33 lines
1.7 KiB
Plaintext
33 lines
1.7 KiB
Plaintext
4-11-15:
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Spigots are working!!! They can only be placed on tree trunks, and need a bucket to collect sap. Right now you just have the infotexts to give you statuses. Placing a bucket in the spigot will trigger a timer that will replace the empty bucket with a sap filled bucket. Cook the sap filled bucket to get sugar. Collection and cooking times will probably be tweaked yet. I want to add a graphic to the spigot that shows whether the bucket is placed and is empty or full, but I don't know if I can do that without creating three nodes. Updated the spigot model and texture.
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Crafting recipe is
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c
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cs
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c s where c is clay and s is group stick
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4-9-15:
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Spigots now only place on tree trunks, though they have to be on the ground, not one node above the ground, not sure why...
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added the bucket with sap and recipe for making sugar and the energy bar.
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3-29-15:
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Started working on the system for creating tree sap, and coding the options that only allow the spigot to be placed on a tree.
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3-28-15:
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Added an ABM that changes some sand near water to survival:sand_with_food, which, as the name suggests, can contain some oysters or mussels. Added the oyster and mussels, along with their craft recipes. I'm debating over whether I should allow eating them raw in shell, or if they should have to be crafted out of the shell to eat raw, but left in shell to cook.
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3-25-15:
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Started work on the two new "beds". Added beds as a dependency and am using that code for the time being to handle sleeping.
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3-18-15:
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Added a couple more machetes. Created the forum topic. Added five bugs, some are poisonous, so be careful.
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3-17-15:
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Added a few machetes and start working on the drinking part of the mod.
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3-11-15:
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Added Barrels.
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3-4-15:
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Started mod, added cotton recipe. Uploaded to GitHub
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