LuaCheck: Create chapter

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- title: Releasing a Mod
- title: Automatic Error Checking
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- title: Releasing a Mod
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- title: Read More
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---
title: Automatic Error Checking
layout: default
root: ../../
---
## Introduction
In this chapter you will learn how to use a tool called LuaCheck to automatically
scan your mod for any mistakes. This tool can be used in combination with your
editor to provide alerts to any mistakes.
* [Installing LuaCheck](#installing-luacheck)
* [Windows](#windows)
* [Linux](#linux)
* [Running LuaCheck](#running-luacheck)
* [Configuring LuaCheck](#configuring-luacheck)
* [Troubleshooting](#troubleshooting)
* [Checking commits with Travis](#checking-commits-with-travis)
## Installing LuaCheck
### Windows
Simply download luacheck.exe from
[the Github Releases page](https://github.com/mpeterv/luacheck/releases).
### Linux
First you'll need to install LuaRocks:
sudo apt install luarocks
You can then install LuaCheck globally:
sudo luarocks install luacheck
Check that it's installed with the following command:
luacheck -v
## Running LuaCheck
The first time you run LuaCheck, it will probably pick up a lot of false
errors. This is because it still needs to be configured.
On Windows, the root project folder onto the luacheck.exe executable.
On Linux, run `luacheck .` whilst in the root folder of your project.
## Configuring LuaCheck
Create a file called .luacheck in the root of your project. This could be the
root of your game, modpack, or mod.
Put the following contents in it:
{% highlight lua %}
unused_args = false
allow_defined_top = true
globals = {
"minetest",
}
read_globals = {
string = {fields = {"split"}},
table = {fields = {"copy", "getn"}},
"vector", "default", "ItemStack",
}
{% endhighlight %}
Next you'll need to test that it works by running LuaCheck. You should get a lot
less errors this time. Starting at the first error you get, either modify the
configuration to take it into account, or if there's a bug then fix it - take
a look at the below list.
### Troubleshooting
* **accessing undefined variable foobar** - If foobar is meant to be a global,
then add it to read_globals. Otherwise add any missing `local`s to the mod.
* **setting non-standard global variable foobar** - If foobar is meant to be a global,
then add it to `globals`. Remove from `read_globals` if present there.
Otherwise add any missing `local`s to the mod.
* **mutating read-only global variable 'foobar'** - Move foobar from `read_globals` to
`globals`.
## Checking commits with Travis
If your project is public and is on Github, you can use TravisCI - a free service
to run jobs on commits to check them. This means that every commit you push will
be checked against LuaCheck, and a green tick or red cross displayed next to them
depending on whether LuaCheck finds any mistakes. This is especially helpful for
when you project receives a pull-request - you'll be able to see the LuaCheck output
without downloading the code.
First you should visit [travis-ci.org](https://travis-ci.org/) and sign in with
your Github account. Then find your project's repo in your Travis profile,
and enable travis by flipping the switch.
Next, create a file called .travis.yml with the following content:
{% highlight yml %}
language: generic
sudo: false
addons:
apt:
packages:
- luarocks
before_install:
- luarocks install --local luacheck
script:
- $HOME/.luarocks/bin/luacheck --no-color .
notifications:
email: false
{% endhighlight %}
If your project is a game rather than a mod or mod pack,
change the line after `script:` to:
{% highlight yml %}
- $HOME/.luarocks/bin/luacheck --no-color mods/
{% endhighlight %}
Now commit and push to Github. Go to your project's page on Github, and click
commits. You should see an orange disc next to the commit you just made. After
a while it should change either into a green tick or a red cross depending on the
outcome of LuaCheck. In either case, you can click the icon to see the build logs
and the output of LuaCheck.