromček
|
||||
Pine Tree=Borovica
|
||||
Pine Wood Planks=Drevené dosky z borovice
|
||||
Pine Needles=Ihličie z borovice
|
||||
Pine Tree Sapling=Borovicový stromček
|
||||
Acacia Tree=Akácia
|
||||
Acacia Wood Planks=Drevené dosky z akácie
|
||||
Acacia Tree Leaves=Listy z akácie
|
||||
Acacia Tree Sapling=Stromček akácie
|
||||
Aspen Tree=Osika
|
||||
Aspen Wood Planks=Drevené dosky z osiky
|
||||
Aspen Tree Leaves=Listy z osiky
|
||||
Aspen Tree Sapling=Stromček osiky
|
||||
Coal Ore=Uhoľná ruda
|
||||
Coal Block=Blok uhlia
|
||||
Iron Ore=Železná ruda
|
||||
Steel Block=Blok ocele
|
||||
Copper Ore=Medená ruda
|
||||
Copper Block=Blok medi
|
||||
Tin Ore=Cínová ruda
|
||||
Tin Block=Blok cínu
|
||||
Bronze Block=Blok bronzu
|
||||
Mese Ore=Mese Ruda
|
||||
Mese Block=Blok Mese
|
||||
Gold Ore=Zlatá ruda
|
||||
Gold Block=Blok zlata
|
||||
Diamond Ore=Diamantová ruda
|
||||
Diamond Block=Blok diamantu
|
||||
Cactus=Kaktus
|
||||
Large Cactus Seedling=Vaľká sadenica kaktusu
|
||||
Papyrus=Papyrus
|
||||
Dry Shrub=Suchý ker
|
||||
Jungle Grass=Džungľová tráva
|
||||
Grass=Tráva
|
||||
Savanna Grass=Tráva zo savany
|
||||
Fern=Papraď
|
||||
Marram Grass=Pobrežná tráva
|
||||
Bush Stem=Stonka z kríka
|
||||
Bush Leaves=Listy z kríka
|
||||
Bush Sapling=Sadenica kríka
|
||||
Blueberry Bush Leaves with Berries=Čučoriedkové listy s čučoriedkami
|
||||
Blueberry Bush Leaves=Čučoriedkové listy
|
||||
Blueberry Bush Sapling=Sadenica čučoriedky
|
||||
Acacia Bush Stem=Stonka z kríka akácie
|
||||
Acacia Bush Leaves=Listy z kríka akácie
|
||||
Acacia Bush Sapling=Sadenica kríka akácie
|
||||
Pine Bush Stem=Stonka kríka borovice
|
||||
Pine Bush Needles=Ihličie kríka borovice
|
||||
Pine Bush Sapling=Sadenica kríka borovice
|
||||
Kelp=Riasa
|
||||
Green Coral=Zelený koral
|
||||
Pink Coral=Ružový koral
|
||||
Cyan Coral=Tyrkysový koral
|
||||
Brown Coral=Hnedý koral
|
||||
Orange Coral=Oranžový koral
|
||||
Coral Skeleton=Koralová kostra
|
||||
Water Source=Zdroj vody
|
||||
Flowing Water=Tečúca voda
|
||||
River Water Source=Zdroj riečnej voda
|
||||
Flowing River Water=Tečúca riečna voda
|
||||
Lava Source=Zdroj lávy
|
||||
Flowing Lava=Tečúca láva
|
||||
Empty Bookshelf=Prázdna knižnica
|
||||
Bookshelf (@1 written, @2 empty books)=Knižnica (@1 popísané, @2 prázdne knihy)
|
||||
Bookshelf=Knižnica
|
||||
Text too long=Text je príliš dlhý
|
||||
"@1"=„@1“
|
||||
Wooden Sign=Drevená tabuľka
|
||||
Steel Sign=Oceľová tabuľka
|
||||
Wooden Ladder=Drevený rebrík
|
||||
Steel Ladder=Oceľový rebrík
|
||||
Apple Wood Fence=Drevený plot z jablone
|
||||
Acacia Wood Fence=Drevený plot z akácie
|
||||
Jungle Wood Fence=Drevený plot z džungľového dreva
|
||||
Pine Wood Fence=Drevený plot z borovice
|
||||
Aspen Wood Fence=Drevený plot z osiky
|
||||
Apple Wood Fence Rail=Drevené zábradlie z jablone
|
||||
Acacia Wood Fence Rail=Drevené zábradlie z akácie
|
||||
Jungle Wood Fence Rail=Drevené zábradlie z džungľového dreva
|
||||
Pine Wood Fence Rail=Drevené zábradlie z borovice
|
||||
Aspen Wood Fence Rail=Drevené zábradlie z osiky
|
||||
Glass=Sklo
|
||||
Obsidian Glass=Obsidiánové sklo
|
||||
Brick Block=Blok z tehál
|
||||
Mese Lamp=Mese lampa
|
||||
Apple Wood Mese Post Light=
|
||||
Acacia Wood Mese Post Light=
|
||||
Jungle Wood Mese Post Light=
|
||||
Pine Wood Mese Post Light=
|
||||
Aspen Wood Mese Post Light=
|
||||
Cloud=Oblak
|
||||
Wooden Pickaxe=Drevený krompáč
|
||||
Stone Pickaxe=Kamenný krompáč
