Started work on the two new "beds". Added beds as a dependency and am using that code for the time being to handle sleeping.
3-28-15:
Added an ABM that changes some sand near water to survival:sand_with_food, which, as the name suggests, can contain some oysters or mussels. Added the oyster and mussels, along with their craft recipes. I'm debating over whether I should allow eating them raw in shell, or if they should have to be crafted out of the shell to eat raw, but left in shell to cook.
3-29-15:
Started working on the system for creating tree sap, and coding the options that only allow the spigot to be placed on a tree.