first commit.

master
NathanSalapat 2017-03-19 16:28:59 -05:00
commit 220e0fba7f
25 changed files with 156 additions and 0 deletions

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depends.txt Normal file
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default
mobs
cityscape?

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description.txt Normal file
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This mod adds several styles of zombies, that spawn mainly on broken nodes from Duane's Cityscape mod.

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init.lua Normal file
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--A few tables to simplify.
Skins = {
{"zombie01.png"},
{"zombie02.png"},
{"zombie03.png"},
{"zombie04.png"},
}
Inventory = {
{name = "default:dirt", chance = 2, min = 3, max = 5},
{name = "default:apple", chance = 4, min = 2, max = 5},
{name = "default:clay_lump", chance = 10, min = 1, max = 4},
}
Noise = {
random = "eating-brains",
attack = "groan",
}
mobs:register_mob('zombies:1arm', {
type = "monster",
passive = false,
attack_type = "dogfight",
pathfinding = true,
reach = 2,
damage = 2,
hp_min = 3,
hp_max = 15,
armor = 80,
collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
visual = "mesh",
mesh = "zombie_one-arm.b3d",
textures = Skins,
blood_texture = "default_wood.png",
makes_footstep_sound = true,
sounds = Noise,
walk_velocity = 2,
run_velocity = 4,
jump = true,
view_range = 15,
drops = Inventory,
lava_damage = 5,
light_damage = 0,
fall_damage = 2,
animation = {
speed_normal = 10,
speed_run = 10,
punch_speed = 20,
walk_start = 0,
walk_end = 20,
run_start = 0,
run_end = 20,
punch_start = 21,
punch_end = 51,
},
})
mobs:register_mob('zombies:crawler', {
type = "monster",
passive = false,
attack_type = "dogfight",
pathfinding = true,
reach = 2,
damage = 1,
hp_min = 1,
hp_max = 10,
armor = 80,
collisionbox = {-0.5, -.5, -0.4, 0.5, 0.2, 0.4},
visual = "mesh",
mesh = "zombie_crawler.b3d",
textures = Skins,
blood_texture = "default_wood.png",
makes_footstep_sound = true,
sounds = Noise,
walk_velocity = .5,
run_velocity = 1,
jump = true,
view_range = 15,
drops = Inventory,
lava_damage = 5,
light_damage = 0,
fall_damage = 2,
animation = {
speed_normal = 10,
speed_run = 10,
punch_speed = 60,
walk_start = 0,
walk_end = 40,
run_start = 0,
run_end = 40,
punch_start = 41,
punch_end = 71,
},
})
mobs:register_mob('zombies:normal', {
type = "monster",
passive = false,
attack_type = "dogfight",
pathfinding = true,
reach = 2,
damage = 1,
hp_min = 1,
hp_max = 10,
armor = 80,
collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
visual = "mesh",
mesh = "zombie_normal.b3d",
textures = Skins,
blood_texture = "default_wood.png",
makes_footstep_sound = true,
sounds = Noise,
walk_velocity = 2,
run_velocity = 4,
jump = true,
view_range = 15,
drops = Inventory,
lava_damage = 5,
light_damage = 0,
fall_damage = 2,
animation = {
speed_normal = 20,
speed_run = 20,
punch_speed = 20,
stand_start = 0,
stand_end = 40,
walk_start = 41,
walk_end = 101,
run_start = 41,
run_end = 101,
punch_start = 102,
punch_end = 142,
},
})
--Spawn Functions
mobs:register_spawn("zombies:1arm", {"cityscape:road_broken", "cityscape:sidewalk_broken", "default:gravel",},15, 0, 70, 10, 170, false)
mobs:register_spawn("zombies:crawler", {"cityscape:road_broken", "cityscape:sidewalk_broken", "default:gravel",},15, 0, 70, 10, 170, false)
mobs:register_spawn("zombies:normal", {"cityscape:road_broken", "cityscape:sidewalk_broken", "default:gravel",},15, 0, 70, 10, 170, false)
--Spawn Eggs
mobs:register_egg("zombies:1arm", "One Armed Zombie", "something.png", 1)
mobs:register_egg("zombies:crawler", "Crawling Zombie", "something.png", 1)
mobs:register_egg("zombies:normal", "Normal Zombie", "something.png", 1)

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license.txt Normal file
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Zombie model derived from the default player model.
Textures Created by me, Nathan
CC by SA 3.0
Code copy/pasted with minor changes from Tenplus1's mob API, licensed as MIT.

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name = zombies

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