survival/changelog.txt

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4-11-15:
Spigots are working!!! They can only be placed on tree trunks, and need a bucket to collect sap. Right now you just have the infotexts to give you statuses. Placing a bucket in the spigot will trigger a timer that will replace the empty bucket with a sap filled bucket. Cook the sap filled bucket to get sugar. Collection and cooking times will probably be tweaked yet. I want to add a graphic to the spigot that shows whether the bucket is placed and is empty or full, but I don't know if I can do that without creating three nodes. Updated the spigot model and texture.
Crafting recipe is
c
cs
c s where c is clay and s is group stick
4-9-15:
Spigots now only place on tree trunks, though they have to be on the ground, not one node above the ground, not sure why...
added the bucket with sap and recipe for making sugar and the energy bar.
3-29-15:
Started working on the system for creating tree sap, and coding the options that only allow the spigot to be placed on a tree.
3-28-15:
Added an ABM that changes some sand near water to survival:sand_with_food, which, as the name suggests, can contain some oysters or mussels. Added the oyster and mussels, along with their craft recipes. I'm debating over whether I should allow eating them raw in shell, or if they should have to be crafted out of the shell to eat raw, but left in shell to cook.
3-25-15:
Started work on the two new "beds". Added beds as a dependency and am using that code for the time being to handle sleeping.
3-18-15:
Added a couple more machetes. Created the forum topic. Added five bugs, some are poisonous, so be careful.
3-17-15:
Added a few machetes and start working on the drinking part of the mod.
3-11-15:
Added Barrels.
3-4-15:
Started mod, added cotton recipe. Uploaded to GitHub