|
||||
Bronze Pickaxe=Bronzový krompáč
|
||||
Steel Pickaxe=Oceľový krompáč
|
||||
Mese Pickaxe=Mese krompáč
|
||||
Diamond Pickaxe=Diamantový krompáč
|
||||
Wooden Shovel=Drevená lopata
|
||||
Stone Shovel=Kamenná lopata
|
||||
Bronze Shovel=Bronzová lopata
|
||||
Steel Shovel=Oceľová lopata
|
||||
Mese Shovel=Mese lopata
|
||||
Diamond Shovel=Diamantová lopata
|
||||
Wooden Axe=Drevená sekera
|
||||
Stone Axe=Kamenná sekera
|
||||
Bronze Axe=Bronzová sekera
|
||||
Steel Axe=Oceľová sekera
|
||||
Mese Axe=Mese sekera
|
||||
Diamond Axe=Diamantová sekera
|
||||
Wooden Sword=Drevený meč
|
||||
Stone Sword=Kamenný meč
|
||||
Bronze Sword=Bronzový meč
|
||||
Steel Sword=Oceľový meč
|
||||
Mese Sword=Mese meč
|
||||
Diamond Sword=Diamantový meč
|
||||
Key=Kľúč
|
||||
Torch=Fakľa
|
||||
@1 will intersect protection on growth.=@1 prekročí pri raste chránenú zónu.
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
Mese Post Light=Mese stĺpová lampa
|
|
@ -4,36 +4,41 @@ Locked Chest (owned by @1)=已上锁的箱子(属于@1所有)
|
|||
You do not own this chest.=这个箱子不属于你所有。
|
||||
a locked chest=一个已上锁的箱子
|
||||
Chest=箱子
|
||||
Stick=棒
|
||||
Paper=纸
|
||||
Title:=标题:
|
||||
Contents:=内容:
|
||||
Save=保存
|
||||
by @1=由@1
|
||||
Page @1 of @2=第@1页,共@2页。
|
||||
"@1" by @2="@1" by @2
|
||||
Book=书
|
||||
Book with Text=带文字的书
|
||||
Skeleton Key=万能钥匙
|
||||
Key to @1's @2=@1的@2的钥匙
|
||||
Coal Lump=煤块
|
||||
Iron Lump=铁块
|
||||
Copper Lump=铜块
|
||||
Tin Lump=锡块
|
||||
Mese Crystal=黄石晶体
|
||||
Gold Lump=金块
|
||||
Diamond=钻石
|
||||
Clay Lump=粘土块
|
||||
Steel Ingot=铁锭
|
||||
Copper Ingot=铜锭
|
||||
Tin Ingot=锡锭
|
||||
Bronze Ingot=青铜锭
|
||||
Gold Ingot=金锭
|
||||
Mese Crystal Fragment=黄石晶体碎片
|
||||
Clay Brick=粘土砖
|
||||
Obsidian Shard=黑曜石碎片
|
||||
Flint=燧石
|
||||
Blueberries=蓝莓
|
||||
Book=书
|
||||
Book with Text=带文字的书
|
||||
Bronze Ingot=青铜锭
|
||||
Clay Brick=粘土砖
|
||||
Clay Lump=粘土块
|
||||
Coal Lump=煤块
|
||||
Copper Ingot=铜锭
|
||||
Copper Lump=铜块
|
||||
Diamond=钻石
|
||||
Flint=燧石
|
||||
Gold Ingot=金锭
|
||||
Gold Lump=金块
|
||||
Iron Lump=铁块
|
||||
Mese Crystal=黄石晶体
|
||||
Mese Crystal Fragment=黄石晶体碎片
|
||||
Obsidian Shard=黑曜石碎片
|
||||
Paper=纸
|
||||
Steel Ingot=铁锭
|
||||
Stick=棒
|
||||
Tin Ingot=锡锭
|
||||
Tin Lump=锡块
|
||||
Furnace is empty=熔炉是空的
|
||||
100% (output full)=100%(输出已满)
|
||||
@1%=@1%
|
||||
Empty=空
|
||||
Not cookable=不可烹饪
|
||||
Empty=空
|
||||
Furnace active=熔炉正在运转
|
||||
Furnace inactive=熔炉未使用
|
||||
(Item: @1; Fuel: @2)=(项目:@1;燃料:@2)
|
||||
|
@ -59,15 +64,15 @@ Silver Sandstone Block=银砂岩方块
|
|||
Obsidian=黑曜石
|
||||
Obsidian Brick=黑曜石砖
|
||||
Obsidian Block=黑曜石方块
|
||||
Dirt=土
|
||||
Dirt with Grass=带草的土
|
||||
Dirt with Grass and Footsteps=带草的土及脚印
|
||||
Dirt with Dry Grass=带干草的土
|
||||
Dirt with Snow=带雪的土
|
||||
Dirt=土方块
|
||||
Dirt with Grass=草方块
|
||||
Dirt with Grass and Footsteps=草方块及脚印
|
||||
Dirt with Savanna Grass=草原草方块
|
||||
Dirt with Snow=雪土方块
|
||||
Dirt with Rainforest Litter=雨林腐土
|
||||
Dirt with Coniferous Litter=针叶林腐土
|
||||
Dry Dirt=干土
|
||||
Dry Dirt with Dry Grass=干土和干草
|
||||
Savanna Dirt=草原土
|
||||
Savanna Dirt with Savanna Grass=草原草方块(草原土)
|
||||
Permafrost=多年冻土
|
||||
Permafrost with Stones=带石头的多年冻土
|
||||
Permafrost with Moss=生苔的多年冻土
|
||||
|
@ -124,7 +129,7 @@ Papyrus=莎草纸
|
|||
Dry Shrub=干灌木
|
||||
Jungle Grass=丛林草
|
||||
Grass=草
|
||||
Dry Grass=干草
|
||||
Savanna Grass=
|
||||
Fern=蕨
|
||||
Marram Grass=滨草
|
||||
Bush Stem=灌木
|
||||
|
@ -156,6 +161,7 @@ Empty Bookshelf=空书架
|
|||
