minetest_modding_book/_en/players/chat_complex.md

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---
title: Chat Command Builder
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layout: default
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root: ../..
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idx: 4.3
description: Use ChatCmdBuilder to make a complex chat command
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redirect_from: /en/chapters/chat_complex.html
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---
## Introduction
This chapter will show you how to make complex chat commands with ChatCmdBuilder,
such as `/msg <name> <message>`, `/team join <teamname>` or `/team leave <teamname>`.
Note that ChatCmdBuilder is a library created by the author of this book, and most
modders tend to use the method outlined in the
[chat commnds](chat.html#complex-subcommands) chapter.
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* Why ChatCmdBuilder?
* Routes.
* Subcommand functions.
* Installing ChatCmdBuilder.
* Admin complex command.
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## Why ChatCmdBuilder?
Traditionally mods implemented these complex commands using Lua patterns.
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```lua
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local name = string.match(param, "^join ([%a%d_-]+)")
```
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I however find Lua patterns annoying to write and unreadable.
Because of this, I created a library to do this for you.
```lua
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ChatCmdBuilder.new("sethp", function(cmd)
cmd:sub(":target :hp:int", function(name, target, hp)
local player = minetest.get_player_by_name(target)
if player then
player:set_hp(hp)
return true, "Killed " .. target
else
return false, "Unable to find " .. target
end
end)
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end, {
description = "Set hp of player",
privs = {
kick = true
-- ^ probably better to register a custom priv
}
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})
```
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`ChatCmdBuilder.new(name, setup_func, def)` creates a new chat command called
`name`. It then calls the function passed to it (`setup_func`), which then creates
sub commands. Each `cmd:sub(route, func)` is a sub command.
A sub command is a particular response to an input param. When a player runs
the chat command, the first sub command that matches their input will be run,
and no others. If no subcommands match, then the user will be told of the invalid
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syntax. For example, in the above code snippet if a player
types something of the form `/sethp username 12` then the function passed
to cmd:sub will be called. If they type `/sethp 12 bleh`, then a wrong
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input message will appear.
`:name :hp:int` is a route. It describes the format of the param passed to /teleport.
## Routes
A route is made up of terminals and variables. Terminals must always be there.
For example, `join` in `/team join :username :teamname`. The spaces also count
as terminals.
Variables can change value depending on what the user types. For example, `:username`
and `:teamname`.
Variables are defined as `:name:type`. The `name` is used in the help documentation.
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The `type` is used to match the input. If the type is not given, then the type is
`word`.
Valid types are:
* `word` - default. Any string without spaces.
* `int` - Any integer/whole number, no decimals.
* `number` - Any number, including ints and decimals.
* `pos` - 1,2,3 or 1.1,2,3.4567 or (1,2,3) or 1.2, 2 ,3.2
* `text` - Any string. There can only ever be one text variable,
no variables or terminals can come afterwards.
In `:name :hp:int`, there are two variables there:
* `name` - type of `word` as no type is specified. Accepts any string without spaces.
* `hp` - type of `int`
## Subcommand functions
The first argument is the caller's name. The variables are then passed to the
function in order.
```lua
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cmd:sub(":target :hp:int", function(name, target, hp)
-- subcommand function
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end)
```
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## Installing ChatCmdBuilder
The source code can be found and downloaded on
[Github](https://github.com/rubenwardy/ChatCmdBuilder/).
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There are two ways to install:
1. Install ChatCmdBuilder as a mod and depend on it.
2. Include the init.lua file in ChatCmdBuilder as chatcmdbuilder.lua in your mod,
and dofile it.
## Admin complex command
Here is an example that creates a chat command that allows us to do this:
* `/admin kill <username>` - kill user
* `/admin move <username> to <pos>` - teleport user
* `/admin log <username>` - show report log
* `/admin log <username> <message>` - log to report log
```lua
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local admin_log
local function load()
admin_log = {}
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end
local function save()
-- todo
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end
load()
ChatCmdBuilder.new("admin", function(cmd)
cmd:sub("kill :name", function(name, target)
local player = minetest.get_player_by_name(target)
if player then
player:set_hp(0)
return true, "Killed " .. target
else
return false, "Unable to find " .. target
end
end)
cmd:sub("move :name to :pos:pos", function(name, target, pos)
local player = minetest.get_player_by_name(target)
if player then
player:setpos(pos)
return true, "Moved " .. target .. " to " .. minetest.pos_to_string(pos)
else
return false, "Unable to find " .. target
end
end)
cmd:sub("log :username", function(name, target)
local log = admin_log[target]
if log then
return true, table.concat(log, "\n")
else
return false, "No entries for " .. target
end
end)
cmd:sub("log :username :message", function(name, target, message)
local log = admin_log[target] or {}
table.insert(log, message)
admin_log[target] = log
save()
return true, "Logged"
end)
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end, {
description = "Admin tools",
privs = {
kick = true,
ban = true
}
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})
```