survival/nodes.lua

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2015-03-11 11:54:26 -07:00
local barrel_formspec =
"size[8,9]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[current_name;main;0,0.3;8,4;]"..
"list[current_player;main;0,4.85;8,1;]"..
"list[current_player;main;0,6.08;8,3;8]"..
default.get_hotbar_bg(0,4.85)
minetest.register_node('survival:barrel', {
description = 'Barrel',
drawtype = 'mesh',
mesh = 'survival_barrel.obj',
tiles = {'survival_barrel.png'},
groups = {choppy=2,oddly_breakable_by_hand=2},
paramtype = 'light',
paramtype2 = 'facedir',
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", barrel_formspec)
meta:set_string("infotext", "Barrel")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in barrel at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to barrel at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from barrel at "..minetest.pos_to_string(pos))
end,
})
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minetest.register_node(":default:dirt_with_grass", {
description = "Dirt with Grass",
tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
is_ground_content = true,
groups = {crumbly=3,soil=1},
drop = {
max_items = 2,
items = {
{
items = {'survival:slug_raw'},
rarity = 30,
},
{
items = {'survival:cricket_raw'},
rarity = 30,
},
{
items = {'survival:worm_raw'},
rarity = 30,
},
{
items = {'survival:centipede_raw'},
rarity = 30,
},
{
items = {'survival:milipede_raw'},
rarity = 30,
},
{
items = {'default:dirt'},
},
},
},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.25},
}),
})