Bookshelf (@1 written, @2 empty books)=书架(@1本有字的书,@2本空书)
|
||||
Bookshelf=书架
|
||||
Text too long=文字太长
|
||||
"@1"="@1"
|
||||
Wooden Sign=木牌
|
||||
Steel Sign=铁牌
|
||||
Wooden Ladder=木梯子
|
||||
|
@ -174,7 +180,11 @@ Glass=玻璃
|
|||
Obsidian Glass=黑曜石玻璃
|
||||
Brick Block=砖方块
|
||||
Mese Lamp=黄石灯
|
||||
Mese Post Light=黄石柱灯
|
||||
Apple Wood Mese Post Light=苹果木黄石灯柱
|
||||
Acacia Wood Mese Post Light=金合欢木黄石灯柱
|
||||
Jungle Wood Mese Post Light=丛林木黄石灯柱
|
||||
Pine Wood Mese Post Light=松木黄石灯柱
|
||||
Aspen Wood Mese Post Light=白杨木黄石灯柱
|
||||
Cloud=云
|
||||
Wooden Pickaxe=木镐
|
||||
Stone Pickaxe=石镐
|
||||
|
@ -203,9 +213,9 @@ Diamond Sword=钻石剑
|
|||
Key=钥匙
|
||||
Torch=火把
|
||||
@1 will intersect protection on growth.=@1将与增长的保护相交。
|
||||
Title:=标题:
|
||||
Contents:=内容:
|
||||
Save=保存
|
||||
by @1=由@1
|
||||
Page @1 of @2=第@1页,共@2页。
|
||||
"@1"="@1"
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
Dirt with Dry Grass=干草土方块
|
||||
Dry Grass=干草
|
||||
|
|
|
@ -4,36 +4,41 @@ Locked Chest (owned by @1)=已上鎖的箱子(屬於@1所有)
|
|||
You do not own this chest.=這個箱子不屬於你所有。
|
||||
a locked chest=一個已上鎖的箱子
|
||||
Chest=箱子
|
||||
Stick=棒
|
||||
Paper=紙
|
||||
Title:=標題:
|
||||
Contents:=內容:
|
||||
Save=保存
|
||||
by @1=由@1
|
||||
Page @1 of @2=第@1頁,共@2頁。
|
||||
"@1" by @2="@1" by @2
|
||||
Book=書
|
||||
Book with Text=帶文字的書
|
||||
Skeleton Key=萬能鑰匙
|
||||
Key to @1's @2=@1的@2的鑰匙
|
||||
Coal Lump=煤塊
|
||||
Iron Lump=鐵塊
|
||||
Copper Lump=銅塊
|
||||
Tin Lump=錫塊
|
||||
Mese Crystal=黃石晶體
|
||||
Gold Lump=金塊
|
||||
Diamond=鑽石
|
||||
Clay Lump=粘土塊
|
||||
Steel Ingot=鐵錠
|
||||
Copper Ingot=銅錠
|
||||
Tin Ingot=錫錠
|
||||
Bronze Ingot=青銅錠
|
||||
Gold Ingot=金錠
|
||||
Mese Crystal Fragment=黃石晶體碎片
|
||||
Clay Brick=粘土磚
|
||||
Obsidian Shard=黑曜石碎片
|
||||
Flint=燧石
|
||||
Blueberries=藍莓
|
||||
Book=書
|
||||
Book with Text=帶文字的書
|
||||
Bronze Ingot=青銅錠
|
||||
Clay Brick=粘土磚
|
||||
Clay Lump=粘土塊
|
||||
Coal Lump=煤塊
|
||||
Copper Ingot=銅錠
|
||||
Copper Lump=銅塊
|
||||
Diamond=鑽石
|
||||
Flint=燧石
|
||||
Gold Ingot=金錠
|
||||
Gold Lump=金塊
|
||||
Iron Lump=鐵塊
|
||||
Mese Crystal=黃石晶體
|
||||
Mese Crystal Fragment=黃石晶體碎片
|
||||
Obsidian Shard=黑曜石碎片
|
||||
Paper=紙
|
||||
Steel Ingot=鐵錠
|
||||
Stick=棒
|
||||
Tin Ingot=錫錠
|
||||
Tin Lump=錫塊
|
||||
Furnace is empty=熔爐是空的
|
||||
100% (output full)=100%(輸出已滿)
|
||||
@1%=@1%
|
||||
Empty=空
|
||||
Not cookable=不可烹飪
|
||||
Empty=空
|
||||
Furnace active=熔爐正在運轉
|
||||
Furnace inactive=熔爐未使用
|
||||
(Item: @1; Fuel: @2)=(項目:@1;燃料:@2)
|
||||
|
@ -59,15 +64,15 @@ Silver Sandstone Block=銀砂岩方塊
|
|||
Obsidian=黑曜石
|
||||
Obsidian Brick=黑曜石磚
|
||||
Obsidian Block=黑曜石方塊
|
||||
Dirt=土
|
||||
Dirt with Grass=帶草的土
|
||||
Dirt with Grass and Footsteps=帶草的土及腳印
|
||||
Dirt with Dry Grass=帶乾草的土
|
||||
Dirt with Snow=帶雪的土
|
||||
Dirt=土方塊
|
||||
Dirt with Grass=草方塊
|
||||
Dirt with Grass and Footsteps=草方塊及腳印
|
||||
Dirt with Savanna Grass=草原草方塊
|
||||
Dirt with Snow=雪土方塊
|
||||
Dirt with Rainforest Litter=雨林腐土
|
||||
Dirt with Coniferous Litter=針葉林腐土
|
||||
Dry Dirt=乾土
|
||||
Dry Dirt with Dry Grass=乾土和乾草
|
||||
Savanna Dirt=草原土
|
||||
Savanna Dirt with Savanna Grass=草原草方塊(草原土)
|
||||
Permafrost=多年凍土
|
||||
Permafrost with Stones=帶石頭的多年凍土
|
||||
Permafrost with Moss=生苔的多年凍土
|
||||
|
@ -124,7 +129,7 @@ Papyrus=莎草紙
|
|||
Dry Shrub=幹灌木
|
||||
Jungle Grass=叢林草
|
||||
Grass=草
|
||||
Dry Grass=乾草
|
||||
Savanna Grass=
|
||||
Fern=蕨
|
||||
Marram Grass=濱草
|
||||
Bush Stem=灌木
|
||||
|
@ -156,6 +161,7 @@ Empty Bookshelf=空書架
|
|||
