working sap collection.
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commit
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@ -1,20 +1,28 @@
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3-4-15:
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4-11-15:
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Started mod, added cotton recipe. Uploaded to GitHub
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Spigots are working!!! They can only be placed on tree trunks, and need a bucket to collect sap. Right now you just have the infotexts to give you statuses. Placing a bucket in the spigot will trigger a timer that will replace the empty bucket with a sap filled bucket. Cook the sap filled bucket to get sugar. Collection and cooking times will probably be tweaked yet. I want to add a graphic to the spigot that shows whether the bucket is placed and is empty or full, but I don't know if I can do that without creating three nodes.
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3-11-15:
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4-9-15:
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Added Barrels.
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Spigots now only place on tree trunks, though they have to be on the ground, not one node above the ground, not sure why...
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added the bucket with sap and recipe for making sugar and the energy bar.
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3-17-15:
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3-29-15:
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Added a few machetes and start working on the drinking part of the mod.
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Started working on the system for creating tree sap, and coding the options that only allow the spigot to be placed on a tree.
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3-18-15:
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Added a couple more machetes. Created the forum topic. Added five bugs, some are poisonous, so be careful.
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3-25-15:
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Started work on the two new "beds". Added beds as a dependency and am using that code for the time being to handle sleeping.
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3-28-15:
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3-28-15:
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Added an ABM that changes some sand near water to survival:sand_with_food, which, as the name suggests, can contain some oysters or mussels. Added the oyster and mussels, along with their craft recipes. I'm debating over whether I should allow eating them raw in shell, or if they should have to be crafted out of the shell to eat raw, but left in shell to cook.
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Added an ABM that changes some sand near water to survival:sand_with_food, which, as the name suggests, can contain some oysters or mussels. Added the oyster and mussels, along with their craft recipes. I'm debating over whether I should allow eating them raw in shell, or if they should have to be crafted out of the shell to eat raw, but left in shell to cook.
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3-29-15:
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3-25-15:
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Started working on the system for creating tree sap, and coding the options that only allow the spigot to be placed on a tree.
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Started work on the two new "beds". Added beds as a dependency and am using that code for the time being to handle sleeping.
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3-18-15:
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Added a couple more machetes. Created the forum topic. Added five bugs, some are poisonous, so be careful.
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3-17-15:
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Added a few machetes and start working on the drinking part of the mod.
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3-11-15:
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Added Barrels.
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3-4-15:
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Started mod, added cotton recipe. Uploaded to GitHub
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@ -82,6 +82,15 @@ minetest.register_craft({
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}
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}
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})
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})
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--[[minetest.register_craft({
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output = 'survival:spigot 1',
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recipe = {
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{'', '', ''},
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{'', '', ''},
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{'', '', ''}
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}
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})]]
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minetest.register_craft({
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minetest.register_craft({
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type = 'cooking',
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type = 'cooking',
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output = 'survival:slug_cooked',
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output = 'survival:slug_cooked',
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50
nodes.lua
50
nodes.lua
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@ -97,7 +97,7 @@ minetest.register_node('survival:spigot', {
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mesh = 'spigot.obj',
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mesh = 'spigot.obj',
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tiles = {'default_cobble.png'},
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tiles = {'default_cobble.png'},
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-- inventory_image = 'placeholder.png',
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-- inventory_image = 'placeholder.png',
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groups = {choppy=2, dig_immediate=2, attached_node=1},
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groups = {choppy=2, dig_immediate=2,},
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paramtype = 'light',
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paramtype = 'light',
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paramtype2 = 'facedir',
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paramtype2 = 'facedir',
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selection_box = {
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selection_box = {
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@ -108,17 +108,39 @@ minetest.register_node('survival:spigot', {
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type = 'fixed',
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type = 'fixed',
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fixed = {-.35, -.2, 0, .35, .5, .5}, -- Right, Bottom, Back, Left, Top, Front
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fixed = {-.35, -.2, 0, .35, .5, .5}, -- Right, Bottom, Back, Left, Top, Front
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},
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},
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--[[ Currently this code crashes the game, not sure why
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on_construct = function(pos)
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on_construct = function(pos)
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local timer = minetest.get_node_timer(pos)
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local meta = minetest.get_meta(pos)
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local meta = minetest.env:get_meta(pos)
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-- local timer = minetest.get_node_timer(pos)
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local inv = meta:get_inventory()
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meta:set_size('bucket', 1)
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inv:set_size("main", 8*4)
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meta:set_string('infotext', 'Needs a bucket to collect sap.')
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inv:set_size('sap', 1)
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meta:set_string('formspec', spigot_formspec)
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meta:set_string("formspec",
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local inv = meta.get_inventory()
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"size[8,9]"..
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inv:set_size('main', 1*1)
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"label[1,0;You need a bucket to collect sap.]" ..
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end,]]
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"list[current_name;sap;1,1.5;1,1]"..
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"list[current_player;main;0,5;8,4;]")
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meta:set_string("infotext", "Sap Spigot")
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end,
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on_timer = function(pos, elapsed)
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local meta = minetest.env:get_meta(pos)
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local inv = meta:get_inventory()
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local timer = minetest.get_node_timer(pos)
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if inv:contains_item('sap', 'bucket:bucket_empty') then --make sure the bucket is still there
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inv:set_stack('sap', 1,'survival:bucket_sap')
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meta:set_string('infotext', 'bucket filled with sap, please replace.')
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timer:stop()
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return
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end
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.env:get_meta(pos)
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local inv = meta:get_inventory()
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local timer = minetest.get_node_timer(pos)
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if inv:contains_item('sap', 'bucket:bucket_empty') then
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timer:start(60)
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meta:set_string('infotext', 'gathering sap.. this could take a while.')
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end
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end,
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after_place_node = function(pos, placer, itemstack)
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after_place_node = function(pos, placer, itemstack)
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local n = minetest.get_node(pos) --get the location of the placed node
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local n = minetest.get_node(pos) --get the location of the placed node
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if not n or not n.param2 then
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if not n or not n.param2 then
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@ -128,9 +150,11 @@ minetest.register_node('survival:spigot', {
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local dir = minetest.facedir_to_dir(n.param2)
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local dir = minetest.facedir_to_dir(n.param2)
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local p1 = {x=pos.x+dir.x, y=pos.y, z=pos.z+dir.z} --node placed on
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local p1 = {x=pos.x+dir.x, y=pos.y, z=pos.z+dir.z} --node placed on
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local p2 = {x=pos.x+dir.x, y=pos.y+1, z=pos.z+dir.z} --node above previous
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local p2 = {x=pos.x+dir.x, y=pos.y+1, z=pos.z+dir.z} --node above previous
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local p3 = {x=pos.x+dir.x, y=pos.y-1, z=pos.z+dir.z} --node below first
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local n2 = minetest.get_node_or_nil(p1)
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local n2 = minetest.get_node_or_nil(p1)
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local n3 = minetest.get_node_or_nil(p2)
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local n3 = minetest.get_node_or_nil(p2)
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if n2.name and n3.name ~= 'default:tree' then
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local n4 = minetest.get_node_or_nil(p3)
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if n2.name and n3.name and n4.name ~= 'default:tree' then
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minetest.remove_node(pos)
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minetest.remove_node(pos)
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return true
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return true
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--TODO make the spigot place one node above the ground.
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--TODO make the spigot place one node above the ground.
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