273 lines
7.6 KiB
Lua
273 lines
7.6 KiB
Lua
local barrel_formspec =
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"size[8,9]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"list[current_name;main;0,0.3;8,4;]"..
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"list[current_player;main;0,4.85;8,1;]"..
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"list[current_player;main;0,6.08;8,3;8]"..
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default.get_hotbar_bg(0,4.85)
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minetest.register_node('survival:barrel', {
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description = 'Barrel',
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drawtype = 'mesh',
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mesh = 'survival_barrel.obj',
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tiles = {'survival_barrel.png'},
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groups = {choppy=2,oddly_breakable_by_hand=2},
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paramtype = 'light',
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paramtype2 = 'facedir',
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", barrel_formspec)
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meta:set_string("infotext", "Barrel")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in barrel at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to barrel at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from barrel at "..minetest.pos_to_string(pos))
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end,
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})
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minetest.register_node(":default:dirt_with_grass", {
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description = "Dirt with Grass",
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tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
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is_ground_content = true,
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groups = {crumbly=3,soil=1},
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drop = {
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max_items = 2,
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items = {
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{
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items = {'survival:slug_raw'},
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rarity = 30,
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},
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{
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items = {'survival:cricket_raw'},
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rarity = 30,
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},
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{
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items = {'survival:worm_raw'},
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rarity = 30,
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},
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{
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items = {'survival:centipede_raw'},
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rarity = 30,
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},
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{
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items = {'survival:milipede_raw'},
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rarity = 30,
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},
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{
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items = {'default:dirt'},
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},
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},
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},
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.25},
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}),
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})
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minetest.register_node('survival:spigot', {
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description = 'spigot',
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drawtype = 'mesh',
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mesh = 'spigot.obj',
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tiles = {'default_cobble.png'},
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-- inventory_image = 'new_mod_suzanne.png',
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groups = {choppy=2, dig_immediate=2, attached_node=1},
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paramtype = 'light',
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paramtype2 = 'wallmounted',
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selection_box = {
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type = 'fixed',
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fixed = {-.5, -.5, -.3, .5, .15, .4}, -- Right, Bottom, Back, Left, Top, Front
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},
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collision_box = {
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type = 'fixed',
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fixed = {-.5, -.5, -.3, .5, .15, .4}, -- Right, Bottom, Back, Left, Top, Front
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},
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--[[ Trying to get the spigot to fill containers with sap.
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on_construct = function(pos)
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local timer = minetest.get_node_timer(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta.get_inventory()
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meta:set_size('bucket', 1)
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meta:set_string('infotext', 'Needs a bucket to collect sap.')
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meta:set_string('formspec',
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'size[8,9]'..
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'list[nodemeta:'..pos..';frames_filled;2,1;1,1;]'..
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'list[current_player;main;0,5;8,4;]'
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end,
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on_rightclick = function(pos, node, clicker, itemstack)
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minetest.show_formspec(
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clicker:get_player_name(),
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'survival:spigot',
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formspecs.survival:spigot(pos)
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)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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if inv:contains_item('bucket:bucket_empty') then
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timer:start(30)
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inv:set_stack('bucket', 'survival:spigot')
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return
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end
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end
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else
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meta:set_string('infotext', 'something is going on, not sure what though.')
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timer:stop()
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end
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end,
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]]
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after_place_node = function(pos, placer, itemstack)
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local n = minetest.get_node_or_nil(pos) --get the location of the placed node
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if not n or not n.param2 then
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minetest.remove_node(pos)
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return true
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end
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local dir = minetest.facedir_to_dir(n.param2) --figure out what direction the node is facing
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local p = {x=pos.x+dir.x, y=pos.y, z=pos.z+dir.z}
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local n2 = minetest.get_node_or_nil(p)
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local def = minetest.registered_items[n2.name] or nil
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if not n2 or not def or not def.buildable_to then --remove the node if it shouldn't be placeable.