Bookshelf (@1 written, @2 empty books)=書架(@1本有字的書,@2本空書)
|
||||
Bookshelf=書架
|
||||
Text too long=文字太長
|
||||
"@1"="@1"
|
||||
Wooden Sign=木牌
|
||||
Steel Sign=鐵牌
|
||||
Wooden Ladder=木梯子
|
||||
|
@ -174,7 +180,11 @@ Glass=玻璃
|
|||
Obsidian Glass=黑曜石玻璃
|
||||
Brick Block=磚方塊
|
||||
Mese Lamp=黃石燈
|
||||
Mese Post Light=黃石柱燈
|
||||
Apple Wood Mese Post Light=蘋果木黃石燈柱
|
||||
Acacia Wood Mese Post Light=金合歡木黃石燈柱
|
||||
Jungle Wood Mese Post Light=叢林木黃石燈柱
|
||||
Pine Wood Mese Post Light=松木黃石燈柱
|
||||
Aspen Wood Mese Post Light=白楊木黃石燈柱
|
||||
Cloud=雲
|
||||
Wooden Pickaxe=木鎬
|
||||
Stone Pickaxe=石鎬
|
||||
|
@ -203,9 +213,9 @@ Diamond Sword=鑽石劍
|
|||
Key=鑰匙
|
||||
Torch=火把
|
||||
@1 will intersect protection on growth.=@1將與增長的保護相交。
|
||||
Title:=標題:
|
||||
Contents:=內容:
|
||||
Save=保存
|
||||
by @1=由@1
|
||||
Page @1 of @2=第@1頁,共@2頁。
|
||||
"@1"="@1"
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
Dirt with Dry Grass=乾草土方塊
|
||||
Dry Grass=乾草
|
||||
|
|
|
@ -1,4 +1,48 @@
|
|||
# textdomain: default
|
||||
Locked Chest=
|
||||
Locked Chest (owned by @1)=
|
||||
You do not own this chest.=
|
||||
a locked chest=
|
||||
Chest=
|
||||
Title:=
|
||||
Contents:=
|
||||
Save=
|
||||
by @1=
|
||||
Page @1 of @2=
|
||||
"@1" by @2=
|
||||
Skeleton Key=
|
||||
Key to @1's @2=
|
||||
Blueberries=
|
||||
Book=
|
||||
Book with Text=
|
||||
Bronze Ingot=
|
||||
Clay Brick=
|
||||
Clay Lump=
|
||||
Coal Lump=
|
||||
Copper Ingot=
|
||||
Copper Lump=
|
||||
Diamond=
|
||||
Flint=
|
||||
Gold Ingot=
|
||||
Gold Lump=
|
||||
Iron Lump=
|
||||
Mese Crystal=
|
||||
Mese Crystal Fragment=
|
||||
Obsidian Shard=
|
||||
Paper=
|
||||
Steel Ingot=
|
||||
Stick=
|
||||
Tin Ingot=
|
||||
Tin Lump=
|
||||
Furnace is empty=
|
||||
100% (output full)=
|
||||
@1%=
|
||||
Not cookable=
|
||||
Empty=
|
||||
Furnace active=
|
||||
Furnace inactive=
|
||||
(Item: @1; Fuel: @2)=
|
||||
Furnace=
|
||||
Stone=
|
||||
Cobblestone=
|
||||
Stone Brick=
|
||||
|
@ -117,6 +161,7 @@ Empty Bookshelf=
|
|||
Bookshelf (@1 written, @2 empty books)=
|
||||
Bookshelf=
|
||||
Text too long=
|
||||
"@1"=
|
||||
Wooden Sign=
|
||||
Steel Sign=
|
||||
Wooden Ladder=
|
||||
|
@ -135,10 +180,12 @@ Glass=
|
|||
Obsidian Glass=
|
||||
Brick Block=
|
||||
Mese Lamp=
|
||||
Mese Post Light=
|
||||
Apple Wood Mese Post Light=
|
||||
Acacia Wood Mese Post Light=
|
||||
Jungle Wood Mese Post Light=
|
||||
Pine Wood Mese Post Light=
|
||||
Aspen Wood Mese Post Light=
|
||||
Cloud=
|
||||
@1 will intersect protection on growth.=
|
||||
Torch=
|
||||
Wooden Pickaxe=
|
||||
Stone Pickaxe=
|
||||
Bronze Pickaxe=
|
||||
|
@ -164,48 +211,5 @@ Steel Sword=
|
|||
Mese Sword=
|
||||
Diamond Sword=
|
||||
Key=
|
||||
Furnace is empty=
|
||||
100% (output full)=
|
||||
@1%=
|
||||
Not cookable=
|
||||
Empty=
|
||||
Furnace active=
|
||||
Furnace inactive=
|
||||
(Item: @1; Fuel: @2)=
|
||||
Furnace=
|
||||
Title:=
|
||||
Contents:=
|
||||
Save=
|
||||
by @1=
|
||||
Page @1 of @2=
|
||||
"@1"=
|
||||
"@1" by @2=
|
||||
Skeleton Key=
|
||||
Key to @1's @2=
|
||||
Blueberries=
|
||||
Book=
|
||||
Book with Text=
|
||||
Bronze Ingot=
|
||||
Clay Brick=
|
||||
Clay Lump=
|
||||
Coal Lump=
|
||||
Copper Ingot=
|
||||
Copper Lump=
|
||||
Diamond=
|
||||
Flint=
|
||||
Gold Ingot=
|
||||
Gold Lump=
|
||||
Iron Lump=
|
||||
Mese Crystal=
|
||||
Mese Crystal Fragment=
|
||||
Obsidian Shard=
|
||||
Paper=
|
||||
Steel Ingot=
|
||||
Stick=
|
||||
Tin Ingot=
|
||||
Tin Lump=
|
||||
