An overhaul.
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-- The kobold mob that is rarer than the goblin and slightly larger.
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kobold={
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gravity=15,
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character_model="
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mobs:register_mob("dungeon-crawl:kobold", {
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type = "monster",
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hp_max = 35,
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hp_min = 30,
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visual = "mesh",
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fear_height = 10,
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textures = -- How do I add .png files to GitHub repo? What do you think the Kobold should look like?
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visual_size = {x=1, y=3},
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mesh = -- How do I create meshes?
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collisionbox = -- What the heck is a collisionbox?
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makes_footstep_sound = true,
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view_range = 15,
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walk_velocity = 1.0,
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run_velocity = 1.5,
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lifetimer = -- What does this do?
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rotate = 360,
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sounds = {
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-- TODO, make sounds.
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}
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damage = 4,
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jump = true,
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drops = {
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-- TODO, drop a kobold corpse with a chance of 100%, drop everything the kobold is wielding, low chance of potions.
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}
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water_damage = 0,
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lava_damage = 12,
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light_damage = 0,
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end
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end
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})
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-- TODO, make kobold spawn only occasionally in the catacombs. Make kobold model, make kobold animations. Make kobold slightly more difficult than goblin.
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