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minetest.remove_node(pos)
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return true
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end
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end,
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})
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minetest.register_node('survival:sleeping_bag', {
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description = 'sleeping bag',
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drawtype = 'mesh',
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mesh = 'survival_sleeping_bag.obj',
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tiles = {'wool_white.png'},
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groups = {choppy=2, snappy=3,},
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paramtype = 'light',
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paramtype2 = 'facedir',
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selection_box = {
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type = 'fixed',
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.2, 1.5}, -- Right, Bottom, Back, Left, Top, Front
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},
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collision_box = {
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type = 'fixed',
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.2, 1.5}, -- Right, Bottom, Back, Left, Top, Front
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},
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after_place_node = function(pos, placer, itemstack)
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local n = minetest.get_node_or_nil(pos) --get the location of the placed node
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if not n or not n.param2 then
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minetest.remove_node(pos)
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return true
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end
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local dir = minetest.facedir_to_dir(n.param2) --figure out what direction the node is facing
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local p = {x=pos.x+dir.x, y=pos.y, z=pos.z+dir.z}
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local n2 = minetest.get_node_or_nil(p)
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local def = minetest.registered_items[n2.name] or nil
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if not n2 or not def or not def.buildable_to then --remove the node if it shouldn't be placeable.
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minetest.remove_node(pos)
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return true
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end
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end,
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on_rightclick = function(pos, node, clicker)
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beds.on_rightclick(pos, clicker)
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-- local health = clicker:get_hp()
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-- clicker:set_hp(health-2)
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end,
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})
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minetest.register_node('survival:leafy_bed', {
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description = 'bed of leaves',
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drawtype = 'mesh',
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mesh = 'survival_leafy_bed.obj',
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tiles = {'default_grass.png^default_jungleleaves.png'},
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groups = {choppy=2, snappy=3,},
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drop = {
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max_items = 4,
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items = {
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{
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items = {'survival:slug_raw'},
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rarity = 60,
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},
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{
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items = {'default:stick 4'},
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rarity = 10,
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},
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{
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items = {'default:stick 3'},
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rarity = 10,
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},
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{
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items = {'default:leaves 3'},
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rarity = 10,
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},
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{
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items = {'default:leaves 1'},
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},
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},
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},
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paramtype = 'light',
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paramtype2 = 'facedir',
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selection_box = {
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type = 'fixed',
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.2, 1.5}, -- Right, Bottom, Back, Left, Top, Front
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},
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collision_box = {
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type = 'fixed',
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.2, 1.5}, -- Right, Bottom, Back, Left, Top, Front
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},
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after_place_node = function(pos, placer, itemstack)
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local n = minetest.get_node_or_nil(pos) --get the location of the placed node
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if not n or not n.param2 then
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minetest.remove_node(pos)
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return true
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end
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local dir = minetest.facedir_to_dir(n.param2) --figure out what direction the node is facing
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local p = {x=pos.x+dir.x, y=pos.y, z=pos.z+dir.z}
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local n2 = minetest.get_node_or_nil(p)
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local def = minetest.registered_items[n2.name] or nil
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if not n2 or not def or not def.buildable_to then --remove the node if it shouldn't be placeable.
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minetest.remove_node(pos)
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return true
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end
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end,
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on_rightclick = function(pos, node, clicker)
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beds.on_rightclick(pos, clicker)
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-- player:set_hp(-1)
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end,
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})
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minetest.register_node('survival:sand_with_food', {
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description = "Sand",
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tiles = {"default_sand.png"},
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is_ground_content = true,
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groups = {crumbly=3, falling_node=1, sand=1, not_in_creative_inventory=1},
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sounds = default.node_sound_sand_defaults(),
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drop = {
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max_items = 2,
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items = {
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{
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items = {'survival:oyster_raw'},
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rarity = 2,
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},
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{
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items = {'survival:mussel_raw'},
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rarity = 2,
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},
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{
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items = {'default:sand'},
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},
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},
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},
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})
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