Locked Chest=
|
||||
Locked Chest (owned by @1)=
|
||||
You do not own this chest.=
|
||||
a locked chest=
|
||||
Chest=
|
||||
Torch=
|
||||
@1 will intersect protection on growth.=
|
||||
|
|
|
@ -180,6 +180,9 @@ default:sand_with_kelp
|
|||
Corals
|
||||
------
|
||||
|
||||
default:coral_green
|
||||
default:coral_pink
|
||||
default:coral_cyan
|
||||
default:coral_brown
|
||||
default:coral_orange
|
||||
default:coral_skeleton
|
||||
|
@ -214,6 +217,12 @@ default:fence_junglewood
|
|||
default:fence_pine_wood
|
||||
default:fence_aspen_wood
|
||||
|
||||
default:fence_rail_wood
|
||||
default:fence_rail_acacia_wood
|
||||
default:fence_rail_junglewood
|
||||
default:fence_rail_pine_wood
|
||||
default:fence_rail_aspen_wood
|
||||
|
||||
default:glass
|
||||
default:obsidian_glass
|
||||
|
||||
|
@ -221,6 +230,10 @@ default:brick
|
|||
|
||||
default:meselamp
|
||||
default:mese_post_light
|
||||
default:mese_post_light_acacia_wood
|
||||
default:mese_post_light_junglewood
|
||||
default:mese_post_light_pine_wood
|
||||
default:mese_post_light_aspen_wood
|
||||
|
||||
Misc
|
||||
----
|
||||
|
@ -656,7 +669,7 @@ minetest.register_node("default:ice", {
|
|||
is_ground_content = false,
|
||||
paramtype = "light",
|
||||
groups = {cracky = 3, cools_lava = 1, slippery = 3},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
sounds = default.node_sound_ice_defaults(),
|
||||
})
|
||||
|
||||
-- Mapgen-placed ice with 'is ground content = true' to contain tunnels
|
||||
|
@ -667,7 +680,7 @@ minetest.register_node("default:cave_ice", {
|
|||
groups = {cracky = 3, cools_lava = 1, slippery = 3,
|
||||
not_in_creative_inventory = 1},
|
||||
drop = "default:ice",
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
sounds = default.node_sound_ice_defaults(),
|
||||
})
|
||||
|
||||
--
|
||||
|
@ -792,6 +805,8 @@ minetest.register_node("default:apple", {
|
|||
|
||||
minetest.register_node("default:apple_mark", {
|
||||
description = S("Apple Marker"),
|
||||
inventory_image = "default_apple.png^default_invisible_node_overlay.png",
|
||||
wield_image = "default_apple.png^default_invisible_node_overlay.png",
|
||||
drawtype = "airlike",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
|
@ -1435,7 +1450,7 @@ minetest.register_node("default:junglegrass", {
|
|||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1},
|
||||
groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1, junglegrass = 1, flammable = 1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
|
@ -1456,7 +1471,8 @@ minetest.register_node("default:grass_1", {
|
|||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1, flammable = 1},
|
||||
groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1,
|
||||
normal_grass = 1, flammable = 1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
|
@ -1486,7 +1502,8 @@ for i = 2, 5 do
|
|||
buildable_to = true,
|
||||
drop = "default:grass_1",
|
||||
groups = {snappy = 3, flora = 1, attached_node = 1,
|
||||
not_in_creative_inventory = 1, grass = 1, flammable = 1},
|
||||
not_in_creative_inventory = 1, grass = 1,
|
||||
normal_grass = 1, flammable = 1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
|
@ -1508,7 +1525,7 @@ minetest.register_node("default:dry_grass_1", {
|
|||
walkable = false,
|
||||
buildable_to = true,
|
||||
groups = {snappy = 3, flammable = 3, flora = 1,
|
||||
attached_node = 1, dry_grass = 1},
|
||||
attached_node = 1, grass = 1, dry_grass = 1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
