snek_vs_snacc/player.h

18 lines
355 B
C

#ifndef _PLAYER_H_
#define _PLAYER_H_
#define CTRL_LEFT KEY_LEFT
#define CTRL_RIGHT KEY_RIGHT
#define CTRL_UP KEY_UP
#define CTRL_DOWN KEY_DOWN
void init_player(PLAYER* player, int x, int y);
void handle_control(PLAYER* player);
void move_player(FIELD* f);
void destroy_player(PLAYER* player);
int is_on_player(PLAYER* player, POINT* point);
#endif