110 lines
4.0 KiB
Lua
110 lines
4.0 KiB
Lua
function tombs.register_stones(recipe, name, desc, textures, light)
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local shapes = { --mesh identifier, shape, col
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{'_0', 'Rectangle', colbox_0_0, colbox_0_1},
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{'_1', 'Cross', colbox_1_0, colbox_1_1},
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{'_2', 'Pointed', colbox_0_0, colbox_0_1},
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{'_3', 'Short Slanted', colbox_3_0, colbox_3_1},
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{'_4', 'Short Flat', colbox_4_0, colbox_4_1},
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{'_5', 'Fancy Cross', colbox_5_0, colbox_5_1},
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{'_6', 'Staggered', colbox_6_0, colbox_6_1},
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{'_7', 'Celtic Cross', colbox_7_0, colbox_7_1},
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{'_8', 'Obelisk', colbox_8_0, colbox_8_1},
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{'_9', 'Stacked', colbox_9_0, colbox_9_0},
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{'_10', 'Rounded', colbox_0_0, colbox_0_1},
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{'_11', 'Sam', colbox_11_0, colbox_11_1},
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{'_12', '5 Pointed Star', colbox_12_0, colbox_12_1},
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{'_13', '6 Pointed Star', colbox_12_0, colbox_12_1},
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{'_14', 'Octothorp', colbox_14_0, colbox_14_1},
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}
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local group = {oddly_breakable_by_hand=2, not_in_creative_inventory=1}
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if minetest.settings:get_bool('tombs.creative') then
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group = {oddly_breakable_by_hand=2, cracky=3}
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end
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for i in ipairs (shapes) do
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local mesh = shapes[i][1]
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local shape = shapes[i][2]
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local centered_col = shapes[i][3]
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local offset_col = shapes[i][4]
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minetest.register_node('tombs:'..string.lower(name)..mesh..'_0', {
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description = desc..' Headstone ('..shape..')',
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drawtype = 'mesh',
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mesh = 'tombs'..mesh..'_0.obj',
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tiles = {textures..'.png'},
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paramtype = 'light',
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paramtype2 = 'facedir',
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light_source = light,
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selection_box = centered_col,
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collision_box = centered_col,
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groups = group,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string('formspec', 'field[text;;${text}]')
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meta:set_string('infotext', '')
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end,
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after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos)
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meta:set_string('owner',placer:get_player_name())
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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local meta = minetest.get_meta(pos)
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if sender:get_player_name() == meta:get_string('owner') then
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if not fields.text then return end
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meta:set_string('text', fields.text)
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meta:set_string('infotext', fields.text)
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end
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end,
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})
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minetest.register_node('tombs:'..string.lower(name)..mesh..'_1', {
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description = 'Offset '..desc..' Headstone ('..shape..')',
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drawtype = 'mesh',
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mesh = 'tombs'..mesh..'_1.obj',
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tiles = {textures..'.png'},
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paramtype = 'light',
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paramtype2 = 'facedir',
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light_source = light,
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selection_box = offset_col,
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collision_box = offset_col,
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groups = group,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string('formspec', 'field[text;;${text}]')
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meta:set_string('infotext', '')
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end,
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after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos)
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meta:set_string('owner',placer:get_player_name())
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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local meta = minetest.get_meta(pos)
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if sender:get_player_name() == meta:get_string('owner') then
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if not fields.text then return end
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meta:set_string('text', fields.text)
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meta:set_string('infotext', fields.text)
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end
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end,
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})
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end
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tombs.nodes[recipe] = true
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tombs.recipes[recipe] = string.lower(name)
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end
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function tombs.crafting(input, var)
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local name = tombs.recipes[input]
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local output =
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{'tombs:'..name..'_0_'..var, 'tombs:'..name..'_1_'..var, 'tombs:'..name..'_2_'..var,
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'tombs:'..name..'_3_'..var, 'tombs:'..name..'_4_'..var, 'tombs:'..name..'_5_'..var,
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'tombs:'..name..'_6_'..var, 'tombs:'..name..'_7_'..var, 'tombs:'..name..'_8_'..var,
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'tombs:'..name..'_9_'..var, 'tombs:'..name..'_10_'..var, 'tombs:'..name..'_11_'..var,
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'tombs:'..name..'_12_'..var, 'tombs:'..name..'_13_'..var, 'tombs:'..name..'_14_'..var,
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}
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return output
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end
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