|
@ -1537,7 +1554,7 @@ for i = 2, 5 do
|
|||
walkable = false,
|
||||
buildable_to = true,
|
||||
groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1,
|
||||
not_in_creative_inventory=1, dry_grass = 1},
|
||||
not_in_creative_inventory = 1, grass = 1, dry_grass = 1},
|
||||
drop = "default:dry_grass_1",
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
|
@ -1559,7 +1576,8 @@ minetest.register_node("default:fern_1", {
|
|||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1},
|
||||
groups = {snappy = 3, flammable = 3, flora = 1, grass = 1,
|
||||
fern = 1, attached_node = 1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
|
@ -1589,7 +1607,7 @@ for i = 2, 3 do
|
|||
walkable = false,
|
||||
buildable_to = true,
|
||||
groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1,
|
||||
not_in_creative_inventory=1},
|
||||
grass = 1, fern = 1, not_in_creative_inventory = 1},
|
||||
drop = "default:fern_1",
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
|
@ -1611,7 +1629,8 @@ minetest.register_node("default:marram_grass_1", {
|
|||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
groups = {snappy = 3, flammable = 3, attached_node = 1},
|
||||
groups = {snappy = 3, flammable = 3, flora = 1, grass = 1, marram_grass = 1,
|
||||
attached_node = 1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
|
@ -1639,8 +1658,8 @@ for i = 2, 3 do
|
|||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
groups = {snappy = 3, flammable = 3, attached_node = 1,
|
||||
not_in_creative_inventory=1},
|
||||
groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1,
|
||||
grass = 1, marram_grass = 1, not_in_creative_inventory = 1},
|
||||
drop = "default:marram_grass_1",
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
|
@ -1671,7 +1690,6 @@ minetest.register_node("default:bush_stem", {
|
|||
minetest.register_node("default:bush_leaves", {
|
||||
description = S("Bush Leaves"),
|
||||
drawtype = "allfaces_optional",
|
||||
waving = 1,
|
||||
tiles = {"default_leaves_simple.png"},
|
||||
paramtype = "light",
|
||||
groups = {snappy = 3, flammable = 2, leaves = 1},
|
||||
|
@ -1725,7 +1743,6 @@ minetest.register_node("default:bush_sapling", {
|
|||
minetest.register_node("default:blueberry_bush_leaves_with_berries", {
|
||||
description = S("Blueberry Bush Leaves with Berries"),
|
||||
drawtype = "allfaces_optional",
|
||||
waving = 1,
|
||||
tiles = {"default_blueberry_bush_leaves.png^default_blueberry_overlay.png"},
|
||||
paramtype = "light",
|
||||
groups = {snappy = 3, flammable = 2, leaves = 1, dig_immediate = 3},
|
||||
|
@ -1742,7 +1759,6 @@ minetest.register_node("default:blueberry_bush_leaves_with_berries", {
|
|||
minetest.register_node("default:blueberry_bush_leaves", {
|
||||
description = S("Blueberry Bush Leaves"),
|
||||
drawtype = "allfaces_optional",
|
||||
waving = 1,
|
||||
tiles = {"default_blueberry_bush_leaves.png"},
|
||||
paramtype = "light",
|
||||
groups = {snappy = 3, flammable = 2, leaves = 1},
|
||||
|
@ -1821,7 +1837,6 @@ minetest.register_node("default:acacia_bush_stem", {
|
|||
minetest.register_node("default:acacia_bush_leaves", {
|
||||
description = S("Acacia Bush Leaves"),
|
||||
drawtype = "allfaces_optional",
|
||||
waving = 1,
|
||||
tiles = {"default_acacia_leaves_simple.png"},
|
||||
paramtype = "light",
|
||||
groups = {snappy = 3, flammable = 2, leaves = 1},
|
||||
|
@ -1892,7 +1907,6 @@ minetest.register_node("default:pine_bush_stem", {
