Getting Started: Add where are mods stored?

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rubenwardy 2019-03-25 18:04:09 +00:00
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@ -15,6 +15,7 @@ Understanding the basic structure of a mod's folder is an essential skill when
creating mods.
* [What are Games and Mods?](#what-are-games-and-mods)
* [Where are mods stored?](#where-are-mods-stored)
* [Mod Directory](#mod-directory)
* [Dependencies](#dependencies)
* [Mod Packs](#mod-packs)
@ -42,11 +43,53 @@ Both the mods contained in a game and third-party mods use the same API.
This book will cover the main parts of the Minetest API,
and is applicable for both game developers and modders.
## Mod Directory
## Where are mods stored?
<a name="mod-locations"></a>
Each mod has its own directory where its Lua code, textures, models, and
sounds are placed. These directories need to be placed in a mod location such as
minetest/mods.
sounds are placed. Minetest checks in a number of different locations for
mods. These locations are commonly called *mod load paths*.
For a given world/save game, three mod locations are checked.
They are, in order:
1. Game mods. These are the mods that form the game that the world is running.
Eg: `minetest/games/minetest_game/mods/`, `/usr/share/minetest/games/minetest/`
2. Global mods, the location to which mods are nearly always installed to.
If in doubt, place them here.
Eg: `minetest/mods/`
3. World mods, the location to store mods which are specific to a
particular world.
Eg: `minetest/worlds/world/worldmods/`
Minetest will check the locations in the order given above. If it encounters a mod
with a name the same as one found previously, the later mod will be loaded in place
of the earlier mod.
This means that you can override game mods by placing a mod with the same name
in the global mod location.
The actual location of each mod load path depends on what operating system you're
using, and how you installed Minetest.
* **Windows:**
* For portable builds, ie: from a .zip file, just go to the directory where
you extracted the zip and look for the `games`, `mods`, and `worlds`
directories.
* For installed builds, ie: from a setup.exe,
look in C:\\\\Minetest or C:\\\\Games\\Minetest.
* **GNU/Linux:**
* For system-wide installs, look in `~/.minetest`.
Note that `~` means the user home directory, and that files and directories
starting with a dot (`.`) are hidden.
* For portable installs, look in the build directory.
* For Flatpak installs, look in `~/.var/app/net.minetest.Minetest/.minetest/mods/`.
* **MacOS**
* Look in `~/Library/Application Support/minetest/`.
Note that `~` means the user home, ie: `/Users/USERNAME/`.
## Mod Directory
![Find the mod's directory]({{ page.root }}/static/folder_modfolder.jpg)
@ -70,6 +113,7 @@ Only the init.lua file is required in a mod for it to run on game load;
however, mod.conf is recommended and other components may be needed
depending on the mod's functionality.
## Dependencies
A dependency occurs when a mod requires another mod to be loaded before itself.