added a setting to remove nodes from creative inventory.
parent
8f9a1ca812
commit
7eeda6af7c
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@ -12,6 +12,12 @@ shapes = { --mesh identifier, shape, col
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{'_9', 'Stacked', colbox_9_0, colbox_9_0},
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}
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local group = {oddly_breakable_by_hand=2, not_in_creative_inventory=1}
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if minetest.settings:get_bool('tombs.creative') then
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group = {oddly_breakable_by_hand=2}
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end
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for i in ipairs (shapes) do
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local mesh = shapes[i][1]
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local shape = shapes[i][2]
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@ -28,7 +34,7 @@ for i in ipairs (shapes) do
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light_source = light,
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selection_box = centered_col,
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collision_box = centered_col,
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groups = {cracky=2, oddly_breakable_by_hand=1,},
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groups = group,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string('formspec', tomb_formspec)
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@ -50,7 +56,7 @@ for i in ipairs (shapes) do
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light_source = light,
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selection_box = offset_col,
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collision_box = offset_col,
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groups = {cracky=2, oddly_breakable_by_hand=1,},
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groups = group,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string('formspec', tomb_formspec)
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@ -1,3 +1,4 @@
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tombs.creative (Show nodes in creative inventory?) bool false
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tombs.load_wool (Support wool mod?) bool true
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tombs.load_default (Support default mod?) bool true
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tombs.load_bakedclay (Support bakedclay mod?) bool true
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