|
|||
minetest.register_node("default:pine_bush_needles", {
|
||||
description = S("Pine Bush Needles"),
|
||||
drawtype = "allfaces_optional",
|
||||
waving = 1,
|
||||
tiles = {"default_pine_needles.png"},
|
||||
paramtype = "light",
|
||||
groups = {snappy = 3, flammable = 2, leaves = 1},
|
||||
|
@ -1943,6 +1957,7 @@ minetest.register_node("default:pine_bush_sapling", {
|
|||
end,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_node("default:sand_with_kelp", {
|
||||
description = S("Kelp"),
|
||||
drawtype = "plantlike_rooted",
|
||||
|
@ -1950,6 +1965,7 @@ minetest.register_node("default:sand_with_kelp", {
|
|||
tiles = {"default_sand.png"},
|
||||
special_tiles = {{name = "default_kelp.png", tileable_vertical = true}},
|
||||
inventory_image = "default_kelp.png",
|
||||
wield_image = "default_kelp.png",
|
||||
paramtype = "light",
|
||||
paramtype2 = "leveled",
|
||||
groups = {snappy = 3},
|
||||
|
@ -1996,8 +2012,7 @@ minetest.register_node("default:sand_with_kelp", {
|
|||
not minetest.is_protected(pos_top, player_name) then
|
||||
minetest.set_node(pos, {name = "default:sand_with_kelp",
|
||||
param2 = height * 16})
|
||||
if not (creative and creative.is_enabled_for
|
||||
and creative.is_enabled_for(player_name)) then
|
||||
if not minetest.is_creative_enabled(player_name) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
else
|
||||
|
@ -2052,7 +2067,7 @@ local function coral_on_place(itemstack, placer, pointed_thing)
|
|||
|
||||
node_under.name = itemstack:get_name()
|
||||
minetest.set_node(pos_under, node_under)
|
||||
if not (creative and creative.is_enabled_for(player_name)) then
|
||||
if not minetest.is_creative_enabled(player_name) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
|
||||
|
@ -2067,6 +2082,7 @@ minetest.register_node("default:coral_green", {
|
|||
tiles = {"default_coral_skeleton.png"},
|
||||
special_tiles = {{name = "default_coral_green.png", tileable_vertical = true}},
|
||||
inventory_image = "default_coral_green.png",
|
||||
wield_image = "default_coral_green.png",
|
||||
groups = {snappy = 3},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
|
@ -2097,6 +2113,7 @@ minetest.register_node("default:coral_pink", {
|
|||
tiles = {"default_coral_skeleton.png"},
|
||||
special_tiles = {{name = "default_coral_pink.png", tileable_vertical = true}},
|
||||
inventory_image = "default_coral_pink.png",
|
||||
wield_image = "default_coral_pink.png",
|
||||
groups = {snappy = 3},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
|
@ -2127,6 +2144,7 @@ minetest.register_node("default:coral_cyan", {
|
|||
tiles = {"default_coral_skeleton.png"},
|
||||
special_tiles = {{name = "default_coral_cyan.png", tileable_vertical = true}},
|
||||
inventory_image = "default_coral_cyan.png",
|
||||
wield_image = "default_coral_cyan.png",
|
||||
groups = {snappy = 3},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
|
@ -2203,7 +2221,7 @@ minetest.register_node("default:water_source", {
|
|||
},
|
||||
},
|
||||
},
|
||||
alpha = 191,
|
||||
use_texture_alpha = "blend",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
|
@ -2248,7 +2266,7 @@ minetest.register_node("default:water_flowing", {
|
|||
},
|
||||
},
|
||||
},
|
||||
alpha = 191,
|
||||
use_texture_alpha = "blend",
|
||||
paramtype = "light",
|
||||
paramtype2 = "flowingliquid",
|
||||
walkable = false,
|
||||
|
@ -2294,7 +2312,7 @@ minetest.register_node("default:river_water_source", {
|
|||
},
|
||||
},
|
||||
},
|
||||
alpha = 160,
|
||||
use_texture_alpha = "blend",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
|
@ -2344,7 +2362,7 @@ minetest.register_node("default:river_water_flowing", {
|
|||
},
|
||||
},
|
||||
},
|
||||
alpha = 160,
|
||||
use_texture_alpha = "blend",
|
||||
paramtype = "light",
|
||||
paramtype2 = "flowingliquid",
|
||||
walkable = false,
|
||||
|
@ -2568,6 +2586,7 @@ local function register_sign(material, desc, def)
|
|||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
use_texture_alpha = "opaque",
|
||||
node_box = {
|
||||
type = "wallmounted",
|
||||
wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
|
||||
|
@ -2789,6 +2808,7 @@ minetest.register_node("default:glass", {
|
|||
description = S("Glass"),
|
||||
drawtype = "glasslike_framed_optional",
|
||||
tiles = {"default_glass.png", "default_glass_detail.png"},
|
||||
use_texture_alpha = "clip", -- only needed for stairs API
|
||||
paramtype = "light",
|
||||
paramtype2 = "glasslikeliquidlevel",
|
||||
sunlight_propagates = true,
|
||||
|
@ -2801,6 +2821,7 @@ minetest.register_node("default:obsidian_glass", {
|
|||
description = S("Obsidian Glass"),
|
||||
drawtype = "glasslike_framed_optional",
|
||||
tiles = {"default_obsidian_glass.png", "default_obsidian_glass_detail.png"},
|
||||
use_texture_alpha = "clip", -- only needed for stairs API
|
||||
paramtype = "light",
|
||||
paramtype2 = "glasslikeliquidlevel",
|
||||
is_ground_content = false,
|
||||
|
@ -2836,25 +2857,34 @@ minetest.register_node("default:meselamp", {
|
|||
light_source = default.LIGHT_MAX,
|
||||
})
|
||||
|
||||
minetest.register_node("default:mese_post_light", {
|
||||
description = S("Mese Post Light"),
|
||||
tiles = {"default_mese_post_light_top.png", "default_mese_post_light_top.png",
|
||||
"default_mese_post_light_side_dark.png", "default_mese_post_light_side_dark.png",
|
||||
"default_mese_post_light_side.png", "default_mese_post_light_side.png"},
|
||||
wield_image = "default_mese_post_light_side.png",
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-2 / 16, -8 / 16, -2 / 16, 2 / 16, 8 / 16, 2 / 16},
|
||||
},
|
||||
},
|
||||
paramtype = "light",
|
||||
light_source = default.LIGHT_MAX,
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
default.register_mesepost("default:mese_post_light", {
|
||||
description = S("Apple Wood Mese Post Light"),
|
||||
texture = "default_fence_wood.png",
|
||||
material = "default:wood",
|
||||
})
|
||||
|
||||
default.register_mesepost("default:mese_post_light_acacia_wood", {
|
||||
description = S("Acacia Wood Mese Post Light"),
|
||||
texture = "default_fence_acacia_wood.png",
|
||||
material = "default:acacia_wood",
|
||||
})
|
||||
|
||||
default.register_mesepost("default:mese_post_light_junglewood", {
|
||||
description = S("Jungle Wood Mese Post Light"),
|
||||
texture = "default_fence_junglewood.png",
|
||||
material = "default:junglewood",
|
||||
})
|
||||
|
||||
default.register_mesepost("default:mese_post_light_pine_wood", {
|
||||
description = S("Pine Wood Mese Post Light"),
|
||||
texture = "default_fence_pine_wood.png",
|
||||
material = "default:pine_wood",
|
||||
})
|
||||
|
||||
default.register_mesepost("default:mese_post_light_aspen_wood", {
|
||||
description = S("Aspen Wood Mese Post Light"),
|
||||
texture = "default_fence_aspen_wood.png",
|
||||
material = "default:aspen_wood",
|
||||
})
|
||||
|
||||
--
|
||||
|
|